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Emperor Hardin

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Posts posted by Emperor Hardin

  1. On 10/26/2019 at 8:08 AM, Interdimensional Observer said:

    On the dismounting weapon issue, almost all ladies (including all who fly) are locked to Swords, but four men and two women do keep Lance use. Bow users keep their Bows, and the one Troubadour keeps their Staffs. So the one thing you miss on there is Axes, but there are only two Axe mounties in the game anyhow. (Magic mounties don't exist as playables.)

    Who were the women that keep Lances, I don't remember?

     

    On 10/25/2019 at 10:01 PM, Eltosian Kadath said:

    OK, for clarification's sake I want to mention both the Generals in that game (promoted Dalsin, and Xavier) can use Lances in doors, but both start with E in it, so it takes far more dedication than it is worth to get them there.

    Adding onto this, whilst Xavier is good, he is recruited fairly late, you'd only get his lance ranks to be decent by spending 30 turns boss abusing his lance rank, and Dalshin isn't so good after the manster escape chapters.

    On 10/26/2019 at 8:26 AM, Flere210 said:

    In Thracia you have the most diverse army because you are not supposed to use the same 10 guys every map, even if technically you can if you optimize S-drink usage. 

    Mounted units being almost always better outdoor and almost always worse indoor create a clear patter of unit usage. Fergus is awesome, but no need to overwork him if Orsin is better indoor anyway.

    While fatigue was a nice system, that didn't really work alot of the time. In doors, in every playthrough it will just be a dozen swordguys, some sages/High Priests, one or two axe guys, and maybe one Bow Armor. That is very far from diverse and its especially notable when you are constantly fighting lance wielding enemies, whose weapons you have no use for when you capture them.

    I assume the Fergus part was a mistype and you meant to put Karin. Fergus keeps his weapon type and unlike most other mounted units, only loses movement when dismounts.

    On 10/26/2019 at 9:33 AM, Alastor15243 said:

    That's the thing... of the games I've played so far, the only one I have much interest in replaying is still Gaiden. Which means I still have a sneaking feeling that something is deeply missing about my ranking system.

    Granted, there is some stuff in Book 2 I wish I had the opportunity to try, but not enough to want to replay the whole game.

    What makes you so interested in replaying Gaiden out of curiosity?

    Funfact on Gaiden, many of the enemy classes are actually altered versions of player characters. So the enemy can never deploy Villagers, because Brigands are their villagers, with it being the same for player army.

    Personally I find FE3 one of most replayable FE games, one reason being everything is usable. So if the player wants to do a Bantu run, its very much possible without being hairpullingly difficult. Anythings in FE3 you specifically don't want to replay?

  2. 13 minutes ago, Alastor15243 said:

    I don't think I'd mind it as much, really. Though I'd still take issue with these maps being the ending maps of the game. That just feels weird, not getting to use your units to their full utility at the game's climax.

    Thracia's sounds even worse. At least here if Rody can use Gradivus he can use Mercurius. I actually kind of like the weapon level system in some respects, though I prefer the modern one in others. Berwick's sounds like it could be okay though.

    I might've mentioned this before, but given all the playable data for soldiers in this game, I think it was intended for some mounted units to dismount into Soldiers. With the game engine, its very much possible to have three paladin units that each dismount to different classes. I'd like to do a hack of that idea some day, but I can't use nightmare and the FE3 Nightmare here is said to not work very well(you can't change the weight of Javelins), though hacking FE3 is very much possible and a Japanese one has been made. Actually would a hack of FE3 interest you?

    That dismounting system is easily my least favorite thing in Thracia 776, especially as I like to have a diverse army and to use lances. Not only are there no soldiers, but all Armored units are axes or bows.

    Speaking of which in TearRing Saga, the weapon level system returns and many units dismount to different classes, with a few retaining the use of lances. There are also no cases where a class switches to a completely unrelated weapon like Lance only Knights going swords only when dismounting. There are no lance armors, but soldiers are playable and arguably the best they've ever been in a FE related game.

  3. 2 minutes ago, Alastor15243 said:

    The weapon change is part of it, yes. I don't think cavalry dismounting would bother me that much if they could still, say, use Gradivus. But also I think the dismounted classes, and the fact that all of them have exactly one sprite per sex (like how Cecil and Minerva look identical on the map despite being totally different unit types), makes them just look really dull indoors.

    Roughly how much more would you like dismounting if certain cavalry units dismounted to soldiers and Dracoknights and Cavaliers had separate dismounted sprites?

    What did you think of the rules of dismount I told you about in Thracia 776 and Berwick Saga?

    2 minutes ago, Alastor15243 said:

    That and neutralizing the dragon riders I didn't know the aggro rules of.

     

    Oh yeah.

    2 minutes ago, Alastor15243 said:

    Less ironmannable how?

    Off the top of my head

    1. Certain characters are super duper powerful, even more powerful then Excalibur Merric and Aura/Nosferatu Linde.
    2. Speaking of which, you should read a guide to get some of the super weapons.
    3. The game allows you to save at the start of every turn.
    4. You recruit less units then other FE games.
    5. Its harder to lose units for good.
  4. 1 hour ago, Alastor15243 said:

    You know, I think I’ve decided I don’t like dismounting. At least not in this game. Specifically, I don’t like the fact that it forces mounted units to give up everything interesting about them on every indoor map. Especially since it makes them really, really, REALLY boring during the final maps of the game. Actually I’ve heard that’s a problem with Thracia too, that the last few maps are indoors and thus all of your fliers and cavalry are reduced to boring old “knights” wielding swords. It really feels like overkill in terms of balancing cavalry, and the fact that the last maps of the game don’t let you use their best features kind of leaves a sour taste in your mouth regarding their performance throughout the rest of the game, even if they were still useful up to that point. It just doesn’t feel good or right.

