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"Ask Fire Emblem Heroes Questions and Get Them Answered Here" Thread


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1 minute ago, XRay said:

I still lean towards Close Counter. As a dual phase unit, not being able counter attack against half the enemies on Enemy Phase kind of defeats the point of giving her Enemy Phase skills to begin with, especially if she is the primary combatant or super tank of the team. I would only skip Close Counter if you are absolutely sure you do not see enough melee units to warrant it. Outside of Duma, the most common melee units I see are Seliph, BH!Ike, and Drag Back cavalry from time to time; the former two are not units you want to deal with on Player Phase since a Vengeance or Bonfire trigger from them will probably kill her.

If you are going for a strictly Player Phase build, then sure, Death Blow-Bold Fighter is fine.

Thanks. I'll probably be going for Quick riposte-close counter since she'll acfivate Bonfire and deal an extra 18-22 damage on enemy phase, which sound spretty good.

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4 minutes ago, Benice said:

Thanks. I'll probably be going for Quick riposte-close counter since she'll acfivate Bonfire and deal an extra 18-22 damage on enemy phase, which sound spretty good.

Do you have another unit on the team to handle melee enemies on Enemy Phase? If you do, that might make more sense to give Death Blow to The Land's Bounty Kagero so she focuses solely on dual phase ranged combat while her teammate handles melee combat on Enemy Phase.

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1 hour ago, XRay said:

Do you have another unit on the team to handle melee enemies on Enemy Phase? If you do, that might make more sense to give Death Blow to The Land's Bounty Kagero so she focuses solely on dual phase ranged combat while her teammate handles melee combat on Enemy Phase.

Amnd it turns out that I accidentally shoved the wrong copy of Nino into the trash so I don't have close counter. I'm just sad that I have to get rid of V!Faye to get death blow. Anyways, I've got my M! Corrin with distand counter to enemy phase for me.

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13 minutes ago, Benice said:

Amnd it turns out that I accidentally shoved the wrong copy of Nino into the trash so I don't have close counter. I'm just sad that I have to get rid of V!Faye to get death blow. Anyways, I've got my M! Corrin with distand counter to enemy phase for me.

I would just wait for Death Blow fodder then if you like Lovely Gifts Faye. Death Blow 4 is not that much different from Death Blow 3, so I do not think it is something you need to upgrade immediately, so I would just wait for Dimitri, Lysithea, or anyone else in the regular to show up. LG!Faye only shows up once or twice a year, but I think Dimitri, Lysithea, and other Death Blow 4 fodder should show up more often.

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40 minutes ago, Darkmoon6789 said:

I just got the Flame Emperor, what inherited skills would make this character as effective as possible?

Armors don't really have all that much variety with their optimal builds. You either go pure player phase with Death Blow + Bold Fighter, pure enemy phase with Distant Counter + Vengeful Fighter, or dual-phase with Distant Counter + Bold Fighter + Quick Riposte. There are also more specialized tank builds with Wary Fighter or melee-only enemy-phase builds with a different A skill, but these are usually not considered to be optimal.

Edited by Ice Dragon
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1 hour ago, Darkmoon6789 said:

I just got the Flame Emperor, what inherited skills would make this character as effective as possible?

Depends on what you need the unit to do.

Enemy Phase:
Guard Axe — Rearguard — Handbell — Slaying Axe
Def Refinement — Res Refinement
Swap — Reposition
Bonfire (against super slow enemies who cannot double the unit) — Ignis — Aether (with Slaying Axe)
Distant Counter
Vengeful Fighter — Special Fighter — Dull Range
(Any C) — Atk Smoke
(Any Sacred Seal that boosts Atk, Def, Res, Atk/Def, Atk/Res, or Def/Res) — Quick Riposte

Dual Phase:
Guard Axe — Rearguard — Handbell — Slaying Axe 
Def Refinement — Res Refinement
Swap — Reposition
Moonbow — Bonfire (with Slaying Axe)
Distant Counter
Bold Fighter
(Any C) — Atk Smoke — Armor March
Quick Riposte

Player Phase
Brave Axe — Slaying Axe
Atk Refinement — Def Refinement — Res Refinement
Reposition
Moonbow — Ruptured Sky — Bonfire — Ignis — Aether (Brave Axe)
Death Blow
Bold Fighter
(Any C) — Armor March
Sturdy Blow — Armored Boots
I do not recommend Moonbow and Ruptured Sky with Slaying Axe, since it would be a waste of Bold Fighter's extra charges.

