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vanguard333

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Everything posted by vanguard333

  1. @drattakbowser Please don't double-post; if you need to keep your reply from getting too long, then please put the classes in spoiler tags. Anyway, interesting ideas; I will just point out that the idea is to take an RPG class that isn't an FE class and make it an FE class, and Archbishop, as you pointed, is an FE class, even if an enemy-only one.
  2. The problem is that Star Fox Zero wasn't a Star Fox game ruined by Wii U gamepad gimmicks; it was a series of Wii U gamepad gimmicks turned into a Star Fox game. Nintendo would not have made a Star Fox game for the Wii U if they weren't absolutely desperate to justify that second screen. Ironically, the best time for a new Star Fox game would've been the Wii era, as a rail shooter would've been a great demonstration of the Wii pointer. Other rail shooters like Sin & Punishment 2 are a good example of this: according to an Iwata Asks, when the dev team at Treasure handed the original version of the game to Nintendo, they expected to be told that the game was too hard (as Treasure are known for making insanely difficult games), only for Nintendo to tell them that the game was too easy, as the Wii remote proved far better suited for the game than Treasure anticipated, so Nintendo's playtesters made quick work of every level in the game. Iwata's reaction to this was hilarious: "Of all things, you told none other than Treasure to make it more difficult?"
  3. My apologies for assuming the worst earlier. I've been on the internet long enough to have been in arguments with people who would just blatantly ignore any counterargument that they couldn't refute and either just repeat their original argument or selectively respond to only the stuff the could refute and pretend the other counterarguments never happened, so part of me thought that that was happening here. I'm sorry. I definitely wasn't trying to gang up on you or anything like that; what happened earlier with me and fire emblem fan seemingly replying back-to-back was actually something the forum games topics call getting ninja'd; when you're about to post a reply to something only for someone else to reply to it seconds before you.
  4. I played all three Metroid Prime games on my Wii U using the Wii remote and nunchuck, while holding the wii remote in my left hand and the nunchuck in my right. It wasn't awkward at all, as my eyes were mainly fixed on the target and where I was wanting to aim, not on Samus' arm cannon. And I definitely would not have wanted to hold the remote & nunchuck in opposite hands; aiming with my left hand is more natural than with my right, regardless of what hand the character is using on-screen, as using my left hand is faster and more precise than my right hand, especially when it comes to stuff like hand-eye coordination. That is not a good reason. The very example you're using shows that Nintendo is not above mirroring a game just for the sake of motion controls; they're just apparently only willing to do so for right-handed audiences. Quick side-note: I have always thought that Nintendo mirroring the Wii version of Twilight Princess to make Link right-handed for the motion controls was pointless; it was just pointer-controls and waggle; nothing affected by the character's handedness. I should know; I played through Twilight Princess with the wii remote in my left hand and the nunchuck in my right, and it was perfectly fine outside of constantly thinking, "Link should be left-handed; he's the left-handed hero. This change was pointless." Seriously; you're arguing that button controls are enough to make it that the game doesn't need a left-handed mode? The game that was advertised on the idea that you could swing the sword yourself using the 1:1 motion controls, is now fine for lefties because they have button controls now? I wanted to be able to swing the Master Sword in my hand like the game was built for, I should be allowed that option. Instead, if I want to actually play the game, I'm confined to the button controls that the game was not built around. In other words, I'd have only one option while right-handed players have 2 options. That's not enough. Button controls do not fix the problem. Also, thanks for completely ignoring everything I pointed out earlier and instead only replying to @Fire Emblem Fan (sarcasm).
  5. In terms of which one deserves a new game, it would probably be Star Fox simply because of how Nintendo has mishandled the franchise over the years; the most notable example of that being Star Fox Zero: aka Nintendo's last desperate attempt to make the Wii U more relevant. That said, the Nintendo franchise that I think is most overdue for a new game would have to be Ice Climber. It had one game on the NES and nothing since then, despite the titular Ice Climbers repeatedly appearing as playable fighters in Smash Bros. It would be particularly interesting to see what they could do with the franchise thanks to three dimensions; one of the biggest advantages of 3D over 2D when it comes to platformers is that it is a lot better able to utilize verticality, and this is a game about climbing mountains; it's all vertical.
