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"Ask Fire Emblem Heroes Questions and Get Them Answered Here" Thread


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11 minutes ago, Ice Dragon said:

Also as a note, Panicked buffs do not count towards Blizzard's effects because they are still bonuses, not penalties.

I'm not so sure about that, I think it uses whichever is higher between the debuff and the Panicked buff for each stat. That's from going by some tests I've done with Aversa + Gunnthra, though I didn't save any pictures from it, just a few notes:

Spoiler

Gunnthra with 46 Atk vs Bridal Cordelia with 8 Res dealing 59 damage

  • Cordelia's base Res is 17
  • Cordelia has -3 to Def and Res (Aversa's Night) and -6 to Atk and Spd (Chilling Seal)
  • Cordelia has +6 Res (Odd Res Wave) turned into -6 from Panic (Aversa's Night)
  • Neither unit has any other skills, support, etc affecting their stats in combat
  • From debuffs, that's a total of -18, adding up to 56 damage, still 3 short
  • If the Res value is using the Panicked bonus instead of the -3 debuff, it comes out to 59 damage

Gunnthra with 46 Atk vs Alfonse with 27 Res dealing 22 damage per hit

  • Alfonse's base Res is 30, and has Distant Def 3 seal for a normal total of 36 in combat
  • Alfonse has -3 to Atk, Spd, Def, and Res (Aversa's Night)
  • Alfonse has +6 to Res (Odd Res Wave) turned into -6 from Panic (Aversa's Night)
  • Neither unit has any other skills, support, etc affecting their stats in combat
  • From debuffs, that's a total of -12, giving Gunnthra +12 Atk, which after WTA comes out to 20 damage, still 2 short
  • If the Res value is using the Panicked bonus instead of the -3 debuff, it comes out to 22 damage after WTA

Granted, that's just two situations so it's possible I goofed something up here. I don't have time right now to play around with it further, but I'm convinced.

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10 hours ago, Eilanzer said:

@Maaka so panic debuffs count like a buff so that stack with debuff... O_o that´s kind of broken...

Why do you think Aversa is so high on everyone's grail desire list? That tome of hers can completely neuter a team if the player forgets to keep it in mind.

I'll have to keep on eye on Ice Dragon and Johann here because Gunnthra and Panic is interesting. Not sure why trying the two together never occurred to me, but it didn't.

Edit - I figured I would try since I could just restart the first AA match until I had someone with buffs to face. Sure enough @Johann's described behavior happened. A Hardin with -3 to all from Aversa and Panic'ed DEF Tactic from Ike suffered 53 damage from my 51 ATK Gunnthra(Fury and +ATK if memory is right). The Hardin had 26 RES after the -3 DEBuff. My math says she should have caused 49 damage if the panic doesn't count. However if I count the panic then I get 53 just as the game says.

Edited by Usana
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13 hours ago, Johann said:

I'm not so sure about that, I think it uses whichever is higher between the debuff and the Panicked buff for each stat. That's from going by some tests I've done with Aversa + Gunnthra, though I didn't save any pictures from it, just a few notes:

What the fuck, game. Indeed, it does work like that now. It most certainly did not work like that the last time I tested it, which was when Gunnthra was released.

Edited by Ice Dragon
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44 minutes ago, silveraura25 said:

Yeah. A bit similar to harsh command's situation

Harsh Command is completely different.

Blizzard's current effect (as of whenever they fuck they updated it) takes the highest negative value for each stat.

Harsh Command literally just moves everything from the penalty slot into the bonus slot and has zero actual interaction with Panic.

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1 minute ago, Ice Dragon said:

Harsh Command is completely different.

Blizzard's current effect (as of whenever they fuck they updated it) takes the highest negative value for each stat.

Harsh Command literally just moves everything from the penalty slot into the bonus slot and has zero actual interaction with Panic.

I was talking about how the panic stat isn't a stat debuff so Harsh Command has no effect, same as Blizzard not benefitting from panic debuff. Apologies on my part for being vague

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Need some advice on priorities here, guys.

