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Just now, Alastor15243 said:

My issue is the game didn't tell me that in any way, and I had reason to believe based on what almost happened to Est that she'd be attacked immediately. If she started out in range of nothing but units too weak to damage her that just exist to keep her penned in, or if she were in a cage or something, that would be one thing. But this game basically forces you to either play it safe or rely on trial and error restarts because it's terrible at explaining the rules of its gimmicks before it's too late.

Est is actually reasonably safe too. The General beside her doesn't attack and I think only someone with a seige tome is in range to damage her, which she can avoid by just moving to the top of the prison.

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3 minutes ago, Jotari said:

Est is actually reasonably safe too. The General beside her doesn't attack and I think only someone with a seige tome is in range to damage her, which she can avoid by just moving to the top of the prison.

Yes, but then my obvious next question after remembering that was: so which ones act like the prison guard and which ones act like the worm sage? I had no idea. She was surrounded by enough enemies that several combinations would easily kill her, the game doesn't give any clear distinction. Nor does the game make it remotely clear that Midia isn't about to be executed. If they're willing to put enemies that will attack Est in range of her starting point, what assurance did I have that they wouldn't do it again?

I knew, just by looking at the map, that Mathilda, Say'ri, and the prisoners in Book 1 all had some time before they'd die. But here, I didn't, because I needed to be informed of extra rules to know she would be okay, and the game didn't tell me them. And it has a recurring habit of doing this, hiding basic information until you'd have to restart the chapter to act on it.

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I can understand your case against trial and error, I definitely can. But it's not always unacceptable/the worst thing in the world, I can roll with it. In how many JRPGs are you to told "Boss A has spells of B, C, and D elements, they can inflict ailments M and N, when HP drops to X point, their behavior changes and will starting using Z attack?". Never, pretty much. 

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1 minute ago, Interdimensional Observer said:

I can understand your case against trial and error, I definitely can. But it's not always unacceptable/the worst thing in the world, I can roll with it. In how many JRPGs are you to told "Boss A has spells of B, C, and D elements, they can inflict ailments M and N, when HP drops to X point, their behavior changes and will starting using Z attack?". Never, pretty much. 

Well, yes. But that's because that's stuff you're expected to learn and figure out for yourself over repeated attempts, and it's stuff that it would actually take a few attempts to fully get a grasp of. Imagine if you started a fight in a JRPG, only to find that none of your attacks work, and then on turn two some guy runs onto the battlefield to tell you that a guy it's too late to bring into the fight because you already selected your party is the only guy capable of rendering him vulnerable to damage?

My response would be "why the hell did you feel the need to wait to tell me that?"

With your JRPG example, ideally, if the game is actually good, then even if you know everything a boss can throw at you, the fight is still a challenge to figure out how to beat. But if the secret the game's expecting you to play once to figure out is just "use X on Y", then there's literally no reason whatsoever not to let the player know that in advance, because it's literally going to accomplish nothing but annoying the player exactly once, and then never remotely contribute to the game's difficulty in any conceivable way ever again. All shit like this serves to do is create a worse first experience of the game.

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1 hour ago, Alastor15243 said:

Yes, but then my obvious next question after remembering that was: so which ones act like the prison guard and which ones act like the worm sage? I had no idea. She was surrounded by enough enemies that several combinations would easily kill her, the game doesn't give any clear distinction. Nor does the game make it remotely clear that Midia isn't about to be executed. If they're willing to put enemies that will attack Est in range of her starting point, what assurance did I have that they wouldn't do it again?

I knew, just by looking at the map, that Mathilda, Say'ri, and the prisoners in Book 1 all had some time before they'd die. But here, I didn't, because I needed to be informed of extra rules to know she would be okay, and the game didn't tell me them. And it has a recurring habit of doing this, hiding basic information until you'd have to restart the chapter to act on it.

For the record, I'm not defending the design choices, just pointing out things for accuracy. If anything the dialogue outright states they're going to kill Midia immediately afaik.

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3 hours ago, Jotari said:

I amend to my suggestion that you'd need to expand the entrance to stop the player from plonking a single tank to stop all the enemies attacking the rear.

