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Carmine Sword

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  1. Take the true Est of this game, Paladin!Jake. @Gradivus.
  2. Gradivus could use another point-choker, so take Knight!Elrean! @Gradivus.
  3. Double 'zerker strats go! Berserker!Abel is here! @Gradivus.
  4. Michalis needn't suffer the magic path alone, as his pal Sage!Ymir will help him out! @Gradivus.
  5. Take the favorite unit of noobs everywhere, General!Sedgar. Fear his 6 move! @Gradivus.
  6. I think that 1-2-3-4-1-2-3-4 would be better for this draft, so I'll let @Finalinsanity choose which unit I get before I pick again.
  7. He was referring to himself cause he's also in the FE11 draft. Also I'll change the Arran rule. That was there because Jeigan was allowed to reclass in the FE11 SOYOs, but there isn't any Rescue or Again in that game.
  8. Oh cool, it's full. So I pick for Gradivus, who picks for Donnel, who picks for Finalinsanity, who picks for me, and so on. The promoted class that the unit is in is the promoted version of their original drafted class. That's how it worked in the FE11 SOYOs iirc. This has the slight issue of not allowing men to be Wyvern Lords unless they are a prepromote (and women to be thwomps unless they are a prepromote), but oh well. Well then. Gradivus gets a super amazing Female Archer MU with Merchant's Child/Kind/Truth-Seeker and the totally dank Sorcerer!Michalis. Such edge! @Gradivus. EDIT: Oh yeah, if you give someone a Pegasus Knight, specify whether they promote to Wyvern Lord or Falcon Knight. EDIT 2: See the newly added Rule 6 under the drafting sub-section of the rules.
  9. Ok, I was talking with some people about this and I was wondering if maybe a SOYO on a lower difficulty would be a better idea than an H3 draft? It's sounds like a fun idea, but I'd like to know if people would be ok with me switching it to a SOYO. @Finalinsanity, what do you think?
  10. Hey, so I played FE12 recently and I actually liked it a lot, so I was wondering how it would be in a draft setting. I was considering doing this on H2 instead of H3, but then I'd have to figure out how to deal with Warp, and I'm far too lazy busy to come up with rules for restricting Warp, so we'll just play H3 and not have to worry about it haha. Drafting:1. This draft is for 4 players. You will pick a unit and that unit's class for the person after you in the drafting order2. Marth, MyUnit, Feena, and Arran are free for all. Arran is not allowed to reclass. MyUnit is given a gender, past/present/future, and class at the same time as the 1st pick for each drafter.3. The game will be played on Hard 1.4. Units who cannot reclass are banned. An exception is Julian and Rickard who are free if you're willing to completely gimp your turncount. 5. There are 63 draftable units. The 3 leftover units will remain undrafted and are not to be used by anyone. 6. There is a limit of two units per class per draftee. For example, Gradivus can only be given up to two mages, if he is given two mages no more of his drafted units may have mage as their reclass. Rules:1. Undrafted units may recruit characters, visit houses, trade, pick up hidden items, shop and use map saves.2. Undrafted units may not do anything not listed above, including but not limited to meatshielding, opening chests/doors and activating supports.3. All characters are free for Prologue chapters. Prologue chapters do not count towards your total turncount.4. You are free to reclass undrafted units to whatever you want.5. All sidequest chapters must be visited and count towards your total turncount.6. The game must be played out to the True Ending.Other:1. Growth Drop, Bond Drop, Lunatic Statboosters, and Rainbow Potion are banned. Forging is allowed.2. Male Class Set Combination is allowed.3. Use of the Drill Grounds is allowed.4. How's Everyone is banned. 5. Hammerne and Warp are banned. I doubt that anyone will give people Malicia away in a class that can use staves, but just to make sure Hammerne is banned so that said theoretical person doesn't auto-win due to having more Rescue/Again uses than everyone else. Speaking of which, Rescue and Again may be used without restriction.Penalties:1. Undrafted units have a 10 turn penalty, per unit per chapter. 