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Rewjeo

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Everything posted by Rewjeo

  1. There are quite a few people who can't die before 4-E (either retreat or game over) but who can in the tower.
  2. I also have a grudge against Dart. But that has more to do with him getting majorly screwed the first three times I tried to use him. "What is hitting? What are growth rates? What is dodging?"
  3. You guys mean Mount & Blade WARBAND, right? Because I don't see any reason to get the first over the "expansion." I also second Disgaea DS. I have the PSP version, and it's great. Seeing as it's a port of a PS2 game, I'd imagine that the DS version can't be all that different.
  4. Except for the part where Merric like doubles her in every single stat when she shows up and she'll never ever have any real advantages over him. Even playing casually, the effort that goes into making her presence contribute anything is more than I'm willingly to deal with.
  5. I've only ever used Merric. No one else really makes for a decent mage except Lena (who I tend to have as my healer because of weapon ranks) and Sheeda (who is much better as a peg) and then there's Gotoh, who I use, but is only there for one chapter, and only sometimes... I guess you could count Lena since I usually make her a sage after promotion, but...
  6. Pretty much this. I always imagined I was most Eliwood-like, though.
  7. Like I said, text heavy wasn't the right term. And I mentioned the people working on Pokemon, although looking back at it that was a very vague reference... besides, like anyone would care if 95% of the NPCs weren't translated and @ the very end: Yeah, at this point it's pretty much guaranteed every FE will be available in English in one way or another.
  8. Sure, they aren't NECESSARY, but neither are Alan and Lance. I don't know if there's ever a point when someone is truly necessary in this game(it's been a very long time since I played this), just incredibly helpful. Although the thief is not saving turns by opening the chest, the *insert helpful item here* will probably save you more turns than either an extra healer or your worst combat unit (whoever they replace) will in that one chapter. Especially if that thief is getting us several items. As far as I understand, efficiency has nothing to do with ease of completing the game. It has to do with completing the game quickly (how close to maximum speed is debated, though) in a reliable manner. For example, although Gilliam can make much of FE8 very easy by tanking the entire game, he's ranked poorly because he slows you down. Well, and Seth, but even if Seth is ignored, he's not very helpful.
  9. Forgot Pokedex entries, but moves? It's not at all six months worth of translating. Especially if that's your only job. And there are plenty of you to do it. Items? Well, besides the fact that the majority don't actually have to be translated (I think, haven't actually played B/W yet) because they've been in previous games, they're also not exactly long complex things to be translated. Compared to the rather large amounts of dialogue in the new Fire Emblem that needs to be translated, convey it's original emotion as well as basic meaning, and sound right to the ear? I guess Pokemon probably has more physical text, but a lot of it is also a lot easier to be translated. Especially given that a lot of it is probably being recycled. So maybe text heavy wasn't the right word. And, as said, Pokemon doesn't really care when it's released, but FE really needs to avoid being released around big titles.
  10. Not to mention that Pokemon is not that text heavy (well, maybe B/W are, but generally pokemon hasn't been), while this game is pretty darn text heavy. Also, over at FES, someone said that their brother, who works at Gamestop, was able to preorder it, although there was no release date. But then they canceled the preorders. :\
  11. Uh, does the law really prohibit DEATH? Because that makes pretty much everything illegal.
  12. That's basically a potential tier list :/
  13. I think the idea more is that if the player wants to use her, mage/sage is pretty solid as far as anything goes for her.
