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Carmine Sword

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  1. Why the hell not? Just so you know I have no idea what I'm doing.
  2. Vaida and Renault. I'm going to lose but at least I can finish Light Part 1 in 2 turns! @Hawk King
  3. NO. I'M SO SALTY. I guess I have no choice. I chose DORCAS and Erk. @Hawk King Your turn again.
  4. I got a desire to play FE7 again. Decided to do a Marcus Not Free draft for it because Marcus is way too over-centralizing in the normal ruleset, which causes everyone to get nearly the same turncounts in the chapters that he's available, which is kind of lame. This type of draft puts more value into drafting early game units that normally get overshadowed by Marcus' presence to make up for Marcus no longer being around to cheese the entire early-game for you, hence the subtitle. Drafting: 1. This draft is for 5 players. 2. Hector, Eliwood, Merlinus, Ninian/Nils, and Athos are free for all to use. 3. Bartre and Karla are drafted as a pair. 4. Geitz and Wallace will remain undrafted. 5. The game will be played on Hector Normal Mode, skipping Lyn Mode. 6. Marcus is a draftable unit available for use starting in Chapter 22. Drafting: 1. This draft is for 5 players. 2. Hector, Eliwood, Merlinus, Ninian/Nils, and Athos are free for all to use. 3. Bartre and Karla are drafted as a pair. 4. Geitz and Wallace will remain undrafted. Rules: 1. Undrafted units may recruit characters, rescue undrafted units and NPCs, trade, visit Shops and Armories, and dig up items in the desert. 2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, building Supports, opening Doors or Chests, talking to Fargus in Chapter 17x, or Seizing Castles in Chapter 25. 3. All Gaiden Chapters except 23x and 28x are required to be visited. 23x and 28x may be visited at the player's discretion, and don't count towards the total turncount up to 20 turns taken per chapter. 4. Other units may do as they please without penalty. 5. Defend chapters count the last played Player Phase for turns if the timer is waited out. 6. Marcus cannot be used at all before Chapter 22. Penalties: 1. Undrafted units have a 4 turn penalty, per unit per chapter. Exceptions: 1. Matthew is free for Chapter 11. 2. Meatshielding is allowed for Chapter 13x. 3. Lyn, Kent, Sain and Wil are free for Chapter 16. 4. Undrafted Thieves may be used to obtain necessary Promotion items. Remaining Units: Teams: Horace: Florina, Oswin, Canas, Marcus, Rebecca, Hawkeye, Wil NotJim: Heath, Kent, Pent, Serra, Guy, Dart, Louise PKL: Fiora, Sain, Lucius, Matthew, Raven, Lyn, Jaffar Hawk King: Lowen, Priscilla, Bartre/Karla, Isadora, Legault, Nino, Harken Carmine: Dorcas, Erk, Rath, Farina, Vaida, Renault, Karel
  5. +HP/-Magic Female Corrin named Isadora with Cavalier talent. Prologue: 2/2 I dare you to beat this turncount! Chapter 1: 4/6 +HP saving the turns. Chapter 2: 3/9 Went up the left side. Chapter 3: 5/14 I actually had to reset more because Isadora wouldn't proc speed to double Faceless in the next Chapter rather than the boss being shit. Chapter 4: 7/21 Fed Kaze a bunch of dudes cause he's actually important. Chapter 5: 4/25 Yep. Chapter 6: 2/27 Isadora went down and killed the Wyvern boss while Jakob went right and took care of the Samurai boss. This is actually possible to finish in 1 turn if Jakob is somehow able to double and ORKO the Samurai, but uh, good luck with that. Chapter 7: 11/38 Reclassed Isadora to Cavalier. Didn't get Dragon Fang cause the extra move was more important. Went up the path that had the 5000 gold chest. It was mostly Jakob that led the charge because he had 1-2 range to counter Ninjas and Archers with. Isadora can actually reach the boss on Turn 10, but she can't ORKO the boss without Gunter's pair-up