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Ertrick36

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Everything posted by Ertrick36

  1. Probably either Setsuna, Kagero, or Orochi... The first is the most likely. Maybe Felicia, since she's a character I don't care too much for and because she's not statistically impressive enough for me to save a slot for her if I'm burning through supports. Oboro always gets married. Same with Mozu. The royal siblings usually get partners, and I feel bad that Rinkah gets shafted so often (plus, I don't really think she's written in as low quality as some characters in BR). Hana and Azura are sort of meh; depends on how I feel.
  2. Yeah, due to how genes work, something like the Whitewings is not implausible, even if they all have the same mother and father. I'm a brunette with brown eyes, but have a father with blondish-gingerish hair and blue eyes. If I have a child with a brunette woman with brown eyes, there's still a chance that the kid will have blue eyes and blonde/ginger hair because it's a recessive trait that I and possibly my partner have. Of course, it's all more complicated than that, but essentially what I'm saying is that as long as the parents have certain recessive genes, they can have children with hair colors that don't match either of them. And of course, there's also a chance for mutations, which, for all we know, is commonplace in the FE-verse. And because of timeline nonsense, all the different character designs could technically be considered canon; FE Awakening has time travel, therefore there probably has been time traveling that affected Gaiden's timeline, if ever so slightly. Which means there's probably some weird-ass timeline where Catria has dirty blonde hair and Est has blue hair. Also Clive is apparently immune to all of this... or just refuses to change.
  3. The reason why I thought she was gonna be more than a FOIL character was because of a spoiler that led me to believe that she'd be a more developed character. And I agree; I think that Rudolf and Berkut may just be the best villains the series has ever seen simply by virtue of them having more development.
  4. Depends on enemy stats, more than anything. I'm not sure if anyone has enough information yet to tell you if you should do it any differently than in Gaiden, which always was "do it as soon as you can". The biggest reason to delay is to make the most out of a unit's growth rates and experience boon as an unpromoted unit, but the growth rates in Gaiden weren't exactly stellar. They aren't all that great in Echoes either, but they're improved enough that waiting might be feasible, though again that really depends on the enemy changes. I will say, though, that getting to level 20 every single promotion will probably take a really long time. Not as long as it would in Gaiden, thanks to pacing improvements, but still quite a while. It might be fine for two-tier class sets like the pegasus knight or the protagonists' classes, but for villagers especially, you're gonna be grinding to the level cap up to three times.
  5. Well, I'm quite glad for the review; I know it covers stuff we sort of already know, but it still gives me a clearer picture of what the game is probably like. Honestly a lot like the original, at least with Celica's route in Ch 3. The only other difficult part I remember up to that point was maybe the Dracozombie you could fight in Ch 2, but it was optional and easily killable within a single turn of bouts with proper strategy and a properly leveled Celica. I guess sometimes the gargoyles were also a pain since they would always go after Genny or one of the mages and bonewalkers were really tough foes (at least for generics), but the former are definitely manageable and the latter were few in numbers early on. Also, you only encountered them after you defeat the optional Dracozombie fight, so again, they're avoidable altogether. Yeah, I was expecting more from her, given certain plot elements. Like, I thought we were gonna be given a reason to feel sympathetic towards her and Berkut. Instead, she gets all Azura'd. Also, I think Rudolf is medium rare...