Aether Raids Galeforce:
Slaying Axe
Res Refinement
Swap — Reposition
Galeforce
Distant Def
Bold Fighter
Atk Smoke — Pulse Smoke
Armored Boots

Edited by XRay
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30 minutes ago, XRay said:

Depends on what you need the unit to do.

Enemy Phase:
Guard Axe — Rearguard — Handbell — Slaying Axe
Def Refinement — Res Refinement
Swap — Reposition
Bonfire (against super slow enemies who cannot double the unit) — Ignis — Aether (with Slaying Axe)
Distant Counter
Vengeful Fighter — Special Fighter — Dull Range
(Any C) — Atk Smoke
(Any Sacred Seal that boosts Atk, Def, Res, Atk/Def, Atk/Res, or Def/Res) — Quick Riposte

Dual Phase:
Guard Axe — Rearguard — Handbell — Slaying Axe 
Def Refinement — Res Refinement
Swap — Reposition
Moonbow — Bonfire (with Slaying Axe)
Distant Counter
Bold Fighter
(Any C) — Atk Smoke — Armor March
Quick Riposte

Player Phase
Brave Axe — Slaying Axe
Atk Refinement — Def Refinement — Res Refinement
Reposition
Moonbow — Ruptured Sky — Bonfire — Ignis — Aether (Brave Axe)
Death Blow
Bold Fighter
(Any C) — Armor March
Sturdy Blow — Armored Boots
I do not recommend Moonbow and Ruptured Sky with Slaying Axe, since it would be a waste of Bold Fighter's extra charges.

Aether Raids Galeforce:
Slaying Axe
Res Refinement
Swap — Reposition
Galeforce
Distant Def
Bold Fighter
Atk Smoke — Pulse Smoke
Armored Boots

Don,t have most of those skills on anyone. But it is good to know what to look for in the future. I did inherit threaten defense because one guide I read reccomended it. I assume that will work?

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27 minutes ago, Darkmoon6789 said:

Don,t have most of those skills on anyone. But it is good to know what to look for in the future. I did inherit threaten defense because one guide I read reccomended it. I assume that will work?

I do not recommend Threaten Def. It does nothing against range units who come in from outside the 2 range radius, and armor units are a bit too slow to make effective use of Threaten skills against melee units.

I assume you are new to this game if you do not have most of those skills. I would just stick with her default skills for now and wait for your fodder to build up. If you are new, I do not recommend investing into armor units until you are more established in the game. Armor units are harder to use and more expensive to build, so I do not recommend them for new players.

For new players, the most cost effective units to invest in are Player Phase units. Tharja, Tailtiu, Nino, Klein, and Reinhardt are the best Player Phase units to invest in for beginners, as they are still extremely relevant and strong in the end game. For Enemy Phase, I recommend Bantu, Nowi, Fae, and other dragons since they have cheap access to Distant Counter via Lightning Breath, but the cost to build these units to have the same level of effectiveness as aforementioned Player Phase units is much, MUCH higher.

The following two builds are the cheapest I can think of for Flame Emperor.

Enemy Phase:
Guard Axe
Res Refinement
Swap — Reposition
Bonfire
Distant Counter
Dull Range
(Any C) — Atk Smoke
Quick Riposte

Player Phase:
Brave Axe
Reposition
Moonbow — Bonfire
Death Blow
Bold Fighter
(Any C)
Armored Boots
 

Edited by XRay
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24 minutes ago, XRay said:

I do not recommend Threaten Def. It does nothing against range units who come in from outside the 2 range radius, and armor units are a bit too slow to make effective use of Threaten skills against melee units.

I assume you are new to this game if you do not have most of those skills. I would just stick with her default skills for now and wait for your fodder to build up. If you are new, I do not recommend investing into armor units until you are more established in the game. Armor units are harder to use and more expensive to build, so I do not recommend them for new players.