  6. I really can't say too much about it without spoilers, so I'll just say that, just like Corrin, Alm unnaturally distorts the plot around him to the point where it ruins the story's themes and makes it seem like the story itself thinks that Alm's perfect. That's not correct at all. The Wii remote and nunchuck were designed to fit comfortably in either hand. I should know; I played every Wii game with the Wii remote in my left hand and the nunchuck in my right hand. That's how I played the Wii Sports & Wii Sports Resort games, that's how I played the Metroid Prime Trilogy, that's how I played Twilight Princess, etc., and I never had any problems with the controller itself. Skyward Sword is the only case where it becomes a problem, due to the gyro controls Link being made right-handed. Hard disagree about the Switch controls. Unlike with the Wii remote & nunchuck, the joy-cons are identical when it comes to motion-control hardware: each one has both a gyro and an accelerometer, so either can theoretically due the gyro stuff (swinging the sword, etc.) and the accelerometer stuff (raising the shield). Nintendo, if they had bothered, would not need to have anyone swap joy-cons (that would be uncomfortable anyway as they were not designed to fit comfortably in either hand); for a left-handed mode, they could've done a simple remapping: remap the gyro controls to the left joy-con's gyro and the accelerometer controls to the right joy-con's accelerometer (and then made Link left-handed to match). This would've meant that all the button and stick controls could be kept the same while adding a left-handed mode for left-handed players. Thanks. Yeah; I fully agree, especially about how easy it would've been to just add a mirror mode for making Link left-handed. I agree with pretty much everything you said; I just can't quote it all as my reply is already rather long. The excuses do stink; perhaps the worst ones were the ones Eiji Aonuma made about Link being right-handed in Breath of the Wild when he was asked about it in multiple interviews. "The attack buttons are on the right side of the controller" that's true for every Nintendo console except the Wii, let Link was left-handed in prior games. "It was a matter of chance that Link was left-handed in prior games" It was not chance; it was because Shigeru Miyamoto favours his left hand and likes creating left-handed characters; just look at Bowser Jr. for another example. (Finds out that they made Bowser Jr. right-handed in Bowser's Fury) Oh, come on, Nintendo! There was no point whatsoever to Link being right-handed in Breath of the Wild; it was just dumb.
  7. Why? Most of the time, it's just pressing a button to attack (and even in the Wii version of Twilight Princess, it was just shaking the Wii remote, i.e. waggle); why would him being right-handed feel more natural for you? Besides, when it comes to video game protagonists, right-handed players have basically every other video game protagonist that has ever existed; let us left-handed players have this one; just one, please. Interesting; I don't think I will get used to right-handed Link. In my head, Link is left-handed, not only because I grew up with games like Ocarina of Time and all the others, but also because, without him, there is no left-handed hero. The next best thing is Alm: Shadows of Valentia's Mary Sue protagonist that no one outside of Fire Emblem fans has ever even heard of. Speaking of Link's handedness, I've never actually been able to play and enjoy Skyward Sword because they made its 1:1 motion controls right-handed only. If they really needed to change his handedness for the motion controls, then it should've been a choice: it should've been that, at the start of the game, it asked if the player was left-handed or right-handed, and it would have Link match for the sake of the motion controls. That was something the Switch remaster could've easily implemented, but instead, the very first thing said in the announcement was, "swing the right joy-con to swing the sword; raise the left joy-con to raise the shield". Since you said you feel more comfortable when Link is right-handed, do you at least agree that, for Skyward Sword, it should've been a choice to have Link be either left-handed or right-handed depending on the player?
  8. Well, that evidently wasn't the case, as the Black Eagles were revealed second. Golden Deer are still last, just as before.
  9. I think there's a difference though between being faithful and just reskinning the game. Ocarina of Time 3D and Link's Reawakening were faithful remakes; BD/SP, to me, come across as just reskins. If they had just ported Diamond and Pearl to Switch for $10, would there have been any substantial difference beyond price and graphics? I don't mind chibi art styles as a concept (I like Link's Reawakening), but it really needs to have a lot of attention to detail to look good, and, from what I've seen, the chibi art in BD/SP looks like mobile game graphics.
