IceBrand Posted July 22, 2016 Share Posted July 22, 2016 In most of the RPGs that I play( Final Fantasy, Dragon Quest) it seems better to just attack and brute force through most battles. I barely use them unless it's a very specific tactic against a boss. Etrian Odyssey is the only game that made me see how useful they are. Quote Link to comment Share on other sites More sharing options...
Azz Posted July 22, 2016 Share Posted July 22, 2016 Normally if I can I will try to decrease stats if I can (Like Slow in FF), but most of the time, I just attack unless I absolutely need to use status ailments. Quote Link to comment Share on other sites More sharing options...
Pretty Cool Guy Posted July 22, 2016 Share Posted July 22, 2016 Do you mean buffs/debuffing? If so, those are the name of the game in most of the SMT series. Not buffing yourself or debuffing the enemy is a death wish in most boss fights. Quote Link to comment Share on other sites More sharing options...
Enaluxeme Posted July 22, 2016 Share Posted July 22, 2016 It depends on the game. If they are actually usefull, I'll use the heck out of them. In darkest dungeon I prefer blighting or wounding an enemy instead of doing immediate damage. In most final fantasy-like rpgs they are useless, sadly. Quote Link to comment Share on other sites More sharing options...
ruadath Posted July 22, 2016 Share Posted July 22, 2016 (edited) Golden Sun had some pretty intense buff/debuffs, even if they weren't necessary most of the time. I use these all the time in FF though, especially since I often do challenge runs where my party isn't quite strong enough to stack up to bosses without them. Edited July 22, 2016 by ruadath Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted July 22, 2016 Share Posted July 22, 2016 ALL THE TIME in Dragon Quest. Things like Acceleratle, Kabuff, Sap, Oomph, and IX Fource skills are ridiculously important. Battles can be brute forced, but that requires being overleveled when you don't have to be. In Pokémon/TPDP, I don't use it so much in the main game due to how easy they are, but in Battle facilities it's practically required. Quote Link to comment Share on other sites More sharing options...
Augestein Posted July 22, 2016 Share Posted July 22, 2016 Dependent on the game. In a lot of JRPGs, status debuffing effects are completely useless either because they are so inaccurate that they never hit, or the enemies are so weak that it doesn't work, or some combination of the two (where the inaccuracies appear in boss battles but the weakness of enemies is on randoms). Buffs on the other hand are generally always fair game so I use them as I can. When I can actually hit the enemies with them? All the time. Nothing is better than skipping a few extra rounds of combat because of a crucial debuff or buff. Quote Link to comment Share on other sites More sharing options...
Moblin Major General Posted July 22, 2016 Share Posted July 22, 2016 In most, probably not, except in some when armor is a separate stat from defense, and destroying it makes it that much easier. Also, Pokemon and Fire Emblem have very useful debuffs, although you need to be sure you need them. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted July 22, 2016 Share Posted July 22, 2016 ALL THE TIME IN SMT GAMES Not just buff/debuff, but poison/panic/charm can be hella useful in certain boss fights especially if you hate yourself and play on the maximum difficulty like I do :P (Also, Pokemon. Hell yeah I do.) Quote Link to comment Share on other sites More sharing options...
BrightBow Posted July 22, 2016 Share Posted July 22, 2016 Depends on the game of course. These kind of attacks vary massively in terms of usefulness depending on the series. Like, good luck getting through Baldur's Gate without buffing and debuffing. But in a game like Golden Sun there are only two kind of enemies: The common grunts who die too quickly in order for status too matter and the bosses who are just flatout immune to them. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted July 22, 2016 Share Posted July 22, 2016 It largely depends on the game. Status effects tend to not be all that useful in most Fire Emblems and Golden Sun, but on the other hand, there are games like Etrian Odyssey and SMT, where buffs and debuffs can save your bacon. That said, other games do have some instances where status effects can help. Case in point: One bounty in Endless Frontier EXCEED has boatloads of defence, meaning that most of your moves won't do much of anything... but it is vulnerable to Poison, which hits it much harder than you can ever hope to, for a good few turns, at least. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted July 22, 2016 Share Posted July 22, 2016 In Xenoblade, buffs/debuffs are crucial, so all the time there. Other times, meh. Unless i really want to make the enemy suffer. Quote Link to comment Share on other sites More sharing options...
Jedi Posted July 22, 2016 Share Posted July 22, 2016 (edited) It really depends, but in SMT its very much needed. Buffs/Debuffs, charm in SMT1 is broken etc. Xenoblade is another good example, as is Dragon Quest, Disgaea somewhat as well. Edit: They are also pretty legit in Trails in the Sky. Edited July 22, 2016 by Jedi Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 22, 2016 Share Posted July 22, 2016 Of course! At least in Xenoblade I love to use Melia's and Riki's buff/debuffs. Also, long live Will-o-Wisp'ing physical pokemon! Quote Link to comment Share on other sites More sharing options...
Jedi Posted July 22, 2016 Share Posted July 22, 2016 Of course! At least in Xenoblade I love to use Melia's and Riki's buff/debuffs. Also, long live Will-o-Wisp'ing physical pokemon! With some Hex sometimes. Quote Link to comment Share on other sites More sharing options...
Dual Dragons Posted July 22, 2016 Share Posted July 22, 2016 Depends on the game but generally I abuse one-three. Final Fantasy: Haste, Wall, Reflect. Pokemon: Paralyze, Sleep (for captures), Confusion. Persona: none really but stat buffing/debuffing is very important Etrian Odyssey: whatever status the enemy is weak too, binding Fire Emblem: most times no but Silence in FE4 or FE14 Conquest last chapter It really depends on if the enemies are easy to kill or really annoying that you should abuse a status effect. Quote Link to comment Share on other sites More sharing options...
