Vaximillian Posted November 28, 2018 Share Posted November 28, 2018 2 minutes ago, Baldrick said: I wouldn’t use her over Lucina, but I can’t say I’ll never find a use for 44 speed before buffs with Echoes-style doubling. I’ll hang on to her for now. For her sweep build, wouldn’t you want to prioritise her def over attack? For the unit she can sweep and it doesn’t matter, but for those she can’t sweep she’d want to neither kill nor be killed. …What a disgusting example of delayed Galeforce. Quote Link to comment Share on other sites More sharing options...
Baldrick Posted November 28, 2018 Share Posted November 28, 2018 11 minutes ago, Vaximillian said: …What a disgusting example of delayed Galeforce. Blame my phone playing up. Quote Link to comment Share on other sites More sharing options...
Faellin Posted November 28, 2018 Share Posted November 28, 2018 In about 2 hours or so i'll have enough heroic grails for a new character, and I already have 20,000 feathers stocked up. And was thinking of buying Finn since he's a personal favorite character of mine. And I was wondering, how good is he overall compared to other lance cavalry units? Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted November 28, 2018 Share Posted November 28, 2018 30 minutes ago, Faellin said: In about 2 hours or so i'll have enough heroic grails for a new character, and I already have 20,000 feathers stocked up. And was thinking of buying Finn since he's a personal favorite character of mine. And I was wondering, how good is he overall compared to other lance cavalry units? His stat line is so similar to Camus's, it's not even funny. He's basically Camus without a personal weapon. Quote Link to comment Share on other sites More sharing options...
Granny Posted November 28, 2018 Share Posted November 28, 2018 Uh so I have 2 Summer Cordelias to get rid of. Does anybody have an idea who would want Dull Close? Or maybe her weapon? Quote Link to comment Share on other sites More sharing options...
Baldrick Posted November 28, 2018 Share Posted November 28, 2018 2 hours ago, Granny said: Uh so I have 2 Summer Cordelias to get rid of. Does anybody have an idea who would want Dull Close? Or maybe her weapon? I guess you could use it to counter Laevatin (sic), it's a more lot niche than Dull Ranged. If you have any fast lance users who don't have a prf, they could use her weapon. Quote Link to comment Share on other sites More sharing options...
Landjager Posted November 28, 2018 Share Posted November 28, 2018 Will there be a datamine of new information after tonight's maintenance, or do those generally happen only after full blown updates? Quote Link to comment Share on other sites More sharing options...
daisy jane Posted November 28, 2018 Share Posted November 28, 2018 One Hrid 3 units who could benefit from DC (and whatever else he has). 1: OG! Myrrh. She's +def/-spd. and I can put her on my Flying 2 Team. 2: LB!Myrrh. she (will be) +atk/-spd (+2 merge :) ) - she's currently my go to for everything 3: Soleil. She's my +10 Project, and going to be my ultimate sword unit. i knew this was gonna happen. talk about a sophie's choice. Quote Link to comment Share on other sites More sharing options...
Zihark11 Posted November 28, 2018 Share Posted November 28, 2018 Got Hrid, Laeveteinn, and Summer Cordelia this time around. Overall pretty happy with the pulls. I already know how i wanna build Hrid and Cordelia but how should i build Laeveteinn? Her vanilla skillset seems pretty good already but any improvements to be made? Quote Link to comment Share on other sites More sharing options...
bottlegnomes Posted November 28, 2018 Share Posted November 28, 2018 @Zihark11 Depending on the route you want to take, either DB3/4 and Special Spiral or Fierce Stance and Vantage seem like good options. For specials, I'd say glimmer no matter what for the same reason blade mages like it. Speaking of her, trying to decide between a +def/-res one or a +atk/-spd one. Leaning toward the first one since she already has a bunch of attack and res seems like the best dump stat, but still up in the air. More importantly though, is there anyone rhag really benefits from Kestral Stance? On paper, it seems like a solid skill for someone who wants to speed tank and hit a bit harder, but no one really comes to mind. Either breaths would be better for those who can use them or Fury is just as serviceable and active on both phases. Trying to decide if it's worth keeping the extra Ryomas or to just merge them. Quote Link to comment Share on other sites More sharing options...
