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Carmine Sword

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  1. Had to grind up my undrafted dudes for a while so that they could actually take on the skirmishes. Atlas Zombones: 2/104 Yep. Desaix Redux: 6/110 Warped Kliff up to chip stuff with the Lightning Sword, Iron Shield!Alm went up and baited Desaix, Tobin went right to kill the Witch. Kliff + Luthier Excalibur crit killed Desaix and then Alm traded Kliff a forged Steel Sword to kill the Cantor. Tobin got Warped in after killing the Witch to help clear up stragglers. Gave Alm the Pegasus Cheese in Desaix's Fort since Tobin's speed has been cooperating while Alm is still slow. CANCER FORT: 10/120 Lol, I totally forgot about this map. I also forgot about the Desert Fort too apparently since I forgot to even go inside until Act 4 lol. Deen: 6/126 Saber did most of the work since he doubled the Mercs and Myrms besides Deen. Evenry single unit I had chipped Deen from afar so that Saber could finish him off. Could have gotten a 5 turn if Saber crit the Mercs he fought that turn with the Brave Sword, since he doesn't ORKO, but he didn't and levels were decent so I took the extra turn. Good Greith: Too Many Turns/141 I don't want to talk about it. Cavaliers for Days: 5/146 Tobin got Warped up and stood on a forest tile and murdered like the entire right side with the GLUE FACTORY. Alm got Warped next turn to help Tobin kill the boss. Kliff and Luthier took on the left side. Silque went and blocked the way to the healing tile so that the cavaliers going towards it would suicide on her instead. Sylvan Shrine: Killed all of the Bonewalkers but skipped all of the Gargoyles in case Kliff needs them for the Villager loop later. Gave Kliff both resistance statues. Gave 2 exp statues to Tobin and 1 to Silque so that they could promote. Kliff promoted too. Going to go back to the village to forge stuff. Stats: Alm Lv. 13.37 Fighter 35HP/21Str/13Skl/14Spd/8Lck/11Def/5Res Kliff Lv. 4/8/11/1.00 Dread Fighter 36HP/15Str/20Skl/21Spd/14Lck/12Def/10Res Tobin Lv. 4/8/10/1.00 Gold Knight 40HP/18Str/10Skl/14Spd/13Def/4Res Silque Lv. 12/1.00 Saint 30HP/15Mgc/7Skl/8Spd/5Def/11Res Luthier Lv. 9.46 Mage 28HP/13Mgc/9Skl/8Spd/4Lck/5Def/8Res --------------------------------------------------------------------------------------------------------- Celica Lv. 11.99 Priestess 23HP/15Mgc/13Skl/14Spd/9Lck/9Def/7Res Boey Lv. 10.94 Mage 28HP/11Mgc/8Skl/11Spd/10Lck/9Def/7Res Saber Lv. 7/11.73 Myrmidon 36HP/16Str/16Skl/20Spd/13Lck/9Def/6Res Leon Lv. 7/8.73 Sniper 33HP/15Str/14Skl/10Spd/8Lck/8Def/3Res Catria Lv. 10.72 Pegasus Knight 27HP/16Str/16Skl/14Spd/14Lck/7Def/9Res Sonya Lv. 5.00 Mage Base Zombones II: 2/148 Yep. Polnareff: 4/152 Sonya went up the mountain and crit the boss while everyone else killed stuff on the right. Dragon Shrine: Did one battle to get a level for Saber, Leon, and Catria, then gave Leon the Golden Apple to reach level 10 and two Pegasus Cheeses, then promoted all of them. Mostly fed Sonya during the dungeon. Mila's Temple: 7/159 Catria opened the door and then Saber walked in and Brave Sworded everything. Was salty because I could have gotten 6 turns if Leon could somehow ORKO that Fortify Arcanist but he can't so RIP. Gave one exp statue to Boey to promote him and the other to Sonya. Archers On the Plains: 4/163 Before this I was going to forge a Gradivus for Tobin, but that would have required 8 Gold Coins which I can't get in any way. I have no idea how people are getting a Gradivus in the other drafts at this point. Instead I forged the Glue Factory to +2 and made a +3 Zweihander for Kliff. Warped Kliff up and he killed the boss. Tobin killed Witches and Alm and Luthier killed Archers. Delthea: 7/170 If Luthier had 1 more move I could have saved a turn since he could have caught up to an Arcanist that was running towards the heal tile instead of attacking. Sadface. Anyway, Kliff murdered most of the map since he's the only one with decent resistance. Everyone else picked up a few scraps. Alm subdued Delthea with that Royal Sword skill that you only use in this map. Stats later, I'm tired.
  2. Novis Graveyard: 4/47 Gave Boey 2 speed statues so he could double stuff. Gave Celica a strength statue so she'll only need 1 magic proc to ORKO pirates. Just went left and dealt with stuff. I'm On A Boat I: 4/51 Boey charged while Celica and Saber picked up scraps. I'm On A Boat II: 5/56 Stupid fuckers running away probably cost a turn. YO HO HO: 7/63 Celica went up and slowly killed the boss over like 3 turns. I'm On A Boat III: 4/67 Leon totally cheesed the boss by critting him at 34 hit and got a sweet level out of the deal. I don't even care that the crit happened cause this boss is bullshit anyways. DRAGURNS: 3/70 Celica crit a dragon with Seraphim and saved a turn. DRAGURN SHRINE: Got Saber and Leon to level 7 and promoted them. Gave Leon 3 skill, 2 resistance, and 2 levels from the statues. I'm On A Boat IV: 4/74 Return of the Boey chip n' dip, featuring Archers suiciding on Leon. I'm On A Boat V: 4/78 Leon chipped and then killed the boss on Turn 1 enemy phase. Boey choked the point while Leon and Celica killed stuff from behind him. Finished off the last dude with Saber on the last turn. Conrad: 4/82 Saber went left, Celica went up. Celica crit the boss which meant she got the bosskill exp instead of Conrad stealing it. Stats: Celica Lv. 9.91 Priestess 23HP/14Mgc/11Skl/13Spd/9Lck/7Def/7Res Boey Lv. 7.87 Mage 27HP/10Mgc/6Skl/9Spd/10Lck/8Def/7Res Saber Lv. 7/4.78 Myrmidon 30HP/14Str/12Skl/17Spd/9Lck/7Def/4Res Leon Lv. 7/5.70 Sniper 31HP/13Str/12Skl/9Spd/7Lck/7Def/3Res Act 3: Palla and Catria: 4/86 Celica and Boey handled the left, Saber and Leon the top. Palla and Catria each killed an enemy on the last turn for the 4 turn clear, so good. Fernand: 7/93 Tobin went to deal with Fernand and co. (Fernand doubled Tobin btw) while Kliff got warped up to deal with thwomps and archers. Warped Alm up to help out, but he wasn't really very helpful tbh. Arcanist Hell: 7/100 Fuck this map. Kliff did most of the work, then spent 2 turns baiting the Mire dudes down so that they weren't on forest tiles and everyone could reach them. Kliff and Alm killed the boss with the Lightning Sword and Iron Sword skills, while Slique and Tobin killed the other one. Berkut and Fernand: 2/102 Yep.
