Loki Laufeyson Posted July 9, 2014 Share Posted July 9, 2014 Like...i see people going all "Well i dont turtle." or "Y U Turtling, bro?" And shizz. So i got to thinking and was wondering just what exactly is turtling? Is it just taking way too long? Or is it just waiting for the enemy to come to you (kinda like real life shield walls)? When applied to FE, what is the turtling strategy? Im really curious on what the community considers turtling. Quote Link to comment Share on other sites More sharing options...
ZemZem Posted July 9, 2014 Share Posted July 9, 2014 I guess moving your units a few squares per turn instead of going through the chapter quickly? Quote Link to comment Share on other sites More sharing options...
General Horace Posted July 9, 2014 Share Posted July 9, 2014 just sitting and waiting for the enemies to come to you, I think. Quote Link to comment Share on other sites More sharing options...
MisterIceTeaPeach Posted July 9, 2014 Share Posted July 9, 2014 Play passively. Block the gaps/openings and let the enemies attack first. Then in next player phase you can try to finish them off. And then heal your units, if they're hurt. The problem: The more enemies could be killed in enemy phase, the more enemies could attack and kill you. If you're worried about this situation, disarm this unit and to try kill these enemies with range weapons. Quote Link to comment Share on other sites More sharing options...
LB44 Posted July 9, 2014 Share Posted July 9, 2014 Basically this: Just leaving out heavy defense units in front and around, taking hold of a general area and letting people come to you instead of taking the offensive. It's pretty much the first idea that comes to mind when doing defense chapters if you don't feel like going for chests or killing the boss. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted July 9, 2014 Share Posted July 9, 2014 Hesitating rather than advancing decisively. Quote Link to comment Share on other sites More sharing options...
Knight Posted July 9, 2014 Share Posted July 9, 2014 I guess it would be taking unnecessary precautions in how you move your units, like moving slowly to avoid danger where logically the problem could be solved more efficiently with the same net gain/loss. That's my definition I guess. Quote Link to comment Share on other sites More sharing options...
Baldrick Posted July 9, 2014 Share Posted July 9, 2014 I guess it would be taking unnecessary precautions in how you move your units, like moving slowly to avoid danger where logically the problem could be solved more efficiently with the same net gain/loss. That's my definition I guess. This, and covering less ground than you can and not gaining any advantage from it. Quote Link to comment Share on other sites More sharing options...
PKL Posted July 9, 2014 Share Posted July 9, 2014 I guess it would be taking unnecessary precautions in how you move your units, like moving slowly to avoid danger where logically the problem could be solved more efficiently with the same net gain/loss. That's my definition I guess. This is exactly what i mean by turtling. Thumbs up. Quote Link to comment Share on other sites More sharing options...
solrocknroll Posted July 9, 2014 Share Posted July 9, 2014 Turtling is not the best idea for long maps, but in defense maps I do turtle if only to maximize exp gains. also in rd's 4-E-2 but that's a story for another time Quote Link to comment Share on other sites More sharing options...
Rehab Posted July 9, 2014 Share Posted July 9, 2014 (edited) I prefer "Fabian tactics" Edited July 9, 2014 by Rehab Quote Link to comment Share on other sites More sharing options...
Tryhard Posted July 9, 2014 Share Posted July 9, 2014 (edited) "Turtling" does have a sort of negative connotation to it, when playing defensively can sometimes be the smartest tactic. I suppose it's playing overly defensively. Edited July 9, 2014 by Tryhard Quote Link to comment Share on other sites More sharing options...
dondon151 Posted July 9, 2014 Share Posted July 9, 2014 playing defensively is like, never the smartest tactic in fire emblem Quote Link to comment Share on other sites More sharing options...
