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Red Fox of Fire's character review topic (Complete)


Florete
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Paragon for her, seeing as people wish to level-up Micaiah using Wrath+Sacrifice most of the time.

By the moment she's actually able to use Paragon, Part 1 is over. For her to actually use it, we have to ferry it to the GM. I prefer to leave it with the DB, but I guess you could do it if you wanted to. Not like the GM need it anyway.

And Sanaki is totally not tanking with Nosferatu, she is very fragile, putting a magic user up there for tanking isn't exactly the most thoughtful of things, especially when she looses a significant ammount of AS when bearing such a heavy tome, most things that aren't bishops double her.

If you get her to --/11 or something close to that she's only 1 point away from being able to take a Red Dragon on a cover tile, and then be healed completely due to Red Dragon Res. And Dragons have nonexistant AS. Nosferatu tanking on any other chapter isn't all that useful (Nosferatu only has 20 uses prior to 4-E-3)

Rhys gets benched after his Part 3 days, he's even worse than Soren, in both, concrete and evasive durability. Soren getting staves at 3rd tier is a down because of how late he gets it? That's bad? Better at some point than never, especially when how redundant healing becomes with each 3rd tier magic user you get that isn't Sanaki, the other two worth using are either Callil or Ilyana, I still question Callil's avaibiilty unless you give Paragon to her. Anyway, at least Soren's damage proves to be existent, he targets Res, something Mist isn't doing, she's swordlocked as well as having crappy Str, making her Atk pretty damn mediocre.

Calill has pretty much free Paragon for an entire map (Who is actually training more than 2 CRK at once?), so her level can be fixed, I guess. And how does Mist get in the "Soren's the best sage" argument?

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By the moment she's actually able to use Paragon, Part 1 is over. For her to actually use it, we have to ferry it to the GM. I prefer to leave it with the DB, but I guess you could do it if you wanted to. Not like the GM need it anyway.

That's pretty okay.

If you get her to --/11 or something close to that she's only 1 point away from being able to take a Red Dragon on a cover tile, and then be healed completely due to Red Dragon Res. And Dragons have nonexistant AS. Nosferatu tanking on any other chapter isn't all that useful (Nosferatu only has 20 uses prior to 4-E-3)

With that we could easily get Soren to there, his concrete bases are better at 20/1.

But he certainly did not talk about her fighting any dragons, it was much before that, where's she facing beorc enemies with decent enough AS. That's still isn't exactly good or great, if healers were brought up into disscusion, then there would be no exactly good points Marcia would be winning against Nephenee, Narga's point was high Mov and Canto, but if she can't exactly get out of their range she's still getting hit, same with Nephenee.

Calill has pretty much free Paragon for an entire map (Who is actually training more than 2 CRK at once?), so her level can be fixed, I guess. And how does Mist get in the "Soren's the best sage" argument?

She's certainly more worth training than most of the CRK IMO, Geoffrey's alright in Part 2...but after then, nothing special. I wasn't the one that brought Mist up. =/

Edited by Soul
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Getting two-shotted is news for a mage? In RD?

Getting two-shotted is bad. Getting two-shotted when you have such shitty LCK that anything with class crit (Halberdier, Swordmaster, Sniper) has a listed chance to OHKO you, is worse.

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With that we could easily get Soren to there, his concrete bases are better at 20/1.

But he certainly did not talk about her fighting any dragons, it was much before that, where's she facing beorc enemies with decent enough AS. That's still isn't exactly good or great, if healers were brought up into disscusion, then there would be no exactly good points Marcia would be winning against Nephenee, Narga's point was high Mov and Canto, but if she can't exactly get out of their range she's still getting hit, same with Nephenee.

Canto is best used as an offensive ability, not defensive. I've never suggested Marcia's cantoing makes her better here because she can run away. It's so you can attack something and move into position to attack something else on enemy phase. Or for 4-E-5 it is so that you can use 2 tides and a pool then move away and let another unit get the same bonuses. Good luck getting multiple units to get 3 dragon skills at once without canto.

Also, if you really really want to use Canto to get out of the way of things, there are a bunch of gaps in 4-E-3 that you could use to attack and retreat. It would take them like 3 turns to get to where Marcia can go. That's obviously an effective retreat.