  6. Yeah, let's be blazin' while we play FE! I've actually never toked in my life. Anyway, I had a mild interest in strategy before getting into FE. I played Valkyria Chronicles not long before FE, and way back when, I enjoyed the Chronicles of the Sword campaign of Soul Calibur 3. The most I knew of FE before actually playing it was what I learned from Super Smash Bros; it had some anime swordsmen, and apparently was mostly a Japan-only series. Even back then, though, I enjoyed using Ike in SSB Brawl. I tried using Marth and Roy in Melee, but... I dunno. I guess they didn't click with young preteen me. Then in the Christmas of 2014, I got a 3DS and a plethora of games from my sister, which included Animal Crossing, Tomodachi Life, Super Smash for 3DS, and FE Awakening. I didn't even ask for the last game, but my sister knew me well. That night, I started up Awakening, unsuspectingly; I didn't have any expectations, really. Then I found myself playing it more and more, and soon enough, about a hundred hours of my life had been dedicated to this game I knew nothing about beforehand; there's no doubt in my mind that it was my most played 3DS game before I got Fates. I don't know how exactly to put it into words... It was surreal, playing FE for the first time. Here was a game that ten years ago I wouldn't have given a second thought, but as an adult is the most appealing kind of game to me. After a couple of playthroughs of Awakening, I went on to get New Mystery of the Emblem. I'm not sure how I made the jump from the most mainstream FE game to a Japan-only remake that's also a sequel of sorts, but I did. And sure enough, I really enjoyed that game as well. I also got Shadow Dragon DS after that, but given it was lighter on the difficulty (barring the avatar's existence in NM) and didn't have the smorgasbord of new features New Mystery did, it wasn't quite the same. But I've been slowly appreciating it more and more. Lately, I've been playing other FE's off and on. IS isn't making it much easier for me to finish any of them, releasing all these frickin' FE games lately.
  7. This instantly makes me think of the strategy side-campaign, Chronicles of the Sword from Soul Calibur 3. That one and the Weapon Master campaign from SC 2 were the most fun I had playing Soul Calibur single player. Come on, IS, team up with Bandai Namco and make FE Calibur a thing! I also lowkey sort of want a Zelda-esque adventure game for FE. Probably doesn't suit FE, and I'm not sure how they'd implement all the iconic characters of the series in a satisfactory way, but I don't care. I just want to run around, collecting treasure, using a smorgasbord of equipment and gadgets, and slaying moblins as, like, Hector or Ike. Or my favorite fashionista, if that isn't too much to ask. And I want a freakin' FE Maker. Something like Mario Maker, and as you complete challenges and the like, you get more and more characters to use (you start off using just Marth and the band of warriors he had before he left Talys). Call me an investor, 'cuz I'd pay top dollar for that to be a thing.
  8. Deader than Harambe memes/10 Actually, it never was alive; that lard is an abomination, and his shitty little fanhack brought no amount of positive emotions to this or any world in all of existence. The only joy he brings me is when I make Amelia stab that worthless SoB in his fat gullet.
  9. Newer fan, definitely don't think it's toxic. I'm gonna concur with what @Sunwoo said in this regard. When I see people throwing around the term "toxic people", it comes across as judgmental, hypocritical, and nescient of others' perspectives. Like, when someone proclaims on Facebook that they're "eliminating the toxic people from their life", I can't help but wonder what those "toxic people" think about this person and what their side of the story might be. Its frequent, unexplained use makes the word "toxic" totally ambiguous and void, which ends up making discussions regarding toxicity extremely frustrating, and to me not taking those who slug the word around seriously. I don't think that FE is uniquely bad in any way. I've certainly come across fandoms and sites that are a lot worse than this. You can tell me this is a more toxic site/fandom than most when a sizable portion of its members go to prison for cyberbullying and/or issuing rape/death threats.
  10. I'll go based off of which one I enjoyed most in the first playthrough, which was BR. It was solid enough a route, and contains some of my favorite characters. People overemphasize the flaws of its gameplay, I feel; I think if I were to recommend some starting points for anyone who's new to FE, BR would be one of them. CQ was fun too, but the terrible writing after C 15 effectively ruined my immersion; any enjoyment I got out of the story after was, for the most part, mere amusement at how stupid it was. But for the most part, I was bashing my head against a wall, despising Corrin and the shitty narrative trying to make me out as a hero when the path I chose was effectively the path of evil pretending its good. It'd be poetic if it wasn't so sloppily written. Least favorite is probably Revelation, but I also think it gets more flak than it probably deserves. Its story is atrocious (in fact, it's a major reason why Fates is a subpar story experience) and it has some egregious examples of map designs intended to pad out gameplay, but for what it's worth, I enjoyed grinding. And first time through... it was a slog, but it was... alright. Then again, I don't vehemently hate a story unless it makes a point to ridicule or offend its audience (unless its done in a tactful manner). I know it doesn't seem like it, the way I talk about CQ, but lemme introduce you to a fun little concept: hyperbole.
