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Carmine Sword

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  1. Needed a break from Echoes, so why not play DS Emblem instead! Drafting:1. This draft is for 4 players2. Marth, Arran, Xane, Feena, Julian, and Rickard are free for all. Avatar is free for all, but you can only use a female avatar.3. The two leftover units at the end of drafting will be free for everyone. 4. The game will be played on Hard 2(Maniac). Rules:1. Undrafted units may recruit characters, visit houses, trade, and shop.2. Undrafted units may not do anything not listed above, including but not limited to opening chests/doors and activating Supports.3. All characters are free for Prologue chapters. Prologue chapters don't count towards your total turncount.4. You are free to reclass undrafted units to whatever you want.5. All Sidequest chapters must be visited and count towards your total turncount.6. The game must be played out to the True Ending.Other:1. Forging and the Bond Drop are allowed. Growth Drop may be used on Marth only.2. Male Class Set Combination is allowed.3. Warp may not be used on Marth. Rescue may not be used on Marth by a unit who has been Warped or rescued earlier in the chapter. Hammerne may not be used on Rescue,Warp, or Again.4. Use of the Drill Grounds is allowed. 5. Lunatic Statboosters, Rainbow Potion, Clock Bonus, and use of Wi-fi features are strictly prohibited. Penalties:1. Undrafted units have a 4-turn penalty, per unit per chapter.Exceptions:1. Palla is free for Chapter 3.2. Yubello, Yumina, Ogma and Sirius are free for Chapter 4.3. Navarre is free for Chapter 7.4. Merric is free for Chapter 10.5. Nyna, Maria, Lena and Elice are free for Final. Undrafted Scrubs: Teams: Carmine Sword: Luke, Sirius, Caeda, Cain, WRYS, Merric, Leiden, Katarina, Darros, Jake, Athena, Dolph, Macellan, Abel, Midia, Tomas Final Insanity: Rody, DOGA, Linde, Minerva, Warren, Etzel, Frey, SHEEZA, Roger, Icy-Chill, Yubello, Maris, Est, Astram, Wolf, Roshea Gradivus: Palla, Ryan, Gordin, Yumina, Barst, DA POPE, Jeorge, Nagi, Belf, Horace, Samto, Robert, Radd, Ymir, Sedgar, Samson Terrador: Cecil, Catria, Malicia, Ogma, Cord, Navarre, Castor, Bord, Bantu, Elrean, Dice, Norne, Beck, Michalis, Tiki, Vyland
  2. Celica Act 3: 43/117 Note to self: Always pick Genny every time just for Physic. Alm Act 3: 24/141 Actually went great. If I had one extra combat unit I could have 3 turned Bow Spam which kind of sucked, but on the other hand, 1 TURN OF CAVALIER SPAM. Celica Act 4: 20/161 It happened. Sent over the Killer Bow, Mage Ring, and a Soma to Alm. Alm Act 4: 25/181 3 turn clear of Last Bastion, aw yeah. Duma's Feeling Gray: 2/188 Gray beat the shit out of Duma because Gray is the most swole dude alive, but unfortunately Alm had to finish Duma off instead because PLOT. Also, turn counts by chapter: Stats: Alm Lv. 13/14.87 Hero 45HP/25Str/24Skl/22Spd/20Lck/16Def/5Res Celica 14/10.22 Princess 39HP/23Mgc/15Skl/19Spd/20Lck/16Def/8Res Gray Lv. 7/7/10/12/3/7/11/12.27 Bow Knight 52HP/42Str/37Skl/30Spd/22Lck/31Def/4Res Faye Lv. 3/12/9.74 Saint 34HP/23Mgc/14Skl/10Spd/15Lck/8Def/7Res Silque Lv. 12/10.30 Saint 34HP/23Mgc/12Skl/16Spd/20Lck/10Def/11Res Clive Lv. 7/10/7.51 Gold Knight 45HP/20Str/12Skl/17Spd/13Lck/14Def/2Res Tatiana Lv. 10.56 Saint 31HP/21Mgc/17Skl/14Spd/4Lck/5Def/19Res Zeke Lv. 7.71 Gold Knight 44HP/22Str/17Skl/18Spd/5Lck/16Def/6Res Boey Lv. 12/7.97 Sage 35HP/20Mgc/12Skl/13Spd/15Lck/7Def/7Res Leon Lv. 7/10/10.53 Bow Knight 41HP/19Str/25Skl/19Spd/13Lck/13Def/3Res Catria Lv. 12/8.67 Falcon Knight 37HP/19Str/22Skl/23Spd/16Lck/14Def/9Res Atlas Lv. 10/7/10/13.06 Dread Fighter 46HP/31Str/20Skl/25Spd/13Lck/17Def/4Res Nomah Lv. 9.94 Sage 29HP/14Mgc/17Skl/9Spd/1Lck/6Def/14Res
  3. Act 2: 42/74 Slow Celica + Boey = Bad Time.
  4. Act 1: 32/32 Smoothest run of Zofia Castle ever. There is the danger of a certain unit getting doubled by Arcanists in Act 3 though which would suck massively.