  10. It's a tough call. Fire Emblem has my favourite video game of all time: Path of Radiance, but for overall series, I have to say The Legend of Zelda is my favourite. Not only are a lot more of its games fantastic, but it was the series that introduced me to, and really made me interested in the fantasy genre and stuff like swords and knights and such. Not only that, but I'm left-handed, so Link being essentially the left-handed hero was really cool and was something I really appreciated. Of course, Nintendo had to go and ruin that by making Link right-handed in Skyward Sword and Breath of the Wild...
  11. I think that Monica is actually an evil robot egg in disguise. Just kidding. I honestly wouldn't be surprised if this is the real Monica. My guess would be that, because our OC mercenary character survives, they end up somehow preventing Monica's abduction.
  12. I recently started my Azure Moon playthrough of Three Houses. It has been a while since I played Three Houses, and while I'm not sure if I actually will play Silver Snow, I would at least like to finish an Azure Moon playthrough. I've been enjoying it a lot. I just have one issue right now, and it's an issue of pairings: Azure Moon is the only house where there are more guys than girls, and I plan on having Byleth s-support Ingrid and having Sylvain end up with Mercedes. I try to keep the number of students from other houses that I recruit to a minimum of two that I actually intend on using (I know I need Caspar for Mercedes' paralogue, and I have a plan to have him be strong enough to fight the death knight without ever using Caspar outside the paralogue), so the question is: who should I recruit? I've considered Marianne, Petra, and Leonie; I need to narrow it down to two. Does anyone who has played Azure Moon have any suggestions?
  13. It's been a while since I played it, so it's a bit hard to describe, but I felt that a lot of the things that were changed and a lot of the things that they kept the same seemed at odds with each other, if that makes sense. Take Jedah for example: in one moment, he will be a dark reflection of pre-development Celica: absolutely convinced that Valentia cannot survive without Duma and will do anything to keep Duma alive, which fits the new supposed themes of the story as well as how Duma and Mila have been reworked as divine dragons that are degenerating. Then, all within the same set of dialogue, he will suddenly shift into a moustache-twirling villain who is evil for the sake of it; these two things do not go together. For another, much bigger example, Alm. The new story is very blunt with its new theming that Alm and Celica are supposed to parallel each other similarly to Duma and Mila; the difference being that they actually learn to reconcile their ideologies. Except, that reconciliation is extremely one-sided as a result of Alm being kept bland, generic and treated like he's perfect, and the result is that Alm is now a mary sue while Celica comes across as a fool. And it's not just the characters; the story is also extremely disjointed in similar ways, as is the gameplay. It comes across as the dev team not being able to agree on what kind of remake they wanted the game to be. Shadow Dragon, for all its faults, at least knew it wanted to be a 1:1, warts-and-all remake. The barebones plot and straightforward gameplay is still enjoyable, and I honestly felt that the new additions like the prologue chapters and reclassing were pretty good.
  14. I've played Path of Radiance, Radiant Dawn, Shadow Dragon, Awakening, all three versions of Fates, Echoes, and the Crimson Flower and Verdant Wind routes of Three Houses. Path of Radiance is my favourite video game; not just favourite Fire Emblem game, but favourite video game, so that's definitely on the list. Radiant Dawn I also like; it's more flawed than PoR, but it's still really good. I like Shadow Dragon as a nice little 1:1 remake of the original game. It at least knew what kind of remake it wanted to be and it has plenty of retro charm. Awakening I appreciate as a "Fire Emblem Greatest Hits" but I honestly find it rather placid on its own. I really dislike all three versions of Fates. So much wasted potential in its story, and its gameplay is gimmicky and disjointed. Speaking of disjointed... If I were to sum up Echoes in one word, it would be "disjointed"; it's like half the team wanted the game to be a full overhaul, the other have wanted it to be a 1:1 remake, and they just could not agree, so we ended up with this very disjointed game as a result. I really wanted to like it, but I didn't. At least this game taught me to stop pre-ordering. I really like Crimson Flower despite its shortcomings. I also like Verdant Wind, though I found it to be quite a bit blander. Overall, I like Three Houses, though it is definitely far from perfect. It kind-of feels like a product of overambition; kind-of like Fates, though not to nearly as great a degree.