  3. LET'S GO BOIS Map 1: 3/3 Tobin too chump to 2 turn this even though he doubles. Map 2: 5/8 Uh, Alm went up. Alm crit a lot but I don't think it mattered other than making it so Alm didn't have to hit brigands on forest tiles. Thief Hideout: Got Silque and fed her in the encounters. Promoted Kliff to Merc and Tobin to Cavalier, both at level 4 villager. MERC ON A MOUNTAIN: 6/14 Was really worried about Tobin or Kliff dying but they managed. I think Silque had to hit all but 2 times to kill the Merc in time, but oh well. SOLDIERS TOO THWOMP: 10/24 This sucked. Tobin went left to kill the Soldier over there over like 4 turns since he 9HKOed and Alm went right to kill the Archer while Kliff handled the middle with Silque's help. Lightning Sword OP: 5/29 Kliff kills a bunch of stuff with the Lightning Sword. Could have 4 turned if the enemies would face me like a man instead of running away. Lightning Sword II: Electric Boogaloo: 5/34 I think this was 5 turns? Might be 6, I forget. Will update for sure when I get to the end. Kliff dealt with the bottom cavs, Alm chipped the top ones and everyone finished a cav off on the last turn. Deliverance HQ: Went back to the Thief Hideout first to give Tobin 2 speed and Alm 1 speed because they're both slow as fuck and also promoted Kliff to Myrmidon at like level 8 I think. Silque learned Warp in the dungeon and Tobin reached level 8 and promoted at the end of the dungeon to Paladin. Gave Silque all three attack statues. This Desaix is Actually a Doombot: 9/43 Might have been 10, also don't remember. Should probably post each chapter one at a time instead of all at once so I don't forget. Anyway, warped Kliff up to kill the Archers, then Warped Alm to help him deal with the cavaliers. Alm is so slow that he couldn't double Slayde, and would have been doubled by him if he didn't get the speed statue. Thankfully he and Lightning Sword!Kliff did exactly enough damage to finish Slayde off. Meanwhile, Tobin was 1 strength short of ORKOing Archers with the Steel Lance, so he was stuck at the bottom of the map dealing with them for a while. Stats: Alm Lv. 10.28 Fighter 33HP/18Str/11Skl/9Spd/7Lck/11Def/4Res Kliff Lv. 4/8/6.33 Myrmidon 33HP/12Str/18Skl/18Spd/13Lck/9Def/8Res Tobin Lv. 4/8/1.94 Paladin 28HP/12Str/7Skl/9Spd/9Lck/8Def/4Res Silque Lv. 9.28 23HP/14Mgc/5Skl/8Spd/10Lck/5Def/11Res
  4. NO I WAS TOO LATE RAGE, CURSE YOU TERRADOR.
  5. Chapter 20x: Free Here we do what everyone does in free chapters: Grind the fuck out of weapon ranks. And boy, did I go to some absurd lengths to raise weapon ranks. Highlights include Dayan going around and breaking walls after all of the enemies were already dead just to raise sword rank, and rigging 40-something hits from the boss over and over so that Clarine could heal multiple times each turn. At least I don't have to worry about her not reaching S Staves now. Yuno also finally hit S Lances after working on that for like the whole game basically. Also had Yuno use an Angelic Robe, Dayan the Speedwings, and Karel the Body Ring (it's for the end of the game in case you didn't know about the "surprise" in the final chapter). Stats: Karel Lv. 10/15.44 60HP/24Str/29Skl/30Spd/29Lck/22Def/23Res S Swords Yuno Lv. --/13.02 45HP/17Str/20Skl/22Spd/17Lck/7Def/12Res S Swords S Lances Yodel Lv. 14.27 29HP/10Mgc/10Skl/9Spd/5Lck/2Def/20Res B Staves Dayan Lv. 17/10.01 45HP/22Str/17Skl/23Spd/10Lck/10Def/12Res D Swords S Bows Sophia Lv. 18/10.30 43HP/29Mgc/20Skl/23Spd/10Lck/7Def/13Res S Dark E Staves Clarine Lv. 10/17.32 40HP/24Mgc/20Skl/25Spd/30Lck/8Def/23Res B Anima S Staves Lot Lv. --/4.88 54HP/17Str/15Skl/16Spd/8Lck/15Def/4Res A Axes D Bows Dieck Lv. --/7.24 50HP/22Str/21Skl/22Spd/11Lck/15Def/8Res A Swords S Axes Wolt Lv. --/19.42 52HP/21Str/25Skl/20Spd/16Lck/13Def/7Res S Bows Elphin Lv. 13.09 26HP/2Str/5Skl/20Spd/20Lck/6Def/6Res Lalum Lv. 12.78 24HP/3Str/3Skl/19Spd/18Lck/3Def/5Res Merlinus Lv. 1.07 Base Chapter 21: 9/160 Yuno carried Karel over the mountain, and then he walked to the throne and crit Murdock's face with the last two uses of the Armorslayer. Yuno went and bought 21 pairs of boots, which were then distributed among my units as such: 3 to Dayan, Clarine, Elphin, and Lalum; 2 to Yuno and Sophia; with 5 remaining that are all for Karel. Also, here's a perfect image to describe this map: Stats: Karel Lv. 10/17.57 60HP/24Str/29Skl/30Spd/30Lck/22Def/23Res S Swords Yuno Lv. --/13.28 45HP/17Str/20Skl/22Spd/17Lck/7Def/12Res S Swords S Lances Yodel Lv. 14.27 29HP/10Mgc/10Skl/9Spd/5Lck/2Def/20Res B Staves Dayan Lv. 17/10.16 45HP/22Str/17Skl/23Spd/10Lck/10Def/12Res D Swords S Bows Sophia Lv. 18/11.70 44HP/29Mgc/20Skl/24Spd/10Lck/7Def/13Res S Dark E Staves Clarine Lv. 10/18.64 40HP/25Mgc/21Skl/25Spd/30Lck/8Def/23Res B Anima S Staves Lot Lv. --/4.88 54HP/17Str/15Skl/16Spd/8Lck/15Def/4Res A Axes D Bows Dieck Lv. --/8.26 51HP/23Str/22Skl/23Spd/12Lck/16Def/8Res A Swords S Axes Wolt Lv. --/19.50 52HP/21Str/25Skl/20Spd/16Lck/13Def/7Res S Bows Elphin Lv. 13.71 26HP/2Str/5Skl/20Spd/20Lck/6Def/6Res Lalum Lv. 13.38 24HP/3Str/3Skl/20Spd/19Lck/4Def/5Res Merlinus Lv. 1.07 Base Chapter 21x: 5/165 Yuno carried Clarine over the river so that Clarine could Rescue Karel on Turn 4. This let him spend those first 3 turns using boots instead of being stuck in Yuno saddlebags. Everyone else just killed stuff since the important people had used all of their boots already. Stats: Karel Lv. 10/18/1.00 60HP/24Str/29Skl/30Spd/30Lck/22Def/23Res S Swords Yuno Lv. --/13.83 45HP/17Str/20Skl/22Spd/17Lck/7Def/12Res S Swords S Lances Yodel Lv. 14.75 29HP/10Mgc/10Skl/9Spd/5Lck/2Def/20Res B Staves Dayan Lv. 17/11.61 46HP/22Str/18Skl/23Spd/11Lck/10Def/12Res C Swords S Bows Sophia Lv. 18/12.51 45HP/29Mgc/21Skl/25Spd/10Lck/8Def/13Res S Dark E Staves Clarine Lv. 10/19.46 40HP/26Mgc/22Skl/25Spd/30Lck/8Def/24Res A Anima S Staves Lot Lv. --/4.88 54HP/17Str/15Skl/16Spd/8Lck/15Def/4Res A Axes D Bows Dieck Lv. --/8.90 51HP/23Str/22Skl/23Spd/12Lck/16Def/8Res A Swords S Axes Wolt Lv. --/19.50 52HP/21Str/25Skl/20Spd/16Lck/13Def/7Res S Bows Elphin Lv. 14.22 27HP/2Str/5Skl/20Spd/20Lck/7Def/6Res Lalum Lv. 13.88 24HP/3Str/3Skl/20Spd/19Lck/4Def/5Res Merlinus Lv. 1.07 Base