Regarding Midia, I think she's actually fine until you get to the throne room. Only the reinforcements attack her and they only appear when you get close to Hardin or attack one of the enemies near him. Which actually makes the map less boring than it would be warping someone in to defend her on turn 1.

3 hours ago, Alastor15243 said:

My issue is the game didn't tell me that in any way, and I had reason to believe based on what almost happened to Est that she'd be attacked immediately. If she started out in range of nothing but units too weak to damage her that just exist to keep her penned in, or if she were in a cage or something, that would be one thing. But this game basically forces you to either play it safe or rely on trial and error restarts because it's terrible at explaining the rules of its gimmicks before it's too late.

That isn't exactly true, the non reinforcement enemies  will attack Midia once Marth and Hardin have their speech with each other.

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11 minutes ago, Emperor Hardin said:

That isn't exactly true, the non reinforcement enemies  will attack Midia once Marth and Hardin have their speech with each other.

Is that done when Marth gets close to the throne room, or when anyone gets in there?

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Mystery of the Emblem Day 25: Book 2, Chapter 21

Hey, the new narration music is pretty cool!

Oh, apparently it’s also the new enemy phase music? Well I did say I liked it, so I suppose that’s nice…

Anyway, this map is full of dark bishops, barbarians and flying dragons. The barbarians all have devil axes again, but they’re barely stronger than they were before. Nothing that would be a match for my heavy-hitters, and especially not Merric. The dragons might be a bit more concerning, but I have one amazing and one decent flier.

I’ll be bringing Sirius because this says it’s the “Final” part, and I don’t want to risk not getting to select him later. Because seeing how I’m not seeing Gharnef or Medeus… I’m thinking this isn’t over.

Hmm… This enemy phase theme is the first song where I’ve noticed instruments getting cut out by the sound of the cursor moving. I mean, it’s an enemy phase theme, so maybe they were counting on that not happening when you usually hear it?

Anyway, I give out all the best gear to my army, including all the regalia… except… Parthia…

…Hopefully I’ll be able to get you back in time to do something, Castor.

My final army, for those curious, is Marth, Malliesia, Linde, Feena, Palla, Merric, Rody, Cecil, Draug, Minerva, Tiki, Rickard, Catria, Samson, and Sirius. A few of these are mostly filler. Of them, the real star players that actually see action are Marth, Malliesia, Linde, Feena, Palla, Merric, Rody, Cecil, Draug, and I suppose technically Rickard. Minerva, Catria, Samson, Tiki and Sirius are just extras, and Sirius is mainly along to rescue Nyna.

Alright. That’s all the preparations.

Let’s do this.

…Holy shit.

So according to Jagen, these “flying dragons”… are literally the same dragons that Macedonia is famous for riding? They’re not wyverns, they’re literal dragons, like Ashnard?-

…Wait.

WAAAAAAAAIIIIIIIIIIT.

Okay, not only is that really morbid, using feral, once-sentient creatures as literal mounts, and especially ironic since they were the key to liberating Macedonia from slavery…

…But 1: Didn’t Xane explicitly say that dragons are sterile now? How the hell are flying dragons still being born then, like Jagen explicitly says?

2: WHY DON’T DRAGON RIDERS HAVE THE OPTION TO MAKE THEIR MOUNTS BREATHE FIRE!?

Come to think of it, why, throughout the whole series, has that only ever an option in the Japanese version of Fire Emblem Fates, where that was what “savage blow” was originally implied to be doing (it was originally called “deadly breath”)? Granted, the fact that you can take skills into other classes means it was probably a good idea to change it, but STILL…

Also: Jagen says that Macedonians are afraid to enter here because the place is overrun with savage barbarians. One, that’s fucking pathetic for people who ride goddamned dragons, and two, if they don’t actually go into the birthplace of their mounts to wrangle them up, why is Macedonia the only country known for them, and not the various other neighbors in other directions? Why do flying dragons only fly in one direction from home?

I don’t like this final player phase theme. Liberation was way better. This feels kind of devoid of a real baseline or any kind of point. The melody’s just kind of meandering. Shame.