2. Reclassing a drafted unit to a class besides the class that they have been given results in a 99 turn penalty, Basically, don't do this please.Exceptions:1. Yubello, Yumina, Ogma and Sirius are free for Chapter 4.2. Navarre is free for Chapter 7.3. Merric is free for Chapter 10.4. Midia is free to get attacked in Chapter 20.5. Nyna, Maria, Lena and Elice are free for Endgame. 6. Palla is free for Chapter 3. 7. If you are unable to reclass a drafted unit to their drafted class because of class limits, you may keep them in their original class until you have enough reclass slots available to reclass them.Teams: Gradivus: Archer Female MU + Sorcerer!Michalis, General!Sedgar, Sage!Ymir, Sniper!Sheema, Berserker!Beck, Berserker!Abel, Knight!Elrean, Myrmidon!Malicia, Paladin!Etzel, Paladin!Jake, Mercenary!Castor, Dark Mage!Leiden, Mercenary!Warren, Hunter!Frey, Fighter!Gordin Donnel: Myrmidon Female MU + Wyvern Lord!Wolf, Berserker!Vyland, Sorcerer!Asstram, Cavalier!Bord, Knight!Dice, Cleric!Est, Mage!Athena, Sniper!Samson, Wyvern Lord!Norne, Archer!Radd, Dark Mage!Cord, Cavalier!Maris, Myrmidon!Barst, Myrmidon!Caeda, Warrior!Sirius Finalinsanity: Knight Male MU + Sniper!DA POPE, Wyvern Lord!Frost, Myrmidon!WRYS, Sorcerer!Dolph, Falcon Knight!Linde, Archer!Samto, Cavalier!Yubello, Cleric!Luke, Swordmaster!Jeorge, Mage!Cain, Dark Mage!Roger, Hunter!Caesar, Sage!Minerva, Pirate!Ryan, Fighter!Rody Carmine Sword: Knight Male MU + Wyvern Lord!Tomas, Sage!Roshea, Bishop!Midia, Cavalier!Matthis, Sorcerer!Macellen, General!Katarina, Myrmidon!Yumina, Sage!Robert, Cleric!Belf, Cavalier!Merric, Sorcerer!Darros, Horseman!Horace, Archer!Navarre, Fighter!Ogma, Fighter!Draug 156 Turns All the Single Ladies:
  11. Chapter 23: Pure Water/137 Yeah. Wolf went right to kill all the dudes over there along with one of the fake Gharnefs for a bunch of exp while everyone else went to the throne. Except Julian who got the chests of course. Caeda couldn't double the fake Gharnef somehow even though it said she could, but that was fine. It let me feed the fake Gharnef to MARTH. Fed the boss to Darros because, er, he was in range and hadn't capped exp like Caeda. Xane imitated Jake and they shot Swarm Bishops. Stats: Marth Lv. 17.52 Lord 32HP/15Str/2Mgc/9Skl/16Spd/21Lck/13Def/1Res B Swords Jeigan Lv. --/12.04 Wyvern Lord 23HP/12Str/1Mgc/14Skl/12Spd/5Lck/13Def/4Res A Lances E Axes Caeda Lv. 15/20.00 Wyvern Lord 55HP/26Str/0Mgc/26Skl/23Spd/30Lck/22Def/3Res A Lances C Axes Darros Lv. 14/6.97 Hero 38HP/20Str/1Mgc/15Skl/14Spd/9Lck/14Def/3Res D Swords B Axes Julian Lv. 11.40 Thief 24HP/10Str/0Mgc/9Skl/18Spd/13Lck/6Def/0Res C Swords Wolf Lv. --/18.81 Hero 52HP/23Str/1Mgc/23Skl/26Spd/15Lck/20Def/1Res C Swords B Axes Jake Lv. 13.07 Ballistician 25HP/12Str/0Mgc/5Skl/6Spd/12Lck/15Def/0Res Boah Lv. --/9.06 Bishop 24HP/1Str/5Mgc/9Skl/12Spd/6Lck/5Def/13Res B Tomes A Staves Horace Lv. --/9.53 General 36HP/17Str/1Mgc/13Skl/11Spd/10Lck/17Def/4Res B Lances C Bows Xane Lv. 3.70 Freelancer Irrelevant Ymir Lv. --/10.40 Hero Base Chapter 24: 4/141 Wolf and Marth walk over the mountain while Caeda clears stuff out for them. Jake and Xane shoot stuff for exp. Jeigan got all of the stat boosters from the secret shop. Wolf reached Level 20 by killing the boss. Chapter 24x: Free/141 Gave Caeda an Angelic Robe, a Secret Book, 3 Dracoshields, and 4 Talismans. Marth got 4 Speedwings and 4 Goddess Icons. Jake got 3 Energy Drops and 2 Secret Books. Boah got 3 Spirit Dusts. Fed a bunch of kills to Marth for the hell of it. Got Wolf to A Axes as a Hero and Horace to B Bows as a Horseman. Jake got a ton of exp from killing stuff. I also forgot that Arms Scrolls can't be used to increase Staff Rank in this game, so I had to go extremely out of my way to just barely get Jeigan to A Staves on his own. The End: 4/145 Gave Horace an Arms Scroll so he could use Parthia. Gave Boah the last Angelic Robe so that he can survive two Geospheres. I had 3 leftover Arms Scrolls that no one needed, so I gave 1 to Marth and the other 2 to Julian to get them to A Swords for the lols. Darros used the Geosphere, followed by a Fortify from Boah, followed by Ymir using the Geosphere, followed by a Fortify from Jeigan. After that killed the healers near Medeus, Julius opened the door near Marth and Caeda went out and killed a Paladin. Horace killed a Ballistician and Jake killed a Bishop. Xane copied Jake. The next few turns involve dudes