  5. I'm bored and need a way to kill time so sure.
  6. Berkut Returns: 5/173 Gray gets warped up the right side to handle the Sniper and chip the thwomps on enemy phase. Lukas and Clive somehow manage to kill the dudes on the left side, and Killer Bow!Alm kills the Arcanists. Gray and then Alm get Warped up to deal with Berkut and his squad. Saizo: 3/176 Warp Gray left to kill everything over there while everyone else kills the stuff north of the start. Fear Mountain: 4/180 Gray gets Warped up to kill the thwomps/bait the boss so she doesn't spawn a million witches, then Alm gets Warped up to Twin Lion the boss and finish off the thwomps. Clive baits the Snipers over for him, Lukas, and Delthea to kill while Gray walks back down in order for Silque to Warp him over to kill the thwomps coming from the right. Nuibaba: 5/185 Warp Gray, then Alm, then Lukas. Clive acts as Medusa bait so that none of the dudes inside will die. Gray reached level 10.99, so it's time for BOW KNIGHT stompage. Fear Mountain: Got Gray to level 11 since he was 1 exp short of that level up, then looped him to Bow Knight. Tried to get Delthea to promotion but she ended up about 50 exp short thanks to Gray hogging all of the exp. Speaking of Gray, if you though Atlas was thicc, Gray is on a whole other level. Oh, and Clive learned Swap I guess.Also gave him the speed statues to double Gold Knights with the Glue Factory. Gray Murders Literally Everyone: 1/186 Warped Gray up and everything suicided on him. He had zero chance of death even if everything hits him (he used his player phase action to kill one of the Arcanists since they actually hurt). Gray is so swole that he just flat out ORKOs every enemy on the map without crits, even Camus and the boss. Jesus. Stats: Alm Lv. 14/8.56 Hero 39HP/26Str/22Skl/18Spd/15Lck/14Def/4Res Lukas Lv. 7/10/4.12 Baron 42HP/22Str/13Skl/11Spd/4Lck/19Def/2Res Gray Lv. 7/7/10/11/3/8/10/5.51 Bow Knight 52HP/37Str/27Skl/32Spd/16Lck/20Def/4Res Silque Lv. 12/6.36 Saint 34HP/20Mgc/10Skl/11Spd/17Lck/7Def/11Res Clive Lv. 7/10/4.96 Gold Knight 42HP/20Str/12Skl/16Spd/7Lck/14Def/1Res Delthea Lv. 13.63 Mage 26HP/18Mgc/11Skl/18Spd/17Lck/5Def/15Res Waterfall: 3/189 Gray and Silque up top, everyone else down south. Gray gets warped left by Silque and murders everything while Alm + Delthea take care of the guys up north of the start and Clive + Lukas kill the dudes to the right. Lukas had exactly enough speed to double Bow Knights, it was great. Bow Knight Fort: 4/193 I am literally 2 tiles short of 3 turning this map and I'm super salty. Gray goes up the middle and kills everything in the two left + the middle column, while everyone else deal with the other two columns. Shout out to Lukas for exactly ORKOing Bow Knights with the Saunion forge and Alm for pulling out the Silver Bow dropped by the boss to exactly ORKO one Bow Knight. Gray Is Swole: 1/194 Gray is so buff that he just straight up OHKOs Rudolph with 1 crit instead of needing a crit + hit or 2 crits. Jesus Christ dude. Duma's Temple: Uh, got Swap and Shove on Mycen and 2 points of magic on Silque, neither of which actually mattered. Memes Save Turns: 2/196 Oh man, this was great. Gave Genny a Soma and Pegasus Cheese in the preparations menu. Had everyone clear out eyeballs, and then Silque Warped Gray up into Duma's attack range, and Lukas and Celica shoved Genny up a few tiles. Gray then double crits Duma on enemy phase, taking him down to 26 HP. Silque then Warps Genny up and she finishes Duma off with a Nosferatu crit (she doubles so it's not too bad). Stats: Alm Lv. 14/15.50 Hero 46HP/30Str/23Skl/23Spd/15Lck/16Def/6Res Celica Lv. 14/9.26 Princess 35HP/19Mgc/21Skl/21Spd/15Lck/17Def/8Res Lukas Lv. 7/10/6.89 Baron 43HP/22Str/15Skl/11Spd/6Lck/19Def/3Res Gray Lv. 7/7/10/11/3/8/10/13.85 Bow Knight 52HP/40Str/32Skl/35Spd/21Lck/24Def/4Res Silque Lv. 12/10.62 Saint 36HP/24Mgc/12Skl/11Spd/18Lck/7Def/11Res Clive Lv. 7/10/7.43 Gold Knight 44HP/21Str/13Skl/16Spd/8Lck/15Def/1Res Delthea Lv. 14/5.32 Priestess 33HP/22Mgc/13Skl/22Spd/21Lck/11Def/15Res Mycen Lv. 7.76 Gold Knight Base Genny Lv. 12/11.25 Saint 35HP/25Mgc/15Skl/13Spd/13Lck/5Def/14Res Kamui Lv. 7/10/11.06 Dread Fighter 40HP/21Str/19Skl/23Spd/9Lck/15Def/2Res Atlas Lv. 10/7/10/10.84 Bow Knight 45HP/32Str/23Skl/17Spd/14Lck/14Def/6Res Jesse Lv. 7/10/9.85 Dread Fighter 41HP/20Str/21Skl/21Spd/18Lck/13Def/7Res Sonya Lv. 14.70 Mage 26HP/16Mgc/14Skl/18Spd/6Lck/11Def/12Res Conrad Lv. 10/3.33 Gold Knight 42HP/19Str/20Skl/20Spd/11Lck/14Def/12Res