bonuses, and he can't seize the throne if he's paired up with Isadora. Chapter 8: 4/42 Reclassed Gunter to Wyvern Lord. It's not needed for this Chapter, but I did it now so any exp he gets goes towards learning Wyvern Rider skills. Isadora + Gunter killed the Oni at the start, and then Jakob killed the Samurai blocking the way with a Dual Strike off of Isadora. Azura danced Isadora and she went up and OHKOed a Ninja. Rest of the Chapter is Isadora moving ahead OHKOing dudes while Azura pairs up with Jakob to drop him ahead an extra tile each turn so that on Turn 4 he can get rid of Orochi so that Isadora can reach Yukimura and 2HKO him. Mozu's Paralogue: 6/48 Kaze, Isadora, and Azura went left, Jakob and Gunter went down. Fed most of the kills to Kaze. Chapter Fuga's Mild Ride: 4/52 Gunter carried Isadora up and she took care of Fuga and his goons. Kaze and Rinkah killed a bunch of stuff with Azura's help while Jakob healed him. Chapter Everyday I'm Shoveling: 7/59 Uh, I shoveled snow? Jakob chipped the boss on Turn 6 enemy phase so that Kaze could finish him off next turn. Only stat booster I got was the Arms Scroll, but that's the most important one anyway. Stats: Isadora Lv. 14.86 Cavalier 31HP/17Str/2Mgc/19Skl/15Spd/19Lck/17Def/9Res C Swords E Lances Jakob Lv. --/11.94 Butler 24HP/14Str/11Mgc/20Skl/17Spd/16Lck/13Def/9Res C Shurikens D Staves Gunter Lv. --/4.30 Wyvern Lord 22HP/9Str/0Mgc/18Skl/8Spd/9Lck/10Def/3Res C Lances D Axes Kaze Lv. 12.72 Ninja 25HP/13Str/0Mgc/17Skl/5Lck/6Def/15Res C Shurikens Rinkah Lv. 5.09 Onichan 20HP/8Str/2Mgc/7Skl/9Spd/5Lck/11Def/3Res E Axes Azura Lv. 6.78 Songstress 17HP/8Str/4Mgc/13Skl/13Spd/10Lck/5Def/10Res E Lances Chapter 11: 7/66 Kaze + Rinkah went left, everyone else went the other way. Recruited Orochi on Turn 1. She actually contributed by killing an Oni and giving Jakob enough speed to double the Master Ninjas. Isadora had to slowly wade her way through the guys around Kotaro because she only had a Kodachi and the stupid Shrine Maiden kept healing them so that they wouldn't get 2HKOed. Chapter 12: 1/67 Gunter flew Jakob over to Flora and he 3HKOed her. Wanted to give the bosskill to Kaze, but he get's 2HKOed and would die on her counter-attack on enemy phase. Chapter 13: 2/69 Promoted Isadora to Paladin. Gunter flew her over the river and she killed the boss. Chapter 14: 10/79 Ehh. Still not that great at routs. Chapter 15: 7/86 Promoted Kaze to Mechanist and Silas to Paladin. Isadora + Gunter and Jakob + Orochi went right to pick up Shura and everyone else went left. Eventually they converged at the top and Kaze killed the boss so that Isadora could seize. Chapter 16: 4/90 Gunter carried Isadora up to Ryoma's group, and together she and Ryoma killed the enemies blocking the path. Shura and Gunter did a huge rescue chain to bring Azura across a huge portion of the map in 1 turn to dance Isadora after she killed a knight blocking her path. Everyone else just self-improved. Chapter 17: 4/94 I feel like this could have been done a turn faster, but I was overly cautious about over-extending too much because I really didn't want to redo Chapter 16 again if I fucked up. Anyways, it was pretty much the same as the last map where Isadora went ham and everyone else just killed stuff for exp. Peri tried to kill a cavalier but whiffed on the last turn, so too bad for her I guess. Midori's Paralogue: Free Built support between Ryoma and Isadora and fed Ryoma most of the promoted enemies. Reclassed Jakob to Paladin for the skills. Chapter Dragon Veins For Days: 7/101 I used my Royal Ticket here (seemed like the most obvious chapter to do so) so that Xander could kill an Oni on top of a Dragon Vein and use it. Hinoka can't really kill anything that isn't a mage and everyone else is busy in other parts of the map, so yeah. Tried doing