killing enemies so they don't get killed on enemy phase. I use the Geosphere a third time to kill off some Swarm Bishops. Jeigan and Boah continued to heal everyone with Fortify each turn. The final level up of the run was Jeigan getting an empty level. On the last turn, Caeda went down and OHKOed Medeus with a Gradivus crit. Final Turncount: 145 Final Stats: Marth Lv. 24.47 Lord 44HP/19Str/2Mgc/14Skl/25Spd/30Lck/15Def/1Res A Swords Jeigan Lv. --/15.31 Bishop 26HP/5Str/5Mgc/11Skl/10Spd/7Lck/6Def/9Res E Tomes A Staves Caeda Lv. 15/20.00 Paladin 60HP/25Str/28Skl/25Spd/25Lck/26Def/14Res D Swords A Lances Darros Lv. 14/7.21 Warrior 43HP/21Str/0Mgc/8Skl/10Spd/10Lck/12Def/1Res A Axes D Bows Julian Lv. 12.13 Thief 24HP/11Str/0Mgc/9Skl/19Spd/13Lck/6Def/0Res A Swords Wolf Lv. --/20.00 Hero 56HP/25Str/1Mgc/25Skl/26Spd/16Lck/22Def/1Res C Swords A Axes Jake Lv. 20.02 Ballistician 29HP/21Str/0Mgc/16Skl/8Spd/16Lck/17Def/0Res Boah Lv. --/11.78 Sage 31HP/3Str/12Mgc/10Skl/12Spd/7Lck/5Def/11Res B Tomes A Staves Horace Lv. --/12.08 Horseman 29HP/15Str/1Mgc/16Skl/18Spd/12Lck/9Def/4Res E Swords A Bows Xane Lv. 5.69 Freelancer Irrelevant Ymir Lv. --/10.67 Warrior Base Nagi Lv. 15.74 Manakete Base Lol, it's a tie. Character Review: Marth: His offence was shit for a long time, but at least he proced a bunch of defense early on which made things a bit easier. Stuffed him full of stat boosters and exp in 24x which somehow turned him into my 3rd best combat unit in Endgame. He also proced resistance off of a 2% growth! Jeigan: The man, the myth, the legend. 10 move and Lances is good. His stats remained useful enough to contribute throughout the game. Having a second Fortify user in Endgame was WORTH IT. Also, he got this level: Caeda: Flying goddess of death. Like 90% of the bosses in this game are weak to the Wing Spear, it's crazy. Fixed her durability by stuffing her full of Dracoshields and Angelic Robes. Basically curbstomped the whole game. Is bae. Darros: Actually not as bad as I was expecting. Having the extra manpower early game was definitely needed. He doubled pretty much nothing ever except for thwomps after promotion, and even then he had to be a Hero to even do that. But he had a ton of strength, so he could OHKO frail dudes. Better than Cord would have been/10. Julian: I thought taking him over Roshe/Vyland might have been a mistake, and it still might have been, but he was definitely useful. Thief utility was super helpful in several chapters, Chapter 19 especially. Got A Swords for lols because of excess Arms Scrolls. Wolf: His start was kind of mediocre. He was kind of comparable to Darros for a while before his growths really kicked in (he and Darros after promoting were basically the same unit except for Wolf's +5 speed at that point). Those crazy growth rates turned him into my 2nd best combat unit eventually, although he wished that he had a 10 move class like Caeda to make better use of his stats. Was still really good and a very fun unit to use. Shame he never got to make use of reaching A Axes. Jake: Was kind of just there early on, but as the game progressed his unique contributions became more meaningful. The extra chip was really helpful for bulkier enemies later on, and he could OHKO fliers and mages late game thanks to that Energy Drop stuffing. Also his bulk actually came in handy during Endgame since it let him survived being doubled by a Silver Sword!Hero. Boah: Da other Pope pretty much exclusively used staves his entire existence, which was fine with me. Fortify is always nice to have in later chapters. Horace: Was kind of filler, but he had a few meaningful contributions. Killing the Horsemen in Xane's chapter was probably the biggest one. Got a few Speedwings and thwomped some stuff a few times before abandoning all notion of being a tank in favor of being a super frail Horseman that could wreck squishy stuff with Bows. Or wreck everything with Bows as far as Endgame goes. Xane: Cost a turn. I don't think he actually saved any turns, but he did improve reliability in some cases by being able to team up with Jake to kill a Swarm dude from across the map, or cosplaying as Caeda to OHKO ponies. Cosplaying as Julian was super helpful in Chapter 19 I will say. Ymir: Did literally nothing. Nagi: Killed one thing in Endgame. Tiki and all of the Dead Meatshields: RIP in Forsetti, never forgetti.