For new players, the most cost effective units to invest in are Player Phase units. Tharja, Tailtiu, Nino, Klein, and Reinhardt are the best Player Phase units to invest in for beginners, as they are still extremely relevant and strong in the end game. For Enemy Phase, I recommend Bantu, Nowi, Fae, and other dragons since they have cheap access to Distant Counter via Lightning Breath, but the cost to build these units to have the same level of effectiveness as aforementioned Player Phase units is much, MUCH higher.

The following two builds are the cheapest I can think of.

Enemy Phase:
Guard Axe
Res Refinement
Swap — Reposition
Bonfire
Distant Counter
Dull Range
(Any C) — Atk Smoke
Quick Riposte

Player Phase:
Brave Axe
Reposition
Moonbow — Bonfire
Death Blow
Bold Fighter
(Any C)
Armored Boots
 

Thanks, I did just start out. The main reason I insist on using the Flame Emperor is... well...you can probably guess if you played three houses. 

I have a tendency to use characters I have some affection for. My highest level 5 star characters right now are Ferdinand, Hilda, Micaiah, Morgan, Veronica, Flame Emperor, Death Knight, Byleth, Ninian, Sue and Ike

Currently leveling up a team consisting of Flame Emperor, Death Knight, Byleth and Veronica. Is Brave Princess Veronica a good healer? I am uncertain if a dancer like Nimian is good for this team as well. I do lack magic but have quite a few physical tanks. Probably a future enemy phase team right?

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59 minutes ago, Darkmoon6789 said:

Thanks, I did just start out. The main reason I insist on using the Flame Emperor is... well...you can probably guess if you played three houses.

I recommend getting more established in the game first before building up favorites. The sooner you can get a good income of resources, the sooner you can build the Flame Emperor and other favorites more quickly, efficiently, and effectively.

If you neglect your resource income and focus solely on your favorites, it is going to take much longer to build your favorites.

59 minutes ago, Darkmoon6789 said:

I have a tendency to use characters I have some affection for. My highest level 5 star characters right now are Ferdinand, Hilda, Micaiah, Morgan, Veronica, Flame Emperor, Death Knight, Byleth, Ninian, Sue and Ike

Currently leveling up a team consisting of Flame Emperor, Death Knight, Byleth and Veronica. Is Brave Princess Veronica a good healer? I am uncertain if a dancer like Nimian is good for this team as well. I do lack magic but have quite a few physical tanks. Probably a future enemy phase team right?

I assume that is Micaiah: Queen of Dawn (green tome flier) and Morgan: Lass from Afar (blue tome flier).

A Player Phase team is really cheap to build, so I recommend building a back up team consisting of Ninian, Veronica: Brave Princess, and F!Morgan. For the last slot, you can switch between Sue and Micaiah: Queen of Dawn. I also strongly recommend completing Hero's Path so you can get Eirika: Anamnesis Lady. Reinhardt is also free, so train him up as well. You want to have a good selection of Player Phase nukes to use to complete more difficult maps easily and quickly for resources.

Flame Emperor, Death Knight, M!Byleth, and Arrival of the Brave Veronica is fine for Story Maps, but it probably is not going to do so well in more challenging maps until you get more expensive skills for them. You can still train them up, but it may be more frustrating to complete more difficult maps later on, so I do not recommend relying solely on them.

You basically do not want to get stuck in a situation where you put all yours resources into your favorite units, but those units are not able to get you the resources you need to progress further into the game, and it becomes an extremely slow grind trying to build your favorites up.

In terms of support, all staff units are basically the same. Offensively, most staff units are about the same too, but AOTB!Veronica has a niche in terms of debuffing units.

Edited by XRay
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1 hour ago, Darkmoon6789 said:

Thanks, I did just start out. The main reason I insist on using the Flame Emperor is... well...you can probably guess if you played three houses. 

They are a good tank, but have bad speed and mobility. For a start, I would give them Swap (to protect allies and help their mobility issues) and Quick Riposte. When you have more fodder to choose from and have a better idea of what job you want them to do, you can give them more skills.

1 hour ago, Darkmoon6789 said:

Currently leveling up a team consisting of Flame Emperor, Death Knight, Byleth and Veronica. Is Brave Princess Veronica a good healer? I am uncertain if a dancer like Nimian is good for this team as well. I do lack magic but have quite a few physical tanks. Probably a future enemy phase team right?

That team is colour balanced and has a healer, so it will work for PvE modes like Forging Bonds and Tempest Trials. You might want a different team for PvP modes like Arena.
 