I want to build a support Soren and support Marth for Arena. I don't have enough copies to +10 either of them yet, but I think I can get them to +5 or something like that.
I was looking at calcs and saw that Marth scores better than Soren. Should I build him first or Soren's Chill's are better for support than Marth's spurs, making him more viable from the start?

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1 minute ago, silveraura25 said:

I was talking about how the panic stat isn't a stat debuff so Harsh Command has no effect, same as Blizzard not benefitting from panic debuff. Apologies on my part for being vague

Except Blizzard now does benefit from Panic. As of some unknown version update in the past 11 months.

 

2 minutes ago, Rinco said:

Should I build him first or Soren's Chill's are better for support than Marth's spurs, making him more viable from the start?

It depends on how you play.

Chill skills require zero player intervention to use since they activate regardless of the equipped unit's stats or position, but don't always apply on the enemy you need it to apply to at a given time.

Drive skills require positioning to make use of, but are more reliable since whether they affect the unit you need them to affect is mostly under your control.

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3 minutes ago, Ice Dragon said:

Except Blizzard now does benefit from Panic. As of some unknown version update in the past 11 months.

Nani!!! When? Like what. Guess I'll do an enquiry

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16 minutes ago, Rinco said:

I want to build a support Soren and support Marth for Arena. I don't have enough copies to +10 either of them yet, but I think I can get them to +5 or something like that.
I was looking at calcs and saw that Marth scores better than Soren. Should I build him first or Soren's Chill's are better for support than Marth's spurs, making him more viable from the start?

Soren decreases the attack of one opponent by 7, and Marth increases all stats of your bonus unit by 2. Marth helps your offence and defence, Soren only helps your defence, so focus on Marth.

As an aside, if you have Helbindi and are willing to fodder him to Soren, he would (for now) out score Marth.

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1 hour ago, silveraura25 said:

I was talking about how the panic stat isn't a stat debuff so Harsh Command has no effect, same as Blizzard not benefitting from panic debuff. Apologies on my part for being vague

This has been something always bugged me. That Harsh Command doesn't solve Panic. Would have made Harsh much more useful at various points.

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19 hours ago, Usana said:

This has been something always bugged me. That Harsh Command doesn't solve Panic. Would have made Harsh much more useful at various points.

I expect to see Harsh Command+, which is like Harsh Command but it also cures Panic, on a 5-Star-exclusive unit sooner or later. Maybe on a Robin alt.

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2 hours ago, ILikeKirbys said:

I expect to see Harsh Command+, which is like Harsh Command but it also cures Panic, on a 5-Star-exclusive unit sooner or later. Maybe on a Robin alt.

We already have Restore for that. It's on a 4-star character.

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1 hour ago, Ice Dragon said:

We already have Restore for that. It's on a 4-star character.

It is locked to healers though, and it does not convert debuffs to bonuses.

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8 minutes ago, XRay said:

It is locked to healers though, and it does not convert debuffs to bonuses.

That doesn't change the fact that a solution already exists.

And you can always use Harsh Command first and Restore afterwards. Not an efficient solution at all, but a solution nonetheless. Harsh Command is always going to be a niche skill behind mobility, Rally+, and staff assists whether or not it also removes the Panic status effect.

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1 minute ago, Ice Dragon said:

Not an efficient solution at all, but a solution nonetheless. Harsh Command is always going to be a niche skill behind mobility, Rally+, and staff assists whether or not it also removes the Panic status effect.

But that is the point of upgrading Harsh Command. No one is going to waste two skill slots and two actions just to counter Panic, and Restore forces the player to run a healer. Upgraded Harsh Command will still be niche, but at least it offers players a better option to tackle Panic.

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1 minute ago, Ice Dragon said:

You say that like it's a bad thing.

Healers are amazing, but not everyone thinks like me nor have the same play style as me. Upgrading Harsh Command will not make as much headlines as "upgrading" Defiants to Brazens, but at least it will make the Harsh Command tactic/play style a little more viable.

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Well 200 Divine Dews snuck up on me, and I can't figure out who to enhance... I'll also list who I have at 4* since there's some solid options who are available at 4*.