  11. Usually, I like roleplaying some female OCs of mine in games, but FE Awakening and Fates are a little different due to the option of marriage (and the fact that the main character has a pretty set-in-stone personality, so it makes it a bit more difficult to RP). I'll still go female sometimes, but every first playthrough is as a male. I first played CQ as a female, but I count it as a second playthrough; plus, Leo is the ultimate Nohrian waifu. I think that like others it'll also be dependent on design. As far as Corrin's head is concerned, I prefer the female to the male; I've said this before, but the male avatar's face is always so punchable to me. That might have something to do with my disposition towards Corrin after playing through all of Fates, but if that's the case then why do I not hold such animosity towards female Corrin's face? The body, it's fairly even; I don't care as much about thigh gaps and Nohrian thong as others do, and most of the time, she isn't even in her original class tree.
  12. I didn't necessarily take into consideration your inexperience. I apologize if my statements caused any confusion. Silas might be in the running for retainer, but he's even less of a contender than Kaze because it's never explicitly stated that he becomes Corrin's retainer; he could just be sticking by Corrin's side because he's your best friend and a loyal knight of Nohr. I mean, aside from joining your army, he never actually serves Corrin. But as for Corrin's retainers (and Mikoto's retainers), their descriptions specifically say that they're his/her retainers. An easy line to draw for you would be those who start off as retainers to another playable character; Gunter, Flora, Felicia, and Jakob all fit this criteria, but Kaze, Silas, Orochi, Reina, and Yukimura don't fit it at all. Though this list isn't bad, either. Unlike Corrin's retainers, none of them get too much story relevance, so they still fit together in that sense. And they also have the common thread of not being Corrin's retainers. I only mentioned it because it randomly occurred to me that Corrin's retainers weren't listed.
  13. That's very insightful to me. I haven't heard very many opinions from Kagero fans, and I think I can understand where you're coming from when you say you like her demeanor. I sometimes find Azama entertaining (and he even has some genuinely good supports, like his support line with Subaki), but he has some pretty awful ones, too. Sometimes he takes things from uncomfortably funny to straight up appalling. It makes me think of the whole "It's just a prank, bro" phrase that's practically become a meme. There's a point where it all being just for "shits and giggles" becomes a flat excuse. Laslow was definitely the best out of the Awakening trio. He still philanders, but shows more maturation than the other two. And when you've played Awakening (especially Future Past), then his more solemn moments carry so much more weight. If the other two had more solemn moments, I'd like them a lot more as well, and would think Odin's inclusion more justified. In a character listing thread (where we listed favorite to least favorite, top to bottom), eclipse specifically listed Peri higher than most did. I think it was top 20 or top 30, while lots of other put 'er down in the bottom ten. Admittedly, hearing eclipse's and others' opinions of Peri have changed my own opinion a bit, especially after reading some of her better supports myself. Probably, but it might be a month or so old, so I think it might be justified. Sometimes opinions change, and different people frequent this board at different times. Though given the top results are characters like Oboro and Laslow, while the bottom are Peri and Azama, I'd say it's either a testament to how great (or bad) those characters are, or its still the same people frequenting this particular board. I've frequented it enough for about a year, I think. Anyway, my fave should be obvious; Oboro! Beyond her funny-looking face (I don't necessarily mean this in a bad way, but her face makes me laugh every single time for some reason), you've got a very solid character; one of the best in FE, as far as I've seen. She's one of the few characters in Fates whose flaws are neither excused nor treated as gimmicks. She also feels like an actual person, as she isn't just a one-note character; she has a passion for fashion and shopkeeping, but due to tragic circumstances, was raised for a life of service in the military. It's a fairly human story that I think plenty of folks can relate to. Plus, I know some people who are genuinely good (care about their families and friends very much), but are prejudiced for one reason or another, so she strikes closer to home than various other characters in this game. Least favorite I listed as Setsuna. I don't hate her, but there are reasons I don't favor her as much. Mainly, I don't get why she's falling into so many traps. I mean, Arthur's gimmick is literally having bad luck, and so there isn't a need to explain why bad things happen to him. But Setsuna doesn't have bad luck as a gimmick; she just falls into traps for no apparent reason. She isn't a particularly fulfilling character to me, either. Again, I don't hate her, but she just feels sorta like a filler character. Also, Flora, Felicia, Jakob, and Gunter aren't listed in the poll, even though they're all retainers. Is there a reason for that? Also, I'm unsure if Kaze, Orochi, Reina, or Yukimura should count, since the former only becomes a retainer under specific circumstances and the latter three are retainers to a dead woman.