  6. Chapter 16x: 8/131 I think there is some way to clear this map in 7 turns, but I couldn't figure how. Yuno picked up Karel and got way ahead of everyone else so they just self-improved for the most part. Dayan did kill a Sniper blocking Yuno's path with a Longbow so at least he contributed to actually finishing the map. Clarine reached D Tomes for the sweet 1 EXTRA MIGHT from Thunder Tomes over Fire Tomes. Forgot to mention that Yuno used a Speedwing last Chapter, so that's where the extra speed came from in the stat block. Stats: Karel Lv. 10/12.85 60HP/24Str/29Skl/30Spd/24Lck/22Def/22Res S Swords Yuno Lv. --/9.14 36HP/15Str/16Skl/19Spd/15Lck/7Def/12Res S Swords B Lances Yodel Lv. 10.68 27HP/8Mgc/10Skl/9Spd/4Lck/1Def/19Res C Staves Dayan Lv. 17/5.60 41HP/19Str/16Skl/20Spd/10Lck/10Def/12Res E Swords S Bows Sophia Lv. 18/6.17 40HP/29Mgc/17Skl/22Spd/8Lck/5Def/13Res S Dark E Staves Clarine Lv. 10/5.68 30HP/13Mgc/16Skl/24Spd/23Lck/7Def/17Res D Anima A Staves Lot Lv. --/2.15 52HP/16Str/14Skl/15Spd/7Lck/14Def/4Res A Axes D Bows Dieck Lv. --/3.16 46HP/19Str/20Skl/19Spd/10Lck/13Def/6Res A Swords A Axes Elphin Lv. 9.33 22HP/1Str/5Skl/16Spd/17Lck/6Def/4Res Lalum Lv. 9.00 21HP/2Str/2Skl/16Spd/17Lck/3Def/4Res Merlinus Lv. 1.07 Base Chapter 17: 5/136 Flew Karel to the throne while Clarine got super stuffed at the arena with help from the dancers. Dieck and Dayan went right to kill enemies over there. Had Lot sell a few things and buy some Killer weapons. Stats: Karel Lv. 10/13.78 60HP/24Str/29Skl/30Spd/26Lck/22Def/23Res S Swords Yuno Lv. --/9.36 36HP/15Str/16Skl/19Spd/15Lck/7Def/12Res S Swords A Lances Yodel Lv. 11.02 28HP/8Mgc/10Skl/9Spd/5Lck/1Def/19Res C Staves Dayan Lv. 17/5.92 41HP/19Str/16Skl/20Spd/10Lck/10Def/12Res E Swords S Bows Sophia Lv. 18/6.64 40HP/29Mgc/17Skl/22Spd/8Lck/5Def/13Res S Dark E Staves Clarine Lv. 10/11.91 34HP/19Mgc/19Skl/25Spd/27Lck/8Def/20Res C Anima A Staves Lot Lv. --/2.31 52HP/16Str/14Skl/15Spd/7Lck/14Def/4Res A Axes D Bows Dieck Lv. --/4.11 47HP/20Str/20Skl/20Spd/10Lck/13Def/6Res A Swords A Axes Elphin Lv. 9.83 22HP/1Str/5Skl/16Spd/17Lck/6Def/4Res Lalum Lv. 9.50 21HP/2Str/2Skl/16Spd/17Lck/3Def/4Res Merlinus Lv. 1.07 Base Chapter 18: 5/141 Yuno carried Karel to the boss again. Karel couldn't kill the boss because he would attack Yuno with Purge instead of suiciding on Karel, so Yuno had to kill the boss instead, which meant the reliability was total ass, but oh well. Also S Axes Dieck hype. Chapter 19: Cancer/146 Holy shit, this was the fucking worst. Yuno has to dodge so many things during the chapter. Even worse was that some asshole Troubadour blocked Karel's path to the boss on Turn 4 so Yuno had to kill it so he could reach the boss instead of having her run out of range of all of the enemies, meaning she had to dodge even more shit. At least she got a Shin level out of it? Yay? She also ate the 2nd speedwing on the last turn. Everyone else just self-improved. Stole the Knight's Crest and some Vulneraries with Chad. Wolt exists and killed a thing, whoop. Bought some Physic Staves. Stats: Karel Lv. 10/14.50 60HP/24Str/29Skl/30Spd/28Lck/22Def/23Res S Swords Yuno Lv. --/11.00 36HP/16Str/18Skl/21Spd/16Lck/7Def/12Res S Swords A Lances Yodel Lv. 12.19 28HP/8Mgc/10Skl/9Spd/5Lck/1Def/20Res C Staves Dayan Lv. 17/7.55 43HP/21Str/16Skl/20Spd/10Lck/10Def/12Res D Swords S Bows Sophia Lv. 18/7.36 40HP/29Mgc/18Skl/23Spd/8Lck/5Def/13Res S Dark E Staves Clarine Lv. 10/12.93 35HP/20Mgc/20Skl/25Spd/27Lck/8Def/20Res C Anima A Staves Lot Lv. --/2.82 52HP/16Str/14Skl/15Spd/7Lck/14Def/4Res A Axes D Bows Dieck Lv. --/5.17 48HP/21Str/20Skl/20Spd/11Lck/14Def/7Res A Swords S Axes Wolt Lv. --/18.13 Base Elphin Lv. 10.87 23HP/1Str/5Skl/17Spd/17Lck/6Def/4Res Lalum Lv. 10.53 22HP/2Str/2Skl/17Spd/17Lck/3Def/5Res Merlinus Lv. 1.07 Base Chapter 20: 5/151 Much easier than the last map. Sophia Nostanked the enemies at the entrance and then everyone else cleared out stragglers next turn. Clarine used Silence on the Sleep Druids so they wouldn't bother me. Wolt went to the arena to get some more cash while Lot sold some more stuff. Got the Speedwings and all of the treasure in the lower room. Stats: Karel Lv. 10/15.15 60HP/24Str/29Skl/30Spd/29Lck/22Def/23Res S Swords Yuno Lv. --/11.23 36HP/16Str/18Skl/21Spd/16Lck/7Def/12Res S Swords A Lances Yodel Lv. 12.72 28HP/8Mgc/10Skl/9Spd/5Lck/1Def/20Res C Staves Dayan Lv. 17/8.65 43HP/21Str/17Skl/20Spd/10Lck/10Def/12Res D Swords S Bows Sophia Lv. 18/8.32 41HP/29Mgc/19Skl/23Spd/8Lck/6Def/13Res S Dark E Staves Clarine Lv. 10/13.41 36HP/21Mgc/20Skl/25Spd/28Lck/8Def/21Res C Anima A Staves Lot Lv. --/2.86 52HP/16Str/14Skl/15Spd/7Lck/14Def/4Res A Axes D Bows Dieck Lv. --/5.49 48HP/21Str/20Skl/20Spd/11Lck/14Def/7Res A Swords S Axes Wolt Lv. --/19.31 52HP/21Str/25Skl/20Spd/16Lck/13Def/7Res S Bows Elphin Lv. 11.38 24HP/2Str/5Skl/18Spd/18Lck/6Def/5Res Lalum Lv. 11.06 23HP/3Str/2Skl/18Spd/17Lck/3Def/5Res Merlinus Lv. 1.07 Base