Mau Posted November 28, 2018 Share Posted November 28, 2018 (edited) 1 hour ago, daisy jane said: One Hrid 3 units who could benefit from DC (and whatever else he has). 1: OG! Myrrh. She's +def/-spd. and I can put her on my Flying 2 Team. 2: LB!Myrrh. she (will be) +atk/-spd (+2 merge :) ) - she's currently my go to for everything 3: Soleil. She's my +10 Project, and going to be my ultimate sword unit. i knew this was gonna happen. talk about a sophie's choice. Though I'm definitely no expert on who needs what skill, I'd say go for LB!Myrrh simply cause you say yourself she's your go to for everything. All those three units would benefit greatly from DC so I'd simply go for the one you use the most ^^ Edited November 28, 2018 by Mau Quote Link to comment Share on other sites More sharing options...
daisy jane Posted November 28, 2018 Share Posted November 28, 2018 Just now, Mau said: Though I'm definitely no expert on who needs what skill, I'd say go for LB!Myrrh simply cause you say yourself she's your go to for everything. All those three units would benefit greatly for DC so I'd go for the one you use the most ^^ LOL the problem is ;) it's because Myrrh doesn't have dc help. hahaha See the problem?! it's such a Sophie's Choice! :) (it's probably/gonna go to LB Myrrh, but i am looking at how i can use Myrrh the first more too. she always kills me in GC/Temptest trials, so i want to inflict that pain on others) Quote Link to comment Share on other sites More sharing options...
Mau Posted November 28, 2018 Share Posted November 28, 2018 1 minute ago, daisy jane said: LOL the problem is ;) it's because Myrrh doesn't have dc help. hahaha See the problem?! it's such a Sophie's Choice! :) (it's probably/gonna go to LB Myrrh, but i am looking at how i can use Myrrh the first more too. she always kills me in GC/Temptest trials, so i want to inflict that pain on others) Yeah I totally get it, if I get a Hrid I would have to choose between LB!Myrrh and S!Young Tiki myself and I'm still not sure who to pick (though I'm leaning towards LB!Myrrh myself too). Quote Link to comment Share on other sites More sharing options...
Granny Posted November 28, 2018 Share Posted November 28, 2018 6 hours ago, Baldrick said: I guess you could use it to counter Laevatin (sic), it's a more lot niche than Dull Ranged. If you have any fast lance users who don't have a prf, they could use her weapon. Thanks. Too bad it's not better fodder. Quote Link to comment Share on other sites More sharing options...
Ice Dragon Posted November 28, 2018 Share Posted November 28, 2018 3 hours ago, Ressueah said: Will there be a datamine of new information after tonight's maintenance, or do those generally happen only after full blown updates? Updates only. Datamines can only happen when you actually download something onto your phone (either a version update or when the app needs to download new assets). 1 hour ago, daisy jane said: One Hrid 3 units who could benefit from DC (and whatever else he has). 1: OG! Myrrh. She's +def/-spd. and I can put her on my Flying 2 Team. 2: LB!Myrrh. she (will be) +atk/-spd (+2 merge :) ) - she's currently my go to for everything 3: Soleil. She's my +10 Project, and going to be my ultimate sword unit. i knew this was gonna happen. talk about a sophie's choice. Whoever you intend to use most. Quote Link to comment Share on other sites More sharing options...
daisy jane Posted November 28, 2018 Share Posted November 28, 2018 37 minutes ago, Mau said: Yeah I totally get it, if I get a Hrid I would have to choose between LB!Myrrh and S!Young Tiki myself and I'm still not sure who to pick (though I'm leaning towards LB!Myrrh myself too). i just had a thought. I have a Tiki just sitting in my barracks. Lightning breath is DC right? I could give Myrrh that instead, and that means i can give someone else the DC! 4 minutes ago, Ice Dragon said: Whoever you intend to use most. that's the problem ;) Quote Link to comment Share on other sites More sharing options...
Landjager Posted November 28, 2018 Share Posted November 28, 2018 1 hour ago, Ice Dragon said: Updates only. Datamines can only happen when you actually download something onto your phone (either a version update or when the app needs to download new assets). Thought so. Thanks. Quote Link to comment Share on other sites More sharing options...
