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6 minutes ago, Saint Rubenio said:

Ah yes, I also removed that awful, dreadful, deplorable, shitty-ass floor sinking mechanic from 14x. That has never added anything but the fun of waiting for the floor to come back up for 10 turns. Fuck it, it's gone.

I didn't even realize the gimmick existed going into it on my one playthrough of Binding. Considering the Pegs were benched early, Melady was the lone flier I brought, and I because cautiously at the start, perhaps turtling a little. The result was being unable to basically do anything but sit at the entrance with a few units stuck in the water for quite a while. The map is maybe meant to be a constant scurry across tiles before the waters sink you, but double-Bolting and Binding not being mindlessly rushable sunk that for me.  

I get every legendary weapon map in BiB needs to have a gimmick of some kind, but this one could've toned down. Rather than have the floors descend all the way into the planet's mantle, maybe flood them into +Move cost, -Avoid & -Def tiles, but keep them traversable by a majority of units.

 

7 minutes ago, gnip said:

I actually like this version better (or dislike it less, maybe) than the BlaBla version.

Blazing's is bigger, with an elaborate setup of islands, though which islands are connected by bridges is a little weird at the start IIRC. Yet my only other real issue with it is that Merlinus sits this battle out, when there are several stealable items and chests around.

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39 minutes ago, gnip said:

Hey, at least it's somewhat predictable what tiles disappear, and it's possible to outrun the process if you're careful. I actually like this version better (or dislike it less, maybe) than the BlaBla version.

It's certainly not as bad as the mess from 7, but the mechanic still doesn't add much and really just serves to slow everything down to a crawl if you don't rush at the start.

31 minutes ago, Acacia Sgt said:

Why fix a problem if you can just remove it, eh. Great mentality there.

If only it were that easy, but the mechanic is super hardcoded and untapped by FEBuilder. My (realistic) choices are removing it or leaving it entirely unaltered.

29 minutes ago, BrightBow said:

 

See, this particular part just seems a wee bit uninspired. That's just the plot of Wand of Gamelon lol

14 minutes ago, Shrimpy -Limited Edition- said:

All x maps should be removed from both GBA games, honestly. They make Gaiden look like a masterpiece in map design

There, I disagree. 8x exists as a training grounds for the chapter 8 scrubs who'd otherwise be very difficult to train. It just needs a less dumb boss, maybe an alternate route to the west. 16x I actually find to be pretty fun, restore staff in hand. 12x is okay. 21x has a bit too much walking, not sure how I could tone it down. But it's really just 14x that's a sucker, in my humble opinion.

1 minute ago, Acacia Sgt said:

Man, why you all hate fun.

The fun of ending turn 15 times with turbo on for Roy to become unstuck, yes

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Comic spidey is over

13 hours ago, Shrimpy -Limited Edition- said:

You think Ruben would like Tsukihime?

I shill the things I like, just like Dragon Age: Origins. Doesn't if they'll like it or not

Speaking of Dragon Age, do you knows whats on sale on Steam rn??????????

13 hours ago, Shrimpy -Limited Edition- said:

I think Shiki's...everything would turn him off hard XD

I hope he likes maids

4 hours ago, Saint Rubenio said:

That makes it sound like it's the fuckin' Japanese Quijote, damn. It also says absolutely nothing about the story, the characters, the setting or anything at all that might actually pique my interest, so my questions remain unanswered.

After being involved in a major accident, the young heir of an affluent family, named Shiki Tohno, awakens in a hospital to find parts of his memory are missing and he can see glowing, pulsing red lines covering everything in his sight, from inanimate objects such as his bed to the living doctors and nurses treating him. Furthermore, he discovers that by tracing something along these lines, whatever they're on will fall apart with frightening ease. Growing increasingly unstable staring at a world that could literally fall to pieces with a mere touch, Shiki attempts to escape the hospital, only to come face to face with a self-styled "Magician", who teaches Shiki about his condition, tries to instill in him the beauty and value of life, and as a parting gift gives him a special pair of glasses that hide the lines from what the Magician calls his "Mystic Eyes of Death Perception". Finally able to somewhat recover, Shiki is soon sent away to live with a branch family of the Tohnos, while his sister is made the new heir in his place.