  14. Maybe not necessarily a fanwork or fanfic and more just an idea, but I feel this is an appropriate place to expand upon what I thought Conquest was gonna be (and what I still think is a generally good base for CQ). Of course, as this is all just an idea, this couldn't be any better or worse than Conquest's story as-is, since much of the issues with Conquest come more with the execution of the story rather than the concept behind it. Also, I'm totally unsure if this is similar to any fanfics out there.
  15. I don't know if you made any purchases yet, but I'm gonna throw out some recommendations anyway. First of all, don't get Echoes just 'cuz everyone's all abuzz about it. That happens pretty much all the time with a new game, and soon enough people will find things to gripe about. In fact, people already complain about the map design since its all taken from Gaiden, which has quite a few meme-worthy map designs (there's a map that's literally just a huge field with a few trees, a bridge, and a couple of forts). And I know that I have complaints about one of the new characters. I mean, I'll still get it, but I have a fairly disposable income. I recommend familiarizing yourself with Gaiden, because if you hate that game, you probably won't like Echoes. Also, wait until a bunch of reviews come out, or watch some gameplay of it online. Fates-wise, I think that as far as quantity of content is concerned, $20 per path is a steal. You get a cast that's roughly the size of Awakening's with either BR or CQ, a campaign of the same length with each, and you'll get a level of difficulty that's at least on-par with Awakening, yet all paths are only about half the cost of Awakening at its original pricing. As for quality of content... Conquest is generally considered one of the most difficult FE campaigns too, so you don't have to worry about getting bored by easy gameplay. Birthright can also be fun, with its new classes and weapon-types. People say that Birthright has dull characters, but there are a few who are really good and some on this site really like some of those "dull" characters, so I'd say just see for yourself. I personally think that every character has their upsides, even ones like Camilla or Peri, which I put on blast sometimes. As much as I trash Revelation for its flaws, I can say I don't regret buying it. It might not have the best map design, character balancing (you get a level 10 unpromoted unit in a map swarming with level 1-7 promoted units, and no, he's not an Est), or story, but it's enjoyable enough on the first playthrough, and it lets you combine the might of all the characters (that anyone cares about) from the other two paths (plus an extra dude that no one really gives a damn enough to use), so it's great for grinding supports or maybe some awfully committed PMUs. I think ultimately, if you like both CQ and BR a lot, you probably will enjoy Revelation as well. I'll say I still find value in Birthright and Revelation that I don't find in Conquest. I'm not necessarily a vet, but I'm also not a newbie; I've beaten the last four games in the series (the DS remakes and the 3DS games), and have at the very least tried every other FE aside from Thracia 776. And as such, I believe there actually is more appeal to FE than its gameplay, in spite of what vets say. The stories aren't anything too special, but they're enjoyable enough. And the support system... the character interactions... That's something that really drew me into FE as opposed to various other strategy games out there. Not to say CQ doesn't have good characters. It definitely does. But I think I ultimately prefer the Hoshidan royals to the Nohrian royals. Also, a couple of my absolute favorite characters are in BR, so that might make me more biased. To that end, BR inches out CQ by a little bit.