Baldrick Posted November 28, 2018 Share Posted November 28, 2018 2 hours ago, daisy jane said: i just had a thought. I have a Tiki just sitting in my barracks. Lightning breath is DC right? I could give Myrrh that instead, and that means i can give someone else the DC! that's the problem ;) The problem with giving them Lightning Breath is they lose the effect on their weapon. Anyway, I would prioritise normal Myrrh because she needs DC to function. Both spooky Myrrh and Soleil can specialise in player phase. Quote Link to comment Share on other sites More sharing options...
daisy jane Posted November 28, 2018 Share Posted November 28, 2018 5 minutes ago, Baldrick said: The problem with giving them Lightning Breath is they lose the effect on their weapon. Anyway, I would prioritise normal Myrrh because she needs DC to function. Both spooky Myrrh and Soleil can specialise in player phase. pardon? i don't understand. :) Thanks. yah. i figure my little green girl needs to be let loose. (I never understood why when i face other Myrrhs, they are like deadly, and mine is like. this pathetic muffin. (I mean i get mine is defensive, but still). Quote Link to comment Share on other sites More sharing options...
Baldrick Posted November 28, 2018 Share Posted November 28, 2018 1 minute ago, daisy jane said: pardon? i don't understand. :) Thanks. yah. i figure my little green girl needs to be let loose. (I never understood why when i face other Myrrhs, they are like deadly, and mine is like. this pathetic muffin. (I mean i get mine is defensive, but still). If you give Myrrh Lightning Breath, she loses the double prevention effect of her Great Flame. I had the same feeling before and after giving Myrrh DC. She could only hit ranged units on PP, where her speed was unsalvageable. Quote Link to comment Share on other sites More sharing options...
daisy jane Posted November 28, 2018 Share Posted November 28, 2018 6 minutes ago, Baldrick said: If you give Myrrh Lightning Breath, she loses the double prevention effect of her Great Flame. I had the same feeling before and after giving Myrrh DC. She could only hit ranged units on PP, where her speed was unsalvageable. OH! okay - no i mean. I could give Spooky Myrrh lightning breath. (so she has DC) and then Green Myrrh gets the DC. (thanks for explaining it though). Quote Link to comment Share on other sites More sharing options...
XRay Posted November 28, 2018 Share Posted November 28, 2018 (edited) 4 hours ago, Zihark11 said: Got Hrid, Laeveteinn, and Summer Cordelia this time around. Overall pretty happy with the pulls. I already know how i wanna build Hrid and Cordelia but how should i build Laeveteinn? Her vanilla skillset seems pretty good already but any improvements to be made? I gave mine Distant Counter-Vantage. With her higher stats, especially higher Atk and Mt, she can run Blade-Counter-Vantage better than Blade mages, and her bulk makes her less susceptible to being killed in one hit. This is mine: +Atk, -Def (ideally -HP) Laevatein Swap Moonbow (performs better than Glimmer against Def tanks) Distant Counter Vantage Savage Blow (ideally Def Smoke, but I do not want to sacrifice Special Heroes) Brazen Atk/Res — Savage Blow 4 hours ago, bottlegnomes said: Speaking of her, trying to decide between a +def/-res one or a +atk/-spd one. Leaning toward the first one since she already has a bunch of attack and res seems like the best dump stat, but still up in the air. Depends on your build. If you are going for Blade-Counter-Vantage, the only stat that really matters is Atk; ideally you want to dump HP, but it does not really matter what bane you got if you have +Atk. If you want a regular Player Phase or Enemy Phase unit, [+Def, -Res] is better since you need the Spd to double and avoid doubles. 4 hours ago, bottlegnomes said: More importantly though, is there anyone rhag really benefits from Kestral Stance? On paper, it seems like a solid skill for someone who wants to speed tank and hit a bit harder, but no one really comes to mind. Either breaths would be better for those who can use them or Fury is just as serviceable and active on both phases. Trying to decide if it's worth keeping the extra Ryomas or to just merge them. Atk/Spd Bond is generally better since positioning requirements are not that hard to achieve, but if you want more independent units to match your play style, Kestral Stance is far better. Being able to operate independently of allies is pretty big deal, and it gives you a much wider range of tactical options. With that said, I agree with you and I would just stick with Fury. Spd tanks need constant healing anyways if you plan to use them for long battles, so Fury's recoil is not that big of a deal. Even with SS!Ryoma, I would probably drop his Kestral Stance in favor of Fury. Fierce/Steady/Warding Breaths are basically better Fierce/Sturdy/Mirror Stances; activating a higher cooldown Special is the same as boosting Atk. However, Spd tanks really need that Spd to prevent doubles and they generally have enough bulk to stomach one hit, so more Spd is generally better than more bulk for increasing their performance. 