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vanguard333

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Everything posted by vanguard333

  1. The fact that my first thought when I saw the name Fletch was "Who?" despite Crimson Flower having been my first playthrough of Three Houses probably says a lot. Then again, I'm not very good at remembering names. Fleche has an okay chance I guess, at least for an NPC. I think I'll go with 3/10 as well.
  2. Well, if that doesn't work, Jeddah always has a dracoshield for that extra bit of defense and resistance. In all seriousness, modern warfare is particularly horrible; it's always started by the oligarchs, but it's always the citizens that suffer. At least in Feudal warfare the kings were expected to lead from the front line. Nowadays, political and military leaders can comfortably sit far away while making the decision to kill thousands.
  3. I just remembered a couple others; all JRPGs, interestingly enough. Dragon Quest 11. I've never played a dragon quest game before, but this one looked really interesting. I played the demo for the definitive edition, I enjoyed it a decent amount, but I tried it around the time I had played a bunch of other story-driven JRPGs with serviceable-at-most combat, and I was not only sick of them, but I realized that I needed more involved gameplay than what these story-driven JRPGs can offer. So, I didn't purchase it. Voice of Cards: The Isle Dragon Roars. I just said earlier that I need more from story-driven JRPGs in terms of gameplay than what's normally provided, and this looked like it could've had that: a story-driven JRPG where everything in its presentation is built around cards. I played the demo, and it was okay, but the cards were only presentation; it didn't factor into the gameplay at all. Edge of Eternity. It's a JRPG that was developed by an indie studio consisting of seven people, and when I saw an announcement trailer for it a year or two ago, it grabbed my attention with an interesting premise and a very neat seamless turn-based combat that uses a hexagonal grid (as in hexagonal tiles instead of square tiles). I then found out about how long it already had been in early access, and then I found out a couple days ago that it had already been released; the fact that it released without me finding out until later did not bode well, and then I saw that it was online-only despite being a single-player JRPG, and then after that, I saw extremely mixed reviews along the lines of "Its heart is in the right place, but it's really not very good". In the face of all that, I decided not to play it.
  4. Funny story: as I said, I just got to chapter 15, and I got flooded with side-stories; I think something like 15 in total, and all of them, except for (spoilers below) Were for characters that I already have. Most of them were rather sweet, like Erador telling Serenoa about Serenoa's mother and Frederica trying & failing to make a meal to share with Serenoa. But one that stood out to me, was one between Erador and Hughette. I suspected for a while, because the-loyal-subordinate-in-love a common trope these days, that Hughette had romantic feelings for Roland, and the side-story I just watched confirmed it. The thing that I find baffling about it though is that she mentions hoping for one moment where "they could forget their stations", as if that's the reason she hasn't said anything to Roland, even though Roland was never in line for the throne and he hated pretty much everything about being the backup prince, so why would their stations matter if Roland was looked at by the nobility as a needless spare to the throne? Well, I just completed chapter 15, I chose to have Serenoa return to the Wolfort home, and after learning about what happened to Serenoa's mother, I now understand why Hughette thinks her and Roland's stations would get in the way. Anyway, as for the more spoilery stuff about the chapter:
  5. Yeah; it was a bit strange that he simply disappeared. My best guess would be that he gets executed for his role in the illicit salt trade off-screen. Anyway, I just got to chapter 15, and yeah; the capital should be completely undamaged since I picked Frederica's plan in chapter 13, and yet it's complete rubble in chapter 15. That doesn't make any sense.
  6. I know you meant the trailer; I was saying that I haven't watched the trailer yet (I'm currently trying to write another chapter of my book right now).
  7. Sylvain is the obvious choice for paladin, and he's part of the "Dimitri's childhood friends" group. I don't think he's that plot-relevant, as outside of being friends with Dimitri, his relevance is thanks to his brother: a minor antagonist whose main purpose is to show why the Crestless can't use hero's relics in the story of the game (and hint at their sinister origins as well). Overall, I'd say 9/10.
  8. I don't know; I only just started chapter 14. But, if I had to guess, it would probably be for the same reason that Benedict's plan is the default if you don't persuade anyone.