Anyway, the dragons are going to be pretty dangerous if I let them get near the weaker units I’m escorting. And since I don’t have anyone I’m looking to train, the plan is to just get that village and then rush the castle, not waiting around for any reinforcements. Ambush spawn flying dragons would be terrifying.

Okay, that thief spawned incredibly close to that village. I may have to use one of my last two warp staves to get to it if I’m not quick. Thankfully he has to go through a mountain range, which he can only do one space at a time, save for the plains gaps in between. So I might be able to beat him there if I clear out the enemies quickly.

I managed to clear out the enemies in time, with the help of Merric. Palla will have to aggro one flying dragon in order for her and Minerva kill the thieves, but they’ll be fine dealing with just that. And if they somehow aren’t… well, guess I’ll have to use warp.

Also, have I mentioned how adorable all of Tiki’s sprites are? Her divine dragon form’s idle animation is adorable. It looks like she's flailing her front legs around like a toddler or something.

The thieves have been neutralized.

YES! YES! I FINALLY MANAGED TO SPOT A GENUINE, HONEST-TO-GOODNESS SECRET SHOP! IT’S THE EMPTY PLAINS SPACE RIGHT ABOVE THE NORMAL SHOPS!

AND IT’S THE ONE THAT LETS YOU BUY POWER UPS!

Shame I never found the silver card (apparently it was with a late reinforcement thief on chapter 10?), but still, I have plenty of useless crap I can sell off to round out some of my units stats. Pity it doesn’t actually sell talismans.

Looks like Michalis is in the village of this map.

With the Starlight tome.

Which he fought to tear away from Gharnef despite him being invincible, resulting in him being gravely wounded.

Holy shit am I glad I visited this village. What the hell would happen if I didn’t have this? Would I just have to fight Medeus without Falchion? Holy shit would that be scary.

Well, I’m going to see what kind of stuff I can sell to get more money for stat boosters, and then finish this map.

Done. I bought three dracoshields and two power rings. Enough to round out the main lingering issues in my party’s abilities.

Now, I could keep going, but honestly I think I’d rather save the next two maps for the next two days. That way I’ll finish up by Friday, and we can start Fire Emblem 4 on a Monday. And that way there’s less pressure and I can take my time to do the next two maps properly.

See you then!

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3 hours ago, Alastor15243 said:

So according to Jagen, these “flying dragons”… are literally the same dragons that Macedonia is famous for riding? They’re not wyverns, they’re literal dragons, like Ashnard?-

Okay, not only is that really morbid, using feral, once-sentient creatures as literal mounts, and especially ironic since they were the key to liberating Macedonia from slavery…

…But 1: Didn’t Xane explicitly say that dragons are sterile now? How the hell are flying dragons still being born then, like Jagen explicitly says?

2: WHY DON’T DRAGON RIDERS HAVE THE OPTION TO MAKE THEIR MOUNTS BREATHE FIRE!?

They are definitely wyverns. In Japanese, what is translated as Flying Dragon here, are called HiRyu/飛龍, the Japanese word for Wyvern and what wyverns from western games and other media are called in Japanese translations. The english spelling/word, Wyvern is also used to refer to them as well.

1. Good question

2. Presumably bred out over generations of captivity.

The remake makes thinks more ambiguous by portraying the tame wyvern as having a distinctly different design. I think TearRing Saga separated Wind Dragons/The Dragon-tribes and Wyverns as well?

Speaking of which, were you aware of the wyvernstone?

3 hours ago, Alastor15243 said:

Also: Jagen says that Macedonians are afraid to enter here because the place is overrun with savage barbarians. One, that’s fucking pathetic for people who ride goddamned dragons, and two, if they don’t actually go into the birthplace of their mounts to wrangle them up, why is Macedonia the only country known for them, and not the various other neighbors in other directions? Why do flying dragons only fly in one direction from home?

The location is right between the border between Macedonia and Dolhr. Macedonians do go there too, its just they don't go there regularly alone and without protection.