  12. Chapter 15: 5/94 Reclassed Horace to Sorcerer for those sweet 10 HP heals. Wolf and Darros went back to Hero. Marth walked, Caeda and Jeigan got rid of stuff in his way. Everyone else self-improved. Gharnef killed a bunch of generics. Stats: Marth Lv. 9.71 Lord 25HP/8Str/0Mgc/6Skl/12Spd/13Lck/12Def/0Res C Swords Jeigan Lv. --/8.63 Wyvern Lord 22HP/11Str/1Mgc/13Skl/11Spd/5Lck/13Def/4Res A Lances E Axes Caeda Lv. 15/8.70 Wyvern Lord 42HP/21Str/0Mgc/21Skl/23Spd/26Lck/14Def/3Res A Lances E Axes Darros Lv. 14/2.70 Hero 36HP/17Str/1Mgc/13Skl/14Spd/7Lck/12Def/3Res D Swords B Axes Julian Lv. 8.06 Thief 20HP/8Str/0Mgc/8Skl/15Spd/11Lck/5Def/0Res D Swords Wolf Lv. --/11.78 Hero 38HP/16Str/0Mgc/16Skl/20Spd/9Lck/13Def/1Res D Swords C Axes Jake Lv. 3.32 Ballistician 20HP/6Str/0Mgc/2Skl/4Spd/4Lck/14Def/0Res Boah Lv. --/2.79 Bishop 22HP/1Str/4Mgc/7Skl/10Spd/5Lck/5Def/9Res B Tomes C Staves Horace Lv. --/4.02 Sorcerer 27HP/9Str/3Mgc/11Skl/9Spd/7Lck/6Def/7Res D Tomes E Staves Chapter 16: 7/101 Horace back to General. Xane cost a turn, oh well. Sacked a bunch of generics to bait the Wyverns over so that my dudes could kill them. Horace then stood on a piece of land in range of all of the Horseman and slowly killed them all off with Jake's help so that they wouldn't get in Marth's way later on. Killed the boss with 2 x Iron Axe from Caeda, followed up by 2 x Steel Axe from Darros and 2 x Iron Axe from Caeda on the next turn. Chapter 17: 3/104 Reclassed Caeda to Paladin so the Sniper wouldn't kill her and Horace to Horseman to reach the Bishop with the VIP Card on Turn 1. Gave Caeda the Dracoshield from last chapter. Marth opened the door and Caeda went up and killed a mage with a Javelin. Horace killed the VIP Card!Bishop and sent it to the convoy. Jeigan got it from Marth. Jake chips the Thief that goes after the Devil Sword chest so I can kill him next turn. A Bunch of stuff dies on enemy phase. Turn 2, Jake gets the Devil Sword, Wolf chips a Manakete to reach C Swords as a Hero, Marth crit-blicks the Swarm!Sage with a Killing Edge for a level-up, and Caeda easily kills the boss with the Dragon Pike. Turn 3, Jeigan gets some Killer Weapons and some Poleaxes from the secret shop before Marth seizes. Stats: Marth Lv. 11.14 Lord 27HP/10Str/0Mgc/7Skl/13Spd/15Lck/13Def/0Res C Swords Jeigan Lv. --/9.12 Wyvern Lord 22HP/11Str/1Mgc/14Skl/11Spd/5Lck/13Def/4Res A Lances E Axes Caeda Lv. 15/11.38 Paladin 45HP/20Str/0Mgc/24Skl/25Spd/25Lck/17Def/6Res E Swords A Lances Darros Lv. 14/3.48 Hero 36HP/17Str/1Mgc/14Skl/14Spd/8Lck/13Def/3Res D Swords B Axes Julian Lv. 8.73 Thief 22HP/8Str/0Mgc/8Skl/15Spd/11Lck/5Def/0Res D Swords Wolf Lv. --/12.93 Hero 40HP/17Str/1Mgc/17Skl/21Spd/10Lck/14Def/1Res C Swords C Axes Jake Lv. 5.97 Ballistician 21HP/8Str/0Mgc/3Skl/4Spd/5Lck/14Def/0Res Boah Lv. --/3.83 Bishop 22HP/1Str/4Mgc/7Skl/11Spd/5Lck/5Def/10Res B Tomes C Staves Horace Lv. --/6.09 Horseman 26HP/15Str/1Mgc/15Skl/13Spd/8Lck/8Def/4Res E Swords C Bows Xane Lv. 1.40 Freelancer Base Chapter 17x: Free/104 Jeigan. Sage. C Staves. Marth feeding. Boah B Staves. Caeda D Swords. Darros D Bows. Dead Etzel. Marth kills boss for lols. Chapter 18: 6/110 Gdi why do they keep putting the throne 1 tile too far away to seize a turn earlier? It's infuriating. Anyway, Caeda went back to Wyvern Lord and murdered