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Everything posted by Armchair General
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Full map awareness in Fire Emblem
Armchair General replied to lenticular's topic in General Fire Emblem
At least with locked rooms, you can more or less ignore them until everything near them has been cleared out. How many people does it takes to clear them if you're only using an thief to pick the lock to deal with what, exactly? -
Full map awareness in Fire Emblem
Armchair General replied to lenticular's topic in General Fire Emblem
Okay, if you're ironmanning an game that you've already played, what's stopping you from being ready for the ambush spawn?I mean, when was the last time those guys didn't pop out of an set of stairs or forts? Or the edges of the map? I might have had an similar issue in "Falling Short of Heaven" but I really don't remember much about that run, except that it took me an while to find the bosses. I think it was the only map in 3H that had me stretched thin. As for fliers in them, I'm going through this list in reverse order and I'm not seeing an lot of fliers in those maps. Sure, there's at least 2 Falcon Knights in Radiant Dawn, but your defending an fort in that one. I'm also seeing some pretty weak monsters in the 11th chapter of an GBA game, another where they're funneled through an fort or something. I'm halfway through, but an feels like nearly all the enemies within the fog of war maps throughout the series are ground units. Yeah, but it also eats into your budget and fighting capability if too many people go down in quick succession. -
Full map awareness in Fire Emblem
Armchair General replied to lenticular's topic in General Fire Emblem
I kind of disagree with this on the basis that fog of war works out for other series like Company of Heroes or XCOM (in Xcom 2, you're always going in blind without an certain upgrade to your frieghter) in the sense that you're supposed to know how to think on your feet once you start seeing people. At least with FE you can kind of cheese the experience by forming an wall or something. But is with you people and the inability to deal with the unknown? With most RPGs, you generally have no idea what the boss of the week has on him or what he was resistant to until you've went through it once or twice. And even if you do know what's coming at you, shit can still happen because the RNG fucking hated you. But hey, that's XCOM for ya. Here's the obligatory FE example. To be fair, he was asking for it with those rerolls -
Full map awareness in Fire Emblem
Armchair General replied to lenticular's topic in General Fire Emblem
I was talking about two separate units: Sorcerors with Waste and just about any flier with high accuracy -
Full map awareness in Fire Emblem
Armchair General replied to lenticular's topic in General Fire Emblem
This is something that I regularly do, fwiw. Of course, the main problem is that you occasionally don't have the time or the room to stay out of the opposition's attack range. I thought that the 3DS games had that feature? There kind of is, if you count the 7 or 8 tiles of unrestricted that fliers have and siege magic. Hinoka's last stand in Conquest not only did this to fliers, it also reduced the movement of everything else. There might be an tooltip in at least one of the newer games about stairs and forts, but reinforcements were mainly conveyed through dialogue in Awakening and 3 Houses. There's that border fortress in Birthright that had me laughing at the sight of that empty fort. But otherwise, reinforcements generally wasn't that big of an deal for me, maybe because I like fighting an unfair fight or something. -
Full map awareness in Fire Emblem
Armchair General replied to lenticular's topic in General Fire Emblem
True, but the dungeons in SoV might as well be an chess board. And this where I start disagreeing with you, since the AI is normally set to remain stationary until you walk into.their attack range. It's entirely possible to keep track of everything that's on the map; but this isn't really much of an necessity, considering how the battles in FE generally have several waves of combat. If you can enemy phase most of the shit that runs up to you, then you've got it made; if not, well, turtling is still an option, right? What happened to just going through nearly every enemy on the map and charting an path to avoid certain groups of enemies? Or at the very least, find an area where you can aggro them so you can kill them piecemeal? Aggro lines are nice, never really cared that much for them. But they're only relevant from when you're actually fighting to around 2 turns from before you start fighting. Otherwise, it's mostly an contest of killing shit as fast as you can before their buddies with an javelin line up behind them. -
Can a crossover game have a good story?
Armchair General replied to Hrothgar777's topic in Fire Emblem: Engage
Come on, you know how lazy NoA is when it comes to advertising this game. Outside of the three translated trailers, there really isn't an lot of coordination between the two branches -
Voting Gauntlet: Snowball Fight!
Armchair General replied to Diovani Bressan's topic in Fire Emblem Heroes
Come on, man. You can't have everything that you want in life -
Japanese Fire Emblem Twitter posts
Armchair General replied to Crubat's topic in Fire Emblem: Engage
Well, the world map felt an little bit smaller than I was expecting; but you can't really ignore the fact how detailed it is. And I kinda doubt of the heavy weapons will see an lot of use unless you're plan on traveling in an hoard or something. -
There should be an actual, full scale battle inside an colosseum or something. And also, war chariots because that's how the Eygptians rode out onto the battlefield with style. Or just use elephants if you're feeling an little bit on the insane side. At least it's more efficient than dealing with an flying lizard that might bite your hand off if you forget to feed it.