Macedonia isn't the only nation with Wyvern riders, they just have the most due to being right next to the highest concentration of Wyverns. 

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19 minutes ago, Emperor Hardin said:

They are definitely wyverns. In Japanese, what is translated as Flying Dragon here, are called HiRyu/飛龍, the Japanese word for Wyvern and what wyverns from western games and other media are called in Japanese translations. The english spelling/word, Wyvern is also used to refer to them as well.

So they're separate from dragons, but manaketes can still turn into them?

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EDIT: Nevermind

On 10/22/2019 at 6:34 PM, Alastor15243 said:

 Well like I said, it would make sense for Archanea to have it. Maybe he just took it again with Hardin under his control?

How would Archanea have had it, though? By stealing it from Altea Castle? Because that's about the only way it might have ended up there.

Edited by Shadow Mir
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2 minutes ago, Shadow Mir said:

EDIT: Nevermind

How would Archanea have had it, though? By stealing it from Altea Castle? Because that's about the only way it might have ended up there.

I imagine it being similar to what happened at the end of Path of Radiance, where Sanaki was all "Ragnell is a holy treasure of Begnion. Can you give it back?"

@Emperor Hardin Oh, so they're BOTH. That makes more sense.

Edited by Alastor15243
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9 hours ago, Alastor15243 said:

Well, yes. But that's because that's stuff you're expected to learn and figure out for yourself over repeated attempts, and it's stuff that it would actually take a few attempts to fully get a grasp of. Imagine if you started a fight in a JRPG, only to find that none of your attacks work, and then on turn two some guy runs onto the battlefield to tell you that a guy it's too late to bring into the fight because you already selected your party is the only guy capable of rendering him vulnerable to damage?

My response would be "why the hell did you feel the need to wait to tell me that?"

With your JRPG example, ideally, if the game is actually good, then even if you know everything a boss can throw at you, the fight is still a challenge to figure out how to beat. But if the secret the game's expecting you to play once to figure out is just "use X on Y", then there's literally no reason whatsoever not to let the player know that in advance, because it's literally going to accomplish nothing but annoying the player exactly once, and then never remotely contribute to the game's difficulty in any conceivable way ever again. All shit like this serves to do is create a worse first experience of the game.

Fair counterargument.

 

4 hours ago, Alastor15243 said:

Holy shit am I glad I visited this village. What the hell would happen if I didn’t have this? Would I just have to fight Medeus without Falchion? Holy shit would that be scary.

Yep, no Starlight for you. You'd have to rely on the Regalia and move around Gharnef.

 

4 hours ago, Alastor15243 said:

Shame I never found the silver card (apparently it was with a late reinforcement thief on chapter 10?), but still, I have plenty of useless crap I can sell off to round out some of my units stats. Pity it doesn’t actually sell talismans.

Correct.

Cm_fe03_b2_10.png

See the chest to the far right, in an area you can't actually get to? A Thief on turn 10 shows up left of the chest and will go to open it.

By the way, did you miss the Silence staff here? Oh well, even if it does negate ALL magic (but not breath) including allied (avoidable by using your staffers/mages before casting Silence), for one turn, 100% success rate.

 

4 hours ago, Alastor15243 said:

So according to Jagen, these “flying dragons”… are literally the same dragons that Macedonia is famous for riding? They’re not wyverns, they’re literal dragons, like Ashnard?-

…Wait.

WAAAAAAAAIIIIIIIIIIT.

Okay, not only is that really morbid, using feral, once-sentient creatures as literal mounts, and especially ironic since they were the key to liberating Macedonia from slavery…

Wyverns/Flying Dragons fall into some weird grey zone. Were they Manaketes, or were they not? Are they chimpanzees to the Draco Sapiens of Manaketes? I'm not quite sure.

But the fact that Jugdral has Wyverns would suggest to me they aren't entirely the equal of Manaketes -unless Jugdral is being inconsistent with Archanea here. Would Bishop Galle have to have traveled aboard for godly power if he could have just drank from a Thracian Wyvern?

 

4 hours ago, Alastor15243 said:

Now, I could keep going, but honestly I think I’d rather save the next two maps for the next two days.