everything. Wolf went to the arena. Marth crit a Paladin with the Rapier and got a luck only level. Fun times. Chapter 19: 5/115 Horace to Horseman again just for the extra move to reach a chest. Gave Caeda the Energy Drop I've had for like forever to max out her strength. Julian got the Geosphere and Angelic Robe, while Xane cosplayed as Julian to get the 30,000 gold and the Bolganone. Horace got the Speedwing, and then trade-chained the Master Key to Jeigan so he could get the Starsphere. Caeda got the Lightsphere and generally wrecked everything. Performed some super amazing AI MANIPULATION by giving Marth a Levin Sword and a Pure Water so that mages would suicide on Caeda instead. RIP Tiki. Also, what is the purpose of the rule about not being able to seize in this chapter before Turn 5? It doesn't look like you can seize before Turn 5 anyway, unless I miscounted tiles. EDIT: Never mind, Horace told me the reason. Stats: Marth Lv. 14.63 Lord 29HP/12Str/0Mgc/8Skl/14Spd/18Lck/13Def/0Res B Swords Jeigan Lv. --/10.22 Wyvern Lord 22HP/11Str/1Mgc/14Skl/12Spd/5lck/13Def/4Res A Lances E Axes Caeda Lv. 15/16.00 Wyvern Lord 45HP/26Str/0Mgc/26Skl/23Spd/30Lck/21Def/3Res A Lances D Axes Darros Lv. 14/5.54 Hero 37HP/19Str/1Mgc/15Skl/9Lck/14Def/3Res D Swords B Axes Julian Lv. 9.27 Thief 22HP/9Str/0Mgc/8Skl/16Spd/12Lck/5Def/0Res D Swords Wolf Lv. --/14.88 Hero 44HP/19Str/0Mgc/19Skl/23Spd/12Lck/16Def/1Res C Swords C Axes Jake Lv. 7.23 Ballistician 22HP/9Str/0Mgc/4Skl/4Spd/7Lck/14Def/0Res Boah Lv. --/6.48 Bishop 23HP/1Str/5Mgc/9Skl/11Spd/6Lck/5Def/11Res B Tomes B Staves Horace Lv. --/6.68 Horseman 26HP/15Str/1Mgc/15Skl/13Spd/8Lck/8Def/4Res E Swords C Bows Xane Lv. 2.25 Freelancer Irrelevant Chapter 20: 5/120 Darros and Wolf to Berserker. Horace to General. Gave Caeda the Angelic Robe, Horace got a Speedwing so that he wouldn't get doubled by Paladins, and Marth got the Spirit Dust so he could team up with Darros to kill a General and with Jeigan to kill a Ballistician. Wolf, Darros, and Marth kill the General near the start across the water. Horace moves to tank the Paladins near the Hoisteflame guy. Caeda kills the Ballistician near the Generals after Xane copies her. People kill the Paladins approaching from up top (Marth got RESISTANCE), Horace moves back to get healed by Boah and a bunch of generics get wrecked by the Paladins. Caeda moves over and kills Camus to get the Gradivus. Next turn Marth and Jeigan kill the Pachyderm guy and Caeda kills Lorenz. Everyone else just kills Paladins for exp at this point. Then on the last turn, Xane kills the thief for his Devil Sword, Julian goes to the Arena because he's got nothing else to do, and Marth seizes. Chapter 20x: Free/120 Jeigan reached B Staves, Boah reached A Staves, Caeda reached C Axes. Got all of the treasure. Stats: Marth Lv. 16.45 Lord 31HP/14Str/2Mgc/8Skl/15Spd/20Lck/13Def/1Res B Swords Jeigan Lv. --/11.54 Bishop 25HP/4Str/3Mgc/11Skl/9Spd/5Lck/6Def/9Res E Tomes B Staves Caeda Lv. 15/18.08 Wyvern Lord 54HP/26Str/0Mgc/26Skl/23Spd/30Lck/22Def/3Res A Lances C Axes Darros Lv. 14/6.28 Hero 38HP/20Str/1Mgc/15Skl/14Spd/9Lck/14Def/3Res D Swords B Axes Julian Lv. 10.67 Thief 23HP/9Str/0Mgc/8Skl/17Spd/13Lck/6Def/0Res D Swords Wolf Lv. --/16.67 Warrior 52HP/22Str/0Mgc/13Skl/21Spd/14Lck/16Def/0Res B Axes E Bows Jake Lv. 9.45 