Magical CC Posted July 23, 2016 Share Posted July 23, 2016 (edited) In most of the RPGs that I play( Final Fantasy, Dragon Quest) it seems better to just attack and brute force through most battles. I barely use them unless it's a very specific tactic against a boss. Etrian Odyssey is the only game that made me see how useful they are. Have never played SMT, Persona, Pokemon eh? Status effects are very important in said games. So does in some western RPG where status effects can do just so much from stopping enemies to cast spell or mass control a whole army of enemies by a single spell or grant invisible to your whole party. Edited July 23, 2016 by Magical CC Quote Link to comment Share on other sites More sharing options...
Original Alear Posted July 23, 2016 Share Posted July 23, 2016 In FF8, I would usually junction status effects to my weapon at some point when I get the chance. If you get leviathan's recovery skill, which heals 9999 hp, and combine that with a 100% zombie that makes enemies that aren't immune take damage from healing, you then have 9999 damage whenever you want. Or you can phoenix down an enemy with more hp. Of course, some really strong enemies will be immune to zombie. Like you said, in EO, they're great. In DQ, besides debuffs, I do use status attacks occasionally. Usually not in the later game, but if a character has access to a group or all-attack sleep spell or skill, I'm likely to try using it at times against regular enemies. I also remember psi flash being useful sometimes in Earthbound... And of course in FE, status staves are in relatively rare supply, but very useful as an occasional way to deal with an enemy. Quote Link to comment Share on other sites More sharing options...
Emeraldfox Posted July 24, 2016 Share Posted July 24, 2016 I only really use buffs, I never bother with debuffs. Quote Link to comment Share on other sites More sharing options...
Tolvir Posted July 24, 2016 Share Posted July 24, 2016 Depends on the game. Some RPGs there is never any point because they either have little effect, or are not needed. For example Skyrim's fears, charms, and other effects are rarely useful because they only effect things that are low level. With a game that mostly scales to your level, they end up useless past lvl 20. On the other hand Divinity Original Sins debuffs and status effects were great. They provided so many different strategies and ways of defeating enemies that I am always finding new ways to do things. Quote Link to comment Share on other sites More sharing options...
Tangerine Posted July 24, 2016 Share Posted July 24, 2016 (edited) Depends on the game. Stat buffs/debuffs and effects are never balanced in RPGs. They're either absolute trash so nobody uses them (Dark Souls, Suikoden, etc), or they break the game so everyone uses them (SMT, DQ, etc). Edit: Actually I guess stat buffs are good in DS, but the rest suck lol. Edited July 24, 2016 by Tangerine Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted July 24, 2016 Share Posted July 24, 2016 (edited) Depends on the game. Stat buffs/debuffs and effects are never balanced in RPGs. They're either absolute trash so nobody uses them (Dark Souls, Suikoden, etc), or they break the game so everyone uses them (SMT, DQ, etc). Ah good ol' Helm Splitter. As the crazy fruit said, it depends on the game. Personally I always like having Haste/Slow in Final Fantasy games unless they're REALLY bad. Edited July 24, 2016 by Sirius Quote Link to comment Share on other sites More sharing options...
Original Alear Posted July 24, 2016 Share Posted July 24, 2016 Depends on the game. Stat buffs/debuffs and effects are never balanced in RPGs. They're either absolute trash so nobody uses them (Dark Souls, Suikoden, etc), or they break the game so everyone uses them (SMT, DQ, etc).Wind of sleep is actually a good spell in suiko iii. Low level spells go off super early if you've got some rune skill. Also if instance death counts as a status soul eater is pretty sick. Quote Link to comment Share on other sites More sharing options...
SimpleTactician Posted July 27, 2016 Share Posted July 27, 2016 ALL THE TIME in Dragon Quest. Things like Acceleratle, Kabuff, Sap, Oomph, and IX Fource skills are ridiculously important. Battles can be brute forced, but that requires being overleveled when you don't have to be. This. I played the heck out of Dragon Quest IX, and in boss battles, they help a crap ton. Some bosses have Disruptive Wave, a move that cancels all of your party's buffs, except for the Fource Abilities. Even then, having a 'reflect' status against bosses like Fowleye is enormously helpful. Some regular monsters in grottoes can be insane if your party isn't prepared (say, Octagoons, who hit like a truck), which is where buffs like Kabuff and Debuff moves like Attack Attacker can help. Oops, I got carried away. I just love that game to death. Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted July 27, 2016 Share Posted July 27, 2016 This. I played the heck out of Dragon Quest IX, and in boss battles, they help a crap ton. Some bosses have Disruptive Wave, a move that cancels all of your party's buffs, except for the Fource Abilities. Even then, having a 'reflect' status against bosses like Fowleye is enormously helpful. Some regular monsters in grottoes can be insane if your party isn't prepared (say, Octagoons, who hit like a truck), which is where buffs like Kabuff and Debuff moves like Attack Attacker can help. Oops, I got carried away. I just love that game to death. Bounce/Magic Mirror is pretty lame in the Fowleye fight, since he will use disruptive wave to strip it off due to relying on casting. It's hilariously OP against Elusid though. Either way, most bosses use Disruptive Wave rather sparingly, unless their AI notes that whatever buff/debuff pre-IX setup you used will crush them, like with the Fowleye scenario mentioned above. ...I do wish VIII gave the player access to Disruptive Wave. Enemies in that game LOVE tension, and being able to strip it easily without fail would be rather nice. IX gave it to Sages, but enemies in IX aren't nearly as tension happy as the ones in VIII. Quote Link to comment Share on other sites More sharing options...
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