A dancer works well with player phase specialists like Brave Veronica. She can attack the enemy to debuff them, then either attack again or retreat and heal an ally afterwards.

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1 hour ago, XRay said:

I recommend getting more established in the game first before building up favorites. The sooner you can get a good income of resources, the sooner you can build the Flame Emperor and other favorites more quickly, efficiently, and effectively.

If you neglect your resource income and focus solely on your favorites, it is going to take much longer to build your favorites.

I assume that is Micaiah: Queen of Dawn (green tome flier) and Morgan: Lass from Afar (blue tome flier).

A Player Phase team is really cheap to build, so I recommend building a back up team consisting of Ninian, Veronica: Brave Princess, and F!Morgan. For the last slot, you can switch between Sue and Micaiah: Queen of Dawn. I also strongly recommend completing Hero's Path so you can get Eirika: Anamnesis Lady. Reinhardt is also free, so train him up as well. You want to have a good selection of Player Phase nukes to use to complete more difficult maps easily and quickly for resources.

Flame Emperor, Death Knight, M!Byleth, and Arrival of the Brave Veronica is fine for Story Maps, but it probably is not going to do so well in more challenging maps until you get more expensive skills for them. You can still train them up, but it may be more frustrating to complete more difficult maps later on, so I do not recommend relying solely on them.

You basically do not want to get stuck in a situation where you put all yours resources into your favorite units, but those units are not able to get you the resources you need to progress further into the game, and it becomes an extremely slow grind trying to build your favorites up.

In terms of support, all staff units are basically the same. Offensively, most staff units are about the same too, but AOTB!Veronica has a niche in terms of debuffing units.

 

57 minutes ago, Baldrick said:

They are a good tank, but have bad speed and mobility. For a start, I would give them Swap (to protect allies and help their mobility issues) and Quick Riposte. When you have more fodder to choose from and have a better idea of what job you want them to do, you can give them more skills.

That team is colour balanced and has a healer, so it will work for PvE modes like Forging Bonds and Tempest Trials. You might want a different team for PvP modes like Arena.
 

A dancer works well with player phase specialists like Brave Veronica. She can attack the enemy to debuff them, then either attack again or retreat and heal an ally afterwards.

Thanks the both of you. 

I am definitely looking at trying to level up more heroes, and the suggested other team will be somewhat easy for me to get up to speed. 

Do anyone have any good tips for how to level up dancers and healers more quickly as it is more difficult for them to get kills? They always tend to be a bit behind everyone else

 

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2 minutes ago, Darkmoon6789 said:

Do anyone have any good tips for how to level up dancers and healers more quickly as it is more difficult for them to get kills? They always tend to be a bit behind everyone else

Special Training Maps under Special Maps. Bring Peony along as she can give them a stat boost so they can kill things more quickly.

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1 minute ago, XRay said:

Special Training Maps under Special Maps. Bring Peony along as she can give them a stat boost so they can kill things more quickly.

I can't believe I forgot about those.  D: Goes to show how much I retain even though I've been at heroes for a while now.

 

Would those maps help SP grind for level 40 dancers?

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18 minutes ago, TheSilentChloey said:

I can't believe I forgot about those.  D: Goes to show how much I retain even though I've been at heroes for a while now.

 

Would those maps help SP grind for level 40 dancers?

They are the most efficient and easy way to grind SP in my opinion.

Tempest Trials is even more efficient, but it is not as easy since the enemies are far stronger. This is more efficient just for combat units, so support units will probably just want to stick with Special Training Maps.

Edited by XRay
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1 minute ago, XRay said:

They are the most efficient and easy way to grind SP in my opinion.

Tempest Trials is even more efficient, but it is not as easy since the enemies are far stronger. This is more efficient just for combat units, so support units will probably just want to stick with Special Training Maps.

Thanks XD I'll have to make use of the next round of maps.

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3 hours ago, XRay said:

Special Training Maps under Special Maps. Bring Peony along as she can give them a stat boost so they can kill things more quickly.

Well, this method worked out really well, thanks. Been using the training tower for level grinding earlier, this works better.

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I just got Ike as a resplendent unit, and I was curious if he had any use, or if he's usable at this point.

I don't like to spend my money on orbs, since the possibility of getting nothing good is way to likely for it to be worth it to me.