Of course, if you 1 turn 4-E-2 and 4-E-3 and 4-E-4 then the only advantage Marcia has over Neph is making it a bit easier to 2 turn 4-E-5. Well, maybe some advantage in 4-E-1, but not a huge one.

Anyway, Micaiah is probably better at Nosferatanking red dragons in 4-E-3 than sanaki. Again, though, if you plan on near-routing with a 3 or 4 turn, it's awesome. Way way better than soren grabbing a ranged tome (even bolting) and blasting away or anything else you can come up with for him. If you are 1 turning, Micaiah's Nosferatanking is irrelevant.

And how do you just ignore an entire part (Micaiah's part 1 Thanibombing) and the fact that healing on the DB is worth way way more than soren's little potshots in the GM's part 3 and maybe stealing a crown so he can use heal when Mist/Rhys can use Physic?

Edited by Narga_Rocks
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Getting two-shotted is bad. Getting two-shotted when you have such shitty LCK that anything with class crit (Halberdier, Swordmaster, Sniper) has a listed chance to OHKO you, is worse.

I meant it is something common for mages, Ilyana with capped Def saves herself and gets three-shotted, but that doesn't apply to every other mage. And it's n ot like SMs or Halberdiers have high crit here unless they're using a critical-based weapon.

And how do you just ignore an entire part (Micaiah's part 1 Thanibombing) and the fact that healing on the DB is worth way way more than soren's little potshots in the GM's part 3 and maybe stealing a crown so he can use heal when Mist/Rhys can use Physic?

I didn't ignore that part, I mean, there's just a few amours in Part 1, sure, she takes the ones from 1-3 with ease, but after that, you get Tauroneo, who you can just field and let him do the job without being in risk or anything.

She's not the only one, the healing here may be a bit overrated, just a bit, you can't heal everyone at the same time, you might as well take Laura, vulneraries won't save you from everything.

He actually does pretty decent damage as long as his Mag goes up, like I said, it's not like he's locked to Wind. I am not using the first crown he gets, I just wait for him to get to lvl 20, I use the first one for Shinon.

Again, how was Mist brought into the disscusion of who was the best FE10 Sage? I already gave my reasons on why he's not exactly great, but not falling low either, getting two-shotted is just average for a mage. I don't really think there is point to disscusing this any further, this was brought down from a disscusion we were having about why Marcia was better than Nephenee for the 'Blade, you already gave her good points.

Edited by Soul
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I meant it is something common for mages, Ilyana with capped Def saves herself and gets three-shotted, but that doesn't apply to every other mage. And it's not like SMs or Halberdiers have high crit here unless they're using a critical-based weapon.

I didn't ignore that part, I mean, there's just a few amours in Part 1, sure, she takes the ones from 1-3 with ease, but after that, you get Tauroneo, who you can just field and let him do the job without being in risk or anything.

She's not the only one, the healing here may be a bit overrated, just a bit, you can't heal everyone at the same time, you might as well take Laura, vulneraries won't save you from everything.

He actually does pretty decent damage as long as his Mag goes up, like I said, it's not like he's locked to Wind. I am not using the first crown he gets, I just wait for him to get to lvl 20, I use the first one for Shinon.

Again, how was Mist brought into the disscusion of who was the best FE10 Sage? I already gave my reasons on why he's not exactly great, but not falling low either, getting two-shotted is just average for a mage. I don't really think there is point to disscusing this any further, this was brought down from a disscusion we were having about why Marcia was better than Nephenee for the 'Blade, you already gave her good points.

I'd rather NOT risk restarts because my unit got killed by a crit, thank you very much. Also, it gets even worse once Part 4 rolls around.

Even so, it's not as though Thani-bombing loses all of its luster. *points to the horde of paladins in 4-P that get fucked over from a Thani hit* Also, Tauroneo's only available for 1-6.

True, but the Mercenaries have a good bit of durable units.

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I meant it is something common for mages, Ilyana with capped Def saves herself and gets three-shotted, but that doesn't apply to every other mage. And it's n ot like SMs or Halberdiers have high crit here unless they're using a critical-based weapon.

You know how people hate on Aran? Yeah, look at what happens in 1-4 or some other chapter. 0 crit listed > 1 crit. And just because it's common for mages to get 2-shotted doesn't excuse them at all. Going by that logic, Edward should be only slightly above the Unholy Trinity since he can't dodge while being a Myrm.