it without Xander, but the only other person around to attack that Oni is Shura, who like 8HKOs with a Steel Bow, maybe 9HKOs with fort healing actually. Anyway, after all the Dragon Vein nonsense, Kaze warped back to the first island, got danced, and then OHKOed Arete with a Hunters Knife. Dwyer's Paralogue: Free More support building. Reclassed Jakob to ONMYOJI as part of my incredibly stupid plan which will totally work. Ryoma + Isadora hit A rank and Silas + Charlotte hit A rank as well. Stats: Isadora Lv. 17/9.71 Paladin 40HP/26Str/5Mgc/26Skl/22Spd/25Lck/27Def/15Res B Swords E Lances Jakob Lv. --/25.36 Onmyoji 28HP/19Str/17Mgc/21Skl/26Spd/23Lck/16Def/16Res E Tomes D Staves Gunter Lv. --/6.56 Wyvern Lord 23HP/9Str/0Mgc/18Skl/8Spd/10Lck/11Def/3Res C Lances D Axes Kaze Lv. 18/9.68 Mechanist 35HP/26Str/0Mgc/28Skl/31Spd/7Lck/14Def/26Res B Shuriken E Bows Rinkah Lv. 8.34 Onichan 21HP/11Str/4Mgc/9Skl/11Spd/6Lck/12Def/3Res E Axes Orochi Lv. 9.45 Diviner 22HP/1Str/11Mgc/14Skl/8Spd/6Lck/5Def/10Res D Tomes Silas Lv. 18/4.85 Paladin 41HP/24Str/4Mgc/20Skl/16Spd/14Lck/23Def/18Res B Swords B Lances Charlotte Lv. 10/1.26 Berserker 33HP/20Str/0Mgc/12Skl/16Spd/7Lck/9Def/1Res C Axes Shura Lv. --/10.04 Adventurer Base Ryoma Lv. --/9.30 Swordmaster 40HP/24Str/2Mgc/19Skl/28Spd/22Lck/18Def/14Res B Swords Hinoka Lv. 20/2.24 Falcon Knight 28HP/17Str/9Mgc/22Skl/27Spd/19Lck/19Def/28Res B Lances E Staves Peri Lv. 16.00 Cavalier Base Midori Lv. 20.00 Apothecary 31HP/18Str/3Mgc/20Skl/15Spd/17Lck/15Def/9Res C Bows Azura Lv. 15.23 Songstress 19HP/15Str/8Mgc/17Skl/21Spd/14Lck/6Def/15Res E Lances Chapter 19: 4/105 Cleared out all of the enemies near the Dragon Vein and then used it with some Shelter shenanigans. After that Gunter flew Kaze over the mountain and he walked the rest of the way to the boss and killed it with the Hunter's Knife while everyone else self-improved/got items to sell. Chapter 20: 3/108 Could have done it in 2 turns if I was willing to let my entire army die to flying units on enemy phase. Obviously that's not preferable, so I didn't go with that option. Ryoma + Isadora cleared out all but one of the Kinshis and all of the Wyverns on Turn 1, and then everyone else just got far enough ahead for Hinoka to Rescue Gunter + Isadora ahead and she ORKOed the boss with a Dual Katana (she's still at E Lances so she can't use the Beast Killer lol). Ryoma and Isadora reached S Rank. Kana's Paralogue: Free Reclassed Isadora to Master of Arms, Ryoma to Paladin, and Kaze to Master Ninja. Everyone got stuffed. Chapter 21: 4/112 Reclassed Jakob to Strategist and gave Shura the Arms Scroll from Chapter 10 so he could use Entrap. Ryoma + Silas went down to the Arms Scroll chest room along with Kaze + Peri and Jakob + Shura while Hinoka + Gunter and Isadora + Charlotte went left to get the boots. Shura Entrapped Anthony on Turn 4 and Ryoma ORKOed him after Kaze got the Arms Scroll. Chapter 22: 2/114 Hinoka Rescues Gunter + Kaze ahead, and moves to the fort near Arete and switches to Kaze. Everyone else moves ahead so that they can get in range of the Rescue Staff next turn. On Turn 2, Silas moves to the edge of Hinoka's staff range and gets danced. She the Rescues him forward. Kaze then defeats the boss and Silas seizes. Chapter 23: 4/118 Could have 3 turned this if Gunter could survive being dropped near the throne to seize it next turn, but uh, yeah. This was pretty similar to Chapter 20, but with Shura Entrapping that Sniper on the 1st island so that he won't kill Hinoka on enemy phase. Sophie's Paralogue: Free Reclassed Silas to Berserker and Isadora to Swordmaster. Got Rally Strength on Silas and Swordfaire on Isadora. Shiro's Paralogue: Free Reclassed Isadora back to Paladin and reclassed Ryoma and Kaze to Master of Arms. Ryoma killed a bunch of dudes on his way to the