Jump to content

Krad

Member
  • Posts

    708
  • Joined

Everything posted by Krad

  1. http://fireemblemwod.net/fe10/guia/parte-4-capitulo-final-5.htm Turn 1: Physical attack that hits every character. Might: 52 - (3 x distance) Turn 2: Magical attack that hits one character. Might: 50, 7 range. Won't hit Micaiah or your heron. Turn 3: Magical attack that hits every character. Might: 52 - (3 x distance) Turn 4: Physical attack that hits one character. Might: 50, 7 range. Won't hit Micaiah or your heron. Turn 5: Silences every one of your characters. Turn 6 through 9: Repeat the attacks from turn 1 to 4. If on turn 9 there is no one on her range, she will use the attack of turn 5. Turn 10: Stuns every one of your characters. From there one, the attacks repeat in the same order.
  2. I just checked and it seems like it does. It also changes the pallete of the character. If you just want to edit Growth Rates, you should use this. It is very easy to use and it is able to edit Bases, Growth Rates, Support speeds, etc.
  3. Changing classes through codebreaker does not change the growth rates of that character, only the class. To change the growth rates, you must use something like Nightmare or FEditor Adv. To calculate what the growth rates should be: 1.- Check the Character Growth rates in it's Default class, and substract the Class Growth Rates from the Character Growth Rates. Example: Alan has an 85% HP growth. The Cavalier (M) class has a 75% HP growth. So Alan has a 10% HP growth. 2.- Add the characters own growth rates (What you got from the previos step) and add it to the class you want him/her in. Example: Fighter class has an 85% HP growth, so if we add Alan's 10%, we get a 95% HP growth for Alan as a Fighter. And yes, you have the correct growth rates for Wolt as a Mercenary.
  4. On Ike's averages for RD, for 20/19 and 20/20 his Stat Ups are 0,9 , not 0,7. And not really a mistake but it could be added to the localisation errors, in the Class Roll, at least for the early NA version (The one I have), Saints are labelled as Sages. Image proof.
  5. I don't have the 3-12 save any more, but I do have the 3-6 one(with both Nolan and Jill at level 20/5). From there I can easily get a 3-12 save again, the only hard part is killing both Nolan and Jill at a certain turn in 3-7. I could probably have it on Sunday. And yes, I do have an SD card. I'll probably start working on 1-5 soon. I still believe a 2 turn is possible, the only problem being the mage at the top right corner (which could be solved by having Volug rescue a mage on turn 1 and dropping her on turn 2), and the priest near the boss (no idea at the moment).
  6. Nomas have h4x avoid and AS. Barely any character you get by that point is able to get 24 AS. Percival shows up with awesome bases (51 HP, 20 STR and SPD are hax. 16 SKL and 15 LCK/DEF are pretty good, and 13 RES is more than what most of your non-mage characters will ever get). Lance and Alan probably have around the same stats Percival has at this moment, and they have much more availability. That's why they are on top of him in the Tier List. And if you still aren't convinced that he is awesome, see this. He's on par with Miledy, who's one of the best characters of the game. If he sucks for YOU, it doesn't mean he is terrible unit. It means the RNG hates you or you make him fight Swordmasters while using an Axe.
  7. Isn't Roy the clone considering, you know, that he appeared 5 games later? And that FE6 is very similar to FE1?
  8. Mist x Tibarn. Seriously, just look at her A support.
  9. Beating it without Arena Abuse? Beating it with different characters? S ranking Trial Maps?
  10. Getting both Nolan and Jill to be on Good or Best biorythm was harder than making this. You can see me in the reflection because I recorded this quite early while I usually record during the night.
  11. What happened was that I had animations off, and when I finished my turn, I dropped the Gamecube controller and picked up the Wiimote because I thought it would be easier to record using the Wiimote rather than the GC controller. However, I got confused and instead of using 2 as the accept button, I pressed A just before Nolan fought that one Halberdier. I don't know if the Z button works for the Gamecube controller, but I can check it later today.
  12. Have fun using only Eirika and Ephraim in the desert. Or using only Ephraim in chapter 11.