  16. This pretty much sums up how I feel about this entire conflict, and it's a shame because it's so crucial to explaining why it is they need to go to war with Hoshido in the first place. My biggest gripe is, as stated in the OP, the conflict being more presented as loyalty to Garon than it is fear of punishment. And I think Xander is a critical part as to why the siblings don't try to resist, as Elise is more-or-less a follower and the other two have little love for Garon. But Xander's feelings are inconsistent, so it's hard to pinpoint what he even feels for Garon. That might've actually been a bit of good writing if it wasn't for the fact that Garon being a slime monster was the main breaking point and if the narrative actually recognized that his feelings were inconsistent. I would find it sad if I wasn't so perplexed as to why anyone even loves him. I mean, I don't know what it's like to have an absolute dick for a father (especially not one like Garon) nor do I have the exact mindset of any of his kids, but I don't think I'd have any qualms with killing him if I could, regardless of if he was my father or not. The story spends a lot of time making sure you hate him; there's nothing to love about him aside from that goofy-ass grin he makes when he laughs, so it isn't like the writers are making it easy to sympathize with the siblings' hesitance. It also doesn't help that I only really like one of the siblings. Actually, given that they made him so damn unlikable, I thought Nohrrin and the siblings were gonna straight up rebel near the beginning of Conquest instead of in the last two chapters. In fact, ever since the games first started getting advertised I always thought that Conquest was gonna be about rebelling against Garon while also having to fight against misguided/bastard Hoshidan forces who don't care if you're rebels or not. Yes, even in spite of the title; I thought the "Conquest" implied conquering your foes through questionable and brutal ways, not necessarily conquering a whole nation. And then again, I was also under the assumption that there wouldn't be BS magical plot devices in the game, so maybe I was just expecting too much from the writers.
  17. lol, that's literally the first chapter after the split. The whole path must've sucked for you, then. I think in spite of Revelation presenting the stupid plot device kingdom and all that, it had some good bits before the big Valla arc that takes up half the path. Still had some of the dumb stuff that plagued other paths, like Camilla having an odd obsession with wanting to kill Corrin and cradle his/her corpse, or Xander having trouble turning on his bastard of a father. But the story of the dragons told by the Rainbow Sage is the most world-building we ever got in the game, and forging all the alliances you do in the game is nice. Though it just amounts to a very disappointing saga marred by senseless pandering and... not a lot of actual explaining. Also, I can understand not being able to pinpoint where Conquest failed, exactly. It has ups and downs. I liked the stuff about doing good behind the scenes, and I even liked that in spite of your best efforts, you still aren't able to save everyone. C 15 is the easiest place to know because almost nothing afterwards was "uphill", since it feels like you just have to bide your time waiting for the siblings to realize that Garon is actually evil; the turning point in C 26 is the only part after C 15 I feel where it really soars at all, and that's only because you're finally taking action against the obviously evil goons in your army. Except Corrin's memory of his/her supposed blood-relation does actually return, so it isn't really even a matter of trusting them. And like Jotari said, through that memory (and through numerous trying experiences), you learn that Garon is, in fact, an evil bastard with no actual redeemable traits. I think I've said this before, but the only person who remembers a time when Garon was a genuinely good person is Xander. I could understand wanting to stick with the Nohrians simply for the siblings. Heck, that justification even aids the line of thinking Corrin goes through; that maybe Garon has a good reason for all of this madness. After all, such genuinely good people must've had a kind father to raise them that way. But it isn't like there's no justification at all for joining the Hoshidans, either. What it comes down to is this: you could side with the Nohrians, whom you have clear memories of and are very fond of, but aren't your actual siblings and work for a cruel king who, at best, is misguided into believing that brutality is necessary in conflicts like the ones with Hoshido... or you could side with the Hoshidans, whom you have only fractured memories of, but are devoted to defeating a cruel and evil king, whom you know are your siblings (ignoring the fact that they aren't, because at the time you're under the assumption that they are), and whom you likely assume that you did share some happy moments with for a time. Also, maybe the rage at Garon being responsible for both Sumeragi and Mikoto's deaths (and also attempting to kill you, supposedly) might trump the desire to "learn more" about Garon's motives. For some, emotional bonds are thicker than those of blood and even are enough to trump rationale and morality (though again, it isn't necessarily unreasonable for Corrin to want to hear from Garon). For others, blood-relation is very important, and there's no way they can see Garon's actions as being justifiable (which could also be seen as an irrational reaction). I think for as poorly written as Fates is in general, they do a decent job of giving you equal justification for joining either side in the prologue. Which is ultimately trumped by the outcome of both paths and Revelation, the obvious "golden ending". But I'm talking strictly the binary choice and only the moments leading up to the decision, not those after.