Years later, Shiki is now a high-school student and living a normal life — that is, until he receives some devastating news: his father has died, and he must return to the main Tohno household at once. As Shiki settles into his new home and altered school life, and attempts to reconnect with his estranged family, he happens to cross paths with a strange blonde-haired girl with piercing red eyes on the street. Seized by an overwhelming, unknown desire, Shiki follows her into an alley, and by the time he has regained his senses finds he has cut her into 17 distinct pieces for no apparent reason before passing out in shock... only to then wake up in his bed at home. Was he dreaming? What force could possibly compel him to commit such a horrifying act? Is this somehow linked to his Mystic Eyes of Death Perception, or his family's rumored occult past? And... hang on, did that red-eyed girl just show up again claiming he murdered her, despite looking no worse for wear?

Tsukihime (lit. "Moon Princess") is the story that put Type-Moon and Kinoko Nasu on the map. One of the nascent company's first major projects (on initial release, it was still a doujin circle, not a company) and the original release debuted at Comiket in 2000. It set the foundations for Type-Moon's budding universe and helped lead to the massive franchise juggernaut we know today. The Visual Novel contains five major story routes, each associated with one of the female leads. The routes are subdivided into two branches, Near and Far Side of the Moon: the Near Side routes (The red-eyed girl, Arcueid, and Shiki's classmate Ciel) revolve around power struggles between various Nasuverse vampires and spend a lot of time on Worldbuilding; the Far Side routes (Shiki's sister Akiha, and the Tohno house's maids, Hisui and Kohaku), by contrast, are much more introverted and personal, focusing more on the dark secrets of the Tohno family. Each route except Kohaku's has two endings — usually labeled True and Good (except one, who only gets True and Normal) — and a secret epilogue, "Eclipse", is unlocked by clearing all nine endings.

4 hours ago, Saint Rubenio said:

Well, already I can tell it's not a game I'd enjoy for its character designs.

Of course, its a 2000 game with no beards

4 hours ago, Saint Rubenio said:

Oh, it's a porn game.

Ahahaha! Of course. Only you'd casually recommend a porn game, anime-man.

More than half of VN's are

4 hours ago, Saint Rubenio said:

...This Akiha 06 brought up before is his younger sister. Naturally. Should've expected there'd be an incest porn scene in a Japanese game.

Don't worry, they're not blood-related

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12 minutes ago, Acacia Sgt said:

Is it due to the FoW, or the maps themselves?

Both

It's starts directly with 2x, which is a boring, slow and tedious af map

And ends with 24x with it's full and utter stupidity in...everything

6 minutes ago, Newtype06 said:

I shill the things I like,

Based

Edited by Shrimpy -Limited Edition-
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28 minutes ago, Newtype06 said:

I shill the things I like, just like Dragon Age: Origins. Doesn't if they'll like it or not

Don't we all. That's the spirit.

28 minutes ago, Newtype06 said:

I hope he likes maids

I don't. Not the stereotypical fetish maid Japan loves, at least. Anime needs less of those and more female versions of the Alfred butler. Like the one with glasses from the one anime with the gun waifu.

28 minutes ago, Newtype06 said:

After being involved in a major accident, the young heir of an affluent family, named Shiki Tohno, awakens in a hospital to find parts of his memory are missing and he can see glowing, pulsing red lines covering everything in his sight, from inanimate objects such as his bed to the living doctors and nurses treating him. Furthermore, he discovers that by tracing something along these lines, whatever they're on will fall apart with frightening ease. Growing increasingly unstable staring at a world that could literally fall to pieces with a mere touch, Shiki attempts to escape the hospital, only to come face to face with a self-styled "Magician", who teaches Shiki about his condition, tries to instill in him the beauty and value of life, and as a parting gift gives him a special pair of glasses that hide the lines from what the Magician calls his "Mystic Eyes of Death Perception". Finally able to somewhat recover, Shiki is soon sent away to live with a branch family of the Tohnos, while his sister is made the new heir in his place.

Years later, Shiki is now a high-school student and living a normal life — that is, until he receives some devastating news: his father has died, and he must return to the main Tohno household at once. As Shiki settles into his new home and altered school life, and attempts to reconnect with his estranged family, he happens to cross paths with a strange blonde-haired girl with piercing red eyes on the street. Seized by an overwhelming, unknown desire, Shiki follows her into an alley, and by the time he has regained his senses finds he has cut her into 17 distinct pieces for no apparent reason before passing out in shock... only to then wake up in his bed at home. Was he dreaming? What force could possibly compel him to commit such a horrifying act? Is this somehow linked to his Mystic Eyes of Death Perception, or his family's rumored occult past? And... hang on, did that red-eyed girl just show up again claiming he murdered her, despite looking no worse for wear?