Ballistician 23HP/10Str/0Mgc/4Skl/4Spd/9Lck/15Def/0Res Boah Lv. --/7.86 Bishop 23HP/1Str/5Mgc/9Skl/11Spd/6Lck/5Def/12Res B Tomes A Staves Horace Lv. --/8.13 General 35HP/17Str/0Mgc/13Skl/11Spd/9Lck/17Def/4Res B Lances C Bows Xane Lv. 3.20 Freelancer Irrelevant Ymir Lv. --/10.00 Warrior Base Chapter 21: 3/123 Caeda murdered all of the Paladins with Gradivus, then other dudes cleaned up the scraps for exp. Got everything from the secret shop. Chapter 22: 7/130 Caeda murders most of the map again, maxing out her level in the process. I fed the boss to Wolf with help from Jake and GRADIVUS!JEIGAN since Wolf can actually get exp from killing the boss. Marth got his obligatory 1 kill per map.
  13. Let's do this thing. Chapter 1: Cancer/6 The boss is cancer. No mid-chapter save means if Jeigan or Caeda misses I had to redo the whole thing. Needless to say that happened a lot. 5 Turns was possible, but Jeigan would have died from the boss + a pirate on Turn 5 unless he dodged so I had to spend an extra turn on the Fort to get him enough health back. But then Jeigan dodged anyway. This was actually great because it meant I could feed the boss to Caeda instead, and she could use the Wing Spear for better hit than the Javelin she would have otherwise used. Jeigan was supposed to get the bosskill because he gets 2HKOed by the boss and couldn't normally attack the boss before Caeda, but shrug. Undrafted Scrub Deaths: Gordin, Cain, Abel Stats: Marth Lv. 1.40 Lord Base Jeigan Lv. --/1.57 Paladin Base Caeda Lv. 2.90 Pegasus Knight 17HP/4Str/1Mgc/7Skl/13Spd/10Lck/7Def/6Res D Lances Chapter 2: 6/12 Darros get. He chipped some stuff. There wasn't anyway to get him a level up without exposing him to too many pirates though. Bosskill sucked, but at least I didn't have to redo the entire every time the bosskill went wrong like last chapter. Bosskill is Steel Sword!Jeigan + Iron Sword!Marth on Turn 5 (they have to dodge an attack from the boss either on player phase or enemy phase to live), chip from either Marth or Jeigan on enemy phase, doesn't matter who, and then a Silver lance from Jeigan followed by 2 Wing Spears from Caeda to finish him off. Caeda got a crit on the 1st hit though, which saved a Wing Spear use. Undrafted Scrub Deaths: Every Undrafted unit except Barst is dead. Barst should have died but somehow he dodged like every single hit except for one. Chapter 3: Hyman/20 7 Turns was theoretically possible, but Julian would have need to dodge a 42 displayed hit Hand Axe and hit the boss, followed by Jeigan hitting the boss with the Silver Lance and dodging a 72 displayed hit attack, finished off by Darros hitting the boss at 69 hit with the Devil Axe. Needless to say, I took an extra turn for reliability. It also let me feed Caeda a thief to get her another level up and recruit Navarre for his Killing Edge that no one can use. Darros isn't really that great, but he's actually really clutch because he could OHKO archers with the Devil Axe and 2HKOs anything else, and since no one can double except Caeda the extra person to deal chip is really necessary at times. Stats: Marth Lv. 2.84 Lord 19HP/5Str/0Mgc/4Skl/8Spd/8Lck/7Def/0Res D Swords Jeigan Lv. --/2.26 Paladin 22HP/8Str/1Mgc/10Skl/8Spd/1Lck/9Def/6Res D Swords B Lances Caeda Lv. 5.34 Pegasus Knight 20HP/6Str/1Mgc/10Skl/16Spd/12Lck/7Def/6Res