I didn't ignore that part, I mean, there's just a few amours in Part 1, sure, she takes the ones from 1-3 with ease, but after that, you get Tauroneo, who you can just field and let him do the job without being in risk or anything.

And those few armours can easily fuck up your entire team. Hammer is horrendously inaccurate and heavy, and aside from BK/Nailah/Tormod/Muarim, there's no easy way to get rid of them aside from Thani. Thani shoots them in the face once, instant OHKO. You just saved the turns of 4 of your other units.

She's not the only one, the healing here may be a bit overrated, just a bit, you can't heal everyone at the same time, you might as well take Laura, vulneraries won't save you from everything.

He actually does pretty decent damage as long as his Mag goes up, like I said, it's not like he's locked to Wind. I am not using the first crown he gets, I just wait for him to get to lvl 20, I use the first one for Shinon.

You DO realise that we're debating HM, where Soren only gets in one attack per turn and so will never get to level 20 without massive babying/BEXP abuse, right?

Let's assume that Sothe, Volug, Nolan, Zihark and Jill all got injured in one turn.

Situation 1: 2 of them attack, Micaiah and Laura heal, other 3 units use a Vulnerary. 2 enemies dead, 3 vulneraries used, exp for 4 units.

Situation 2: All 5 units use Vulneraries, Micaiah and Laura sit there like retards. 0 enemies dead, 5 vulneraries used, no exp for anyone.

Obviously Situation 1 > Situation 2, and Situation 1 involves use of Micaiah and Laura. Situation 2 doesn't. Micaiah and Laura are contributing.

Again, how was Mist brought into the disscusion of who was the best FE10 Sage? I already gave my reasons on why he's not exactly great, but not falling low either, getting two-shotted is just average for a mage. I don't really think there is point to disscusing this any further, this was brought down from a disscusion we were having about why Marcia was better than Nephenee for the 'Blade, you already gave her good points.

You said that Soren could promote. I said that it's pointless since he just gets lolHeal and Flare, compared to other people like Gatrie who get Luna.

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And thus

Micaiah >> soren.

I do agree, in some ways, with Cynthia about NM letting soren potentially take the crown from Micaiah. You can bexp him up early-on and he'll double and ORKO everything at 2 range with good accuracy. Not sure if I'd give him Ike support but I suppose that + some boosters or something could make him reasonably survivable.

On HM? Armors are too hard to kill for most of your units and take 3 or 4 of their turns v. one of Micky's. Even cavs can be 3 turns of many of your characters. Also, she does it without even taking a counter. Then part 3 healing when you need all the help you can get. 2 healers > 1 when you want to heal like 4 units a turn.

I meant it is something common for mages, Ilyana with capped Def saves herself and gets three-shotted, but that doesn't apply to every other mage. And it's n ot like SMs or Halberdiers have high crit here unless they're using a critical-based weapon.

They don't need a crit-based weapon. They have ~20 skill and +5/10 crit. Halbs thus have around 15 crit. You might notice that soren is one of the few characters on your team that will actually have crit against him from these guys, and on top of that? He's 2 or 3 HKOd when your other units are 4+. Even if they did face crit for some reason (like Ike/Boyd) they don't care (provided you are cautious) because they won't die on you. And snipers/swordmasters tend to have 21 or 22 crit in part 3. That's 10% or 11% crit on a guy that is 2HKOd. That's atrocious. You could stand him adjacent to Ike for the +5 cev and he'd still face 5% or 6% crit. His luck does not rise very quickly, either.

Then comes part 4 when swordmasters get an extra 10 crit and have 30 skl and start pulling 33 to 36 crit. Ouch. snipers with their 28 to 31. Halbs with their 22 to 24. Warriors get a boost but he should have more luck by then and not actually care about 19 crit. Well, unless you early promote. I'm assuming bexp was used a lot during tier 2 so that he actually gets good luck. Average 20/1 soren only has 16 or 17 luck and thus if you early-promote even Warriors get to join the soren-killing party. (They have around 17 crit in 4-1. 19 crit in 4-4, but by then hopefully soren will grow.)

As a personal note: I like these types of threads :D . As long as everyone talks about RD it is never off-topic and I don't have to worry about whether or not I should be telling people to get back on topic.