Spoiler

Alfonse [Folkvangr Special or +Def] Since he already has the stuff to maim Axes naturally, I'm not sure he needs TA3 on his personal. +Def would at least make him a defensive threat after he takes damage.

Saber +Atk -Res [Golden Dagger Special] Probably the one I want to consider most, but I've also been trying to figure out how I could get Golden Dagger to work with an offensive skill... Moonbow and Quickened Pulse, but I'm not sure how viable that is when there's no guarantee Saber will even get the extra charge on Moonbow once it does trigger...

Seliph +Atk -Spd [Tyrfing > Divine Tyrfing] He is my dedicated TA3 Swordie, and Divine Tyrfing would let him wall Green Mages and even some other mages in tandem with Deflect Magic. Might be a large investment for a TA3 swordie, but it's at least a slightly cheaper option that'd leave me with 50 dews afterwards.

Lyn +Spd -Res [Sol Katti Special] Lyn has seldom seen use in recent times due to underwhelming performance as an average sword user. Would refined Sol Katti fix that? Probably.

Karel +Spd -Res [Nameless Blade Special] Sword Hauteclere on an infantry unit. Karel at least has the pleasantry of already being 5*, unlike his future niece.

Lucina +Spd -Atk [Falchion > Sealed Falchion] Of the potential two refined I could pick for Lucina, I think Sealed Falchion will be better for her, as she's a far more offensive unit than defensive for Spectrum Bond to work properly.

Masked Marth [Falchion > Sealed Falchion] See above.

Eldigan +Spd -HP [Mystletainn Special] Decent Speed and great Attack and Defense thanks to Fury 6 that only gets better with Cav buffs is the main focus of the refine, though the fact I'm actually now considering it...

Tiki (Young +Def -Spd, Adult +Atk -Spd) [Breath of Fog Special] I can't get Distant Counter on either of them for a pretty good while, so they'd wind up being pure physical tanks in the meantime with this refine.

Kataina +Atk -Def [Reese's Tome Special] This would make her a ploy specialist on par with Arvis and Saias, if dedicating her purely to the offensive Owltome route.

Celica +Atk -HP [Ragnarok Special] I could technically afford to put Brazen Atk/Spd on her if I claim every feather I could possibly get after Arena rewards are sent out and sacrifice a Linus to her, but she'd still need Desperation as well, which I'm out of fodder for...

Leo +Def -Spd [Brynhildr Special] A ranged tank by nature of taking one attack. Probably could slap Deflect Magic on him and let him wall even Reinhardt if I so wanted to.

Sharena [Fensalir Special] A decent Spd and Def boost for being next to someone. Not much else to say.

Ephraim +Def -Res [Siegmund Special] Really what I'm after is the extra point of Attack refined Siegmund provides, but the offensive boost from automatic doubles is appreciated as well.

Nephenee +Spd -HP [Dauntless Lance Special] Since I anticipate she would enter Wrath Range due to a decently mighty strike from the enemy and, thanks to Darting Stance SS, double regardless due to +10 spd on Enemy Phase (42 + 10 = 52, aka faster than most offensive units after just a Hone Spd boost), I feel the Special refine is better than just the Spd refine.

Clair +Atk -Def [Rhomphaia Special] Lance Wing Sword (Wing Spear?) that will require promotion from a lower tier, but I do have Clair at 5* already... just with a crummy nature...

Tana +Spd -Res [Vidofnir Special] The trigger requirements aren't that strict all things considered, and she'd probably be able to outspeed just about anyone when it is triggered.

Hinoka +Def -Spd [Hinoka's Spear Special] Right now she is mostly a supportive Flier thanks to Hone Fliers, and the refine would at least let her be more supportive.

Odin +Res -Def [Odin's Grimoire Special] I'm not able to give him Close Counter anytime soon (not that I really want to), but even still Atk/Spd Link would be powerful to put on him.

Anna [Noatun Special] Teleportation is not to be underestimated.

Bartre +Def -Res [Axe of Virility Special] I don't personally think Bartre needs Fury 6 yet (he maims armors as is anyways), but once I manage a +Atk nature on him, he will probably want the refine to maim even more Armors.