  18. Okay... Firstly, shouldn't this be tagged as spoilers, since you mention Valla and the skies changing (among other spoilery things) in the OP? Or have we gone passed the threshold for needing to tag spoilers for this game? I just mentioned it because I still see some people around here who say it's their first time playing, or that they've only played through one or two paths... But then again, the same happens with the older games as well, so I don't know. Secondly, I honestly didn't even consider any of this. It all definitely seems to make sense, and perhaps the writers intentionally put these hints in. And you hardly spend much time in Hoshido after C 15, so you hardly get to witness the Nohrian skies over Hoshido. Though in the end cutscene, you see that Hoshido actually has blue skies; perhaps by defeating Garon, you destroyed whatever was causing half the continent to be covered in dark, clouded skies? Thirdly, that Midori theory is really freakin' sad. Also would suggest that whoever was Kaze's wife just doesn't give a damn (or maybe they just don't have the same scouting abilities that Kaze does; but we all know that careless parenting is an unspoken theme in Fates). Lastly, I have to wonder how exactly people come under Anankos's possession, and if our little stone-faced antagonist retains that power when the skies change/Garon dies. We know that Takumi, Garon, and Gunter come under his possession; Takumi and Garon's possessions are a lot more prominent, while Gunter's is very subtle (though ironically, his betrayal could be seen from a mile away due to certain foreshadowing elements). What would happen to Kaze? Would he even get possessed, or simply perish in Valla? If he did get possessed, would it be as obvious as Edge-kumi, or would it be like Gunter? At that point in the story, Anankos might not even see a point in possessing anyone. But what if he possessed Kaze and put him back in the main continent as a sort of "seed"? Like, he knows Garon might fail, so Kaze is sort of a backup plan to gradually brew up a new conflict between the nations; maybe he even brings Gunter back into the fold to further that goal. The kicker here is because Azura is gone (and Shigure might not exist/know the entire song), they'd have no real way of knowing that Kaze or Gunter were possessed or a way to combat the possessions. In Revelation, they made it a point to have Anankos explicitly state that he gave Garon a lot of his power so as to suggest that the world isn't entirely screwed if you choose either of the main paths (his limited power means very limited influence after Garon dies), but screwing Kaze over in BR could be the key to re-fucking the continent.
  19. It stopped clicking after Chapter 15 of Conquest for me. I could deal with a par story in BR, as elitists already bashed into my head the idea that the Awakening plot was terrible (I don't think it's terrible, but it isn't Citizen Kane either) and good plot isn't necessarily what draws me to the series anyway... But the plot device crap was so damn stupid, it ruined my immersion. It all comes down to Garon, Xander, and the Invisible Kingdom. Garon could've been a decent villain, and the early part of CQ had hints of that... but no, he, like every other villain in this series, has to suffer from "Bad Villianitus". He's made to be so ridiculously villainous that no one should have even a modicum of sympathy for him. Which is why it's ridiculous that Xander will still carry out his orders. And all of this stupidity is because of the existence of the third route. If we didn't have it, it would've possibly given Garon some breathing room to develop into an okay villain. Or he'd possibly just be another Gangrel, with Iago being a Validar/Aversa. Corrin better watch out for anyone who has the high ground, particularly in Chapter 21 of Birthright. Also, that scene with the sword flying into Corn-bread's hand is pretty stupid. I feel that it's much more satisfying to either get the legendary weapon towards mid-to-end game, or to have to go through trials to actually get the legendary weapon. Or in the case of Awakening, you have to go through a trial to power it up. At the very least, give me a pedestal or something to pull it out of, like with Lyn's Mani Katti (which isn't even her final ultimate weapon, but I got more of a sense of accomplishment from her pulling that out of its sheath after fighting a bunch of bandits for it than I did with the Yato just flying at Corrin after an odd and confusing battle).