  9. I'm just saying that it's confusing to grab a completely unrelated quote. No, I have not watched it yet.
  10. Yeah, we did talk about that earlier. I guess I'm just saying that, if you're going to quote me, perhaps quote a part that won't make me confused by your reply (in this case, quote when we were talking about Spy x family).
  11. It really doesn't make sense as a plan though; he has no idea how much damage it will do, and when laying siege to a castle that's within/behind a city, the last thing you want to do is anger the citizens within that city, as they will stand against you and they greatly outnumber your army. It's one reason practically every medieval army began a siege to a city by saying something along the lines of, "Surrender and let us in, and we will do no harm; force us to have to breach your city's walls, and we will give no quarter"; it was a delicate balance between making the enemy soldiers fear them and avoiding the citizenry hating them. Both Frederica's plan and Roland's: surrounding and isolating a castle and slowly starving out the people within it, and sneaking into a castle late at night and stealthily slaughtering the garrison, respectively, are both valid strategies rooted in the real-world history of siege warfare. Armies would avoid trying to directly assault a castle if they could, as castles are generally good at their job: enabling as few as possible to fight off as many as possible, so the most common way to besiege a castle was to surround it and starve its defenders, but that plan's weakness is that it takes a long time and, during that time, you're likely in enemy territory... which isn't the case in chapter 13. If they didn't have time, finding a way to get a select few inside to either open the gate for the rest of the army or fight the enemy garrison themselves was the next plan. This often involved tactics like disguising your soldiers as reinforcements sent to help protect the castle, but I do know of one case where the "sneak in using a secret passage" tactic was used: Edinburgh Castle. After the English army took the castle in the War of Scottish Independence, Scottish forces took the castle back by using a rope (to scale the wall) and a secret narrow path up the volcanic crag on which the castle sits; a path that was known only to those who lived in Edinburgh. Agreed; those are both very good reasons for avoiding such a plan. Plus, I saw someone compare this game to Path of Radiance earlier; I distinctly remember how, in that game, Daein opening the Talgera floodgates was treated in the story as extremely morally reprehensible.
  12. Um... I was talking about 86 EIGHTY-SIX in the statement you quoted.
  13. I see. Last I checked, I was only able to buy one from Archibald. I'll check again.
  14. Oh, I know that Kirby games tend to be easy; I guess I was just surprised by the extent to which it was easy. In any case, the demo presumably was the first three levels of the game, so yeah; it probably does get more challenging later on.
  15. I see. I tried to do something similar, and it only sort-of worked. For me, neither boss hid up a ladder or anything like that; the only enemy units that didn't go on the offense were the healers, so all my units were taking an immense battering and my only healers were Geela and Narve (my other healers are underleveled because I rarely use them). I also tried getting my more fragile ranged units up the ladders so that they could safely rain down attacks, but the only unit with whom I succeeded in doing this was Hughette.
  16. So, I'm at chapter 13; the first three-way vote in the game. Well, I went with Frederica's idea, and I ended up enduring an extremely grueling battle in which I lost at least four of my units. I thought for sure I was going to have to restart it, but I somehow emerged victorious. It's a bridge battle with enemies on both sides of the bridge, and that would be fine if you could find a way to cleverly fight the enemies on one side of the bridge and then the other, but there just isn't enough space. Did anyone else find this chapter particularly grueling? Also, is there a way to find medals of bravery? I ask because I now have a medal of valor for promoting my units from veteran to elite, but I still have one unit that's stuck as a recruit.
  17. I tried out the demo. As someone who has never really played a Kirby game before, I have to say that it was a lot of fun. It kind-of reminds me of Super Mario 3D World in a good way: the linear 3D levels and the emphasis on power-ups, making sure each level has enough interesting gimmicks to them that they're interesting; it's all a lot like Super Mario 3D World in that sense. That said, one area where it's more interesting than 3D World is that there's a lot more that Kirby can do than Mario can; swallowing enemies and objects and spitting them out, inflating to cover long distances, blocking attacks, etc.. More than that, the attention to detail is quite something. For instance, at first I found Kirby a bit too floaty in that it took an infuriatingly long time for him to land, until I realized that he falls at a normal speed if you press the attack button to make him exhale. My one main criticism would be that, while the game offering multiple difficulty settings is great, I played on the hardest difficulty setting available and I still found it really easy.
