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VincentASM

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Posts posted by VincentASM

  1. Just now, SlayerX said:

     

     

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    It is actually BP points? I thought it would function as a different sort of points but thats kinda cool i guess. Although it is rather easy to get BP points nowadays, specially with QR rental teams. Nevertheless Mantine Surf sounds like a really cool minigame.

    The Rotom Loto sounds kind of dissappointing. But i guess it is meant to have more of a situational kind of use.

     

    Also that sucks about Glaceon, they should have just made the entrance accessible without opening up the whole thing until later on. But it is cool other pokemon get their evos alot earlier. Particularly Vikavolt. I'd use it in my playthrough if i get the game.

     

    Yup, it's Battle Points. I usually get mine from storing thousands of Pokemon in Pokemon Bank, ahaha. There are even Move Tutors at three of the surfing spots, with the fourth new one at the Battle Tree (where you can learn Hyper Voice etc.).

    To be fair, after you've increased affection with Rotom, you can roll the lottery very often. Like after every battle or something. But from what I've seen, it literally is a lottery. I don't think I've even seen Hatching Power yet, if it exists.

    Real spoilers, although nothing major(?). Related to the ending/post-game.

    It's Gladion who leaves at the end, not Lillie. Instead, Lillie sticks around as a possible partner in Battle Tree multi-battles. She has Ribombee and Comfey, so is somewhat helpful for assisting. But having an offensive partner is probably more useful, plus those two Pokemon are pretty fragile.

    Also, the normal levels of Battle Tree have no level/Pokemon restrictions. Not sure if that was in Sun/Moon.

    At the end of Episode RR, Giovanni talks some spiel about him holding back/not actually being defeated and he plans to find another world to take over. I guess he'll be appearing in a future game?

  2. 4 minutes ago, Lightchao42 said:

    Apparently there is now a patch of grass on the base of Mount Lanakila, so you can evolve Crabrawler early. The ice rock is still on Victory Road so Glaceon fans are out of luck on that front.

    Thanks!

    On a related note, I know there's a Prism Scale in Kala'e Bay as well, so you can have Milotic much earlier. If you have somebody to trade with.

  3. 1 hour ago, Lightchao42 said:

    It might interest some people to know that the magnetic evolutions (Magnezone, Probopass, and Vikavolt) will evolve at Blush Mountain's power plant instead of Vast Poni Canyon, so you won't need to wait the entire game to evolve them this time.

    Whoa, that's a game-changer. Especially for Vikavolt. Is there an earlier place for Crabrawler?

    35 minutes ago, SlayerX said:

    Is there any news on what other new features there might be? Like will there be a way to see what pokemon you are missing in a route ala dexnav, or changes to breeding or something of the sort?

    I don't recall hearing anything. Can they even make breeding any easier/more efficient?

    Well, for features, there is... (Light to medium spoilers since the are featured in promotional materials, but there is some leaked info.)

    Mantine Surf, which is a mini-game you can play to reach the individual islands by sea. It's kinda interesting and you can earn BP without fighting, although I don't think it's the quickest way to earn BP. You can get a Pikachu with Surf by earning a high score apparently.

    Ultra Wormhole traveling with Solgaleo and Lunala. This requires using the motion controls to guide your Pokemon to distant wormholes. You need energy to travel far. The further the wormhole, the better the Pokemon. You can encounter Ultra Beasts in their homeland and even Legendary Pokemon (like Soaring in ORAS). This seems rather tricky though.

    Rotom Loto lets you roll for O-Powers. Useful for the story, but it looks to be too random to use properly. Eg. purposely trying to stock up on hatching Experience or Hatching O-Power isn't going to happen.

  4. On 11/10/2017 at 6:37 PM, Fastesthe1 said:

    So I started a new game of Warriors to help out, and with me being like "I want my female Robin!", I decided to kill two birds with one stone by not only unlocking her before the Fates story chapters but intentionally get an A Rank on most of the missions to see what the Time-Space Distortion requirements are.  Turns out you get NONE of them unlocked if you go straight through Invisible Ties the moment you unlock the map!  So the requirements:

    Very interesting. Thanks for the investigation ^^

    On 11/10/2017 at 8:01 PM, Anomalocaris said:

    Oh, before I forget, @VincentASM, do you think you could list the EU price for the DLC? I only have the NA version to compare with.

    Done!

    14 minutes ago, Connor Mezza said:

    may i suggest splitting the materials column on https://serenesforest.net/wiki/index.php/Attack_Crests_(Warriors) into 2 columns (material and amount) for readability and ease when entering new values?

    Oh yeah, the tables there are a bit unwieldy. I'm not sure if splitting the material and amount would improve things from a readability perspective though.