D Lances Darros Lv. 5.30 Pirate 23HP/8Str/0Mgc/2Skl/7Spd/4Lck/5Def/0Res D Axes Julian Lv. 3.42 Thief Base Undrafted Scrub Deaths: Lena. Navarre survived because he was recruited on the last turn. Also @Finalinsanity, your turncount is off by 1 turn. You added 6 turns for Chapter 3 instead of 7. Chapter 4: 7/27 Go left and up. Couldn't get Merric because Marth needed to kill the Knight blocking the bridge so that Jeigan could chip a Horseman. Caeda killed the boss. Chapter 5: 5/32 Details later, I'm tired. Chapter 6: 7/39 Reclassed Wolf to Hero to start building up his Axe rank. Darros reclassed to Fighter, but that didn't impact anything. I was just paranoid about Darros getting doubled, but all the enemies on this map aren't very fast except the thieves. Kind of had to slow down a bit because people would die if they rushed too far ahead. Even with that I still needed Caeda to dodge 2 Steel Bow Archers during the chapter because she really needed to move down far enough to kill stuff on the next turn. Got everything except the Killing Edge. The thief that stole the Angelic Robe needed to move to a certain tile on the next turn so that Darros could reach it, which was kind of annoying. Caeda exactly 2HKOed the boss with the Wing Spear, which was nice, but not really necessary since Jeigan could have chipped the boss for her if I needed to. Instead Jeigan chipped an archer to feed it to Julian, because Julian was the only one who could reach it besides Marth. Undrafted Scrub Deaths: Everyone except Hardin is dead. Stats: Marth Lv. 4.68 Lord 21HP/6Str/0Mgc/5Skl/9Spd/8Lck/9Def/0Res D Swords Jeigan Lv. --/3.59 Paladin 22HP/9Str/1Mgc/10Skl/8Spd/2Lck/9Def/6Res D Swords B Lances Caeda Lv. 10.27 Pegasus Knight 25HP/8Str/1Mgc/12Skl/20Spd/17Lck/7Def/6Res C Lances Darros Lv. 8.20 Fighter 28HP/11Str/9Mgc/3Skl/8Spd/6Lck/4Def/0Res D Axes Julian Lv. 4.12 Thief 18HP/5Str/0Mgc/6Skl/13Spd/8Lck/4Def/0Res E Swords Wolf Lv. --/3.45 Hero Base Chapter 6x: Free/39 Reclassed Caeda to Myrmidon and Jeigan to Sage. Gave Caeda the Angelic Robe. Built weapon ranks. Darros now has C Axes, Julian has D Swords, Marth has C Swords, Wolf has D Axes, and Jeigan has D Staves. Chapter 7: 6/45 Reclassed Darros to Hunter. Went down, covered forts. Darros just barely was able to OHKO the Pegasus Knights with an Iron Bow. The Wing Spear has 1 use left, good thing I can buy them next chapter. Chapter 8: 5/50 Reclassed Wolf to MASTER THWOMP. Wolf CHOKED DA POINT and let Marth and co. sneak past without much trouble. Got the 2nd Wing Spear for Caeda. Chapter 9: 5/55 Reclassed Wolf to Berserker and Jeigan to Wyvern Lord. Dudes went across the water and killed some stuff. Jeigan chipped the boss on Turn 3 enemy phase before chipping him with a Javelin (or Wolf chipping with a Hand Axe if Jeigan misses the Javelin) before Caeda finishes off the boss with a Steel Lance. Undrafted Scrub Deaths: Hardin, Caesar Stats: Marth Lv. 6.37 Lord 23HP/6Str/0Mgc/5Skl/10Spd/10Lck/10Def/0Res C Swords Jeigan Lv. --/5.70 Wyvern Lord 20HP/10Str/1Mgc/11Skl/9Spd/3Lck/11Def/4Res A Lances E Axes Caeda Lv. 14.31 Pegasus Knight 33HP/11Str/1Mgc/15Skl/20Spd/20Lck/8Def/6Res C Lances Darros Lv. 10.26 Pirate 27HP/13Str/0Mgc/3Skl/7Spd/7Lck/7Def/0Res C Axes Julian Lv. 5.92 Thief 19HP/5Str/0Mgc/7Skl/14Spd/9Lck/4Def/0Res