You are aware there is no saving between the maps? You'll have to save state it or just pause the game after a fight.

Edited by Interdimensional Observer
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1 minute ago, Interdimensional Observer said:

By the way, did you miss the Silence staff here? Oh well, even if it does negate ALL magic (but not breath) including allied (avoidable by using your staffers/mages before casting Silence), for one turn, 100% success rate.

Oh, that's what it does? I did get it, but I hadn't found a situation to use it in because I assumed it was just an infinite-range version of the silence staff I'm used to. That's actually pretty interesting, I'll keep it in mind!

 

2 minutes ago, Interdimensional Observer said:

You are aware there is no saving between the maps? You'll have to save state it or just pause the game after a fight.

My emulator has a built-in save state ish feature where if you close the game it remembers where you left off even if you quit the app.

 

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7 minutes ago, Alastor15243 said:

I imagine it being similar to what happened at the end of Path of Radiance, where Sanaki was all "Ragnell is a holy treasure of Begnion. Can you give it back?"

@Emperor Hardin Oh, so they're BOTH. That makes more sense.

Think of it like how Medeus and Tiki are both dragons, but different species. This is also why dragon knights are called dragon knights in Japan when in all regions they ride Wyverns. Dragon is just a more general term in that case.

By the way, Berwick Saga has wind blowing dragons. Tear Ring Saga also has hiryu and the sentient sky dragon tribe(スカイドラゴン) as separate beings.

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16 minutes ago, Alastor15243 said:

Oh, that's what it does? I did get it, but I hadn't found a situation to use it in because I assumed it was just an infinite-range version of the silence staff I'm used to. That's actually pretty interesting, I'll keep it in mind!

It's unusually good by the standards of Silence.

Normally (as in GBA-Tellius-Fates), Silence is junk because:  

  1. RNG hitrate based on Mag compared against enemy Res
  2. Range lowers the accuracy.

Enemy mages tend to have lots of Res, which means you want to get as close as you can to an enemy magic user to increase your hit chances. Yet, Silence is only really useful if you can't get in close, because why not kill the likely squishy mook with a physical unit if you can get next to them?

 

The only other game where Silence works exactly as it does in FE3 and 12, is TearRing Saga. But goooooooooood luck finding that thing blind! Since it's exclusive to a character who, while not difficult to get if you know what you're doing to recruit them, has the whole "knowing" part being a massive challenge. You thought B2 Jeorge was obscure? Hahahahaha, this Silence user is Stefan bad!

Edited by Interdimensional Observer
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1 minute ago, Interdimensional Observer said:

It's unusually good by the standards of Silence.

Normally (as in GBA-Tellius-Fates), Silence is junk because:  

  1. RNG hitrate based on Mag compared against enemy Res
  2. Range lowers the accuracy.

Enemy mages tend to have lots of Res, which means you want to get as close as you can to an enemy magic user to increase your hit chances. Yet, Silence is only really useful if you can't get in close, because why not kill the likely squishy mook with a physical unit if you can get next to them?

 

The only other game where Silence works exactly as it does in FE3 and 12, is TearRing Saga. But goooooooooood luck finding that thing blind! Since it's exclusive to a character who, while not difficult to get if you know what you're doing to recruit them, has the whole "knowing" part being a massive challenge. You thought B2 Jeorge was obscure? Hahahahaha, this Silence user is Stefan bad!

While I agree with what you said in general, I found Silence really useful in Fates in order to approach dangerous staff users in Conquest's final maps. But yeah, I like this version better as a concept.

Speaking of TS and BS, do they both have complete translations? If so, would you guys be interested in seeing me do those games at some point in the marathon?

 

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8 minutes ago, Alastor15243 said:

Speaking of TS and BS, do they both have complete translations? If so, would you guys be interested in seeing me do those games at some point in the marathon?

TS has a complete translation and the BS translation is nearing completion. 

As for the question, yes.

Can I ask everyone who is in your current army?