  15. I haven't played Brilliant Diamond or Shining Pearl, so I can't say that much about them. What I can say is that, from what I've seen, they don't come across as remakes; they come across like someone used mobile game assets to give them a new coat of paint, added a couple superfluous things, and then called them a "remake" so that they could charge full price for them. I didn't like the chibi look (and I'm someone who likes how the Link's Awakening remake looks) as it just looked cheap, and while I don't mind 1:1 remakes like Ocarina of Time 3D or Link's Awakening Remake, Brilliant Diamond and Shining Pearl look like they do less than those games. I don't want to blame the company Gamefreak hired; from what I know, they're a mobile game company who Gamefreak hired to remake two DS games for the Switch; that's not easy, and that's definitely not within that company's comfort zone. I also don't necessarily want to blame Gamefreak either; I like that they hired someone else for the remakes so that their dev teams wouldn't be split between a remake, a spinoff (Legends Arceus) and gen 9 at the same time. Anyway, Platinum is indeed the best version of gen 4; you have definitely heard correct about that. It added a lot more to the environment and character design to better reflect the colder climate, it reworked the gyms to make them a lot more unique and interesting, it added more Pokémon; particularly fire and electric types which there weren't many of in Diamond & Pearl, it made Cynthia more involved in the plot, it added the Torn World section to the story, it gave Team Galactic a bit more depth, it added a lot of interesting content to the postgame, and quite a few other things.
  16. Diamond/Pearl/Platinum is definitely my favourite Pokémon generation. Part of it is definitely nostalgia; while Fire Red was the first Pokémon game that I played, I borrowed it from my brother; Diamond and Platinum were the first two Pokémon games that I actually owned. It also has my favourite starter Pokémon (Torterra), and I will be the first to admit that gen 4 was far from perfect: overuse of HM moves and absence of fire types being the two most obvious problems that are always brought up in any criticism of gen 4. However, I do think there is a lot of good to gen 4 (though admittedly most of them include the qualifier "particularly in Platinum", "mainly in Platinum", or "especially in Platinum"). The atmosphere of gen 4 is fantastic; apparently this region was inspired by the island of Hokkaido, and it shows: the region, especially in Platinum, really captures the colder climate and the idea of a region rich in history. Each area in the game is really interesting as a result. The conflict against Team Galactic is a surprisingly epic battle between good and evil almost more befitting a Zelda game than a Pokémon game. Climbing Mt. Coronet provides excellent buildup to the big battle, and Cyrus, though pure evil, is still a fascinating antagonist, especially in Platinum where he gets additional scenes manipulating his grunts and the stuff in the Torn World. The rival Barry is probably the best rival in any of the main Pokémon games. He's friendly and supportive, yet still competitive and provides an actual challenge. He's absolutely bursting with personality, mainly in the form of being hyperactive, and I do buy that he and the protagonist are best friends even though the protagonist never speaks. Plus, fighting alongside him against Team Galactic is pretty cool. This generation utilized a mix of 2D sprites and 3D models, and it actually looks really good as, for the most part, it utilizes the benefits of both: sprites are still used for the characters and Pokémon while the 3D is mainly used for the environment, and it works. The Torn World. It's only visited twice at most (once in the main story, a second time to get the object that allows Giratina to retain its origin form), but it is a truly breathtaking and imaginative location for the climax of a Pokémon game. This nightmarish realm that doesn't follow any comprehensible rules and is completely empty of any inhabitants except Giratina; it really dawns on the player that the Torn World is essentially an antimatter realm, and it's a really creative portrayal of one. It really is unique.
  17. One or two of those did get a chuckle, though I suspect it would be funnier if I knew the characters and the context.
  18. I don't know what "TERF" stands for, but otherwise I agree. I wasn't a fan of Ingrid's post-timeskip hairstyle in Three Houses, but her Three Hopes hairstyle is making her post-timeskip hairstyle look amazing in comparison.
  19. I honestly like the dragon-horn headpiece that she wears post-timeskip. I honestly think it looks cool as a crown, and it fits the rest of the outfit. Admittedly, I didn't like the Leia hair that it gives her at first, but it has grown on me. I think you just helped me figure out what I didn't like about Edelgard's Three Hopes outfit. Her pre-timeskip and 1st post-timeskip outfit both look, for lack of a better word, dignified, and I just don't think her Three Hopes outfit, with the short cape and the skirt among other things, looks nearly as dignified. The hairstyle looks good, but I'm not sure about the rest.
  20. What was it that you found unpleasant about Edelgard's post-timeskip design? I thought it fit her and gave her a commanding presence.