3 hours ago, Granny said: Thanks. Too bad it's not better fodder. She is really good fodder though. Shell Lance the best lance in the game for non-armor fast Player Phase nukes. For their first round performance, Shell Lance is undisputedly the best lance for them, as the Spd +2 on top of Spd Refinement is a pretty important boost. With Desperation active, the only thing you will lose from running [Shell Lance, Moonbow, Heavy Blade/Flashing Blade] over [Slaying Lance, Moonbow, Speed +3] is 1 stat point in Spd; in return for Spd -1, you gain Atk/Def/Res +2. 2 hours ago, daisy jane said: that's the problem ;) I personally lean towards Myrrh, but if you use TLB!Myrrh more often, I would go with TLB!Myrrh instead. 29 minutes ago, daisy jane said: :) Thanks. yah. i figure my little green girl needs to be let loose. (I never understood why when i face other Myrrhs, they are like deadly, and mine is like. this pathetic muffin. (I mean i get mine is defensive, but still). [+Def, -Spd] is her best nature in my opinion. Other player's Myrrhs might have more merges than yours so maybe that is why yours feels weak in comparison. You can try putting Close Def or Atk/Def Bond on her if the map does not have archers. The best Myrrh in my opinion has the following build: +Def, -Spd Reposition Moonbow — Aether (Grand Conquest) Distant Counter Quick Riposte Guidance Iote's Shield — Close Def (if no archers) — Atk/Def Bond (if no archers) Edited November 28, 2018 by XRay Quote Link to comment Share on other sites More sharing options...
daisy jane Posted November 28, 2018 Share Posted November 28, 2018 (edited) 18 minutes ago, XRay said: [+Def, -Spd] is her best nature in my opinion. Other player's Myrrhs might have more merges than yours so maybe that is why yours feels weak in comparison. You can try putting Close Def on her if the map does not have archers. The best Myrrh in my opinion has the following build: +Def, -Spd Reposition Moonbow — Aether (Grand Conquest) Distant Counter Quick Riposte Guidance Iote's Shield — Close Def (if no archers) — Atk/Def Bond (if no archers) thanks for this - that's exactly my build +def/-spd. that could be it too. :) just facing more merges. I have exactly one extra reposition so i can give it to her. and I got some Subaki's this month so QR works. No guidance though what do i do with a +hp/-spd Laevaetain? i don't even know if she has anything for SI. Edited November 28, 2018 by daisy jane Quote Link to comment Share on other sites More sharing options...
SuperNova125 Posted November 28, 2018 Share Posted November 28, 2018 So I am in the middle of building my infantry team, I have Ylgr and Loki ready. But Owain, my original sword unit doesn't serve so well and I am thinking of foddering him off. Now, I got Leavatain from the L.Banner which is +Spd - Def. With Fury Leavatain reaches the great offensive spread of 39/37 and I am thinking of putting her in my team. On the other hand I have my adrift Corrin which is -Def, Fury fixes him a bit and sends him to 54/38/31/27 which is nice and with his weapon and Atk/Def bond seal send him to 65/43/36/27, when the condition is met. Now, Owain does for an excellent fodder for both these units, Leavatain can be a good wrath user (I believe) with her 37/43(at odd numbered turns) speed and the heavy blade seal and Corrin can make an excellent use of the blue flame special. Both of them will be added to the team( Leavatain permanently and Corrin temporarily as he will be exchanged with Smallzura at times ). So who to sacriface Owain to ? Quote Link to comment Share on other sites More sharing options...
XRay Posted November 28, 2018 Share Posted November 28, 2018 19 minutes ago, daisy jane said: No guidance though You can replace Guidance with something else depending on how you use her. I prefer Guidance on Myrrh and ASS!Tiki for Grand Conquest since a lot of my other friend's dragons have buffs already, and giving my friend's infantry and armor dragons more mobility is more important. Quote Link to comment Share on other sites More sharing options...
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