  14. 83 WPM with 3 errors, so 80 WPM. Then I did it again, got 94 w/ 6 errors (which happened to all be this keyboard's shift key getting stuck momentarily <_<
  15. It takes 24 ATK to 3HKO base WL Seth and 29 to 2HKO. Although WK Seth only requires 19 MT to 3HKO, AKA any STR and an Iron Bow... wyvern Lord doesn't seem like it would have durability problems to me. He'd be tinked by anything but magic and bows for a long time. He's borderline 3HKOd by chapter 15 steel lanceWyvern Riders at BASE. --/10 Seth is 7HKOd and has Not to mention the fact that he's facing mid 40s hit. I'd imagine that the flight would more than make up for bow vulnerability. Although WK certainly has troubles. Looking back at it, I'm not so sure about Warrior, either. He'd nuke stuff with a handaxe at first, but his SPD might be problematic later with some bad luck. 8 base DEF would be problematic, too. High HP is a cushion, but without that DEF... Although, quite frankly, the choice seems, to me, to be mostly between Wyvern Lord and Paladin, and figuring out the other good choices seems pointless.
  16. Reclass for Seth: HP ATK SKL SPD LUK DEF RES CON Seth: 7/20 7/25 9/15 5/27 13/0 3/28 5/10 0 Pal 30/90 14/50 13/45 12/45 13/25 11/40 8/30 11 M G Lord25/110 10/70 12/55 9/72 13/40 8/43 5/25 10 GK 28/90 15/55 13/35 11/42 14/20 14/49 8/30 13 Gen 28/95 15/55 14/35 8/37 13/20 16/51 8/35 15 Hero 29/95 13/55 18/56 15/47 14/25 11/48 7/30 11 SM 28/85 13/50 20/45 15/57 13/25 8/43 7/32 9 Assass 23/70 10/30 10/60 14/67 13/40 5/33 5/30 8 Rogue 23/70 10/35 10/60 14/67 13/40 5/33 5/30 7 Sniper 28/85 14/55 15/45 10/47 13/30 8/43 7/30 8 Ranger 28/80 14/50 15/45 12/62 13/25 9/43 8/25 9 WL 32/95 16/65 14/45 12/47 13/20 13/48 6/27 11 WK 27/85 14/60 16/45 13/57 13/25 10/43 6/27 10 Sage 27/65 12/70 13/45 9/52 13/15 8/38 10/50 7 MK 27/65 11/65 12/45 10/67 13/30 8/38 11/50 6 Bishop 28/65 11/60 13/40 9/49 13/40 6/36 13/50 7 Druid 26/65 13/80 12/45 9/52 13/20 7/38 11/45 8 Summon 25/65 12/75 12/45 9/52 13/20 6/36 10/45 8 Warr 35/100 15/70 13/40 11/47 13/15 8/44 5/27 13 Zerk 31/95 14/75 15/50 12/52 13/15 9/38 5/23 13 I'm thinking 1. Wyvern Lord 2. Wyvern Knight 3. Paladin 4. Mage Knight 5. Warrior roughly. Also, I'd like to point out Great Lord's growth spread. Bases sorta suck for Seth, and 7 MOV and Lance-lock is unappreciated, but those growths are awesome. And the massive fail that is assassin/rogue. And WTF9SPDMAGusers. Seriously, Seth shouldn't run into doubling issues as early as chapter 2. Screw that.
  17. She's faster, more accurate (but Merric's plenty accurate, anyways) and luckier, I guess, but Merric has Exaclibur, more MAG (more than doubles her base MT) 4 more HP at base, 30% more growth, 10% more DEF growth, and 20% more RES. Sheeda may be better on some player phases (and only some) but Merric will be much better on enemy phase. Not to mention her Wing Spear is amazing, and it's a real waste not to use it.
  18. Best: I'm gonna say Ayra, but it's tough. Worst: Almedha. You know, most people, after doing what she's done, would probably feel awful and go live alone or commit suicide or something, but no, she has to continue to make life hard for everyone.
  19. They have 28-30 HP, in my experience most people do not ORKO. I never said it was anything great, I said he pulled his weight. He 2RKOs, like most people, and will pull of a few crits throughout the chapter. I'd rather have Vanessa head south. Besides, she's 4HKOd by them, pulls pretty poor hit (70-75, so she fails to kill 3/4 times) and isn't the best for dealing with the other guys around there. I'll fix that. 10 EXP/HIT, 30 EXP/KILL. Four kills, eight damaging rounds. I'm not assuming super-duper efficiency, so all it takes is giving him higher priority. I'll mention that it does require favoritism, though.