Edited by Emperor Hardin
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10 minutes ago, Alastor15243 said:

Speaking of TS and BS, do they both have complete translations? If so, would you guys be interested in seeing me do those games at some point in the marathon?

TearRing is complete and beautifully translated. The translator even made a few modifications to item/skill names to better suit FE players, Needle Spear to Killer Lance, Heaven Saint to Sol. 

TRS came out one year before Binding Blade. Think of it as something of a grand mishmash of ideas from Valentia, Archanea and Jugdral, though I won't say much more on narrative/themes. This carries over to gameplay (including a bit of "Gaiden ugh!" unfortunately).

 

Berwick Saga is mostly translated. Up to Chapter 11 I think. @Aethin translator of TRS is responsible for it.

Chapter 11 is further than it sounds. Berwick is 15 Chapters long, but, Chapters 11 & 12 each have a second mandatory battle. And Chapters 1-10 have two optional battles you can fight after the mandatory one. And, four characters if certain conditions are met each get what in modern parlance would be called a Paralogue. So, the game is actually 35 maps.

Edited by Interdimensional Observer
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Kind of surprised you're surprised to learn the Dragon Knights mounts are part of the dragon tribe. Did you not notice the wyvern enemies have the exact same sprite as mounted Dragon Knights? For some reason the remake changed this and made the whole issue very ambiguous, mayhe because of that sterility plot hole. In the original game it's very clear that yes, the Macedonians have domesticated insane sapient creatures for combat.

On the subject of fire breathing, this isn't even the only game that confirms they can do it. Awakening has fire breathing in support convos yes no option in gameplay. I'm mystified by it too.

1 hour ago, Interdimensional Observer said:

Fair counterargument.

 

Yep, no Starlight for you. You'd have to rely on the Regalia and move around Gharnef.

 

Correct.

Cm_fe03_b2_10.png

See the chest to the far right, in an area you can't actually get to? A Thief on turn 10 shows up left of the chest and will go to open it.

By the way, did you miss the Silence staff here? Oh well, even if it does negate ALL magic (but not breath) including allied (avoidable by using your staffers/mages before casting Silence), for one turn, 100% success rate.

 

Wyverns/Flying Dragons fall into some weird grey zone. Were they Manaketes, or were they not? Are they chimpanzees to the Draco Sapiens of Manaketes? I'm not quite sure.

But the fact that Jugdral has Wyverns would suggest to me they aren't entirely the equal of Manaketes -unless Jugdral is being inconsistent with Archanea here. Would Bishop Galle have to have traveled aboard for godly power if he could have just drank from a Thracian Wyvern?

 

You are aware there is no saving between the maps? You'll have to save state it or just pause the game after a fight.

I once wrote a fan fic to resolve that issue, my suggestion being that a wyvern manaketes by the name of Thrace (name sake of Thracia) brought his brethren there hoping the degredation was tied to Archanea and that distance would nullify or reverse it. In checking up on them he discovered the lopt empire and brought word back to Naga. Absolutely nothing in canon to support the idea, but I like it nonetheless. Wyverns can fly anyway so the idea of them migrating to Jugdral isn't that far fetched (according to Awakening their home is even in Valencia, despite no Wyverns appearing in Gaiden, still kind of annoyed by that lack of care).

1 hour ago, Interdimensional Observer said:

It's unusually good by the standards of Silence.

Normally (as in GBA-Tellius-Fates), Silence is junk because:  

  1. RNG hitrate based on Mag compared against enemy Res
  2. Range lowers the accuracy.

Enemy mages tend to have lots of Res, which means you want to get as close as you can to an enemy magic user to increase your hit chances. Yet, Silence is only really useful if you can't get in close, because why not kill the likely squishy mook with a physical unit if you can get next to them?

 

The only other game where Silence works exactly as it does in FE3 and 12, is TearRing Saga. But goooooooooood luck finding that thing blind! Since it's exclusive to a character who, while not difficult to get if you know what you're doing to recruit them, has the whole "knowing" part being a massive challenge. You thought B2 Jeorge was obscure? Hahahahaha, this Silence user is Stefan bad!

At least it's not Xavier levels of bad.

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