  7. Atlas Vs The World II: Live Free Or Die Hard Kids: 5/164 Atlas went in and killed all the annoying enemies. Kamui followed him to kill the Dreads. Celica eventually came in to kill a demon thwomp. Everyone else killed witches. Jedah is being a pain so that chapter might not be up for a while at this rate. Roundhouse: Roundhouse/168 Atlas attacks Jedah over 3 turns so that Kamui can ROUNDHOUSE him for great justice. Genny takes the Mage Ring and murders all of the demon thwomps. Also salty because I'm one thwomp short of 3 turning this map. Something something Palla something something. Afterwards, got some money from the bottom floor of Duma Tower (and promoted Conrad) to max out the Killer Bow forge, then sent the Killer Bow, the Mage Ring, and a Soma over to Alm's side, then sold the Dracoshield to forge a second Killer Bow for Atlas to use in the tower. Legion Of Duma: Uh.. it happened. Got Swap and Shove on both Sonya and Conrad. Sonya hit promotion level at the top of the tower, but it's too late to promote anyone by that point so RIP. Gave all of the statues to ATLAS. Stats: Celica Lv. 14/9.20 Princess 35HP/19Mgc/21Skl/21Spd/15Lck/17Def/8Res Genny Lv. 12/11.12 Saint 35HP/23Mgc/15Skl/11Spd/13Lck/5Def/14Res Kamui Lv. 7/10/10.99 Dread Fighter 39HP/21Str/19Skl/22Spd/8Lck/15Def/2Res Atlas Lv. 10/7/10/10.77 Bow Knight 45HP/32Str/23Skl/17Spd/14Lck/14Def/6Res Jesse Lv. 7/10/9.73 Dread Fighter 41HP/20Str/21Skl/21Spd/18Lck/13Def/7Res Sonya Lv. 14.63 Mage 26HP/16Mgc/14Skl/18Spd/6Lck/11Def/12Res Conrad Lv. 10/3.31 Gold Knight 42HP/19Str/20Skl/20Spd/11Lck/14Def/12Res
  8. Many skirmishes later.... Desaix: 4/136 Warped Gray up on Turn 1 to chip Desaix down to half HP with the Lightning Sword skill that I can never spell correctly, which made Desaix spend the next 3 turns on a heal tile instead of killing everyone. Alm and Clive walked in to help Gray clear stuff out, and then Clive went over to kill the Cantor since he has the most move. Desaix then attacked Slique who brought him down to low enough HP for Gray to finish him off. Lukas killed the Witch. Cavaliers For Days: 2/138 Determined that the Gradivus wouldn't be worth it with this team since Clive and Lukas are both too slow to use it effectively. Instead, I maxed out the Glue Factory forge and forged the Rapier to +2, as well as turning the Steel Sword into a Brave Sword since Gray can make good use of that. Warped Gray up to engage the entire right side, where he ORKOed everyone except the boss (he had no chance of death). Clive then went up the left and OHKOed all of the ponies, which was good, since he only doubled like half of them. Alm and Lukas did nothing. Sylvan Shrine: Got Lukas and Clive enough exp so that I could promote them after giving them the exp statues. Gray also promoted since he reached level 10 last map. Got a magic proc for 18 magic since I need that extra tile of Warp range to 4 turn Delthea's map. Bows On The Plains: 4/142 Warped up Gray, then Alm, then Lukas. Clive just ran in on his own. Delthea: 4/146 Clive took out the left Arcanists, and Silque baited out the right ones after warping Gray up a little bit to bait the Mire guy on the bridge. Next turn she just barely had enough Warp Range to get Gray into the boss room, where he crit the boss. Lukas and Clive killed the Arcanists that Silque baited last turn. Gray kills the other Arcanist in the boss room, Lukas kills the Mire dude down south, and Silque kills the Mire dude Gray baited Turn 1 before Warping Alm up next turn to finish off the guy in the top left corner. Stats: Alm Lv. 14.57 Fighter 35HP/21Str/16Skl/14Spd/12Lck/11Def/4Res Lukas Lv. 7/10/1.79 Baron 41HP/22Str/11Skl/9Spd/4Lck/18Def/2Res Gray Lv. 7/7/10/3.99 Dread Fighter 37HP/20Str/17Skl/19Spd/10Lck/11Def/4Res Silque Lv. 12/3.17 Saint 32HP/18Mgc/10Skl/11Spd/15Lck/6Def/11Res Clive Lv. 7/10/2.40 Gold Knight 40HP/19Str/12Skl/12Spd/7Lck/13Def/1Res Delthea Lv. 3.00 Mage Base I'm In A Swamp: 6/152 Really should have taken Palla. Slowly trudge through the swamp before Kamui and Atlas get way ahead of everyone and kill the boss and his pal (also the Arcanists). Jesse killed the bottom Cantor and the Dread Fighter and Celica killed a Sniper. Grave Dragons: 2/154 Did I mention that I should have taken Palla yet? Purple Dragon Mountain: 5/159 The Dreads and Atlas go down and murder everything. Genny uses physic while Celica and Sonya are just sort of there. Lost Woods: Conrad got a level. Whoop.