  7. Chapter 14x: 3/110 Took way too long to figure out. Yuno kept dying but I eventually found a different tile to put her where she'd face less attacks and thus she lived. Bosskill wasn't too bad since Durandal has decent amount of base hit and C support with Karel gave another 5 hit for 65 displayed hit overall. Promoted Clarine and fed her a few enemies for a level. Chapter 15: 3/113 Yuno dropped Karel over the mountain on Turn 1 with Elphin's help. Other people just self improved a bit. Did a rescue chain with Chad and Clarine to get Lalum dropped ahead so that she could dance Dayan on the last turn to reach the shop to sell some stuff and buy some tomes. Got both villages and recruited Lugh for the free Knight's Crest. Stats: Karel Lv. 10/11.32 60HP/24Str/29Skl/30Spd/22Lck/22Def/21Res S Swords Yuno Lv. --/8.11 35HP/14Str/15Skl/17Spd/14Lck/7Def/12Res S Swords B Lances Yodel Lv. 9.87 26HP/8Mgc/10Skl/9Spd/4Lck/1Def/19Res C Staves Dayan Lv. 17/3.47 39HP/19Str/15Skl/19Spd/9Lck/10Def/12Res E Swords S Bows Sophia Lv. 18/4.10 38HP/27Mgc/15Skl/22Spd/7Lck/5Def/13Res S Dark E Staves Clarine Lv. 10/3.18 29HP/12Mgc/15Skl/22Spd/21Lck/7Def/16Res E Anima A Staves Chad Lv. 20.00 Base Lot Lv. --/1.29 Base Elphin Lv. 8.02 22HP/1Str/5Skl/15Spd/16Lck/6Def/3Res Lalum Lv. 7.47 19HP/2Str/2Skl/15Spd/15Lck/1Def/3Res Merlinus Lv. 1.07 Base Karel x Yuno C Karel x Dayan C Chapter 16: 10/123 Too tired to give a long explanation. Dieck got the right treasure, Yuno got the Rescue Staff, Dayan broke the wall so Clarine could recruit Fa. Bors was an asshole. The usual.
  8. Chapter 13: 7/102 Finally, a new unit. Sophia went up to get the Body Ring while everyone else went left to kill stuff before Yuno flew Karel over to the boss and got some killer weapons. Clarine rounded up on speed, luck, defense, and resistance. What a trooper. Her magic is garbage, but at least she'll double everything after she promotes. Chapter 14: 5/107 Yuno takes the boots and drops Karel over the cliff to kill everything before heading back to get Elphin. Got everything except the Silver Blade and Warp. Bought several Pure Waters and a bunch of dark tomes on the last turn since Sophia was totally out of tomes by the end of this chapter. Had Dayan use a Dracoshield during the chapter. Stats: Karel Lv. 10/10.07 58HP/24Str/29Skl/30Spd/21Lck/22Def/20Res S Swords Yuno Lv. --/7.05 34HP/13Str/15Skl/17Spd/13Lck/7Def/12Res S Swords B Lances Yodel Lv. 9.63 26HP/8Mgc/10Skl/9Spd/4Lck/1Def/19Res C Staves Dayan Lv. 17/3.07 39HP/19Str/15Skl/19Spd/9Lck/10Def/12Res E Swords S Bows Sophia Lv. 18/3.67 37HP/26Mgc/14Skl/22Spd/7Lck/4Def/13Res S Dark E Staves Clarine Lv. 10.51 Base Chad Lv. 20.00 Base Elphin Lv. 7.42 21HP/1Str/5Skl/14Spd/15Lck/6Def/3Res Lalum Lv. 6.95 18HP/2Str/2Skl/14Spd/14Lck/1Def/3Res Merlinus Lv. 1.07 Base
  9. Hey, I finally got back to this. Chapter 7: 8/50 Had to turtle super hard for the first few turns because there are just so many enemies. At least Karel managed to become competent as a result of all the fighting, reaching C Swords and being able to ORKO stuff or just crit-blick with the Killing Edge led to massive snowballing for Karel. Sophia was actually pretty helpful because she 2HKOs everything and ORKOs Soldiers and Knights which my physical units have difficulty doing. Dayan was super clutch for ORKOing the wyverns. Managed to get every village except for the Physic Staff village. Didn't get Tate either. Finally got a Steel Sword for Karel, not that it matters much now that he can actually kill stuff on his own. Stats: Karel Lv. 10.08 34HP/16Str/18Skl/17Spd/10Lck/10Def/9Res C Swords Yuno Lv. --/4.20 31HP/11Str/12Skl/15Spd/11Lck/7Def/12Res S Swords C Lances Yodel Lv. 5.00 26HP/6Mgc/10Skl/9Spd/3Lck/0Def/19Res D Staves Dayan Lv. 12.14 28HP/14Str/11Skl/15Spd/7Lck/6Def/9Res B Bows Sophia Lv. 10.33 22HP/13Mgc/7Skl/11Spd/4Lck/1Def/10Res C Dark Elphin Lv. 2.22 16HP/1Str/3Skl/11Spd/12Lck/4Def/1Res Lalum Lv. 1.72 Base Merlinus Lv. 1.07 Base Chapter 8: 14/64 GG game. Dudes slowly slogged forward. It took forever. Had to take an extra turn for the Guiding Ring. At least that gave Karel more chances to hit the boss. Between this Chapter and the last Chapter, Dayan got the same +HP/+Strength level three times in a row. I don't even know man. Stats: Karel Lv. 10/2.65 41HP/20Str/22Skl/20Spd/12Lck/14Def/12Res A Swords Yuno Lv. --/4.51 31HP/11Str/12Skl/15Spd/11Lck/7Def/12Res S Swords C Lances Yodel Lv. 6.37 26HP/6Mgc/10Skl/9Spd/4Lck/0Def/19Res D Staves Dayan Lv. 13.82 30HP/15Str/11Skl/15Spd/7Lck/6Def/9Res A Bows Sophia Lv. 12.32 22HP/15Mgc/8Skl/13Spd/4Lck/1Def/11Res B Dark Elphin Lv. 3.42 17HP/1Str/3Skl/12Spd/12Lck/4Def/2Res Lalum Lv. 2.93 15HP/1Str/2Skl/11Spd/10Lck/1Def/1Res Merlinus Lv. 1.07 Base Chapter 8x: 5/69 Went left, then had Yuno carry Karel over the gap, go back to take Lalum from Dayan, get danced by Elphin and give Lalum to Karel so that he could drop her so he could be danced after he killed the boss. Sophia just self improved. Yodel didn't get to do a whole lot because people dodged