Tryhard Posted July 9, 2014 Share Posted July 9, 2014 Okay. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted July 10, 2014 Share Posted July 10, 2014 Hmmm. "Turtling" isn't exactly what comes to mind when I think of FE, or strategy games in general. I always thought it applied much more to fighting games. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted July 10, 2014 Author Share Posted July 10, 2014 Turtling is not the best idea for long maps, but in defense maps I do turtle if only to maximize exp gains. also in rd's 4-E-2 but that's a story for another time Even in some defensive maps like FE10's 2-E and 3-13, i dont really turtle too much. 2-E has Haar, Mordy and Marcia doing lots of things and Elincia getting in on the action. 3-13 has Jill's Smashing Power Hour. 4-E-2 can be cleared in two turns. One turn for BK to attack and for someone to siege tome the fuck out of Levail. Another turn for finishing the BK off. Theres...no need to turtle that. Quote Link to comment Share on other sites More sharing options...
Baldrick Posted July 10, 2014 Share Posted July 10, 2014 4-E-2 can be cleared in two turns. One turn for BK to attack and for someone to siege tome the fuck out of Levail. Another turn for finishing the BK off. Theres...no need to turtle that. You take two turns in 4-E-2? It can be completed in one turn with the Hammer, filthy casual. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted July 10, 2014 Author Share Posted July 10, 2014 You take two turns in 4-E-2? It can be completed in one turn with the Hammer, filthy casual. I like the Wishblade, chumpy. Quote Link to comment Share on other sites More sharing options...
Baldrick Posted July 10, 2014 Share Posted July 10, 2014 I like the Wishblade, chumpy. You can kill Levail on turn 1. Not that you'd want to, because you can easily replicate Wishblade's utility with a forged Javelin. Quote Link to comment Share on other sites More sharing options...
Wist Posted July 10, 2014 Share Posted July 10, 2014 (edited) I don't think it's quite fair to say turtling entails unnecessary precautions. It's essentially a risk mitigation strategy. You can plow through chapters quickly, but you might sacrifice control over who gains experience in doing so, and increase your chances of an unlucky or unforeseen death. Turtling trades time for safety and control, or at least it does in Fire Emblem where the AI is easy to read and manipulate (if you're not obscenely overpowered anyways). To elaborate on what people have said about playing defensively, I'd consider holding chokepoints with strong or defensive units a common means of turtling. In doing so you limit how many of your forces are exposed to enemy attack while still baiting enemies such that when your phase begins you can carefully pick off units you've lured forward without exposing yourself to enemy forces beyond the area you've safeguarded. Alternatively it could be moving a strong unit into the range of one enemy unit, letting the enemy have a turn (in which the one enemy moves forward to attack), killing that unit, then bating another unit for the next turn. This takes a lot of turns but gives you more control than you would normally otherwise have. I always think of Terrans in StarCraft when I think of turtling (I don't know about StarCraft II, but certainly in the original), but the dynamics there are a little different and I'm not sure trying to make it a discussion point would help much in this context. Edited July 10, 2014 by Wist Quote Link to comment Share on other sites More sharing options...
Ein Posted July 10, 2014 Share Posted July 10, 2014 Why would turtling be bad when you wanna keep your units alive in a game where death is permament. Unless you're one of those of peeps who just needs to go fast and can't handle having to slow down Quote Link to comment Share on other sites More sharing options...
dondon151 Posted July 10, 2014 Share Posted July 10, 2014 no one said that turtling is bad. it's just the hallmark of worse fire emblem player. Quote Link to comment Share on other sites More sharing options...
Ein Posted July 10, 2014 Share Posted July 10, 2014 no one said that turtling is bad. it's just the hallmark of worse fire emblem player. worse how Quote Link to comment Share on other sites More sharing options...
Tryhard Posted July 10, 2014 Share Posted July 10, 2014 Because it's not LTC. Quote Link to comment Share on other sites More sharing options...
Chiki Posted July 10, 2014 Share Posted July 10, 2014 Turtling = Snowy playing Fire Emblem. Quote Link to comment Share on other sites More sharing options...
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