Tsukihime (lit. "Moon Princess") is the story that put Type-Moon and Kinoko Nasu on the map. One of the nascent company's first major projects (on initial release, it was still a doujin circle, not a company) and the original release debuted at Comiket in 2000. It set the foundations for Type-Moon's budding universe and helped lead to the massive franchise juggernaut we know today. The Visual Novel contains five major story routes, each associated with one of the female leads. The routes are subdivided into two branches, Near and Far Side of the Moon: the Near Side routes (The red-eyed girl, Arcueid, and Shiki's classmate Ciel) revolve around power struggles between various Nasuverse vampires and spend a lot of time on Worldbuilding; the Far Side routes (Shiki's sister Akiha, and the Tohno house's maids, Hisui and Kohaku), by contrast, are much more introverted and personal, focusing more on the dark secrets of the Tohno family. Each route except Kohaku's has two endings — usually labeled True and Good (except one, who only gets True and Normal) — and a secret epilogue, "Eclipse", is unlocked by clearing all nine endings.

I like how the third paragraph assumes I know what Type-Moon are Kinoko Nasu are.

Anyway, that sounds decently intriguing. Until it inevitably devolves into anime romance. I could see it going the Steins;Gate with me, where it peaks on the prologue and then the shenanigans gradually worsen it for me until it ends on a solid 7/10. Just a question of whether this one is as painfully predictable as Steins;Gate was.

28 minutes ago, Newtype06 said:

More than half of VN's are

And then Shrimpy whines about western media having sex scenes.

28 minutes ago, Newtype06 said:

Don't worry, they're not blood-related

Ah, there it is. The excuse. Truly becoming more Japan by the minute.

21 minutes ago, Shrimpy -Limited Edition- said:

Both

It's starts directly with 2x, which is a boring, slow and tedious af map

And ends with 24x with it's full and utter stupidity in...everything

I'd argue it peaks with 12x. The map that all but demands you hoard the first warp so you can warpskip it. Otherwise you inevitably lose Tina's thief staff, the items from sparing the dancers and likely Trude as well while being forced to trudge theough 1-tile hallways. Absolutely horrible map.

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22 minutes ago, Saint Rubenio said:

And then Shrimpy whines about western media having sex scenes

Easier to skip in text/games than in series/movies 😛

Also hotter then just groans and humping 😛

22 minutes ago, Saint Rubenio said:

d argue it peaks with 12x. The map that all but demands you hoard the first warp so you can warpskip it. Otherwise you inevitably lose Tina's thief staff, the items from sparing the dancers and likely Trude as well while being forced to trudge theough 1-tile hallways. Absolutely horrible map.

Yeah that one sucks ass, alot.

But so do all of them

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21 minutes ago, Shrimpy -Limited Edition- said:

 

Easier to skip in text/games than in series/movies 😛

That... doesn't make any sense man. Movies and episodes are just videos. You can just fast forward or skip ahead with the press of a button. Unless you're on regular TV but lol watching TV in 2023.

Plus, sex scenes in VNs are highly text driven, and these horny-serious hybrids, as you and 06 yourselves have said, sometimes include non-porny character dialogue in the porn. So no, I can't skip it, I'd be missing context and story.

21 minutes ago, Shrimpy -Limited Edition- said:

Also hotter then just groans and humping 😛

At that point I would think you'd rather cut to the chase and get yourself an actual porn game so you don't have to hold your boner for 10-15 hours of serious dramatic dialogue. But maybe I'm just easily pleased.

21 minutes ago, Shrimpy -Limited Edition- said:

Yeah that one sucks ass, alot.

But so do all of them

Pretty much. The Olwen one is the most harmless, but they are all super annoying to play through. Gotta thank 21x for delivering a surplus or warps to skip the rest of the game with, though.

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9 hours ago, gnip said:

C'est 'Je vois!'.

Voir is an irregular verb - the singular forms (je vois, tu vois, il/elle/on voit) are conjugated like regular verbs ending in -ir, but the plural forms (nous voiyons, vous voiyez, ils/elles voient) are more like of an -er verb, although the y/i discrepancy seems a bit odd at first glance. I assume it's because the -ent in ils/elles voient is silent.