too much. Chapter 9: 4/73 Yuno carried Karel to the boss, Dayan and Sophia killed stuff for exp. Yodel finally hit C Staves. Chapter 10: 4/77 It's basically the same as Gradivus' strat but with Dayan instead of Percival. Sophia got stuffed. Yuno got a crazy good level. Dayan got speed only, but I'm willing to consider that a "good" level. Stats: Karel Lv. 10/4.76 45HP/23Str/25Skl/24Spd/14Lck/16Def/14Res A Swords Yuno Lv. --/5.10 32HP/12Str/13Skl/16Spd/12Lck/7Def/12Res S Swords B Lances Yodel Lv. 7.54 26HP/7Mgc/10Skl/9Spd/4Lck/0Def/19Res C Staves Dayan Lv. 16.00 32HP/16Str/11Skl/16Spd/7Lck/6Def/9Res A Bows Sophia Lv. 15.87 25HP/18Mgc/9Skl/14Spd/5Lck/1Def/11Res B Dark Elphin Lv. 4.73 18HP/1Str/3Skl/12Spd/13Lck/5Def/3Res Lalum Lv. 4.14 16HP/2Str/2Skl/12Spd/12Lck/1Def/2Res Merlinus Lv. 1.07 Base Chapter 11: 7/84 Karel, Lalum, and Merlinus went left, everyone else went down. Recruited Astohl and got all of the villages. Chapter 12: 6/90 Merlinus, Yodel, and Sophia get the treasure on the right while everyone else goes up the left. Dayan promotes turn 1 and helps carry Karel forward and opens the door to the throne room. The dancers aren't anywhere close to Karel on the last turn, so Yuno gets to kill the boss instead by just flat out OHKOing him with the Durandal. The Wyrmslayer was too weak to even 2HKO. Sophia promoted on the last turn before Karel seized. She also used the Angelic Robe I got last chapter. Stats: Karel Lv. 10/6.42 49HP/24Str/29Skl/28Spd/16Lck/18Def/16Res S Swords Yuno Lv. --/6.32 33HP/12Str/14Skl/17Spd/13Lck/7Def/12Res S Swords B Lances Yodel Lv. 8.32 26HP/8Mgc/10Skl/9Spd/4Lck/0Def/19Res C Staves Dayan Lv. 17/1.45 38HP/18Str/14Skl/18Spd/8Lck/8Def/12Res E Swords S Bows Sophia Lv. 18/1.00 36HP/24Mgc/13Skl/20Spd/7Lck/3Def/13Res S Dark E Staves Elphin Lv. 5.78 19HP/1Str/4Skl/13Spd/14Lck/5Def/3Res Lalum Lv. 5.30 17HP/2Str/2Skl/13Spd/13Lck/1Def/3Res Merlinus Lv. 1.07 Base Chapter 12x: 5/95 Just the standard rush up the middle. Did a totally cool rescue chain with Yuno, Dayan, and Karel to get Elphin across basically the entire map in one turn so that he could dance Karel after he killed the boss. Got the White and Red Gems. Yodel just spammed Torch and proced DEFENSE.
  10. Oh hey, I can post again. Chapter 1: 7/7 Uh, dudes went up. Yodel got the village, what a trooper. 4 Iron Swords from Yuno + 2 Iron Bows from Dayan did exactly enough damage to kill the boss. Chapter 2: 4/11 Flier-skipped. Dayan parked on the fort and dodge-tanked while attacking stuff on player phase. Sophia got 2 kills with Dayan's help since he couldn't ORKO the fighters. Chapter 3: 10/21 This sucked. There are just way too many enemies at the start, so I had to spend a bunch of time clearing them out so that undrafted dudes didn't get attacked. I couldn't get either of the villages since everyone was too busy killing the aforementioned enemies, which kind of sucks since Karel would have really liked Percival's Steel Sword for next chapter. Chapter 4: 10/31 This definitely could have been done a turn faster I feel. I don't think anything lower is likely since no one can ORKO the cavaliers. Got Killing Edge and the Angelic Robe at least. Merlinus also got the Steel Blade but that's not important. Chapter 5: 5/36 Went through the gate. Took a few extra turns to clear things out compared to a normal run since only Yuno and Dayan can ORKO stuff, and Yuno needs the Silver Sword to ORKO and Dayan has no enemy phase. A mage parked himself in front of the boss on the last turn, so Dayan had to kill him to clear the way which meant Sophia got the bosskill instead. Chapter 6: 6/42 Went up the left side. Sophia got a bunch of exp from killing the dudes coming down the middle that Merlinus baited on Turn 1 as well as from reinforcements in a room that Yodel opened with the Unlock Staff. Bosskill was the worst one yet, which is par for the course I suppose. Stats: Karel Lv. 6.67 26HP/10Str/12Skl/10Spd/6Lck/6Def/5Res D Swords (1 Angelic Robe) Yuno Lv. --/3.93 31HP/10Str/12Skl/15Spd/11Lck/7Def/12Res S Swords C Lances Yodel Lv. 3.93 26HP/4Mgc/10Skl/9Spd/3Lck/0Def/19Res D Staves Dayan Lv. 10.48 28HP/12Str/10Skl/15Spd/7Lck/6Def/9Res B Bows Sophia Lv. 9.12 22HP/12Mgc/7Skl/11Spd/3Lck/1Def/10Res C Dark Elphin Lv. 1.40 Base Merlinus Lv. 1.06 Base
  11. Couldn't you have just given Jake 2 Arms Scrolls for Armorslayer access?
  12. Best: 3 Points: Shadow Dragon 2 Points: New Mystery of the Emblem 1 Point: Genealogy of the Holy War Worst: 3 Points: Awakening 2 Points: Gaiden 1 Point: Radiant Dawn
  13. Not sure if anyone cares, but I ghost drafted this with Jedi's team and through the combined powers of Hardin's turban and BISHOP!GORDIN, I killed Medeus in 142 Turns.
  14. Best: 3 Points: Shadow Dragon 2 Points: New Mystery of the Emblem 1 Point: GLORY TO THRACIA Worst: 3 Points: Awakening 2 Points: FE1 1 Point: Gaiden
  15. Uh, sure. I'll bite. Best: 3 Points: Shadow Dragon 2 Points: New Mystery of the Emblem 1 Point: GLORY TO THRACIA Worst: 3 Points: Revelations 2 Points: Awakening 1 Point: OG Fire Emblem (FE1)
  16. Since it's technically relevant I'd like to point out that Cecilia has more magic than 20/1 Clarine on average, so if Cecilia's magic is shit than Clarine is even worse off, especially considering that there's no way you'll have a 20/1 Clarine by Chapter 14 unless you've been turtling the fuck out of every single map.