D Swords Wolf Lv. --/7.56 Berserker 33HP/12Str/0Mgc/6Skl/11Spd/7Lck/8Def/0Res C Axes Chapter 10: 8/63 Gdi, Marth is 1 tile short of Seizing on Turn 7 rage. Reclassed Wolf to Hero and Darros to Hunter. Meatshields went up, everyone important went left. All the flying units went towards the meatshields so the path to the throne was pretty uneventful. Jeigan killed the Hero and got the Master Seal. Wolf chipped the Sniper from across the wall and then Darros killed it to get the Silver Bow. Caeda got the Levin Sword from the thief after killing the boss. Julian... killed a cleric. Undrafted Scrub Deaths: All of them. It was a massacre. Chapter 11: 10/73 Promoted Caeda. She murdered like 75% of the map and recruited Jake, who chipped the Manakete so that Caeda could kill him for the Energy Drop. Got the Spirit Dust too. Darros, Wolf, and Julian all went to the Arena since that area near the throne was already cleared out of enemies. Chapter 12: 7/80 Reclassed Jeigan to Swordmaster so he could kill thwomps with the Armorslayer. Took an extra turn to get the boots. Dudes rushed while Darros and Jake hung back and killed the thieves and reinforcements. Julian got the 20,000 gold, Arms Scroll, and Dragon Pike chests while Caeda murdered the boss and all of the cavaliers coming from the boots chest area and capped speed before getting the boots. Wolf got to C Axes as a Hero. Stats: Marth Lv. 8.14 Lord 24HP/7Str/0Mgc/6Skl/11Spd/12Lck/11Def/0Res C Swords Jeigan Lv. --/6.85 Swordmaster 22HP/7Str/1Mgc/18Skl/16Spd/4Lck/8Def/4Res C Swords Caeda Lv. 15/5.02 Wyvern Lord 40HP/18Str/0Mgc/18Skl/23Spd/23Lck/14Def/3Res B Lances E Axes Darros Lv. 13.14 Fighter 32HP/15Str/0Mgc/4Skl/8Spd/7Lck/8Def/0Res C Axes Julian Lv. 6.72 Thief 20HP/6Str/0Mgc/8Skl/14Spd/10Lck/4Def/0Res D Swords Wolf Lv. --/9.25 Hero 34HP/13Str/1Mgc/16Skl/18Spd/8Lck/11Def/1Res D Swords C Axes Jake Lv. 2.32 Ballistician 20HP/5Str/0Mgc/1Skl/4Spd/4Lck/14Def/0Res Boah Lv. --/1.00 Bishop Base Chapter 12x: Free/80 Sage!Jeigan is back. He and Boah healed dudes. Darros went Hunter and got his last level before promotion. Marth got a couple kills. Chapter 13: 3/83 Reclassed Caeda to Paladin. Promoted Darros and reclassed him to Hero. Jeigan went back to Paladin. Marth got the boots. Marth isn't 1 tile short of reaching the throne this time, rejoice! The Paladins and Heroes rushed forward and got rid of ballistae in Marth's way (and Astram too) while Horace and Julian got the Hoisteflame while being healed by Boah. Boss was super easy and was killed by 2 x Silver lance from Jeigan and 2 x Steel Lance from Caeda. Chapter 14: 6/89 Darros and Wolf to Berserker, Jeigan and Caeda to Wyvern Lord. Darros and Wolf kill the thwomps at the start so Caeda and Jeigan can move further while Julian and Marth slowly wade through the water over to the other side. Horace just kills some archers from across the wall while Boah heals generics. Had Marcus chip the boss with the Silver lance so that Caeda could use a Steel lance to finish off the boss instead of using her Wing Spear.
  14. They're all useless, but Tiki is the cutest, so I pick her.
  15. Man, everyone left either sucks or costs turns. Horace and Ymir. @Finalinsanity
  16. NO, NOT THE POPE. Uh... Darros and Boah. @Finalinsanity
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