Edited by Narga_Rocks
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Does RFoF have to copy the tier list exactly?

I think that Nealuchi should at least be on the same level as Sigrun, even if not actually higher. But RFoF also said that scores have a +/-0.5 leeway for interpretation, so I wouldn't get fussed about it.

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Why are people happy with sigrun being a 3.5 and nealuchi a 3.0 when in the tier list Nealuchi> Sigrun?

Because:

Does RFoF have to copy the tier list exactly?

I think that Nealuchi should at least be on the same level as Sigrun, even if not actually higher. But RFoF also said that scores have a +/-0.5 leeway for interpretation, so I wouldn't get fussed about it.

There's also this, but oh well. I like having her block ledges and stuff. Also most people don't put much weight in 2-P because it's not that hard to stay alive anyway. He's mostly got 2-2 against sigrun blocking pitfalls in 3-11 and carrying people around in other chapters and occasionally hitting things. It's a tough call, actually.

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Hmm, well Sigrun is better for 4-P/4-3/4-E I guess, since she can at least have something resembling offense. Nealuchi's Part 2 usefulness is questionable. He's petty good in 2-P, though considering the nature of the chapter how much he actually helps to clear it is debatable. Then in 2-2 and 2-E he has to share grass a lot, leading to transformation issues. I could see Nealuchi at 3.5, 4 doesn't seem quite right though.

On second glance, Lucia seems a little low. I'm not exactly seeing what puts her a full point below Tanith. Lucia is better in 2-2 than Tanith is 3-11, then their Part 4s are debatable (Tanith has flight, Lucia doubles reliably). Both of them can fix msot of their durability issues by 4-E via Earth support, but Tanith's flight matters less and she has trouble reaching 34 AS to double auras witrh Nasir, whereas Lucia pretty easily reaches 40 AS to double without.

Edited by -Cynthia-
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Remember this? That's why I asked.

Well, for that one you'd have to keep in mind that I for one don't really remember all that much of the low tier positions. With the high units though I have a pretty good understanding of where they are on the list. Also remember how long it's been since Nealuchi's rating. Micaiah and Nolan were in the same post. Those two things combined are why I probably wouldn't have said anything at all.

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  • 4 weeks later...

Hmm, well Sigrun is better for 4-P/4-3/4-E I guess, since she can at least have something resembling offense. Nealuchi's Part 2 usefulness is questionable. He's petty good in 2-P, though considering the nature of the chapter how much he actually helps to clear it is debatable. Then in 2-2 and 2-E he has to share grass a lot, leading to transformation issues. I could see Nealuchi at 3.5, 4 doesn't seem quite right though.

On second glance, Lucia seems a little low. I'm not exactly seeing what puts her a full point below Tanith. Lucia is better in 2-2 than Tanith is 3-11, then their Part 4s are debatable (Tanith has flight, Lucia doubles reliably). Both of them can fix msot of their durability issues by 4-E via Earth support, but Tanith's flight matters less and she has trouble reaching 34 AS to double auras witrh Nasir, whereas Lucia pretty easily reaches 40 AS to double without.

I agree on Nealuchi, but Lucia should stay where she is. No avalibilty? D: if Lucia had Illyana's avalibitly, it would be insane.

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This topic still lives.

Sanaki

Little miss loli empress finally makes her way onto the battlefield. Sometimes I wish she hadn't, though.

Sanaki has pretty strange bases for a tier 3 unit, and not in a good way either. Her Magic base is practically impossible, since, although she has a unique class, no other magic class can possibly reach 33 Magic at 20/20/1 without a Spirit Dust. Then she has her durability of 28 HP and 10 Def, which is +1/-1 respectively compared to base level Nolan, only Nolan came at the beginning of the game and not near the end. 23 Speed is already not doubling anything, but then her laughable base 2 Strength says "Hi" to drop her attack speed even lower with any tome that actually does significant damage.

But she has high Magic, Luck, and Resistance!

Unfortunately, Sanaki is not Micaiah. She really could do well to learn a thing or two from her sister, though. Namely how to use staves.