  17. Chapter 21: 5/148 Brave Sword was worth it. Gave Draug a Dracoshield so that he could tank 3 wyverns without dying. Baited the wyverns at the start, then had dudes clean them up next turn. Matthis was equipped with the Brave Sword, which let him ORKO Berserkers without taking a counter as well as ORKO wyverns, which only Marth could double. Matthis and Marth got way ahead of everyone else before splitting up so that Marth could get Starlight and Matthis could kill the boss, which he thankfully could 2HKO with the Brave Sword to avoid taking a counter. Belf double Rescued Feena and then Marth on the last turn to get him in range to seize before Tomas bought most of the stuff from the secret shop. After the map, I turned Robert into a top tier mage. In total, Robert has received 2 Angelic Robes, 6 Spirit Dusts, 3 Secret Books, 3 Speedwings, 3 Goddess Icons, and 3 Arms Scrolls. He's glorious. Chapter 22: 3/151 Gave Matthis the last Arms Scroll to reach A Swords because I thought he needed the extra point of damage to ORKO Berserkers with the Brave Sword, but I ended up giving the Brave Sword to Marth in the actual strat I used. I just let Matthis keep the Arms Scroll anyway since no one else needed it. Also gave Matthis 3 Dracoshields to max out his defense. Gave 2 speedwings to Belf because everyone else had capped speed already and maybe it will let him tank a dragon next chapter or something, I don't know. Turn 1, Matthis kills a Berseker, Navarre kills a Sorcerer, Marth moves up after using a Pure Water, gets danced, moves up again, gets refresed with Again, and then moves up and ORKOs a Glower!Sorcerer with the Brave Sword. Turn 2, Robert gets fed a Swordmaster, Navarre kills a different Swordmaster, and Tomas moves into range of the Meteor!Sorcerer so that he won't attack Marth or Matthis. Matthis kills the Swarm!Sorcerer, Belf uses Again on him and he moves up and OHKOs a Sorcerer blocking Marth's way with the Gradivus, Belf gets danced and uses Again on Matthis a second time so that Matthis can open the door, and then Marth moves in front of Matthis and uses a Vulnerary. Turn 3, Marth ORKOs a Glower!Sorcerer, Matthis exactly ORKOs the boss with Gradivus, and then Robert gets fed another kill so he can level up before Belf uses Again on Marth so Marth can seize. Stats: Marth Lv. 30.00 Lord 53HP/25Str/0Mgc/25Skl/25Spd/30Lck/20Def/7Res A Swords Whomp Lv. 17/14.24 General 60HP/26Str/0Mgc/20Skl/21Spd/23Lck/30Def/8Res A Lances D Bows Draug Lv. 17/20.00 Warrior 59HP/30Str/0Mgc/26Skl/24Spd/13Lck/16Def/1Res A Axes C Bows Matthis Lv. 15/20.00 Paladin 55HP/25Str/1Mgc/21Skl/25Spd/10Lck/30Def/8Res A Swords A Lances Navarre Lv. 13/18.19 Sniper 49HP/24Str/1Mgc/29Skl/29Spd/23Lck/18Def/3Res A Bows Robert Lv. --/12.08 Sage 53HP/12Str/22Mgc/24Skl/25Spd/25Lck/5Def/7Res A Tomes D Staves Belf Lv. 15/12.40 Bishop 44HP/10Str/8Mgc/20Skl/19Spd/11Lck/8Def/14Res E Tomes B Staves Feena Lv. 15.94 Dancer 27HP/9Str/0Mgc/13Skl/25Spd/21Lck/7Def/1Res E Swords Chapter 23: 3/154 Dudes went up and cleaned stuff out before Robert Rescued Marth, got refreshed by Again, and then crit Gharnef with Starlight before Marth seized. Can I 2 turn the Final Chapter without any Rescue or Again? Find out soon! The End: 2/156 Oh boy this was an endevor. 1st, I gave Marth the last Angelic Robe so he would survive enemy phase on Turn 1. So long story short, my units can't reach the Bishops to kill them to prevent Medeus from reviving himself, so I have to kill Medeus twice. To do this, I need two units who can OHKO Medeus with a crit. Marth can kill him once, and then Medeus revives with 75 HP after eating the Bishops, so I need someone who can do 75 damage to Medeus with a crit. For this job, only one man can do the deed. That man is capped magic Robert with Starlight. Thus, I sell off basically everything I own and send Robert to the arena to cap his level and proc magic 6 times. He also caps a bunch of other stats, the only other besides magic of which I care about is skill since that increases his crit rate. Anyway, everyone moves up on Turn 1, with Navarre and Draug baiting some dragons away from Marth so he won't die. Matthis then kills Lena (heh) so that Marth can reach Medeus. Tomas uses the save point. Marth goes up to Medeus and OHKOs him with a Falchion crit at 17 crit, and then Feena dances Robert up to kill Medeus again with a Starlight crit at 28 crit, thus stealing all of Marth's credit at the last possible moment. Final Turncount: 156 Relevant Endgame People:
  18. Uh, meatshielding with undrafted units isn't allowed in FE12 drafts, but I won't penalize you for the Chapters so far because I guess I didn't specify that in the rules and just assumed that people wouldn't meatshield. Anything after this post will get penalized though. Chapter 2: 6/11 Arran goes left to get the Lady Sword and everyone else goes up. Draug kills a bunch of stuff. Marth baits the boss off of the throne, but ignores him afterwards because he needs to seize. The boss goes after Draug the next turn because Draug's defense sucks. Whomp chips the boss to reach B Lances and then Draug finishes him off. The right wyvern got aggroed by Marth, and Arran got to kill it since no one else was in range to finish it off. EDIT: The 10 turn penalty for using undrafted units was specified in the first post since before we started drafting. I still won't penalize you yet, cause I'm a nice guy, but please read the rules more carefully in the future. Chapter 3: 14/25 Not worth it. Had Draug tank Matthis for the whole map after murdering like all of the wyverns. Fed the boss to Whomp since he didn't get very many wyvern kills (only 1 or 2). Arran got speed! Stats: Marth Lv. 11.23 Lord 31HP/13Str/0Mgc/12Skl/15Spd/13Lck/10Def/1Res C Swords Whomp Lv. 14.59 Thwomp 37HP/17Str/0Mgc/11Skl/9Spd/12Lck/20Def/2Res B Lances Draug Lv. 14.30 Fighter 32HP/17Str/0Mgc/12Skl/16Spd/8Lck/6Def/0Res D Axes Arran Lv. --/4.45 Paladin 27HP/10Str/1Mgc/12Skl/12Spd/4Lck/10Def/6Res D Swords B Lances Julian Lv. 6.00 Thief Base Matthis Lv. 4.00 Cavalier Base Chapter 3x: 6/31 Matthis got speed! Chapter 4: 3/34 Free Sirius pogchamp. Marth gets the Armorslayer thief (he doubled and ORKOed lol) while