    I think it's easier to read Archer's Shoulder Pad x1, Archer's Breastplate x2, Captain's Bow x3  versus Archer's Shoulder Pad, Archer's Breastplate, Captain's Bow | 1, 2, 3

    Anyone have any suggestions?

  5. On 11/8/2017 at 5:38 PM, Slumber said:

    I feel like with a name like ZeraORA, and an ability called Plasma FISTS, it should have been Electric/Fighting. That design makes it seem even more obvious.

    But I guess they didn't want two Fighting legendaries in a single gen(Not like that hasn't stopped them before).

    I suppose it's unlikely given its beastly stats, but maybe it'll get a new form to tie in with the Gen 8 game?

  6. 2 hours ago, Anomalocaris said:

    Does Beastslayer deal extra damage to Velezark? I've gotten conflicting reports on that.

    It'd make sense for story reasons, giving the twin protagonists a weapon to kill the final boss, but I didn't really notice extra damage and there's no advantage icon.

    Anyway, yesterday I did all of Noble Lady of Caelin's second Anna Mementos and wrote up guides as I did so, so now I guess I'll start on Together to the End's.

    By the way, our guides for In the White Light and Embrace the Dark are incomplete; they're missing the Anna's Mementos. I added in what we have from the Anna's Mementos page, but that isn't complete either.

    Hmm, good question. I asked the same thing earlier XD

    It might just be a placebo effect, so I edited out the text in the meantime.

    Thanks, I was busy writing the text that I forgot Anna appears in those maps.

    EDIT

    I also made a start on the gameplay mechanics page. As a Warriors newbie, I only wrote about the basic gameplay. Hopefully somebody with technical knowledge can step in to fill the rest ^^

  7. Thanks for the recap!

    Honestly I think it was a solid Direct, but it could've been better. Even as a fan and somebody who knew a lot of the XC2 gameplay, I felt like they crammed a lot in a relatively short amount. They also should've shown off more of the areas (Titans) IMO. I don't know why they keep lingering on areas for mere seconds, except for reducing spoilers.

    Considering a lot of the gameplay stuff was explained in previous trailers and the new gameplay stuff was mostly fluff (except the Rare Blades, which are on the Japanese Twitter), I would've had the Direct focused on the story, areas and finally the rare blades.

    But of course, the Direct seems to be aimed at everyone, including those who haven't seen a thing. So there wasn't much they could've done.

    Anyway, Japanese VA is nice. Really happy they're continuing the trend set with FE Warriors.

    Expansion pass I'm really conflicted about. On one hand, I would've loved an expansion pass for the original Xenoblade. Like maybe make the unused Bionis's shoulder accessible. Or even add more to the story. So when they revealed one for 2, I was happy. But at the same time, I'm starting to get a bit tired of DLC, since they keep pushing it (in BoTW, FE Warriors etc.).

  8. On 11/5/2017 at 4:46 PM, Connor Mezza said:

    Hello, ive been browsing the forums since warriors came out and id really like to help out with the wiki to help make a complete database!

    Hiya! Welcome to the forums!

    I've sent a PM with instructions.

    11 hours ago, ProfessorBamboo said:

    Man, I forgot I made an account here at one point.

    Anywho, hi, I'm the guy who made that Lissa guide on my blog/site. I've been bouncing back and forth between FEH unit analysis and FEW character guides but I think I'm at a decent point where I can focus on FEW guides right now. I recently posted a combo Chrom and Lucina guide and will probably hit up the pegasus knights next.  Anyways, I take suggestions seriously so if you guys have anything for my guides, hit me up and tell me what I could improve.

    Ahaha, welcome to the forums. Thanks again for giving permission earlier : )

    1 hour ago, Fastesthe1 said:

    I would like to help on the Warriors part of the wiki!  Even if it's a small part, but I do like making tables. :)

    Thanks ^^

    I've sent a PM with instructions.

    Anyhow, I had a busy Monday, but I can hopefully do some more work today. I did manage to S Rank Together to the End. I don't know if it was because I had Beastslayer on Marth and Sakura's weapons or because of their Dual Specials (or both), but I chopped off nearly half of Velezark's HP with one Dual Special o__o

  9. 4 minutes ago, Folt said:

    Ohoho, how naivé you are...

    Though if you don't want to S Rank it immediately and just want to go through it to unlock Anna then yes, it's probably the easiest Anna map, even with Velezark appearing in the end (I suggest getting Enliron and Facinna's True Power skill unlocked).

    Dang, not Velezark again. I still need to S Rank that other map with him it in before I sleep tonight XD

    I may just stick with The Path is Yours TBH. I quite like how the twins and Corrin play; I just need to grind them a little bit more, especially Corrin.

    Anyway, I managed to squeeze in some pages for In the White Light and Embrace the Dark. So that was somewhat productive of me.

    Ah, I almost forgot, I got permission from two reddit users to adapt their character guides for the wiki.