boss to learn Life or Death. Shiro died because I need to save my Rescue Staves for later Chapters, so RIP. Kaze needs Life or Death for later too. Chapter 24: 5/123 Shura MVP. Reclassed Shura to Bow Knight and gave the boots to Isadora. They paired up and got danced ahead on Turn 1 to open the door. On enemy phase, Azura kills the Samurai and sends the Door Key to the Convoy. Everyone else just spends the chapter killing reinforcements for pretty much no exp. Isadora opens the red door in the second room on Turn 3 because it's closer. She can't die because she's too thwomp, and the Swordmasters die to Vantage before they can attack Isadora anyway. Turn 5 is kind of jank. Shura opens the door equipped with a Killer Bow, and he needs to dodge a few enemies before Mikoto attacks him as well as crit her with the Killer Bow at 30 crit, but he does have two chances to do so because he doubles. Chapter 25: 9/132 Gave Jakob an Arms Scroll so that he could use Calamity Gate. Jakob + Orochi went up with Hinoka and Azura and he murdered all of the dudes up there. Isadora + Gunter took the center room, everyone else went down. Reinforcements were pretty scary and Ryoma got to the Dragon Vein a turn later than I wanted to because I needed him to kill stuff so everyone else wouldn't die. Bosskill also sucks because of Duelist's Blow, but Ryoma took Sumeragi down and just barely reached level 19 and learned Swordfaire. Chapter 26: 1/133 Gave Kaze an Arms Scroll so that he can use the Armorslayer next chapter. Isadora + Kaze went up and killed the Wyvern, then Hinoka healed Isadora. Azura danced then both with Shelter and then Hinoka Rescued Isadora up and switched to Kaze who ORKOed Gunter with a Beastkiller to learn Seal Defense. Chapter 27: 1/134 Had Kaze kill three thwomps with Shelter dancing to just barely learn Life or Death in time for the final chapter. Shura then took Isadora up to Anankos and she ORKOed him. The End: 1/135 Reclassed Kaze back to Mechanist and Isadora to Hoshido Noble just for the swag. Silas used Rally Strength on Isadora and Kaze, and then Shura took Ryoma up to the left arm and he ORKOed it with the Brave Sword. Flora used the final use of Rescue to bring Kaze + Rinkah in range of the right arm and he ORKOed it with the Soldier's Knife. Isadora + Gunter went up and ORKOed the head, got danced by Azura, healed by Jakob, got Rally Speed from Hinoka, and then Isadora ORKOed the Eye. Final Turncount: 135 Final Stats: Isadora Lv. 17/20.00 Hoshido Noble 47HP/37Str/12Mgc/28Skl/27Spd/31Lck/33Def/17Res A Swords E Staves D Dragonstone Jakob Lv. --/36.41 Strategist 33HP/23Str/22Mgc/26Skl/31Spd/30Lck/17Def/22Res C Tomes B Staves Gunter Lv. --/8.04 Wyvern Lord 25HP/9Str/0Mgc/18Skl/8Spd/10Lck/12Def/3Res C Lances D Axes Kaze Lv. 18/19.63 Mechanist 42HP/29Str/0Mgc/34Skl/34Spd/10Lck/16Def/32Res A Shurikens E Bows Rinkah Lv. 9.67 Onichan 22HP/11Str/4Mgc/10Skl/12Spd/6Lck/12Def/3Res E Axes Orochi Lv. 10.64 Diviner 22HP/1Str/12Mgc/15Skl/8Spd/7Lck/6Def/11Res D Tomes Silas Lv. 18/14.22 Berserker 50HP/31Str/5Mgc/27Skl/23Spd/18Lck/25Def/17Res E Axes Charlotte Lv. 10/2.45 Berserker 34HP/21Str/0Mgc/12Skl/17Spd/8Lck/9Def/1Res C Axes Shura Lv. --/12.66 Bow Knight 35HP/23Str/6Mgc/26Skl/26Spd/17Lck/16Def/22Res E Swords A Bows Ryoma Lv. --/19.46 Paladin 45HP/34Str/1Mgc/25Skl/30Spd/30Lck/25Def/20Res A Swords E Lances Hinoka Lv. 20/8.76 Falcon Knight 29HP/22Str/9Mgc/24Skl/31Spd/22Lck/20Def/31Res B Lances E Staves Peri Lv. 16.16 Cavalier Base Flora Lv. --/7.89 Maid Base Azura Lv. 22.38 Songstress 24HP/20Str/9Mgc/24Skl/27Spd/18Lck/7Def/18Res E Lances I'll post more detailed thoughts later, but I think perhaps the Royal Ticket rule should be replaced with a rule allowing you to use one free undrafted Royal in Chapter 18, since that's really the best place to use your Ticket up.