Arran chips pirates to feed to Matthis. Julian, Whomp, and Draug kill stuff near the start. Ogma recruits Sirius and they kill a ton of pirates on enemy phase. On Turn 2, Ogma kills a Hunter and Yubello moves to a specific tile so that Marth will get Rescued to the tile below Yumina. Marth kills a Pirate. Sirius moves down. Arran moves in range of the Devil Sword Thief. On enemy phase, the Devil Sword thief attacks Arran and kills himself with a Devil Sword backfire crit (lol) and Arran sends the Devil Sword to the convoy. On Turn 3, Ogma gets the Devil Sword out of the convoy and trades it to Sirius, who kills the boss with it (after saving to make sure Sirius doesn't kill himself). Arran feeds another pirate to Matthis before Marth seizes. Chapter 5: 6/40 Arran and Marth went to the throne and everyone else self-improved. Couldn't get the Master Seal thief unfortunately. Got Rickard. Chapter 6: 8/48 Forged a +3 Hand Axe to make sure Draug could kill the knights near the throne regardless of stat fluctuation. Rickard and Julian got the chests. Arran got the Secret Book. Other dudes self-improved. Chapter 6x: 2/50 Sent Draug to the Drill Grounds for a level up to max his strength, then promoted him at level 17. Uh, Marth went up. Draug killed the boss and a few other dudes with an Iron Bow (he exactly ORKOed the boss with it actually). Everyone else self-improved. Fear Draug! Stats: Marth Lv. 14.62 Lord 33HP/16Str/0Mgc/14Skl/18Spd/14Lck/12Def/2Res C Swords Whomp Lv. 16.69 Thwomp 39HP/18Str/0Mgc/11Skl/10Spd/14Lck/20Def/3Res B Lances Draug Lv. 17/1.78 Warrior 40HP/22Str/0Mgc/15Skl/19Spd/8Lck/10Def/1Res C Axes E Bows Arran Lv. --/6.69 Paladin 29HP/11Str/1Mgc/13Skl/12Spd/5Lck/11Def/6Res D Swords A Lances Matthis Lv. 8.90 Cavalier 25HP/9Str/0Mgc/6Skl/11Spd/2Lck/12Def/1Res E Swords D Lances Ogma Lv. 10.92 Fighter 35HP/14Str/0Mgc/10Skl/10Spd/7Lck/7Def/0Res E Axes Yumina Lv. 5.56 Myrmidon 18HP/4Str/3Mgc/12Skl/17Spd/10Lck/5Def/0Res E Swords Chapter 7: 5/55 Rigged Killing Edge crits with Navarre on Turn 1 to get the Master Seal and Iron Sword because without fliers there was a very real chance of missing out on something important. Thankfully, I managed to get everything except the Wo Dao. Arran, Matthis, Marth, and Julian went through the forest to help kill thieves, while Draug went up to head off the Angelic Robe thief before he escapes. Whomp was supposed to tank the Fire Dragon to feed it to Ogma, but Whomp is a tryhard who gets low percent crits, so Ogma only got a cavalier kill. Yumina didn't see any combat and only got the Physic Staff that no one can actually use. Had to rig a Killing Edge crit from Navarre to kill the boss because nobody else except Marth was close enough because forests suck for horses. Chapter 8: 3/58 Promoted Whomp at level 17. Gave the Angelic Robe to Yumina so that she wouldn't get OHKOed by the Leo!Thief. Marth went up, people fed promoted enemies to Navarre and Matthis. Arran and Draug teamed up to kill Jeorge. Ogma did nothing because he was too far away and Feena didn't have any time to dance him closer. Chapter 9: 11/69 No Rescue Staff user, RIP turncount. Chapter 10: 3/72 Drill Ground Navarre for one last level up then promoted him for huge promotion bonuses, which allowed him to ORKO every enemy on the map with an Iron Bow, but more importantly, let him cross water so he could kill those Swarm Bishops at the start. Besides that, Matthis threw javelins at mages and everyone else did pretty much nothing. Got the Silver Card. Chapter 10x: 2/74 Yep. Navarre got the bosskill. Lots of Devil Axe guys killed themselves with recoil, it was pretty funny. Horace got a kill. Chapter 11: 12/86 This sucked. EDIT: Oh yeah, promoted Matthis here at level 15 and gave him a speedwing to double wyverns with Scorpio. Chapter 12: 10/96 Had to turtle because of wyverns that I couldn't reach on player phase followed up by reinforcements. Also had to kill Darros because just like Matthis he's an idiot who will attack you at 1-range despite having a 2-range weapon. I don't really lose anything since Sage!Robert and Bishop!Belf come next Chapter anyway. Chapter 13: 5/101 Gave Marth a Dracoshield and an Angelic Robe so that he could solo the area by the boss. Marth went up on his own while everyone else fiddled around and killed dragons for a ton of exp. Belf spammed Barrier and Mend with Feena's help cause maybe he can get to B Staves before Chapter 22? Let's hope. Robert mostly killed half-dead things for exp instead of spamming staves because he needs to get to C Tomes to use Starlight and I'd prefer to save an Arms Scroll if I can. Used the Thief Staff to get the Spirit Dust chest since Spirit Dusts are pretty much the only way Robert will have any kind of offense. Stats: Marth Lv. 25.56 Lord 49HP/21Str/0Mgc/22Skl/25Spd/25Lck/17Def/6Res B Swords Whomp Lv. 17/6.01 Master Thwomp 55HP/23Str/1Mgc/16Skl/17Spd/19Lck/28Def/6Res A Lances E Bows Draug Lv. 17/13.13 Warrior 52HP/30Str/0Mgc/23Skl/24Spd/11Lck/12Def/1Res B Axes D Bows Matthis Lv. 15/5.00 Paladin 40HP/18Str/1Mgc/12Skl/19Spd/4Lck/17Def/8Res D Swords C Lances Navarre Lv. 13/9.06 Sniper 42HP/23Str/1Mgc/22Skl/25Spd/17Lck/14Def/3Res C Bows Arran Lv. --/8.41 Paladin 29HP/11Str/1Mgc/15Skl/12Spd/7Lck/12Def/6Res D Swords A Lances Robert Lv. --/4.07 Sage 34HP/9Str/5Mgc/11Skl/12Spd/13Lck/5Def/5Res D Tomes E Staves Belf Lv. 15/1.97 Bishop 39HP/10Str/3Mgc/15Skl/10Spd/8Lck/8Def/9Res E Tomes D Staves Fenna Lv. 8.93 Dancer 21HP/7Str/0Mgc/8Skl/18Spd/14Lck/5Def/1Res E Swords Chapter 13x: 2/103 Was actually kind of tricky to get the 2 turn. Navarre needs to move to a specific tile such that he doesn't get attacked by more than one enemy at 1-range as well as to be close enough to kill the Ballista in the bottom right corner after Matthis reveals it. Whomp, Belf, and Feena went up to deal with stuff up there. Marth killed the boss. Didn't get the Iote's Shield, but given how late Tomas shows up and how shit his stats are, I don't think it would have helped much. Chapter 14: 4/107 Sent Navarre to the Drill Grounds to reach B Bows so that he could ORKO Ice Dragons with a Silver Bow. Gave the Spirit Dusts to Robert since there isn't any reason to wait