    Rowan+Lianna

    Lissa

    As I probably mentioned, my technical knowledge of Warriors is very limited, but the guides look good to me. If we are going to use the guides, we'd have to credit them individually on the pages.

    Speaking of, there is a credits/contributor section at the bottom of the main page. Feel free to add yourself or names of anyone who's contributed. I've been all over the place lately, so I don't quite remember everyone ^^;;

  10. 30 minutes ago, Folt said:

    If you really have trouble, it might be a good idea to keep one of the Twins around. Beastslayer does seem to deal extra damage against Velezark so a Dual Special with a twin using their prf weapon should add some good damage.

    I see. I keep getting conflicting info, but I could give it a try.

    BTW, just to check, is Corrin available for the Hoshidan/Nohrian Heroes deployment limit maps? It's not super important, but the more options, the better ^^

  11. I finished editing the history mode tables. This should be the last time I change them for a while. Eventually I want to replace the icons with the actual icons from the game, but honestly I don't really know how to do it.

    Sadly the Switch's in-built screenshot function blurs the images too much, so I can't rip the icons that way. I also don't have the 3DS version to see if I can get it that way. Maybe I'll try pestering @Jedi to grab screen captures of the Warriors-only sprites (I mainly need enemy Darios, Gharnef and the Time-space Distortion; everything else you can probably grab from Awakening/Fates).

    Also, I'll try the suggestions for S-Ranking Together to the End. My units are really high level, so it's just time management, I think. Oh, I'm not really great at fighting Velezark either. I think I took ~10 mins. Perhaps I do need to save up my dual specials...

  12. I edited all the History Mode tables, but I've gone back and further edited the first two ones to move the notes elsewhere. When I get more time, I'll do the same to the other three.

    Also, I made a mistake and combined Timed Attack and Timed Onslaught. I fixed it for the first two tables, but I've yet to check the remaining ones. Just in case anybody notices anything strange.

    Huh, I liked the final boss summoning in theory, but it got tiring the 2nd time in Together to the End. Plus with the boss reviving, I have no idea how to clear the map fast enough for a S Rank. I barely managed it for Noble Lady of Caelin : /

    EDIT: Invisible Ties for reference.

  13. 5 minutes ago, Glennstavos said:

    Didn't get me nearly as bothered as I've always been about seasonal units. You can't get another shot at them, not that we know of. People should be mad about that. Power creep doesn't bother me because a lot of the best units and best fodder for units are 5 star locked. There wasn't a change in the status quo when Ayra was released, people are just mad they couldn't get her for free in a GHB event. This just months after they gave us a free CYL unit. Call it a karmic re-balance.

    Seasonal units have their issues, certainly. But at least you get a generous window of opportunity and they are widely advertised.

    Ayra just appeared out of nowhere mere days after the main Holy War banner and there was basically no good reason for her to be separate from Holy War, considering it was a 3-man banner and she could've been the 4th. Not to mention, by then, most people probably burned their orbs hunting for Sigurd etc.

    On a related note, I do think the Halloween banner was released rather unfairly, just days before Halloween starts, while other games tend to release them earlier. So a lot of people probably thought there wouldn't be one. (And of course, I had to burn all my Orbs on Performing Arts, ahaha.)

    EDIT

    Anyway, my position is mostly unchanged. I am not a huge fan of Ayra, nor do I really want her, but I am very annoyed with how they released her (as mentioned in my 2nd paragraph). Just less annoyed than earlier XD

  14. 23 hours ago, Anomalocaris said:

     

    Edit: Been meaning to ask, is there any artwork for the non-playable characters? Been meaning to give them short profiles like the playable ones have.

    Not that I'm aware of, but we can use a still from a cutscene.

    Anyway, I've been playing through History Mode, trying to catch up. So I haven't been able to add much content today.

    I did reshuffle the main History Mode page a bit and I also tried to edit the table for Together to the End.

    I realise there's a LOT of info to squeeze in the table, but I tried to minimise the width as much as possible. 1000 pixels is about the maximum I would recommend and even that's stretching it by a far margin (800 pixels is about ideal, but I think that's impossible without cutting out some info).

    The other thing I did was move the guide links to the left so for the people with small resolutions, they can still see the links straightaway.

    When I have more time (and there are no objections), I will change the other tables.

    EDIT: I could move the notes elsewhere, but I'd have to see what the other History Mode pages are like.

  15. Thanks, I'm liking the progress with History Mode.

    You may have noticed I started making a table template for the stage details and S Rank requirements. You can find the table over here.

    I'll also try and cover as much ground as I can. So far, I've jotted down a lot of notes in notebook for several maps from Noble Lady of Caelin and Together to the End, but I've only had time to transfer this info to one page so far.

  16. I'm finally back home. Thanks for the hard work everyone ^^

    I'll get back to adding what I can once I've fully rested.