Generally speaking, I think you almost always have an ending when conjugating a verb - so not just 'voi' for voir, or 'mang' for manger. There's (almost) always some -s or -e or -ent or whatever at the end.

Alright, thanks! I have forgotten conjugations, it's been a long time. I'd need to actually sit down and study them again. Phooey.

5 hours ago, Saint Rubenio said:

Well...

Binding_Blade_-_Boss_Recruitment-21.pngBinding_Blade_-_Boss_Recruitment-1.png

Don't expect miracles, but the creator's done what he could.

I mean this is good, actually.

5 hours ago, gnip said:

e: Also, obligatory rebuke of any instigations by anybody ITT that BinBla's maps are bad.

Based. Tu est tres intelligent 😉 

 

3 hours ago, gnip said:

Incidently, Project Ember also did the extra doors in ch.8:

jAR8TiV.jpg

A possible downside is that the hallway on the left becomes irrelevant when add a path near Lilina's cell, which PE solved by throwing the Ostians into the fight immediately (and the green units mean that you can't hide in the corner since they will draw in nearby enemies). Without that, the map might lose its only big fight-y spot.

Cool concept and all, but I can't stand to see this it's so ugly. Brighten the colors up ffs.

Also, overdecorated as hell: All the map sprites are the new romhack overexaggerated and detailed stuff which works even worse with the super dark colors.

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9 minutes ago, Saint Rubenio said:

. Movies and episodes are just videos. You can just fast forward or skip ahead with the press of a button. Unless you're on regular TV but lol watching TV in 2023.

Videos are a pain to skip

Also can't skip in Cinema 😛

11 minutes ago, Saint Rubenio said:

sometimes include non-porny character dialogue in the porn

Which makes it more feelsy and fun rather than just horni!

11 minutes ago, Saint Rubenio said:

get yourself an actual porn game so you don't have to hold your boner for 10-15 hours of serious dramatic dialogue.

Meh

I don't play em for porn 😛

99% of the time i skip

12 minutes ago, Saint Rubenio said:

Gotta thank 21x for delivering a surplus or warps to skip the rest of the game with, though.

I didn't do 21x and still had enough warps to do that lol

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7 minutes ago, Hanes said:

I mean this is good, actually.

Glad you think so!

8 minutes ago, Hanes said:

cool concept and all, but I can't stand to see this it's so ugly. Brighten the colors up ffs.

Yeah, I have to agree. A lot of ROMhackers believe dark = good, and hey that's fair, but personally, this kind of aesthetic needs some stained glass, some lightning tricks with torches and ceiling lamps, stuff like that to make it look nice and gothic. OG Castle Ostia may've been too purple for its own benefit, but Ember's Castle Ostia just looks like a damp dungeon lol

14 minutes ago, Shrimpy -Limited Edition- said:

Videos are a pain to skip

...If you say so.

14 minutes ago, Shrimpy -Limited Edition- said:

Which makes it more feelsy and fun rather than just horni!

I guess there's a point there.

8 minutes ago, Shrimpy -Limited Edition- said:

Meh

I don't play em for porn 😛

99% of the time i skip

My problem is when it gets in the way. Those are the horny moments that really grind my gears: The ones that are completely removable, advance no plotlines, develop no characters, reveal no story threads, and overall seem to only be there to make me feel horny. Except they're always in stuff where the point is to enjoy a story or gameplay or whatever, not become horny, so I end up just scratching my head and thinking "okay so why is this here" at the best of times. At the worst of times, well...

Remember a certain VN I read once? Where the story finally, finally got as interesting and intense and it was in its prologue. It caught me off-guard with an extremely effective gut punch moment and I became fully invested and immersed in the action. It was the single most brilliant moment in the entire game... and they completely wasted it, they took a massive shit all over it by having it lead up to a joke and a shot of the two female leads naked in the shower. They turned the best moment in the game into the worst moment in the game, because they just had to have the horny moment. It was that important.

No, I'm still not over that. If The Funny had happened then, instead of later in the most painfully predictable, drab manner possible, I would've rated the game way more highly. The Funny would've actually hit me hard at that point in time.

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3 hours ago, Interdimensional Observer said:

Blazing's is bigger, with an elaborate setup of islands, though which islands are connected by bridges is a little weird at the start IIRC. Yet my only other real issue with it is that Merlinus sits this battle out, when there are several stealable items and chests around.