Sanaki is cursed by being just as much of a glass cannon as Micaiah always was but in a time where it's completely unneeded and without a broken tome to slaughter problem enemies with. She is actually in danger of getting one hit because it only takes 38 attack to kill her and some enemies in 4-P actually reach that. If that weren't enough, a couple Warriors who don't reach that might just double her instead if they get lucky on Speed and Sanaki wields anything with 3 or more Weight (which the tome she will most likely be using, her Prf Cymbeline, weighs).

Okay, so her durability is worse than shredded paper. It isn't all bad, though. The map structure in 4-P with the bridges makes blocking her off not such a difficult task, allowing her to usually be able to get one shot in on most enemy phases and then be blocked by someone else. A base 46 attack hitting Resistance is quite a punch and is guaranteed to kill the majority of enemies in two hits or just finish off any leftovers. She also 4-3's desert where she retains max Move but most of the enemies get limited to 1-2 Move, allowing her a bit more freedom as long as she stays away from any flying enemies.

And then, she's forced. She's a free unit on the field until 4-E-4. There's not much else to say. You won't get much out of supporting her and it's hard to make her do much while she is around, but you can at least use her at no cost to any other unit or the team as a whole, so she gets to stay a net positive as long as you aren't an idiot. I think the best that can be said about her is that she's a free shot or two from far at Levail for getting the Wishblade on turn 1 as well as being able to bless a long range tome for Dragon sniping, so she gets points for those, but her durability just makes it hard for her to really do anything useful.

2/10

Skrimir

Like Simba, but stupider.

Skrimir joins at the same time and place and Sanaki but doesn't have such terrible durability problems. Actually, he doesn't really have durability problems at all. 66 HP and 32 Defense help in that regard quite a lot. His offense is pretty good too. 49 base attack and doubling a good amount of enemies means this guy is great as a wall as long as he has enough Olivi Grass. And then there's Lion gauge, which goes down pretty slowly, meaning he'll see more battle time than most other Laguz are able to. He won't be doubling anymore in 4-3 but will still be a good wall, granted you can keep him away from the various Magic enemies Elsleep staff.

Unfortunately, Skrimir is hit by the curse that is hitting the rest of this game's cast: Availability. 2 part 4 maps and then Endgame just isn't long enough to be useful when you consider that you should already have a well developed team by now. Then you also consider the Laguz Royals who have also shown up on the field (only Naesala at first to compete with, but Endgame is relentless) and are just plain better and Skrimir doesn't look so amazing anymore.

It's hard to find a legitimate reason to use Skrimir extensively. He's not bad at all, but almost any unit you can have at this point in the game will have some sort of advantage, whether it be offense, durability, no gauge to worry about, 1-2 range, etc. Even if he had time to support someone, Fire affinity isn't very special anymore.

I should probably mention innate Resolve. You can always just rip it off him and find someone more suitable, but if you choose to leave it on him and get him into the range of using it, his offense will double when he starts doubling everything in sight (39 Speed will double every enemy in the game guaranteed). However, this doesn't help a whole lot due to the points mentioned above.

All in all, Skrimir is definitely useful while he's around, but ends up in the shadows.

4.5/10

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IIRC Sanaki is only forced in 4-P and 4-3.

She's also forced to Endgame but not the maps, which is why I said she's a free unit until 4-E-4 (when Gareth and Nasir join).

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I agree on Nealuchi, but Lucia should stay where she is. No avalibilty? D: if Lucia had Illyana's avalibitly, it would be insane.

In comparison to Tanith, Lucia has only one less chapter, and Tanith really can't much credit for 3-E anyway.

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Skrimir is kinda handy if you stick Wildheart on him. He wont be doubling anything regardless but he does get a round in so people like Sanaki (if you bother using her) and Micaiah to finish stuff off. Sometimes he will get doubled but his defense usually keeps him from getting slaughtered. I agree that hes not a very good candidate for Endgame though. If you use bonus experience and/or Paragon on him, he can use a Satori Sign and Roar the hell out of stuff in 4-P or 4-3.

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  • 3 weeks later...

Less than a month between this one and the last. I'm getting better!

Tibarn

Ruler of the skies is he.

There isn't too much to say about Tibarn. He kicks ass. He'll never die. That's the basic idea but I guess I ought to go more in-depth.