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21 minutes ago, lightcosmo said:

I just got Ike as a resplendent unit, and I was curious if he had any use, or if he's usable at this point.

I don't like to spend my money on orbs, since the possibility of getting nothing good is way to likely for it to be worth it to me.

I am not sure why you would think he is not be useable, with or without Resplendent stats. He just does not stand out compared to others. While I do have a bias against most melee units, most players find melee units to be just fine.

He does not need any skills from 5* exclusive units if you build him as a Player Phase unit, and Player Phase units are the least dependent on having good stats to perform well. He can have crap nature and go cheap on skills and he will still do decently well. You will need to replace Ragnell with Brave Sword or Slaying Edge, but it is still much cheaper than getting a premium Enemy Phase A or B skill.

If you want to keep Ragnell and use him as an Enemy Phase unit, you will still need shell out for expensive A and B skills like any other Enemy Phase unit.

Edited by XRay
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17 minutes ago, XRay said:

I am not sure why you would think he is not be useable, with or without Resplendent stats. He just does not stand out compared to others. While I do have a bias against most melee units, most players find melee units to be just fine.

He does not need any skills from 5* exclusive units if you build him as a Player Phase unit, and Player Phase units are the least dependent on having good stats to perform well. He can have crap nature and go cheap on skills and he will still do decently well. You will need to replace Ragnell with Brave Sword or Slaying Edge, but it is still much cheaper than getting a premium Enemy Phase A or B skill.

If you want to keep Ragnell and use him as an Enemy Phase unit, you will still need shell out for expensive A and B skills like any other Enemy Phase unit.

Well, considering he is an older unit, and they tend to be pretty bad at this point, I wasn't 100% sure.

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3 hours ago, lightcosmo said:

Well, considering he is an older unit, and they tend to be pretty bad at this point, I wasn't 100% sure.

The vast majority of older units are useable too. Most of them are still capable combat units.

While I would not use low Atk units as a general purpose combat unit, and I probably would not take them to Aether Raids either, even they have niches to fill and can be useful in Arena Assault or other modes. For some examples, Felicia and Niles can still counter mages; Henry's pathetic Atk does not really matter once you slap on Triangle Adept and Bowbreaker; even Azama and Wrys are good for training units precisely because of their low Atk and relatively high bulk.

For any unit with decent Atk, there is no reason why they are not useable for combat purposes. They are not going to be great compared to new units with better stat distribution, but they will still get the job done. They suck when compared to the best units, but so do a lot of new units suck when you compare them to the best units. But there are ways to make them usable despite sucking.

Edited by XRay
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With all this new stuff I got a few questions:

For the Divine Code stuff, do those ever wear out? Also I assume the Normal Compiles will never leave, but the Limited-Time ones won't? And if that's true, do the Divine Codes reset or do you keep them?

Then my other main question is, what is this Forma Soul thing?

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1 hour ago, SSbardock84 said:

For the Divine Code stuff, do those ever wear out?

You can tap the <?> icon at the top right when you go into the Compile section.

It says that Divine Code: Ephemera gets removed.

1 hour ago, SSbardock84 said:

Also I assume the Normal Compiles will never leave, but the Limited-Time ones won't?

The Normal Compile screen does not have any time limits displayed, so I assume not.

The Limited-Time Compile screen tells you how many days are left.

1 hour ago, SSbardock84 said:

And if that's true, do the Divine Codes reset or do you keep them?

If you are talking about Divine Code: Ephemera it says they get removed after a limited time.

1 hour ago, SSbardock84 said:

Then my other main question is, what is this Forma Soul thing?

After Hall of Forms end, you can choose one of the units you built and add it to your Barracks. The Forma unit is not a regular unit and it will have blue stars and blue background. You can use Forma units as a base, but you cannot fodder Forma units, which also means they are stuck with a neutral nature. They are basically like the Askr Trio.

You can get more info by reading the notifications.

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26 minutes ago, XRay said:

You can use Forma units as a base, but you cannot fodder Forma units

Case in point: Leif.

If you have the non-Forma version and have refined his Light Brand, and for some reason just want a neutral one, you can merge your non-Forma version into the Forma one and he will gain the non-Forma's skills (including any refined weapons).

At least this is how I understood that whole deal

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