Skfoos Posted February 8, 2017 Share Posted February 8, 2017 This is probably obvious, but how is your "tier" determined? I used to see Tier 1 players everywhere and now I see only Tier 2 users. Quote Link to comment Share on other sites More sharing options...
Reiyson Posted February 8, 2017 Share Posted February 8, 2017 When you use light's blessing, does the unit who die, keep the exp they gained before they died? Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 8, 2017 Share Posted February 8, 2017 @Eselred Sorting isn't wrong per se: it prioritises your currently selected team and sorts all other units afterwards. Quote Link to comment Share on other sites More sharing options...
pianime94 Posted February 8, 2017 Share Posted February 8, 2017 11 hours ago, NOTchazbc24 said: do buffs of the same stat stack? would i be getting +8 if i had 2 spur defense characters next to a unit? or +4? Assuming each spur gave 4 defense, then you'll get +8 defense when combined. Quote Link to comment Share on other sites More sharing options...
Rezzy Posted February 8, 2017 Share Posted February 8, 2017 After you've bought all the skills, does SP serve any purpose? Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 8, 2017 Share Posted February 8, 2017 13 minutes ago, Rezzy said: After you've bought all the skills, does SP serve any purpose? At the moment, none. Quote Link to comment Share on other sites More sharing options...
Elieson Posted February 8, 2017 Share Posted February 8, 2017 Does anything happen after you beat Lunatic 9-5, that'd be different from beating 9-5 on N/H? Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 8, 2017 Share Posted February 8, 2017 (edited) Do the stat boosts from merging remain after increasing rarity of the unit? Edited February 8, 2017 by Vaximillian Quote Link to comment Share on other sites More sharing options...
YueLiang Posted February 8, 2017 Share Posted February 8, 2017 27 minutes ago, Vaximillian said: Do the stat boosts from merging remain after increasing rarity of the unit? No. They do however reduce the feather cost from what I've heard. Quote Link to comment Share on other sites More sharing options...
eclipse Posted February 8, 2017 Share Posted February 8, 2017 8 minutes ago, YueLiang said: No. They do however reduce the feather cost from what I've heard. Will confirm that the feather cost is reduced. Quote Link to comment Share on other sites More sharing options...
Birdy Posted February 8, 2017 Share Posted February 8, 2017 (edited) 3 hours ago, Elieson said: Does anything happen after you beat Lunatic 9-5, that'd be different from beating 9-5 on N/H? Nope, nothing. It actually does less, since you don't get new quests after completing it :c Edited February 8, 2017 by Birdy Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 8, 2017 Share Posted February 8, 2017 39 minutes ago, YueLiang said: No. They do however reduce the feather cost from what I've heard. 30 minutes ago, eclipse said: Will confirm that the feather cost is reduced. Yeah, by the same amount as if I dismissed the unit instead. So off my double Cecilia goes! Quote Link to comment Share on other sites More sharing options...
nstyler Posted February 8, 2017 Share Posted February 8, 2017 11 hours ago, Warg said: WHere do I collect the feathers from the arena reward? I'm so sorry - if you're asking this question you might have missed the boat :( You have to go into the arena in between seasons Quote Link to comment Share on other sites More sharing options...
nstyler Posted February 8, 2017 Share Posted February 8, 2017 Does anybody know what the precise damage calcs are for 1) Effective Hits 2) Supereffective HIts 3) HIts from a) Clerics b) Ninjas/thievves/assiassins/dagger type guys 4) How weapon Mt fits into the damage calcs? Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 8, 2017 Share Posted February 8, 2017 (edited) 1) Atk × 1,5 − Def (effective bonus is +50% Atk) 2) What do you mean? 3) a) (Atk − Res) / 2 b) Atk − Def 4) base Atk + weapon Mt + passive skill boosts (except Spur Atk) = displayed Atk Edited February 8, 2017 by Vaximillian Quote Link to comment Share on other sites More sharing options...