  20. Memes are a perfectly acceptable form of communication as long as it isn't spam. My Rinea comment was a spoiler-heavy joke, but her artwork was actually officially released; in fact, it's in the top story of SF's homepage as of right now. Just scroll to the bottom of the article, and it's right above the Mila's Turnwheel screenshot. Edit: I got ninja'd on the Rinea post. Still should check out that article if there's any details you want to know about the nine character profiles or Mila's Turnwheel that you didn't gleam from leaks.
  21. Yeah, whoops. Edited my comment. I feel voice acting can help... But it can only go so far, at least for me. A good VA can bring one's attention to the better points of the writing and let them forget about the bad stuff, but if there's nothing good there in the first place, then the acting isn't suddenly gonna make it seem good. I mean, from what I hear of Faye's supports with Alm, I don't think any amount of good voice acting will make me like it. Then again, the localization team always seems to change things, even if only slightly. And some people can exaggerate the truth, so maybe some bits won't be as bad as they say. After all, if I listened to everything people on SF said about Fates prior to its American release, or what the Smash fandom said about Awakening, I might not have tried either game.
  22. How about Rinea? I also dig OVA Polnaref (who really should've been Dean).
  23. Well, for one thing, I'm just glad that supports seem to be more limited. Not so much like New Mystery where you had, say, Marth only supporting two characters, but rather you have the major characters support a decent amount, and some of the more minor characters only support one or two. Not everyone needs to support everyone, and I think this list is alright. I'm a bit mixed on having fully voiced lines everywhere, though. I did miss having the ad-libs for supports in Awakening (Tharja's girly giggles were legendary), but I think them being entirely voiced definitely puts a strain on resources and time. As a result, the supports are cut down in length. I think if literally every single line of dialogue is voiced, then there's not too much more we can hope for with base convos. Though then again, I may be proven wrong. On the other hand, with some writing finesse, you can make short and simple dialogues really good. If the writers are getting challenged with the limited amount of supports, that might spur them to produce high quality content. I know that Nintendo often puts out some quality stuff when push comes to shove. But back to topic at hand... I am looking forward to Mycen the Mustache's supports. I've always liked him. I want to see the Whitewings interact too, obviously. I'll also be looking out for meme team, Mae 'cuz I'm already charmed by what I've seen of her, Zeke's support line, and Clive's supports.
  24. So they have all these provisions, but no mutton with a chance of poison? Come on, IS, I thought you were memeing up your games. I once again love Vincent's amazing descriptions, though. Particularly that Spicy Chicken and its "finger-lickin' spices". Colonel Sanders, pls. I also find it noteworthy that Catria is at just the right age to drink alcohol. Same with our buff boy Atlas. I'm getting them both shitfaced, just you wait. They'll master the art of the drunken fighter. Yeah, I have a feeling that it's just a fan-translation thing, because promoted Bonewalkers in Sacred Stones are called Wights in the localization. With this said, I wonder what the localization will make Judah and the other priests. Are they just gonna stay as exorcists? Are we gonna see Judah banish Satan from some redneck family's spooky rural house? It seems that we'll have more than just that darkness sword to deal with this time around. Is there anyone in Valentia who is able to deal with enemy stands?
  25. About the medals... First of all, glad we one of those obligatory "turned the game on" achievements. Participation trophies are really dumb. Secondly, holy shit, these descriptions and names are actually kind of amazing. Just all the little flavor terms like "pretty well known", "disturbing amount", or especially "would-be-conquerors" all serve to make an overall amazing achievement list. Lastly, there's the obligatory LTC achievement towards the bottom there. Also, I like that @Tolvir @escotanner @r_n I honestly thought Judah and the other priests were supposed to be powerful young liches, due to their summoning powers, seemingly extended lives, and the fact that they don't actually absorb life essence like a vampire does. And yes, I know that lich is a class of monster in Gaiden, but those are essentially just more powerful skelebros.
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