  21. I just looked it up: the Boost Ball boss had the damage it dealt significantly reduced. I honestly didn't mind that boss at all, and perhaps that explains why, but I honestly didn't find it frustrating at all; the only thing wrong with it being that it's fought in Dark Aether without any light. The Spider Ball boss, however, was completely unchanged, which I can believe, as that boss was a frustrating pain. The only thing that makes the fight easier in the Trilogy version is that the Trilogy version added the ability to make Samus jump in morph ball mode without a bomb by flicking the Wii remote (which is a big help for me, as I'm terrible at timing the bombs for multiple jumps).
  22. Honestly, my favourite redesign is probably Hubert. The messy hair and the robes do fit him very well. Dorothea is a close second. My least favourite is redesign is Linhardt. It doesn't look bad, but his hairstyle, especially in his portrait, makes him look like his female classmates. Seriously; I would've preferred his and Ingrid's hairstyles be swapped around. His outfit does look good, though; I'll give him that. Everyone else is generally okay. I don't mind Caspar's redesign but it's not great. Bernadetta's redesign looks a bit strange but it fits her. Ferdinand's redesign is a bit bland. Petra's design is okay. I'm not sure what I think of Edelgard's design; not really a fan of the short cape, but the armour and the hairstyle look okay I guess.
  23. I didn't find Omega Pirate to be difficult so much as I found him... janky, for lack of a better word. His boss fight came across as extremely unpolished. I lost my first fight against him entirely due to said jank (I didn't lose to a single boss fight before or after him). He was a lot easier the second time around after I learned a few tricks (I didn't know that the super bomb easily clears the room of elite pirates, so, in my first round against him, I kept having to choose between damaging the boss and fighting them because there wasn't enough time during the Omega Pirate's vulnerable state to do both), but he was still very frustrating despite being very easy by that point. The Wii version didn't really nerf Prime 2's difficulty; it just added an easier difficulty mode in addition to the difficulty modes that it already had. Prime 2, overall, is definitely more difficult than Prime 1. Long stretches between save points are infrequent, but they do happen. There's an infamous example of one in the late game where there's a very long stretch between the last save point and an important and notoriously difficult & janky mini-boss that's fought entirely in spider ball mode. Prime 3 is technically the easiest in that the Trilogy version didn't have to add an easier difficulty setting, unlike with Prime 1 and 2 as that easier setting was already there. If you find action easier than puzzles, then its the easiest since it definitely focuses a lot more on the action than on the puzzles (probably to both capitalize on the Wii controls and make the game more "epic"). Speaking of the Wii controls, I played the trilogy on the Wii U and, because of that, I played through all three games with the Wii controls. I honestly didn't mind it; aiming was really cool, as the Wii pointer is probably the best aiming system any console has ever offered. There are a few motion gimmicks in Prime 3 (it is a product of the Wii era after all), but they're harmless and they don't really get in the way. Platforming is a pain in any first-person game; how am I supposed to confidently have my character jump from one platform to the next when I can't even see where my character will land? Prime 1's artifact hunt, to me at least, is saved by the fact that you can access the temple very early in the game (as I did on my first playthrough) and you can find a majority of the artifacts when playing through the game normally if you explore thoroughly. Neither of those things are the case in Prime 2; you have to seek out a bunch of keys in the late game, with the place where you need to place the keys only being available near the end of the game, and you don't actually learn where the keys are by going to that place; you learn the locations of fallen warriors who protected the keys, and its by scanning those fallen warriors' corpses that you then find the locations of the keys. Prime 3 is the best because you can easily start hunting for them early on in the game, you unlock the place where you need to use them about halfway through the game, and you don't actually need to obtain all of them to beat the game (though you do need all of them if you want to explore the whole area and get all the upgrades).
  24. I don't mind Annette's appearance either. I can kind-of see the "baker" look (it's mainly the hat, and the white part of her dress vaguely resembles a baker's apron). As for Ashe, I honestly didn't notice anything about his hair at first (and I'm someone who dislikes Ingrid's hairstyle, so that should say something); what threw me off was that his outfit can make him look weirdly buff at certain moments in the trailer (but it's clearly the outfit, as various angles show that he's as skinny as he normally is in Three Houses).
  25. Never actually watched any of the old superhero cartoons except for Batman Beyond.
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