Titania +Atk -Def [Draconic Poleax Special] Triple Tactics would pretty much secure any of my Bladetome users in all but Speed, which could probably be solved with a simple Hone Speed boost. That actually sounds kinda fun...

Cherche +Atk -HP [Cherche's Axe Special or Attack] I have a better not -HP refine for her on the horizon, so she'd be able to actually trigger Panic Ploy, but the extra Attack on a Brave Axe is very tempting...

Camilla +Spd -HP [Camilla's Axe Special] It's a relatively minor refine, though it's still supportive for what it's worth.

Soren +Spd -HP [Wind's Brand Special] Offensive Owltome once again.

Jeorge +Spd -HP [Parthia Special] a Ranged Assassin, as in he targets Ranged units.

Innes +Res -HP [Nidhogg Special] I do not want to pass up on the opportunity to disable counterattacks on tomes, who tend to be powerful, and dragons, who tend to be meta.

4* and lower

Lon'qu +Spd -Res [Solitary Blade Special] 50/47 offense before a SS is applied is just... wow. AND he will still have the HP to be able to run Panic Ploy.

Shanna +Spd -HP [Shanna's Lance Special] Lance Hauteclere.

Florina +Def -Spd [Florina's Lance Special] A powerful effect that is only slightly hindered by the fact Florina becomes slightly harder to double. Barely an issue though, she's still slow as hell... really she was not translated to Heroes well at all...

Michalis [Hauteclere Special] Axe Haute- wait.

Fir +Atk -Def [Nameless Blade Special] Will run Ploys to make up for lower Spd and power compared to Karel, which just adds supportiveness to her advantage.

 

 

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4 hours ago, Xenomata said:

Well 200 Divine Dews snuck up on me, and I can't figure out who to enhance... I'll also list who I have at 4* since there's some solid options who are available at 4*.

If there isn't a specific refine you want, I'd go off either the good IVs for the refine (IMO one of Karel, Celica, Clair or Shanna) or the character you like the most.

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Spoiler

Isn't there supposed to be a new banner coming out on the 20th? Why haven't we heard anything about it yet?

I'm not sure if a Datamine counts as spoilers, but I'll put it in a spoiler tab anyway.

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5 hours ago, Xenomata said:

Well 200 Divine Dews snuck up on me, and I can't figure out who to enhance... I'll also list who I have at 4* since there's some solid options who are available at 4*.

I recommend saving Divine Dews if there is nothing you particularly need at the moment.

I do not think I will leave a comment for everyone, but there are some fun Refinements and builds to think about.

Spoiler
5 hours ago, Xenomata said:

Alfonse [Folkvangr Special or +Def] Since he already has the stuff to maim Axes naturally, I'm not sure he needs TA3 on his personal. +Def would at least make him a defensive threat after he takes damage.

+Def is fine if you him to to use him on Enemy Phase. Depending on how often you see dragons, Res Refine might work too.

I personally went with Atk Refine and I gave him Desperation-Brash Assault. It does not score very high, but I am almost guaranteed to get 20 kills when he is a bonus unit, so I figure the slight score drop is worth it.

Saber +Atk -Res [Golden Dagger Special] Probably the one I want to consider most, but I've also been trying to figure out how I could get Golden Dagger to work with an offensive skill... Moonbow and Quickened Pulse, but I'm not sure how viable that is when there's no guarantee Saber will even get the extra charge on Moonbow once it does trigger...

You can run Wrath to auto charge Moonbow at the start of every turn after he hits the HP threshold.

If you want to run Vantage on the B slot to one shot mages, keeping his Distant Counter up all the time does not seem possible yet, so you will probably have to wait until Vantage becomes a Sacred Seal and then combo it with Wrath on the B slot.

Seliph +Atk -Spd [Tyrfing > Divine Tyrfing] He is my dedicated TA3 Swordie, and Divine Tyrfing would let him wall Green Mages and even some other mages in tandem with Deflect Magic. Might be a large investment for a TA3 swordie, but it's at least a slightly cheaper option that'd leave me with 50 dews afterwards.