First, offense. 40 base Speed means he will double every single enemy in the game he comes across without fail, literally. 56 base atk kills everything pre-4-E except Dragons and the strongest Tigers, and even then he still has 64% Tear to help him out. As for Endgame, some of the stronger Generals and Dragons will avoid the 2 hit kill but he still gets quite a lot, more than most of your party. On top of this he flies and has 10 move, the best mobility in the game. All he is really missing is ranged attacking.

Now defense. 109 base avoid is already pretty awesome, and he has 68 HP and 32 Defense to back it up. Even Crossbow enemies can't kill him in one shot, and most enemies just plain won't hit him. Consider that 50 atk, a high for non-Dragon enemies in 4-E, takes 4 hits to kill him and we've got someone who's almost invincible. Of course, he does have a few more problems with Dragons, but he's still better comparatively so it isn't really worth going into.

We've seen what he can do. How much does he actually help? He is, once again, hindered by his low availability. 2 maps and then Endgame. However, he is still highly useful. He is very important for quick clears of 4-2 and 4-5, 4-2 being a rout with plenty of reinforcements and him passing all the terrain with his flight and 10 move, and 4-5 being a boss kill that he is near essential to for getting to and killing Izuka in a speedy fashion once again due to his flight over the swamp this time. He is still optimal for Endgame, though his help is not as great anymore since you now have all your amazing units packed in one place alongside him. Still, his ability to fly over gaps with 10 move is great for 4-E-1 and 4-E-3, and his doubling Auras with high atk and Canto is awesome for clearing 4-E-5 fast.

He doesn't have many minor things in his favor, although he doesn't really need them. He comes with innate Savior and Pavise, but that's worthless seeing as he has plenty of gauge but not enough skill space for those two being free to matter. His Heaven affinity might help someone in late 4-E but he has no definite partner so there's not a lot of value you can put to that.

He'd probably be an easy 10/10 if he joined with Janaff and Ulki. As things stand, he's great, he just doesn't have enough time to live up to other great units.

7.5/10

P.S. There wasn't supposed to be much to say but I feel like I said a lot...

Transfers:

Good luck have fun with that one.

Naesala

This guy is pretty cool. Unfortunately, he isn't as cool as Tibarn.

Honestly, Naesala is like the poor man's Tibarn. His raw advantages are limited to slightly more Speed (useless except for +2% Tear activation) and Resistance. Everywhere else he loses. His base atk at 47 is 9 less (also consider that he has S Strike instead of SS), he loses HP by 8 and Defense by 6 (though still barely out of range of the standard Crossbow hit, he becomes much more vulnerable after such attacks), and his move is 9 instead of 10, meaning he's no better than most Laguz or mounted units.

Of course, raw stats are not everything. What Naesala loses in ability he tries to make up for in situational advantages. Micaiah's maps are arguably harder than Tibarn's due to the -20 avoid from no authority stars and the desert being a more difficult chapter in general. Honestly, the above paragraph might have been able to make him look bad, but that was in comparison to Tibarn. He's still pretty helpful on his own, he just falls short in areas. He misses some more one hit kills, isn't quite invincible, and isn't as mobile, but has some more special needs for his team. He may or may not be Endgame worthy due to being the likely worst royal statistically and some people wanting more 1-2 rangers in their Endgame teams, but he won't let you down if you do choose to take him.

Like with Tibarn, his extras are less-than-amazing. Dark affinity is pretty cool and will help him, but finding a partner that's going to Endgame might not be easy so he it's hard to take advantage of that. Innate Maelstrom and Vantage are, once again, barely even worth mentioning. They just won't be helping that much.

In the end, good, but not great.

7/10

Transfers:

He actually has a decent chance for Strength with an Energy Drop but I don't think anyone would consider it.

EDIT: Wow I feel so sad no one responded to any of this.

Edited by Sadistic Fox
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EDIT: Wow I feel so sad no one responded to any of this.

Well, I think that people have nothing to add, except smiley faces and banality. Your ratings in this new thread differ from your older writings, in that they have been informed by years of experience playing and arguing about this game; you don't really miss stuff anymore. The most that I can think to comment on is the hilarity of Naesala + Tear + Adept never going below a 90% ORKO on anything at all, even with his lowest bio; but that's just trivia more than anything else.

So don't feel sad. You get more juice out of an orange than Mother Nature ever intended; be in awe of your prowess.

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