    On 10/27/2017 at 3:36 AM, Anomalocaris said:

    Okay, so I wrote up a sample guide while playing a History Mode mission.

    When we say "History Mode Guide", do we just mean technical information for referencing, or, like, an actual guide to assist the player with and give them advice? Because I did both here, but I'm not sure if it's unprofessional-looking for the wiki. Feedback would be appreciated. If it's good, I'll use it as a template for all future guides.

    Edit: Thinking over it, it's probably not necessary. This is a wiki focused on documentation and reference, not GameFAQs. Plus I don't wanna have to write a guide for every mission in the game.

    If you all think it's fine I'll keep it as-is, if not I'll remove it.

    I actually really liked the guide, but you're correct that it would be incredibly time consuming to write one for every single history mode battle--and I wouldn't ask that of you or anyone.

    Ideally, we could provide a very concise guide with the key points. We could remove most of the directions/guidance and simply focus on what happens on the map. For example...

    Quote

    As you will be hounded by powerful copies of Caeda for the majority of the time, at least one bow user is recommended. Avoid magic users as Caeda and the Mages have high Resistance. There are monsters on this map, so somebody with a Beastslayer weapon is good.

    During the battle, a pair of Sages will spawn and launch a ranged attack on the map. Priests will also begin spawning to heal the Caedas. In addition, Rally Captains will spawn to strengthen the Caedas--these should be defeated ASAP.

    Once all Caedas are gone, the enemy base will open. Two Snipers will spawn and advance on the real Caeda to ally with her and receive a morale boost. An Outrealm Fiend will also spawn and begin assaulting allied forts, so send your Beastslayer to guard the main base just in case.

  17. 38 minutes ago, Anomalocaris said:

    The pictures are the same, yes, I just mean that, for example, the guide lists a given mission as giving you piece 1-4 when I got 4-2 from it. Nearly every already-listed piece was different from what I got so I'm suspecting that it's randomized and not just a long string of mistakes.

    Not that it matters much, but it does mean we possibly have a superfluous column.

    Okay, that's what I expected. Just making sure ^^

    In that case, I think the column is fine for now. We just need to axe the co-ordinates. For people focusing on a specific illustration, knowing which illustration you get a piece for could be useful.

  18. 21 hours ago, Anomalocaris said:
      Reveal hidden contents

     

    Hmm, that's a very good point. It did feel strange to me that they just never appeared again.

    Thanks all! I'm just gonna disappear for a while, until 1st November. I will be demonstrating FE Warriors at an event (again), so I'll be continuing the good fight, just in a different manner ^^

    In the meantime, if anyone requires an account for the wiki or needs any technical help, @TheVinceKnight is the guy to talk to.

  19. I've updated the weapon pages to remove slots and add how to unlock the weapon.

    Right now, I haven't thoroughly checked the effective bonus weapons. Just to check, has anyone received a duplicate of these weapons? I only have one of each so far.

    Also, I made a table for the story script. Plus I added a tiny amount to the Prologue. Unfortunately I don't have a lot of time today to do much else.

    If anybody wants to work on the story script, I added some text files here. Look for "Story A". You can throw the .dat files into Notepad etc. This is not all the text though; it seems to be mostly the opening and ending scenes. So no movies or mid-battle dialogue (I need to look for those files later). The final chapter(s) are also missing, strangely.

    Looking through the files, there were apparently going to be additional chapters.

    Between 14 and 15: (Not Used) Across the Volcano (Not Used) Dragon's Cry

    It seems it would've taken longer to get the two swords after Darios is captured.

    Between 16 and 17: (Not used) Evil Gathering (Not Used) Darios's Motive

    I'm not sure how this would've worked, but there was going to be more fleshing out of Darios's persona shift? I imagine these chapters were cut due to pacing issues.

  20. 10 hours ago, Lightchao42 said:

    When we're adding English VAs to the wiki, should we refer to them by their real names or the aliases they go by in the credits?

    I think go with the aliases for now. Maybe we can add a note later.

    7 hours ago, FauxVeritas said:

    Hi I'm new and glad to help.

    I had a question about the weapon chart, to the best of my knowledge every weapon has the ability to randomly drop with between 0-6 slots on it. The exceptions being unique weapons (Sol Katti, Falchion, etc.) which always have 6 and bane weapons (Horseslayer, Wing Clipper, etc.) which drop with only their bane perk. So I'm not sure how useful the slots column is. 

    My other thought was that we need an unlockable/location column as weapons don't seem to randomly drop from enemies until they have been first unlocked as a mission reward. I'm ready to get to work on filling it out but i didn't want to make any changes to the template without discussing it first.

    In that case, yeah, we can drop the slots column.

    Unlockable/location column sounds useful as well, if that mechanic is true. It sounds logical (and would match up with the amiibo drops), but I'm not sure how to test it.

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