  9. Clarine Vs Cecilia: I voted Cecilia because she doesn't use up a Guiding Ring, and Clarine's exp gain tends to be worse than say, Saul, since she is often spending her turns rescue-dropping other units instead of healing. Saul's better Staff Rank and magic growth means that he's more deserving of the sole Guiding Ring you have before Chapter 14. Speaking of magic growth, 20/1 Clarine on average has less magic than base Cecilia. The glacial pace of leveling up staff rank in FE6 means that Clarine probably only ties with Cecilia in rank at this point. Cecilia just takes no resources to be a decent staffbot. Sain Vs Lowen: Sain, although without Lyn Mode the difference becomes negligible due to Lowen's level lead by the time Sain even shows up. Moulder Vs Natasha: Moulder. He joins earlier with a higher base level and higher staff rank and higher base magic. Artur Vs Lute: Artur. He has better attack speed for pretty much forever due to Lute's low Con, and he essentially has an extra chapter of availability over her as well, leading to him being higher leveled and thus closer to promotion, which means he's closer to Warp. Slayer is actually totally irrelevant, the staff rank from Bishop is much more notable. This level lead can be well seen in draft settings, where Artur can reasonably promote and start working on Staff Rank by Chapter 9, while Lute doesn't reach promotion until Chapter 11 most of the time.
  10. HERE I GOOOOO Act 1 Village Brigands: 2/2 All my dudes double and 4HKO so pretty simple. Forest Brigands: 4/6 Alm and Gray went up, Lukas got the archer. If the brigands weren't cowards that ran away I could have gotten this done in 3 turns. Thief Shrine: Fed it too Silque. Gave her 2 of the speed statues so she could double Brigands. Merc On A Mountain: 5/11 Silque kills the Merc and everyone else goes right. I'm In A Fort: 8/19 You really want two ranged dudes here to finish this quickly. Went back and gave Silque the last speed statue so that she could double Soldiers. Silque killed a bunch of Soliders, including the boss and the jerk in the left room. Everyone else went right to get the Archer. Lightning Sword I: 3/22 Promoted Lukas before the map. Gray killed the cavs and a few Soldiers. Lukas and Alm chipped stuff so that they would suicide of Silque on enemy phase. Gave Silque the bosskill again, and she got Warp by the end of the map so WORTH IT. Lightning Sword II: Electric Boogaloo: 5/27 Warped Gray on Turn 1 so he could engage the upper cavaliers a turn early. Alm and Lukas killed the lower cavs before converging with Gray to kill the upper ones on the final turn. Deliverance HQ: Skipped to the end to recruit Clive, then got him and Gray to level 7 to promote them both, then fed the rest of the dungeon to Silque. Also gave her all three attack statues, giving her 16 magic by the end of the dungeon. Lukas also learned Swap. Doombot Desaix: 8/35 Warped Gray up on Turn 1, then Warped Clive over to kill the right archers next turn, then Warped Alm up to help Gray out. Then I just spent the rest of the map clearing enemies out. Stats: Alm Lv. 9.23 Fighter 32HP/17Str/14Skl/10Spd/10Lck/8Def/4Res Lukas Lv. 7/4.72 Knight 37HP/18Str/9Skl/6Spd/2Lck/14Def/2Res Gray Lv. 7/7/4.58 Myrmidon 33HP/15Str/11Skl/17Spd/8Lck/8Def/2Res Silque Lv. 10.99 Cleric 21HP/16Mgc/8Skl/11Spd/13Lck/4Def/11Res Clive Lv. 7/2.97 Paladin 28HP/13Str/8Skl/9Spd/7Lck/8Def/1Res Act 2 Novis Graveyard: 5/40 Gave Celica 2 strength statues to ORKO pirates and Genny 1 speed just for general doubling. Genny's too weak to get 4 turns on this map unfortunately. Nosferatu so bad. At least she got DEFENSE. I'm On A Boat I: 5/45 Nosferatu hit rates are rage. Genny got the bosskill and learned Invoke. I'm On A Boat II: 4/49 Genny's invoked soldiers killed everything except the boss and the Merc, who Celica killed. YO HO HO: 5/54 The invoked Soldiers killed everything again, including the boss. I'm On A Boat III: 5/59 Fed the boss to Kaumi because otherwise he would have gotten no exp at all. I'm On A Boat IV: 6/65 Mercs too stronk. I'm On A Boat V: 6/71 Had to do this now in order for Celica to get enough speed to double and ORKO the Necrodragons. Distracted the Arcanists with invoked soliders and then finished them off with Celica and Kamui. DRAGURNS: 3/74 Bait with invoked and finish off with Celica. Sea Shrine: Skipped all of the enemies and just got the Blessed Sword and promoted Kamui. Saving the fights for Atlas. Conrad: 