  20. Colm's review revised. Don't care to do more with it. Gonna try to get as much done by the end of the year before life gets super busy again. I was also thinking of doing a reclass project for this. Should I? Artur Artur joins at the start of chapter 4, so he's around for almost all of the game. Artur 3HKOs almost every non-boss enemy chapter 4 and doubles everything, too. Toss on his 8 CRIT, and he's definitely pulls his weight offensively. Defensively, he's not as great- 12 ATK 2HKOs him, and 9 3HKOs- but chapter 4 is riddled with forests, and while on a forest he has 38 AVO. The most accurate enemies in chapter four- sword bonewalkers- have ~60 HIT on him and 3HKO. Lance ones 2HKO at ~50 HIT. Revenants 3HKO him at ~44 HIT. So, although not very durable, he's safe to put in range of almost any two enemies. And then, he's also probably your best bet, other than Seth, against Mogalls. 10 ATK on RES is not good for a lot of your units, but Artur is 7HKOd. Off a forest, he faces 56 HIT. On, 36. Chapter 5, he's still pretty good. Two levels in chapter 4 (steep, but doable) gives him 9 AS and 11 ATK on RES- still doubles a lot and 2RKOs pretty much everything he doubles. However, he's much worse defensively. Much less terrain means his avoid is not at all reliable, and he's 2HKOd by... everything. Choke points help, but odds are he'll be behind chipping. He can probably grab some kills here, but he can't do nearly what he can in chapter 4. However, he does have the best chip here- Neimi needs to be ~level 6 to pull off similar combat, and Lute needs several levels for the AS. Chapter 6, there's terrain to boost his AVO, but his concrete durability is still poor. His chip's the best, but this chapter is still really just self improvement. And all he does for a while is solid chip and self-improvement. He's decent, but not great. And then promotion! If you promote him early (which he wants) then Sage is the way to go short term. He becomes your most mobile healer and gets a huge durability boost. 4 HP, 3 DEF/RES. He also gets Anima magic, which is lighter and stronger than Light magic. It certainly gives him a boost for a while, but his durability still isn't exactly great, and once physic shows up, mobility doesn't mean much for healers, and he doesn't have enough to keep up with your pallies later. Not only that, but on Eirika route, Saleh shows up after, say, 11/1 Artur's only had a few chapters. Compare 11/5 Artur (which is far more EXP than he should be getting) to base Saleh, and Saleh wins weapon levels, CON, MAG, SKL, maybe SPD, LUK, and DEF, so he's obsoleted quickly. Long term, Bishop's best. His combat doesn't improve as much (no Anima, less defensive boosts) initially, but he gets Slayer, so maybe he can provide some sort of solid damage later. 11/5 Artur with Purge on a monster pulls 34.5 MT, for example. More importantly, it gives him C staves, so getting him to be able to use physic is much more likely, and he might be able to get some use of Warp. Problem is, Moulder had C staves 8-9 chapters earlier, so he's not doing much more than Moulder. More MAG means better range, and he can defend himself, so he's a better choice, but he's not doing a whole lot more for you. Summary: Artur starts out decently, but fades as your other units get better and his chip is no longer very important, and a lot of what he does is just self improvement. An early promotion is necessary to keep him from doing anything other than self improvement. Sage makes him a good short term unit, and Bishop makes him less of a powerhouse short-term, but gives him some combat abilities later and he makes for a good, but not particularly unique, lategame staff user. 6.5/10 Balancing: Artur's tough to balance. A lot of his use later is due to the classes, and changing his performance early to be any worse would really ruin him... I'm thinking a MAG base drop of two, maybe?
  21. But the reason for doing them in a vacuum is so you can see how much they improve via getting a transfer. So it may be more accurate in one sense, but less accurate in another. Edit: And then there's the question of who's getting a transfer, who's being used anyways, etc.
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