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Japanese Fire Emblem Twitter posts
Armchair General replied to Crubat's topic in Fire Emblem: Engage
I won't be surprised of if is the White Dragon; it's kind of obvious that villains want all of the original ones to summon their cobra dragon god and they've already figured out how to make an synthetic Lucina ring. -
Can a crossover game have a good story?
Armchair General replied to Hrothgar777's topic in Fire Emblem: Engage
I wouldn't really call Engage an crossover on account that the rings aren't the main focus of the game; going by what dialogue that we've seen, they're more akin to the Heroes Relics from 3 Houses or an collection of personal advisors. As it is, they mostly feel like an rotating roster of secondary characters, given how an war was being started over the usual reasons. -
What the heck is DDG in FE5‽
Armchair General replied to envirobridge98's topic in NES and SNES Era
30 seconds of Google gave me this. -
Japanese Fire Emblem Twitter posts
Armchair General replied to Crubat's topic in Fire Emblem: Engage
I won't be surprised if the Deeprealm thing is an actual thing, given how there's maps from "the past" are popping up on an irregular basis -
Japanese Fire Emblem Twitter posts
Armchair General replied to Crubat's topic in Fire Emblem: Engage
Are you sure that this isn't just from him going from Lv. 7 to Lv 1 with Jeigan growth rates? -
What we know of Engage's mechanics so far.
Armchair General replied to DefyingFates's topic in Fire Emblem: Engage
Well, the only thing that we'll be missing out on is replacing Cramme as an Qi Adept, if what you said is true. I kind of expect that Byleth would fill in this role since punching things is an relatively new role for FE; but I really don't see any of the other lords being associated with archery,though -
Japanese Fire Emblem Twitter posts
Armchair General replied to Crubat's topic in Fire Emblem: Engage
Well, I would say that this is essentially another cavalry game on account that we've seen two or three promoted classes for axe infantry,sword users have Swordsmaster and Hero, and lance-wielders get Sentinel (assuming that this isn't exclusive to an certain noble) and General. This is kind of weird, considering how this is the backbone of Napoleonic warfare -
What we know of Engage's mechanics so far.
Armchair General replied to DefyingFates's topic in Fire Emblem: Engage
Looks like promotion is available at aLv10 and Framme's quote is kind of cringe. You can also reclass into another one of the same tier, but I think that Twitter's auto-translate is leaving out an few key details And there's an few hurdles on reclassing; it's mainly gated by one's weapon proficiency, as far as I can tell. But as usual, the rings will help you circumvent this. Maybe next week, we'll get an partial list of the classes? -
Japanese Fire Emblem Twitter posts
Armchair General replied to Crubat's topic in Fire Emblem: Engage
Some of you guys might be excited by these -
Japanese Fire Emblem Twitter posts
Armchair General replied to Crubat's topic in Fire Emblem: Engage
Seeing that there's an Silver Corrupted is giving me some mixed vibes, for some reason. -
Japanese Fire Emblem Twitter posts
Armchair General replied to Crubat's topic in Fire Emblem: Engage
I love the fact that they're stating the obvious, at this point. But at any rate, I think that this is Leif? -
Promoting/Changing classes, how and why?
Armchair General replied to Eza Sound's topic in Fire Emblem Fates
On Hard with Conquest, most of the default classes will pan out if you know what you're doing. With Birthright, there's so many ways to break the difficulty, that it's kind of hard to tell you where to start since Hoshido leans an little bit towards being evasive and manipulating stats while the Nohrian skills are mainly geared towards winning fights -
Yeah, I knew what I was getting into with XCOM; I'd just assumed that they would have patched out the bugs when I got it. But it was around $10 at GameStop, so there's that. Speaking of action games, I also got some weird framerate issues with Three Hopes when I spam the Dark Knight's fire combo. But the only major thing that I had with was when it suddenly crashed on me after I beaten the final boss of Golden Wildfire. Also managed to induce an few crashes with an Need for Speed game by repeatedly restarting an level or something. Otherwise, it works fine when I'm going over 160 mph; although the traffic isn't as dense as it is in the other racing games that I've played, for some reason. Most of the games that come out for the Switch generally sell well without making an big deal on what's under the hood; but there's an soft limit on just how sophisticated the Switch games can be, which rules out the possibility of quite an few ports and an few genres. For the other two, it kind of looks like that the devs are pushing graphics over entertainment or an decent story, but I'm not entirely sure. Yeah, the fact that stuff like Bioshock did this is the reason why I've written off buying ports of old games.
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The only thing that I've seen about this is how erratic XCOM 2 is. Had random crashes because I've been playing on one file for too long, occasionally got an noticeable drop in framerate whenever I (unintentionally) set an house on fire, the game occasionally has trouble rendering the flying cargo ship after an certain point in the campaign. Other than that, nearly everything else works as well as you'd expect.