BinBla is admittedly rather small and simple, basically just a u-turn to get to the throne and a lot of dead map space. But when the map gimmick tends to be annoying when it affects you, I'd rather have that over the big ol' BlaBla map.

Sonia being able to hit the NE treasure island is another thing that annoys me about the map. Got Matt or Legault killed for me more often than I care to admit.

2 hours ago, Shrimpy -Limited Edition- said:

All x maps should be removed from both GBA games, honestly. They make Gaiden look like a masterpiece in map design

The monkey's paw curls: All x maps are removed from the Elibe remakes. And so is every other map, too - all of Fire Emblem's gameplay is now akin to the Monastary. I was going to write "FE is now a VN, but I was worried some people would actually enjoy that

18 minutes ago, Shrimpy -Limited Edition- said:

Which makes it more feelsy and fun rather than just horni!

Meh

I don't play em for porn 😛

99% of the time i skip

"The Playboy has very interesting articles and interviews, really." - Shrimpy, if he was born in the 1960s

20 minutes ago, Hanes said:

Based. Tu est tres intelligent 😉 

*tu es :P: I'll give you the benefit of the doubt and assume that the FREEDOM keyboard layout doesn't have accents.

(To be honest though, I wasn't sure if it was 'je vois' or 'je voie', so I had to look that up. I think I then remembered reciting that conjugation table in French lessons, but that's easy to claim after the fact)

27 minutes ago, Hanes said:

Cool concept and all, but I can't stand to see this it's so ugly. Brighten the colors up ffs.

Also, overdecorated as hell: All the map sprites are the new romhack overexaggerated and detailed stuff which works even worse with the super dark colors.

I tend to agree with all of that. A more simple artstyle makes it easier to process a map, and I think that's a strength of GBAFE.

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8 minutes ago, Saint Rubenio said:

Yeah, I have to agree. A lot of ROMhackers believe dark = good, and hey that's fair, but personally, this kind of aesthetic needs some stained glass, some lightning tricks with torches and ceiling lamps, stuff like that to make it look nice and gothic. OG Castle Ostia may've been too purple for its own benefit, but Ember's Castle Ostia just looks like a damp dungeon lol

There's something about the importance of balance to be discovered here, but I cant be bothered to think of a cool proverb for it. 

I like the Project Ember style well enough, mostly because I cant stand how bright fe6 is sometimes, but the sprites being so different is kind of a turn off for me. I dont want to feel like I'm playing a completely different game when modding fe6, but that's always been what most fe6 fans hate about PE anyways. It doesn't feel like fe6 to them. 

 

Ruben, this is NOT a sign to change the brightness in your hack. No! Don't do it! Put that down! Just stop changing the game already!

1 minute ago, gnip said:

tend to agree with all of that. A more simple artstyle makes it easier to process a map, and I think that's a strength of GBAFE.

Honestly, that's how I feel with DSFE. The sprites in gbafe look nice, but then it starts distracting me, especially with fe6's brightness as you walk through unnecessarily long halls.

14 minutes ago, Saint Rubenio said:
34 minutes ago, Shrimpy -Limited Edition- said:

Meh

I don't play em for porn 😛

99% of the time i skip

My problem is when it gets in the way. Those are the horny moments that really grind my gears: The ones that are completely removable, advance no plotlines, develop no characters, reveal no story threads, and overall seem to only be there to make me feel horny. Except they're always in stuff where the point is to enjoy a story or gameplay or whatever, not become horny, so I end up just scratching my head and thinking "okay so why is this here" at the best of times. At the worst of times, well...

Remember a certain VN I read once? Where the story finally, finally got as interesting and intense and it was in its prologue. It caught me off-guard with an extremely effective gut punch moment and I became fully invested and immersed in the action. It was the single most brilliant moment in the entire game... and they completely wasted it, they took a massive shit all over it by having it lead up to a joke and a shot of the two female leads naked in the shower. They turned the best moment in the game into the worst moment in the game, because they just had to have the horny moment. It was that important.

Shrimpers coping hard aside, I'm sorry you went through that, but I wonder how you find yourself playing these games at all? Are you that easily swayed by friends to try shitty games? Just say "piss off" like I do. Cant recommend Metriod Super Prime 76 if they know ill laugh for 7 minutes straight as the only response.

 

I dont want to check all individual replies on teehee with my phone, so ill just say:

40% of fe6 are oddly good. 30% are shit. 30% could've been good, but become shit from uneeded fe6 shenanigans. Lookin right at ya, ch20 Ilia.