4/78 Yep. Stats: Celica Lv. 8.71 Priestess 27HP/15Str/12Skl/12Spd/11Lck/7Def/7Res Genny Lv. 7.99 Cleric 21HP/11Mgc/3Skl/8Spd/9Lck/2Def/13Res Kamui Lv. 7/1.00 Myrmidon 30HP/11Str/11Skl/14Spd/3Lck/7Def/2Res Act 3 Palla And Catria: 5/83 Celica is the only one who can ORKO any of the enemies on this map, which definitely cost me a turn here. Maybe feeding the entire Sea Shrine to Kaumi would have let me get 4 Turns here, but that would come at the cost of Atlas being really underleveled and generally useless, so I determined that doing that wasn't worth it. Zombones: 3/86 Maybe I should have taken Palla. After this I took Atlas over to the Sea Shrine, promoted him to Archer, got him to level 7 and promoted him to Sniper. Also gave him both res and all 3 skill statues in the Sea Shrine, as well as a Pegasus Cheese. I also used the two exp statues to get Genny to level 12 and promoted her too. Cancer Archer Fort: 8/94 Archer!Atlas was totally worth it here, ORKOing all of the enemy archers except the boss and the Leather Shield guys. Kamui killed some mercs and Genny baited out the boss with invoked meatshields. Celica did nothing because she can't actually reach the enemies with her whopping 1 move in the desert. Deen: 6/100 Gave Jesse the Golden Apple then went back to the Sea Shrine to promote him to Myrmidon. Atlas chipped mercs from afar and Kamui finished them off. Genny was really useful here too for chipping Deen and 2HKOing Mercs with Seraphim. Jesse got 1 KILL. Greith: 11/111 Everyone went up the right side while Celica stayed back to deal with the Myrmidon in the bottom right corner. Atlas could ORKO the Snipers and Arcanists which was super clutch. Had Kamui chip Greith once and then Atlas finished him off with two Curved Shots. Genny expelled a bunch of zombones and Jesse killed the Cantor. Polnareff: 4/115 Used the money from Greith's to forge a Killer Bow for Atlas. Sent Sonya and Genny up the mountain to kill the boss and his archer pal while everyone else went right. Got Kamui to level 9 so he can promote in the Shrine after giving him the 2nd Golden Apple. Dragon Shrine: Promoted Kamui, then fed the dungeon to Atlas so he could reach level 10 and promote to Bow Knight. He also learned Hunter's Volley which will definitely help in the next map. Atlas Vs The World: 5/120 Atlas killed pretty much the entire map. The boss was the only enemy that he needed to crit, but he had 44 crit iirc with Hunter's Volley so it wasn't too bad. Everything else got ORKOed and thanks to 1-5 range on bows would actually die on enemy phase. Genny used Physic on Atlas. Gave Jesse one exp statue after the map to get him to level 10 and promote him (he's better than Kamui now), and gave the other one to Sonya since she's the only other unit I have right now who is not promoted. Maybe should have saved it for Conrad, but oh well. I then forged a +1 Rapier named "Marf" and sent in to Alm's side. Stats: Celica Lv. 14/1.00 Princess 32HP/17Mgc/16Skl/15Spd/14Lck/9Def/7Res Genny Lv. 12/5.46 Saint 32HP/18Mgc/10Skl/11Spd/11Lck/5Def/13Res Kamui Lv. 7/10/2.74 Dread Fighter 36HP/15Str/16Skl/19Spd/7Lck/11Def/2Res Atlas Lv. 10/7/10/3.77 Bow Knight 42HP/25Str/17Skl/12Spd/7Lck/11Def/6Res Jesse Lv. 7/10/1.00 Dread Fighter 36HP/15Str/17Skl/19Spd/14Lck/11Def/7Res Sonya Lv. 8.54 Mage 24HP/14Mgc/11Skl/14Spd/4Lck/6Def/12Res Fernand: 5/125 Clive went left and took care of Fernand and the cavs. Silque warped Gray and then Alm up to deal with the rest of the enemies. Gray killed the boss. Lukas, er, killed an Archer. Arcanist Hell: 6/131 There was a skirmish mixed in here, but I don't think it mattered too much. Warped Clive up to kill the skirmish dudes, Then Gray baited Arcanists so that he, Alm, and Lukas could kill them, then Silque baited the Mire dudes and everyone ganged up on them. Silque can promote now! Berkut And Fernand: 1/132 This actually took effort because no one can ORKO Berkut. Warped Alm up to chip Berkut with the Lightning Sword, then Lukas used Swap on Gray so that Gray would have enough move to reach Berkut and finish him off with the Rapier. Clive then chipped Fernand so that Fernand would suicide on enemy phase (he always attacks Clive for some reason even though Clive has the highest defense of anyone in range). The generic cav suicides on Gray.
  11. Well, the smart thing to do would be to pick Kliff again, but I got him last time so I'll take Gray instead. Gray let's you 2 turn the first map, WORTH IT.