  18. That honestly also sounds a lot like real life; there's a reason that there are sayings along the lines of, "the best swordsman fears not the second-best swordsman, but the worst swordsman" and stuff like that.
  19. Well, it's presenting itself as an alternate story in the marketing, so at least it hopefully isn't falsely-advertising itself this time around. That said, I'm not really interested in Warriors crossovers, so I'll have to wait and see if anything about it catches my attention. By the way, what did you think of what I said about Skyward Sword?
  20. Ah; fair enough. I suppose it is fairly reasonable then.
  21. Speaking of Hyzante, I just went through chapter 12 after choosing I must say, it was weird going through a chapter that had neither a decision nor a battle; just cutscenes and an exploration phase. Don't get me wrong; it came right after a somewhat grueling battle in chapter 11, but still; an entire chapter without a battle is rather bizarre; why not just make it part of a chapter then? So, I have to ask out of curiosity, is there a battle in chapter 12 if, instead of what I chose, the player chooses Also, it's kind-of funny that the big reveal in this chapter is that
  22. I completed that a few days ago without using the fire traps either, though I did so on my first playthrough, rather than I'm guessing new game+? My strategy was basically to have Serenoa and Erador (and occasionally Benedict) standing on the leftmost stairs tanking damage while having everyone else support them, with both Frederica and Hughette on the roof of the nearby building. It was a slog, but a fun slog. When a bunch of enemy reinforcements appeared on the left side of the map and in range to attack my units at the back, I had Corentin create a wall of ice to temporarily block them until I could get enough of my more fragile units ready to fight them. It was fun.
  23. The Legend of Zelda: Skyward Sword. I've been a Zelda fan for a very long time, so I was really looking forward to a new 3D Zelda game on the Wii. Then I saw that they made Link right-handed in the game, and I lost interest in it. If that sounds like a weirdly small thing to lose interest in a game over, let me explain: I'm left-handed, and for the longest time, Link in The Legend of Zelda has been the only left-handed protagonist that anyone knows about. It was nice having that one little bit of representation, so to see it taken away like that really stung. Nintendo said their reason for making him right-handed in Skyward Sword was because of the motion controls, but if his handedness really affected the motion controls that much (and a lot of lefties that played Skyward Sword will tell you that it does), then why didn't they make it that Link's handedness depends on the player? Rather than do that, they just made him right-handed with no option to make Link left-handed like he should be. When I heard that there would be a remaster of Skyward Sword on the Switch, I had some hope that they would fix this; that they would finally add a left-handed mode for the motion controls. Not only did they not add an option to make Link left-handed, they somehow found a way to make the game even less accessible in this regard. With the Wii remote and nunchuck, you could hold them in either hand and it wouldn't affect most games, whereas you can't hold the joy-cons in opposite hands. What did they do for the motion controls? They locked the sword controls to the right joy-con and the shield to the left joy-con, with no option to switch it around. So... yeah; Nintendo has released Skyward Sword twice now, and both times, I've gone from hopeful and looking forward to the game to holding it up as an example of Nintendo's seeming spite towards left-handed fans of their series. Another example, funny enough within the same series, would be Hyrule Warriors: Age of Calamity. I've never really been interested in Warriors crossovers, but this one drew my interest because Nintendo advertised it as a prequel to Breath of the Wild that would have the player experience the events of the Great Calamity. What a great idea: a tragic prequel to BOTW like that of Halo Reach, Final Fantasy Crisis Core and Torna: the Golden Country among others. If only what Nintendo had claimed the game would be was actually what the game turned out to be... My excitement for the game shattered when the game released and it turned out to be an alternate-timeline fanservice plot not connected at all to Breath of the Wild. I decided not to purchase it, both because I lost interest in it, and because it felt like doing so would be encouraging false-advertising.
  24. Interesting history/10. Funny enough, I first learned about the Russo-Japanese War from the anime Golden Kamuy, which takes place after the war, as a lot of the characters in it are veterans of the war.
  25. Ah, I see. Neat that there's dialogue between Rudolph and Sycras. Kind-of disappointing that there isn't much else.
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