Unless you need a wall for Abyssal difficulty or something, I do not recommend buildings walls that cannot fight back. In my opinion, there are enough tanks out there who can take a beating and counter kill at the same time, so I do not think walls are necessary.

Lyn +Spd -Res [Sol Katti Special] Lyn has seldom seen use in recent times due to underwhelming performance as an average sword user. Would refined Sol Katti fix that? Probably.

I would not invest in her if it is only a probably though.

Karel +Spd -Res [Nameless Blade Special] Sword Hauteclere on an infantry unit. Karel at least has the pleasantry of already being 5*, unlike his future niece.

Lucina +Spd -Atk [Falchion > Sealed Falchion] Of the potential two refined I could pick for Lucina, I think Sealed Falchion will be better for her, as she's a far more offensive unit than defensive for Spectrum Bond to work properly.

Masked Marth [Falchion > Sealed Falchion] See above.

Eldigan +Spd -HP [Mystletainn Special] Decent Speed and great Attack and Defense thanks to Fury 6 that only gets better with Cav buffs is the main focus of the refine, though the fact I'm actually now considering it...

Tiki (Young +Def -Spd, Adult +Atk -Spd) [Breath of Fog Special] I can't get Distant Counter on either of them for a pretty good while, so they'd wind up being pure physical tanks in the meantime with this refine.

I would go with Lightning Breath-Breath instead of Breath of Fog-Distant Counter. Breath of Fog does not seem that great outside of high tier Arena where all you face are just armor units.

Kataina +Atk -Def [Reese's Tome Special] This would make her a ploy specialist on par with Arvis and Saias, if dedicating her purely to the offensive Owltome route.

Celica +Atk -HP [Ragnarok Special] I could technically afford to put Brazen Atk/Spd on her if I claim every feather I could possibly get after Arena rewards are sent out and sacrifice a Linus to her, but she'd still need Desperation as well, which I'm out of fodder for...

I would go with Atk/Spd Solo to preserve her first round performance.

Leo +Def -Spd [Brynhildr Special] A ranged tank by nature of taking one attack. Probably could slap Deflect Magic on him and let him wall even Reinhardt if I so wanted to.

Sharena [Fensalir Special] A decent Spd and Def boost for being next to someone. Not much else to say.

I run Distant Counter on my Sharena, and the special Refine helps a lot during her Arena bonus season.

Ephraim +Def -Res [Siegmund Special] Really what I'm after is the extra point of Attack refined Siegmund provides, but the offensive boost from automatic doubles is appreciated as well.

Nephenee +Spd -HP [Dauntless Lance Special] Since I anticipate she would enter Wrath Range due to a decently mighty strike from the enemy and, thanks to Darting Stance SS, double regardless due to +10 spd on Enemy Phase (42 + 10 = 52, aka faster than most offensive units after just a Hone Spd boost), I feel the Special refine is better than just the Spd refine.

Depending on your score range, 52 Spd is not enough to guarantee doubles on Enemy Phase, especially in lower score ranges where performance builds are more common.

Clair +Atk -Def [Rhomphaia Special] Lance Wing Sword (Wing Spear?) that will require promotion from a lower tier, but I do have Clair at 5* already... just with a crummy nature...

Tana +Spd -Res [Vidofnir Special] The trigger requirements aren't that strict all things considered, and she'd probably be able to outspeed just about anyone when it is triggered.

Hinoka +Def -Spd [Hinoka's Spear Special] Right now she is mostly a supportive Flier thanks to Hone Fliers, and the refine would at least let her be more supportive.

Odin +Res -Def [Odin's Grimoire Special] I'm not able to give him Close Counter anytime soon (not that I really want to), but even still Atk/Spd Link would be powerful to put on him.

Anna [Noatun Special] Teleportation is not to be underestimated.

Bartre +Def -Res [Axe of Virility Special] I don't personally think Bartre needs Fury 6 yet (he maims armors as is anyways), but once I manage a +Atk nature on him, he will probably want the refine to maim even more Armors.