  12. Cool kids club because all the spots are already taken! Drafting 1. This draft is for 3 players. 2. Alm, Celica, Silque, and Mycen are free for all. 3. The game will be played on Hard Mode. Rules 1. Undrafted units can only move and trade items, 4 turn penalty. 2. Every overworld map must be completed; you may do fights/collect treasure one time per dungeon room (no staff/grind abuse) 3. You may fight skirmishes/extra dungeon fights (not farm silver) with just undrafted units deployed and Alm/Celica not fighting. 4. Any unit that levels up in a skirmish has an additional 4 turn penalty just for deployment. 5. Random drops and drops from extracurricular fights banned. 6. No doing extra fights for quests, even if it's the first time that fight becomes available. 7. Forging and sub-quests are allowed; all DLC is banned. 8. Game ends when Duma dies. 9. You can only get one of Sonya or Deen Available Units Teams SRC: Saber, Tobin, Faye, Palla, Catria, Claire, Boey, Forsyth, Tatiana, Zeke Carmine: Gray, Genny, Clive, Atlas, Kamui, Lukas, Delthea, Jesse, Conrad, Sonya Terrador: Kliff, Mae, Leon, Mathilda, Python, Est, Luthier, Deen, Valbar, Nomah
  13. Oh right, I pick for Jedi. Well, I said that you should play 24x if you wanted us to save Eyvel so badly, so I'm keeping true to my word and giving you 24x. Have fun.
  14. Felt like doing Act 6 with my team for fun, so here we go. This is just for fun of course. Sold Berkut's Armlet and forged the Falchion and another Killer Bow. Also forged the Lady Sword because wynaut, I had extra cash. Sonya Is Blind: 1/233 Holy shit, this was the worst. Mostly because Sonya kept missing 80s on the thwomps pretty much every time. This was actually really complicated to figure out. Pretty much everyone except Alm had something to contribute. First, Silque Warps Kliff onto a magic tile that puts him in range of every enemy on the map except 1 Gold Knight, and he kills the Dread Fighter, which he exactly ORKOs by the way, so that it won't attack Conrad. Mage Ring!Boey and Luthier attack the thwomps with Saggitae, bringing them down to 26 HP so that Sonya can finish one off on enemy phase. Saber then moves in-between Luthier and Boey and takes one of the Mage Rings. Speed Ring!Sonya then moves above Saber, takes the Mage Ring from him and kills a thwomp. However, this puts her in range of the right Sniper, so Leon moves in range of the Sniper. Because Leon has less defense than Sonya, how I don't know, the Sniper will attack him instead, and Leon can kill it in return with a hit + crit with the Killer Bow at 40 crit. Finally, Conrad moves in front of Sonya so that the Gold Knights will suicide on him. On enemy phase, Leon has to crit the Sniper at 40 crit, and Kliff needs to crit all of the Brigands to kill them cause they're too thwomp. He doubles and has 60 crit, so it's not too bad. Kliff also kills the left Sniper without even needing a crit, which is nice. Sonya kills the other thwomp and the Gold Knights impale themselves on the GLUE FACTORY. No one leveled up here. Mages Everywhere: 1/234 Forged a +3 Brave Sword. Man, this was made much more unreliable due to Kliff being 1 strength short of ORKOing the Arcanists without a crit and Saber being 1 speed short of doubling the eyeball with the Zweihander. Boey, Luthier, and Catria take out the right thwomp, Mage Ring!Sonya and Brave Sword!Saber crit-blick the other one, and Kliff is teleported 2 tiles to the left of the Cantor, who then gets crit. Kliff then dodges a bunch of 40-something attacks from the Arcanists and kills them all, and Saber kills the left eyeball. BOAT DRAGURNS: 2/236 This was the easiest of these maps somehow. Alm ORKOed the Dagons, and Saber/Kliff could OHKO with a crit, so they weren't too bad. Killed everything on the boat and had Conrad and Catria bait the Deathgoyles down, then had everyone else run out of their range except for Kliff, since he's the only one who can ORKO them (actually I think Saber could also have done this but whatever), and they all suicide on enemy phase. At the village, Saber gets reclassed to Villager. Thabes: Got Saber to Bow Knight by Floor 4, after which I just skipped all of the enemies that I could. Also got Conrad to learn Swap. Grima: 1/237 Had every single shove/swap bot I had shove/swap Saber ahead so that he could attack Grima on Turn 1, and then Silque Warped Kliff up to finish him off. Bonus 2: Finishing the draft with Jedi's team before he does.