  6. NO. Now Hinoka has no one to marry, rage. Peri I guess. Also, I did Prologue-Chapter 6 last night and when I got to Chapter 6 Corrin was 1 strength short of ORKOing the wyverns, which meant that I had to redo the game from the beginning to have enough strength and I was so salty. @Gradivus.
  7. Orochi, because I just came up with another stupid brilliant idea that I want to try out. @XeKr
  8. Nitpicking, but Gunter has a level cap of 30 (similar to how Jakob/Felicia have a level cap of 40), so he gets 20 levels potentially. Even with his shit bases, Gunter still isn't anywhere near the worst unit in Revelations because units like Nyx and Odin exist, who have bases that are just as bad but join way later than Gunter. Gunter at least has utility uses that make him useful even if his combat sucks by giving move on pair-up, giving Corrin 15 hit and 3 attack when supporting (makes bosses on avoid boosting tiles and Anankos more tolerable), Shelter for dancing twice with Azura, and with a reclass to Wyvern he becomes your only 8 move flier until Reina (or promoted Tsubaki if you somehow get him that many levels before Reina shows up), and it also gives him access to some other utility skills like Lunge and Rally Defense. TL;DR: Being a flying Shelter/Rally Defense bot that gives Corrin a noticeable hit boost when supporting is way more useful than anything that many of the late joining scrub units can do.
  9. But the main point of Revelations is that you have access to everything compared to the other routes. I'm not a fan of causing people to lose turns/lower reliability by preventing them from accessing items they would normally be able to obtain. I don't think forging is that broken either personally. I think it was banned because it requires you to go online to obtain other gems to forge different weapons and was thus too random, similar to the Mess Hall which is also banned. Trying to balance Revelations seems like an oxymoron. EDIT: There's still the issue of there being little to no reason to chose the Staff Shop over the Rod Shop with the rule in effect due to losing out on most of your Rescue Staves.
  10. Charlotte. Rally Strength will totally be worth it. @XeKr
  11. Silas. Also, I still agree with Gradivus on the 2nd My Castle Rule. Please explain why that rule is even there at all, because there isn't any good reason for it as far as I can tell. @Gradivus.
  12. Shura. My incredibly stupid plan is coming to fruition! @XeKr
  13. Expected pick/10. Hinoka. @Gradivus. gets everyone's favorite under-leveled staffbot!
  14. I still agree with Gradivus that My Castle Rule 2 doesn't need to exist at all. All it does is cause people to arbitrarily lose turns because they don't have access to Staves/Heart Seals/Effective Weapons that they would otherwise have because of that rule. Also, I personally think that the rule also makes it really hard to justify picking the Staff Shop over the Rod Shop, since if you chose the Staff Shop you lose out on 3 Rescue Staves, and the only Rescue Staff outside of the shop (besides the one in Chapter 26 that comes too late to matter anyway) is the one in Chapter 7 which iirc is on the route that takes longer to reach the boss, so it also costs turns. TL;DR : Rod Shop > Staff Shop, let everyone use all of the shops.
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