Titania +Atk -Def [Draconic Poleax Special] Triple Tactics would pretty much secure any of my Bladetome users in all but Speed, which could probably be solved with a simple Hone Speed boost. That actually sounds kinda fun...

Titania can also run Hone Cavalry herself, so she can fully buff a Blade pony by herself.

Cherche +Atk -HP [Cherche's Axe Special or Attack] I have a better not -HP refine for her on the horizon, so she'd be able to actually trigger Panic Ploy, but the extra Attack on a Brave Axe is very tempting...

I personally prefer the Atk Refine since it is guaranteed to always work, but the special Refine is okay too if you are fine with using Ploys.

Camilla +Spd -HP [Camilla's Axe Special] It's a relatively minor refine, though it's still supportive for what it's worth.

Soren +Spd -HP [Wind's Brand Special] Offensive Owltome once again.

Jeorge +Spd -HP [Parthia Special] a Ranged Assassin, as in he targets Ranged units.

Innes +Res -HP [Nidhogg Special] I do not want to pass up on the opportunity to disable counterattacks on tomes, who tend to be powerful, and dragons, who tend to be meta.

You can also combo it up with Windsweep. It might even better than regular Firesweep nukes since Windsweep disables your follow-up attack, allowing Innes to be a better cheerleader in Arena.

4* and lower

Lon'qu +Spd -Res [Solitary Blade Special] 50/47 offense before a SS is applied is just... wow. AND he will still have the HP to be able to run Panic Ploy.

Shanna +Spd -HP [Shanna's Lance Special] Lance Hauteclere.

Spd Refine is better if you are in lower Arena score ranges in my opinion.

Florina +Def -Spd [Florina's Lance Special] A powerful effect that is only slightly hindered by the fact Florina becomes slightly harder to double. Barely an issue though, she's still slow as hell... really she was not translated to Heroes well at all...

Michalis [Hauteclere Special] Axe Haute- wait.

Fir +Atk -Def [Nameless Blade Special] Will run Ploys to make up for lower Spd and power compared to Karel, which just adds supportiveness to her advantage.

 

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20 minutes ago, Dandy Druid said:

I'm not sure if a Datamine counts as spoilers, but I'll put it in a spoiler tab anyway.

That's not a datamine. That's on the event calendar.

The English calendar is published based on Pacific Time Zone in the U.S. Due to the unfortunate timing of the daily reset, this means that the daily reset moves from 12:00 AM (midnight) during daylight savings time to 11:00 PM (the day before) during standard time.

This means that a date of November 1, 2018, which is during daylight savings time means 12:00 AM at the beginning of November 1, 2018, whereas a date of November 20, 2018, which is during standard time means 11:00 PM at the end of November 20, 2018.

If the calendar were published in any other North American time zone (or if the daily reset were moved one hour in either direction relative to UTC), we wouldn't have this annoying discrepancy.

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Wanted to compare my best team with others. Share your teams! the seals are changed all the time so i just put whatever is currently on them. they are also all S partners with each other.

Perfect Shot Jeorge

Firsweep bow+ 

Recipricol Aid

Luna

Life and death 3

Cancel Affinity 3

Spur spd 3

hone spd 2

 

Brave Princess Veronica 

Hlioskjalf

Recover+

Windfire balm+

Fortress def 2 (Should this be close counter ive got a takumi)

Wrathful staff 3

Close guard 3

initiate seal spd 2

 

Holy knight Sigurd 

Divine Tyrfing

Reposition 

Bonfire

Close def 3

Crusaders ward

Spd smoke 3

Initiate seal res 2

 

Zephyr Sothe

Peshkatz

Draw back

Glimmer

Life and death 3

Desperation 3

Threaten spd 3/Threaten atk 3

spd/def 1

 

Hardest matchup is armor teams/armor units (mostly blue armor units) in general but veronica usually can deal with it. otherwise havent had much troubles with much else. Zelgius is a threat but hes always been one anyways. 

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well. this is weird. 
I'm at work, and i checked my email and i had a charge from FEH for a pack of orbs (only 3 - so i am not freaking out).  - but i sort of am because i'm at work, and don't have my phone with me. it went through my paypal - so it's like... what's going on? 

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