nstyler Posted February 8, 2017 Share Posted February 8, 2017 26 minutes ago, Vaximillian said: 1) Atk × 1,5 − Def (effective bonus is +50% Atk) 2) What do you mean? 3) a) (Atk − Res) / 2 b) Atk − Def 4) base Atk + weapon Mt + passive skill boosts (except Spur Atk) = displayed Atk 1) for this question i am referring to weapon triangle. this formula doesn't seem to be quitte correct? sometimes 1.2x atk - defence . but for some reason on a number of occasions, it disobeys this rule and goes to 1.5x atk - def.. i can't figure out when? 2) i meant like archers vs pegasus, when the little tick shows up 3) a) i thought so too, wanted to confirm b) this calc also seems to vary? the thieves seem to disobey atk-def and do less damage 4) i see, i will test swapping weapons. thanks Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 8, 2017 Share Posted February 8, 2017 (edited) 1) Ah, weapon triangle is +/−20% Atk. But there are Ruby/Emerald/Sapphire weapons and Triangle Adept skill that increase both the boost and the penalty. For example, a theoretical unit with a Ruby Sword and Triangle Adept skill rank 3 attacked an axe unit, their Atk would be multiplied by 1,6 (100% base + 20% WTA + 20% from Ruby Sword + 20% from Triangle Adept rank 3). 2) This is what usually is called effective damage, and here Atk is multiplied by 1,5. I don't have any Armorslayers yet so can't say how effective damage and weapon triangle interact. 3) b) Need to check but I'm almost sure it's purely Atk − Def for daggers. So I checked and it's definitely Atk − Def. This Gaius has 17 Atk and this Axe Fighter has 9 Def. Gaius is about to deal 17−9=8 damage (twice). Edited February 8, 2017 by Vaximillian Quote Link to comment Share on other sites More sharing options...
whase Posted February 8, 2017 Share Posted February 8, 2017 I'm thinking I know the answer to this already, but I keep forgetting to check. Can anyone confirm that when a unit dies, they do not get to keep the xp and sp they gained during the map? Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 8, 2017 Share Posted February 8, 2017 1 minute ago, whase said: I'm thinking I know the answer to this already, but I keep forgetting to check. Can anyone confirm that when a unit dies, they do not get to keep the xp and sp they gained during the map? This is correct. Quote Link to comment Share on other sites More sharing options...
whase Posted February 8, 2017 Share Posted February 8, 2017 10 minutes ago, Vaximillian said: This is correct. Thanks, this has probably cost me a lot of experience then XD Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 8, 2017 Share Posted February 8, 2017 Please enlighten me on the Fury skill. Hinata is able to take it, for example. (Grants Atk/Spd/Def/Res +1 per rank. Unit takes 2 damage per rank after combat.) Is it worth it and in what situations? Quote Link to comment Share on other sites More sharing options...
Elieson Posted February 8, 2017 Share Posted February 8, 2017 @Vaximillian Units with larger HP pools and defensive reserves like Fury, because it forces them to take 2 damage when they'd never be ORKO'd anyway, and lets them deal a bit more dmg in return. Personally, I don't like it unless they're doubling, to maximize the damage dealt. Atk+1 when doubling implies base (X+1)+(X+1) damage, amplified by WTA, in exchange for a miniscule 2*Y dmg in return at the end of the combat. tl;dr don't give it to your tankier units unless you're blitz'ing haaard. At low levels, it's low use because of such a tiny bonus. At higher levels, you'll see more value from it, reflected more on your forward drives. Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 8, 2017 Share Posted February 8, 2017 Okay, thanks. I shall look into it a bit more anyway. Quote Link to comment Share on other sites More sharing options...
Birdy Posted February 8, 2017 Share Posted February 8, 2017 4 hours ago, Vaximillian said: 1) Ah, weapon triangle is +/−20% Atk. But there are Ruby/Emerald/Sapphire weapons and Triangle Adept skill that increase both the boost and the penalty. For example, a theoretical unit with a Ruby Sword and Triangle Adept skill rank 3 attacked an axe unit, their Atk would be multiplied by 1,6 (100% base + 20% WTA + 20% from Ruby Sword + 20% from Triangle Adept rank 3). 2) This is what usually is called effective damage, and here Atk is multiplied by 1,5. I don't have any Armorslayers yet so can't say how effective damage and weapon triangle interact. 3) b) Need to check but I'm almost sure it's purely Atk − Def for daggers. So I checked and it's definitely Atk − Def. This Gaius has 17 Atk and this Axe Fighter has 9 Def. Gaius is about to deal 17−9=8 damage (twice). Reveal hidden contents For 2, this is the total damage formula: Damage = [Atk x EFF] x Weapon ADV/DA - (Def or Res) Weapon ADV = 1.2 (1.4 with Triangle Adept) Weapon DA = 0.8 (0.6 with Triangle Adept) EFF (Armorslayer, Heavy Spear etc) = 1.5 Quote Link to comment Share on other sites More sharing options...
Vaximillian Posted February 8, 2017 Share Posted February 8, 2017 30 minutes ago, Birdy said: For 2, this is the total damage formula: Damage = [Atk x EFF] x Weapon ADV/DA - (Def or Res) Weapon ADV = 1.2 (1.4 with Triangle Adept) Weapon DA = 0.8 (0.6 with Triangle Adept) EFF (Armorslayer, Heavy Spear etc) = 1.5 Thank you very much. So it means modifiers to WTA add, effectiveness multiplies. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.