  15. Fear Shrine: Skipped past the enemies and ran straight to the Mila Statue to promote Alm, Kliff, and Luthier. Then proceeded to stuff the fuck out of Kliff, who got to Bow Knight right before the area with the Gargoyles. He also learned Hunter's Volley. Besides Kliff, also fed Alm and Silque a bit. Gave all three speed statues to Tobin since he's the only one who really needs them and Zeke is somehow statistically worse than Tobin in every way even without the speed statues so I invested them in the statistically better pony. Also Luthier learned Shove whoop. Went back and gave the Pegasus Cheese to that guy in Zophia Castle. Camus: 3/217 Warped Kliff up, them Alm, then Luthier. Not much to say here. I think getting Zeke actually cost me 2 turns since otherwise I could have just warped Kliff up and had everything suicide on him, but the enemy always attacks Zeke's scrub squad over any of my units so they stay alive for a few turns. RIP. Sold the Exotic Spice and some Steel Lances to turn that Javelin Celica sent over into the 2-3 range javelin with the name I can't pronounce. Might be helpful for the Bow Knight fort I'd imagine since Kliff can't be everywhere at once. Stats: Alm Lv. 16/7.91 Hero 39HP/26Str/18Skl/21Spd/14Lck/14Def/5Res Kliff Lv. 4/8/11/12/3/7/10/4.13 Bow Knight 51HP/26Str/34Skl/41Spd/19Lck/26Def/10Res Tobin Lv. 4/8/10/6.11 Gold Knight 42HP/20Str/13Skl/18Spd/14Lck/14Def/4Res Silque Lv. 12/5.56 Saint 31HP/19Mgc/8Skl/10Spd/15Lck/6Def/11Res Luthier Lv. 12/3.30 Sage 33HP/15Mgc/11Skl/10Spd/7Lck/6Def/8Res Zeke Lv. 3.00 Gold Knight Base Up The Waterfall: 6/223 Kliff killed everything on the bottom, then eventually got warped across the river to reach the boss area where he killed the Witch mini-boss while also baiting Magnus out. The super Javelin was nice for hitting the Arcanists from across the river while staying out of range of the thwomps. Secret Shrine: Got a magic proc on Silque for another tile of Warp range. Gave all of the defense statues to Alm because no one needs them honestly, but it might help him in the Falchion Trial or something, I don't know. Bows For Days: 5/228 Kliff soloed the entire left side, while Super Javelin!Tobin and Mage Ring!Luthier killed some Arcanists. Alm did a cool thing where he took the Silver Bow that Kliff teleported into the Convoy and used it to kill a Bow Knight from across the wall, and then he crit-blicked a thwomp. Zeke killed 1 Bow Knight. Kliff's Arrow Flies True: 1/229 Warp Kliff up and Hunter's Volley double crit for game. Kliff even proced strength on his level afterwards, what a guy. Afterwards, I forged a +3 Blessed Lance with my remaining cash, and since I had some cash leftover even after that, I forged the Silver Bow to +4 because why not. Stats: Alm Lv. 16/9.96 Hero 41HP/28Str/20Skl/23Spd/17Lck/18Def/5Res Kliff Lv. 4/8/11/12/3/7/10/9.20 Bow Knight 52HP/28Str/36Skl/41Spd/20Lck/30Def/10Res Tobin Lv. 4/8/10/7.92 Gold Knight 43HP/20Str/14Skl/18Spd/14Lck/14Def/4Res Silque Lv. 12/6.93 Saint 32HP/20Mgc/9Skl/10Spd/16Lck/6Def/11Res Luthier Lv. 12/5.37 Sage 33HP/15Mgc/13Skl/10Spd/8Lck/6Def/8Res Zeke Lv. 4.44 Gold Knight 41HP/20Str/14Skl/15Spd/4Lck/15Def/6Res Mycen Lv. 7.00 Gold Knight Base The End: 3/232 Zeke, Luthier, and Conrad on the left (although Conrad is only there because there isn't any more room to be deployed on the right), everyone else on the right. Silque Warped Kliff up and he killed one of the Witches while standing on the edge of Duma's range. Zeke and Luthier swap-chained Alm ahead, and he moved 6 tiles with the Speed Ring and killed an eyeball. Everyone else just kills eyeballs. Kliff has to dodge Duma once between this and the second enemy phase, but he only has 32 hit so it's not too bad. Kliff also needs to crit Duma twice out of 4 attacks iirc for Alm to finish off with a hit + crit after he gets Warped up on Turn 3. Also salty because Rescue would have saved a turn curse you Jedi. I'll do the rest of the stats later but here's the most important guy: Kliff Lv. 4/8/11/12/3/7/10/11.28 Bow Knight 52HP/28Str/38Skl/41Spd/20Lck/30Def/10Res
  16. Act 4: Berkut is Back: 6/176 Warped Kliff up to kill the right Sniper and chip the thwomps so Luthier could kill them. Tobin baited the Arcanists down. Luthier killed the thwomps while everyone else killed the Arcanists, then Kliff got Warped again to deal with the left Sniper and those thwomps (which Luthier also killed), then got Warped one last time to help Tobin and Alm clear out Berkut and the cavaliers. Guy with Different Name In Every Translation: 4/180 3 turns was possible if Kliff crits the boss and Witches don't teleport into bad spots. Needless to say, Witches are bitches and always love teleporting to bad spots, so I took the extra turn. Fear Mountain Climbing: 5/185 Kliff went up with Silque to kill the boss and the thwomps, then got Warped back down to help everyone else clear