Dsfe maps are really good when you don't expect Conquest tier torture. You know what they say. Simple and clean. 

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14 minutes ago, gnip said:

The monkey's paw curls: All x maps are removed from the Elibe remakes. And so is every other map, too - all of Fire Emblem's gameplay is now akin to the Monastary. I

When it comes to ElibeFE that feels like an improvement tbh

5 minutes ago, Shaky Jones said:

Shrimpers coping hard aside

I shall spam risque art when i am home

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1 minute ago, Shaky Jones said:

I cant stand how bright fe6 is sometimes

Keep in mind this was a GBA game. The oGBA didn't have a back light and had an overall pretty dark screen. That's why so many GBA games look so bright, if they weren't you wouldn't be able to make out anything on the original hardware. It's just that nowadays everyone and their mom plays on emulator without filters, but if you apply these here shaders that bring it closer to the original GBA experience...

Fire_Emblem_-_The_Binding_Blade-30.png

All of a sudden it makes sense.

Incidentally, see the box with Zephy's face in it? I fucking hate it. I've combed the graphics editor four or five times now and I cannot find the palette that makes it blue or red depending on the unit's affiliation. It's the only part of the game that hasn't been swapped and it annoys me to no end, but oh well.

5 minutes ago, Shaky Jones said:

Ruben, this is NOT a sign to change the brightness in your hack. No! Don't do it! Put that down! Just stop changing the game already!

Don't worry, I won't. I don't mind how FE6 looks.

6 minutes ago, Shaky Jones said:

Shrimpers coping hard aside, I'm sorry you went through that, but I wonder how you find yourself playing these games at all? Are you that easily swayed by friends to try shitty games? Just say "piss off" like I do. Cant recommend Metriod Super Prime 76 if they know ill laugh for 7 minutes straight as the only response.

Steins;Gate is a really renowned story and it did pique my interest. And hey, I enjoyed it. Was it the best story I've ever witnessed? No, it fumbled a few parts really hard. But it also did a few things really well, and overall I don't regret picking it up.

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SF is still having functional issues for me, the main forum page is basically frozen. Strangely, using private browser mode and signing in this way fixes the issues, mostly.

---

Speaking of VNs, after a much longer than planned break from 13 Sentinels, I resumed it this morning. After maybe 2 1/2 hours (11:40 total), I've gone from like 43% to 57% after blitzing through five characters to the point I couldn't continue anymore (Iori, Natsumi, Sekigahara, Miura, Whatever Dr. Faust Girl's Name Is -basically following rotation order in the character selection wheel treating Juro as 13 o' clock and going clockwise with Iori as 1, skipping over the newly-unlocked Gouto). I stopped after that because I'm a little tired today, and the amount of expose (which I know not to trust as truly accurate right now) was getting overwhelming.

Over halfway in, and I'm still not wowed. Maybe I'm just not suited to true VNs, maybe the nonstop cryptic conversations (even if things might be becoming clearer) don't work for me. (And I'm still trying not think too much about things.) There are moments of mild amusement, nice concepts, but I don't think I've been floored into awe, that continues to elude me.

Thankfully, I'm not longer beating myself up over not loving 13 Sentinels. I won't stop hoping it ends with a splendiferous explosion of things that'll make me extoll it, but I won't feel bad if it doesn't. I want to see this through, but I think I'm emotionally not foolishly overly attached to it now.

 

19 minutes ago, gnip said:

Sonia being able to hit the NE treasure island is another thing that annoys me about the map. Got Matt or Legault killed for me more often than I care to admit.

I don't think that ever happened for me. My strat might've been giving the newly-obtained Delphi Shield to a Falcoknight (for Hector Mode ballistae) and getting them into Sonia's range relatively early, that way the Boltings get exhausted faster.

 

6 minutes ago, Saint Rubenio said:

Don't worry, I won't. I don't mind how FE6 looks.

What you should do is go super-monochromatic with every single map, but continually rotate the overwhelming color.🌈 It's up to you whether to have a rainbow-like setup where it's one color for a certain portion of the story and then you swap to another when it ends, or if you pick each map's color individually based on plot (blue for sad chapters, green for hopeful ones, red for critical moments, etc.) or map scenario (yellow for desert, green for vast open fields, brown for mountain maps, black for fog of war).

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