  13. See Vykan's videos and check the amount of manipulations he had to do in each chapter. Each segment had around a 1% chance of success. Now image doing all those segments together thanks to no battle-saving. Add harder enemies and less BEXP to that. I think you get what I'm trying to say.
  14. What I meant was that I knew it was 46, but I only managed to get 45 in 6 turns. However... 3-6 in 6 turns (Normal enemy phases) After a lot of extra planning I managed to get that extra kill that I needed. My original strategy used only Micaiah, Sothe, Jill and Nolan. This new one adds Zihark to the mix. I'll hopefully have 3-12 by tomorrow or Monday. EDIT: Before I move on to 3-12, I need someone to answer these questions: 1) If a character ends 3-6 in best biorythm, and ends 3-7 in worst biorythm as an enemy, what biorythm will it have in 3-12? Best or Worst? 2) If I kill Jill or someone else as an enemy in 3-7 and his or her biorythm is Best at the moment I killed him/her, will that character appear with the same biorythm in 3-12? EDIT 2: I think I got it figured out. If my plan is correct, I'd need to kill Jill at turn 5 in 3-7, while Nolan gets killed at turn 7. This should give both of them either Good or Best Biorythm. The only problem with this is Jill, since Haar doesn't attack her, and the hawks won't make it in time. I removed Nihil from Nolan in 3-6 so I should be able to Stun him with Haar.
  15. I guess the animations were turned on because I picked the Wiimote for a second and pressed A when I shouldn't have. Stupid me. Anyway, I got to 3-6 and managed to get 45 kills in 6 turns. The goal is 46. FML I'll probably skip 3-6 and go directly to 3-12.
  16. 1-5 in 3 turns (EM) 3-6 in 6 turns (Normal enemy phases)(NM)
  17. No way. Breguet has 1 speed and 2 luck, which means 4 avo. Seth at base level should be able to. Gate bonuses. He has 34 avoid. Seth at base level with an Iron lance has 80 + [13 x 2] + [13/2] = 112 hit. 112 - 34 = 78.
  18. Merric has a 15% STR growth as a Paladin. Unless you Save abuse or get extremely lucky, his strength won't grow much more. Make him a Sage, where he atleast has a 30% MAG growth. Max amount of money is 999999. You would only need that ammount of money if you are making a Wi-Fi team. The game throws enough money at you to make it through a non Wi-Fi playthrough.
  19. Leave Rutger and or Dieck to take care of the bandits. Use Miledy/Thany/Tate to ferry units, and fight some units here and there. Give a Torch Staff to Cecilia, she won't be able to do much more in this chapter. If you trained Chad, use him + Asthol. If not, Asthol + Cath. Mages are awesome in this chapter. Except Sophia. Stay out of the Mamkutes range. Use this to see where the enemies are. Attack the boss at range.
  20. Izuka sends him to kill Elincia in 2-E. Elincia offers more money, blah blah. And nothing is nonsensical enough in Fire Emblem. If you see the epilogue, Volke appears between the laguz tribes. He must be a laguz in disguise But the problem is that if Elincia offered him more money in 2-E, he'd need to be made available at more points in the game or it would annoy the player too much. Hence, drop him a tier and give him some level between 20/10 and 20/15, drop his stats accordingly, then give him the availability to make it back to his normal 4-5 level by 4-5. Assassin -> Black Ops? from http://thesaurus.reference.com/browse/assassin butcher, clipper, dropper, eliminator, enforcer, executioner, guerrilla, gun person, gun*, hatchet person, hit person, killer, liquidator, piece person, plugger, slayer, soldier, torpedo, trigger person Assassin -> Eliminator? (or liquidator. Promotion costs items, rather than money. He sells them on the black market or something, we don't need to find out how.) Of course he should start at tier 2. Having 2 tier 3 units in 2-E seems like a bit too much. Then he can go with Micaiah in part 4 and steal Sothe's promotion, to laugh at him like he did in FE9. That'd have been so awesome. Have him join back around 3-11 or something like that. He has no business to do in 3-9. Assasin -> Deathbringer. Or anything cheesier for that matter.
  21. It is suggested in the game that Volke had been hired by Izuka at some random point. Izuka sends him to kill Elincia in 2-E. Elincia offers more money, blah blah. And nothing is nonsensical enough in Fire Emblem. If you see the epilogue, Volke appears between the laguz tribes. He must be a laguz in disguise
  22. Best would be either Hector or Ephraim. IS has a thing for making lords with blue hair awesome except Marth. Voting for Ephraim. Worst is either Roy or Lyn. Vote goes to Roy for wtflate promotion.
×
×
  • Create New...