out the bottom. Kliff Versus The World: 8/193 A skirmish got mixed in here since every time I would kill a witch skirmish, a new one would appear afterwards in an endless cycle, so fuck it, I did this with the skirmish. The skirmish actually helped out, since killing the skirmish dudes let Kliff learn TIGERSTANCE before getting Warped into the frey, which he then used to exactly OHKO the Cantor before also ganking Nuibaba the same way next turn. Even with his resistance though, Kliff needed to dodge a few times due to the lack of anyone with Physic. Luthier killed Arcanists at the starting point to reach promotion level. Pretty sure those Arcanists were part of the skirmish but I don't remember. Whatever. Sent the Zweihander over to Celica's side after the map since Kliff reached level 10 as a Dread Fighter and will loop to Archer in the Fear Shine so he doesn't need it anymore. Alm learned Twin Lions finally so he doesn't really need it either. Saber on the other hand, would love to TIGERSTANCE Jedah's face in. EDIT: Going to send a Soma and Nethergranet from Alm's side over to Celica so that Saber can deal more damage to Jedah. Also, have some stats: Alm Lv. 16.15 Fighter 37HP/23Str/16Skl/17Spd/8Lck/12Def/5Res Kliff Lv. 4/8/11/12.30 Dread Fighter 40HP/20Str/24Skl/29Spd/17Lck/18Def/10Res Tobin Lv. 4/8/10/3.79 Gold Knight 40HP/19Str/11Skl/15Spd/14Lck/13Def/4Res Silque Lv. 12/1.86 Saint 30HP/15Mgc/7Skl/8Spd/12Lck/5Def/11Res Luthier Lv. 12.41 30HP/13Mgc/10Skl/10Spd/6Lck/5Def/8Res EDIT 2: Fuck, Silque wants the Soma too. I DON'T KNOW. EDIT 3: Gave it to Silque. Also sent a forged Iron Bow to Celica's side for Leon to use in Duma's Tower after the Killer Bow gets sent to Alm's side. Swampy Swamp: 6/199 Leon and Saber get Swaped/Shoved over the swamp to kill things and Catria goes up to kill the Cantor up there. Leon and Catria kill the boss together on the last turn. Grave Dragons: 1/200 Catria and Saber needed to crit a dragon each on enemy phase otherwise really easy. Swampy Dragon Fort: 6/206 Saber slowly trudged through the swamp to kill the boss while everyone else pretended to be helpful. Leon actually did kill the Snipers though, so I guess he actually contributed. Lost Woods: Got Sonya to level 14 and promoted her. Also fed Conrad a bit. Sold a shit ton of stuff to forge the Killer Bow to max. Leon Versus The World: 5/211 Woo, this was a thing. Leon was MVP for two reasons. One, the Witches would all suicide on him instead of my other units who couldn't counter on enemy phase because he had the worst resistance. Two, he Killer Bowed the shit out of everything. He crit-blicked an important enemy each turn after Turn 1; the boss, a Death!Arcanist, the Lightning Sword!Dread Fighter, and the Cantor. Saber killed the melee Dread Fighters and learned TIGERSTANCE just in time, and Celica gibed the thwomps with Seraphim and the Mage Ring's extra range. Shout out to Catria and Conrad teaming up to kill the last Arcanist on the final turn I guess. Even Boey helped by Shoving Celica closer to the thwomps. Forgot that you got another Gold Coin from this boss, so I used it to make the penultimate forge of the run and forged Catria's +2 Javelin to +3. Stats: Celica Lv. 14/4.81 Princess 34HP/18Mgc/14Skl/17Spd/10Lck/12Def/7Res Boey Lv. 12/2.98 Sage 32HP/13Mgc/11Skl/11Spd/10Lck/10Def/7Res Saber Lv. 7/11/9.99 Dread Fighter 42HP/23Str/23Skl/25Spd/13Lck/19Def/6Res Leon Lv. 7/10/5.99 Bow Knight 41HP/17Str/18Skl/18Spd/10Lck/10Def/3Res Catria Lv. 12/6.21 Falcon Knight 35HP/17Str/17Skl/18Spd/17Lck/12Def/9Res Sonya Lv. 14/1.52 Priestess 32HP/20Mgc/14Skl/16Spd/6Lck/9Def/13Res Conrad Lv. 9.14 Paladin 32HP/16Str/19Skl/17Spd/9Lck/11Def/12Res Your Shield Will Not Protect You: 3/214 Ayyy. Had Catria, Sonya, and Leon attack Jedah on Turn 1 and then Saber TIGERSTANCE crit him. Boey, Celica, and Sonya then passed around the Mage Ring to chip the thwomps. That Javelin forge I did was actually totally worth it since it let Catria 4HKO the thwomps without taking a counter attack on the first round of combat. Gave the Dracoshield, Kliier Bow, Zweihander, and Javelin to Alm's side after the map. Leigon of Duma: It happened. Conrad finally promoted. Celica got a bunch of levels that probably don't matter. Gave Saber all of the statues. Boey only just now decided to get good levels which made me super salty. Stats: Celica Lv. 14/9.99 Princess 35HP/23Mgc/16Skl/19Spd/12Lck/13Def/8Res Boey Lv. 12/6.99 Sage 34HP/15Mgc/13Skl/13Spd/12Lck/13Def/7Res Saber Lv. 7/11/13.91 Dread Fighter 46HP/25Str/27Skl/25Spd/16Lck/24Def/6Res Leon Lv. 7/10/8.68 Bow Knight 42HP/19Str/20Skl/18Spd/10Lck/10Def/3Res Catria Lv. 12/8.37 Falcon Knight 35HP/17Str/17Skl/19Spd/18Lck/13Def/9Res Sonya Lv. 14/5.46 Priestess 35HP/22Mgc/15Skl/19Spd/8Lck/12Def/13Res Conrad Lv. 10/3.99 Gold Knight 40HP/20Str/22Skl/21Spd/11Lck/14Def/13Res
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