on giving them to him. Belf did work this chapter. He got the Again Staff with the Thief Staff, and then double Rescued Feena and Marth on Turn 4 to end the map. He's almost to C Staves too, which is nice, as being able to use Physic will give him more opportunities to build staff rank. Everyone else self-improved. Navarre and Robert got crazy good levels. Matthis kept missing 76 displayed hit attacks on Dragons, and thus all his potential great levels were lost due to having to reset when he missed. Gdi Matthis. Fear the amazing Robert: Stats: Marth Lv. 27.09 Lord 51HP/22Str/0Mgc/23Skl/25Spd/27Lck/18Def/6Res A Swords Whomp Lv. 17/8.26 General 57HP/24Str/1Mgc/18Skl/17Spd/20Lck/30Def/6Res A Lances D Bows Draug Lv. 17/15.25 Warrior 54HP/30Str/0Mgc/24Skl/24Spd/12Lck/12Def/1Res B Axes D Bows Matthis Lv. 15/7.82 Paladin 42HP/19Str/1Mgc/13Skl/20Spd/5Lck/17Def/8Res D Swords C Lances Navarre Lv. 13/11.54 Sniper 43HP/24Str/1Mgc/24Skl/27Spd/19Lck/16Def/3Res B Bows Belf Lv. 15/3.21 Bishop 40HP/10Str/4Mgc/16Skl/10Spd/8Lck/8Def/10Res E Tomes D Staves Robert Lv. --/5.08 Sage 35HP/9Str/10Mgc/12Skl/13Spd/14Lck/5Def/6Res D Tomes E Staves Feena Lv. 9.84 Dancer 22HP/8Str/0Mgc/9Skl/19Spd/15Lck/5Def/1Res E Swords Chapter 15: 7/114 Drill Grounded Matthis so he'd get to B Lances, then gave him an Energy Drop so that he could OHKO Paladins with the Ridersbane and the Starsphere. So Matthis went down and OHKOed the Ridersbane!Paladin, then sent the Starsphere to the convoy. Marth got Barriered by Belf and then danced ahead to kill a Horseman after he took the Starsphere out of the convoy. Nothing much happens until the last turn besides people moving ahead after clearing out the horse squad. Marth could have 3HKOed the boss with the Rapier on between player and enemy phase on Turn 6, but then Abel would kill Matthis with his Ridersbane, so Marth had to kill Abel, and then Matthis comes up and takes the Starsphere and a Killer Lance from Marth and kills the boss with a hit + crit instead. C Staves Belf hype. Chapter 16: 2/116 Marth opened the door, then Draug OHKOed the Soldier behind it, Matthis went in front of Draug and took the Starsphere from him for the bosskill next turn. Feena danced Marth and he killed the General. Horace moved toward the Geosphere!Thief. Belf and Robert use the Thief Staff to get the 2nd Rescue Staff and the Speedwings. Next turn, Horace kills the Geosphere!Thief with a Killer Bow crit. Draug kills the Physic Bishop and reaches A Axes (Hauteclare hype). Matthis then ORKOs the boss witha Steel Sword after Marth kills the Sniper blocking the way. Navarre chips a Warrior reinforcement so that Robert can kill it. Belf heals Julian who tanked a Swarm and then Marth seizes. Macellen hype. Chapter 16x: 2/118 Yep. Chapter 17: 5/123 Navarre and Draug went left to deal with the wyverns while everyone else went down. Marth got Tomas on Turn 1. Whomp used his incredible not doubling powers to feed kills to Robert and Tomas, because why the fuck not? Matthis got way ahead of everyone else and killed most of the map and reached C Swords. Katarina pretended to be useful by using a save point because otherwise Matthis would have missed an 86 displayed hit attack against Sheema with the Silver Lance, cause Matthis can't hit the broad side of a barn. Belf Rescued Marth in range of the throne after Matthis killed Sheema. Chapter 18: 2/125 Marth got the Lifesphere, Matthis and Whomp thwomped thwomps, fed Vyland to Robert. Navarre killed Wolf for a ton of exp. Draug killed Sedgar for like no exp. Tomas got the Arms Scroll. Stats: Marth Lv. 29.37 Lord 52HP/24Str/0Mgc/25Skl/25Spd/29Lck/19Def/6Res A Swords Whomp Lv. 17/10.94 General 59HP/25Str/1Mgc/19Skl/18Spd/21Lck/30Def/6Res A Lances D Bows Draug Lv. 17/18.17 Warrior 57HP/30Str/0Mgc/26Skl/24Spd/13Lck/12Def/1Res A Axes D Bows Matthis Lv. 15/13.95 Paladin 48HP/24Str/1Mgc/16Skl/23Spd/7Lck/21Def/8Res C Swords B Lances Navarre Lv. 13/13.80 Sniper 45HP/24Str/1Mgc/25Skl/29Spd/20Lck/16Def/3Res B Bows Belf Lv. 15/6.49 Bishop 41HP/10Str/5Mgc/17Skl/11Spd/9Lck/8Def/11Res E Tomes C Staves Robert Lv. --/7.56 Sage 36HP/11Str/11Mgc/13Skl/15Spd/16Lck/5Def/6Res D Tomes E Staves Feena Lv. 12.51 Dancer 24HP/9Str/0Mgc/11Skl/22Spd/18Lck/7Def/1Res E Swords Chapter 19: 9/134 Got Roshea. There is a 200% chance that getting Roshea wasn't worth it, but seeing as I got all of the other scrubs who cost me turns, might as well keep things consistent. Belf appreciated the extra time to build staff rank at the very least. Chapter 20: 5/139 Dudes went forward, killed stuff. Draug got Rescued further ahead on the last turn to get in range of Hardin and wreck his face with a Hauteclare crit. Got the gold, Master Seal, Brave Sword, and Again Staff. Belf reached B Staves finally. Chapter 20x: 4/143 Yep. Gave Matthis an Arms Scroll so he can use that Brave Sword I got. Maybe it will do something one day!
  19. LET'S GO BOIS. It's time for the journey of Whomp the thwomp and his misfit pals as they try to take down a mustachioed thwomp with marriage problems, ghost Gharnef, and the newer, danker Medeus. Will they succeed? Probably. Prologue: It Happened Yeah. Jeigan doubles thwomp!MU for 1x2 damage in Prologue 1, which is hilarious. The only undrafted unit who got any kills was Ryan, every other kill went to Whomp, Merric, Draug, or Marth. Chapter 1: 5/5 Fear the almighty FIGHTER!Draug, who actually ORKO all of the enemies on this map except Lorenz, which is cool. Anyways, Marth walked to the throne with Arran and Draug after the former two killed some stuff at the start. Whomp OHKOed the Archer by the village and the reinforcement Thief. Had Marth chip Lorenz on Enemy Phase 4 so Draug could finish him off next turn. Stats: Marth Lv. 9.71 Lord 29HP/11Str/0Mgc/11Skl/13Spd/12Lck/9Def/0Res D Swords Whomp Lv. 11.87 Thwomp 34HP/15Str/0Mgc/9Skl/8Spd/10Lck/18Def/2Res C Lances Draug Lv. 9.70 Fighter 28HP/13Str/0Mgc/8Skl/12Spd/6Lck/5Def/0Res E Axes Arran Lv. --/3.12 Paladin Base
  20. Mercenary!Warren. What do you mean that's redundant? @Gradivus.
  21. Leiden wants to be a Dark Mage too. So take Dark Mage!Leiden and treasure his contributions. @Gradivus.
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