    Are you referring to them losing lances and gaining swords? Would you like it better if some mounted units become soldiers when they dismounted or is it the movement loss specifically that is bothering you in these maps? 

    1 hour ago, Alastor15243 said:

    Actually I’ve heard that’s a problem with Thracia too, that the last few maps are indoors and thus all of your fliers and cavalry are reduced to boring old “knights” wielding swords. It really feels like overkill in terms of balancing cavalry, and the fact that the last maps of the game don’t let you use their best features kind of leaves a sour taste in your mouth regarding their performance throughout the rest of the game, even if they were still useful up to that point. It just doesn’t feel good or right.

    Thracia 776 is weird because you have classes like Axe only Knight and Lance only Knight, yet they still dismount to regular old sword only guy and the game uses the modern weapon rank system. So like you'lll have a lance only paladin with A rank Lances, but you get to an indoor chapter and he's reduced to E rank Swords. Weapon EXP also increases at a snail's pace in the game; you get one exp for every swing of a weapon and you need 50 exp to increase a weapon rank.

    So basically you can't use lances at all in the final chapters.

    Honestly Berwick Saga seems like it handles dismounting the best. In that game, stats are only "gained" when mounting if you are equipping rare horses, as they are actual equipment in that game. And in Berwick Saga, no weapon ranks are lost when dismounting, there is a subset of lances you can't use on foot, but their damage is based around high movement anyhow. Finally the last chapter, while indoors, has outdoor sections where you can use your mounts.

    1 hour ago, Alastor15243 said:

    Holy shit I just checked his movement range, which I’m concerned about him having, and JESUS FUCKING CHRIST. HIS MAP SPRITE IS MASSIVE ONCE IT POKES ITS HEAD OUT OF THE GROUND.

     Alright. But thankfully he doesn’t move. At least not yet. I guess… we’re gonna have to count on that, because there’s no way to fence him in safely without putting someone he can kill irrevocably in his attack range, like I said. Until we secure all four princesses and get rid of spaces he can pass through, he can move freely, and the only way to get rid of all four at once is to put Minerva and Julian in his attack range at the same time, too much for Feena to salvage.

    Ma_snes01_shadow_dragon_enemy_moving.gif

    Whilst you never get to see it, Shadow Dragon Medeus has flying type movement.

    1 hour ago, Alastor15243 said:

    Okay, suddenly Medeus’s Dracula-sounding “I will rise again from the evil in the hearts of men” speech makes more sense. He’s referring to the fact that the seal was initially broken by a thief driven by human greed, and as long as there is greed, the shield of seals could be stolen and the seal broken again. Alright, game. That’s actually a fairly clever way to have made Medeus sound objectively evil before while having a hidden meaning.

    Great observation.

    1 hour ago, Alastor15243 said:

    Anyway, you guys asked me to post my record, so… here:

    Looking at your record, wow Linde's nosferatu sure was helpful.

    Also 48 turns on chapter 3, was it spent getting Marth around the bridge to recruit Julian?

    1 hour ago, Alastor15243 said:

    From what I understand about outside lore, though the epilogue doesn’t explain his, Est has a major complex about getting kidnapped and held hostage to control Abel, and leaves Abel in order to avoid being a burden to him? Strange they don’t explain that here, just that Est ran off and Abel chased after her and neither was ever seen again.

    From my understanding, Abel, Est and the other disappeared characters were going to appear in a third Archanea installment, Kaga had planned.

    1 hour ago, Alastor15243 said:

    And having read about me doing Book 2 ironman, are you interested in me keeping it up for Genealogy? Vote in the poll!

    FE4 is much less ironmanable, but you can try. It helps Sigurd is one of the strongest lords in the series.

  5. 9 minutes ago, Alastor15243 said:

    This second image I can’t make fucking heads or tails of. Some cute girl with long hair is tackling a shirtless man who shimmers like a bronze statue, while a shirtless bald guy JoJo poses in the background? The fuck?

    Before I do my full reply, a mini post.

    That is Caeda and Ogma in the backstory described in Samuto's recruitment where Caeda as a young girl saved slave Ogma's life when he ewas

    9 minutes ago, Alastor15243 said:

    A third one is a woman in a dress and a big man in a massive caped robe walking into a smoky door?

    Thats possesed Hardin and Nyna. minutes ago, Alastor15243 said:

    9 minutes ago, Alastor15243 said:

    One of Julian and Lena talking to each other while Lena is behind bars, while… some long haired man is watching from the corner. Can’t make heads or tails of that vague silhouette.

    The longhaired man is Navarre.

    9 minutes ago, Alastor15243 said:

    One of Julian and Lena talking to each other while Lena is behind bars, while… some long haired man is watching from the corner. Can’t make heads or tails of that vague silhouette.

    Funfact, Marth's book 1 portrait is the toga/pantless form, whilst his book 2 portrait is the pants design.

  6. 4 hours ago, X-Naut said:

    Archanea's leadership being predominantly male might have something to do with masculine portrayals of Naga.

    While I consider that too, the Manaketes that know Naga refer to them with terms that are generally used for masculine individuals.

  7. There was a discussion about this recently and in Japanese, Gotoh, Xane, and Lewyn/Forseti use MALE pronouns to refer to Naga. 

    This was why FE12 fan translation having Naga explicitly referred to as female was controversial.

  8. 27 minutes ago, Interdimensional Observer said:

    Depending on the wording, you might be able to interpret it as "as humans think, even if it has actually only been 1000-2000 years since they migrated from Archanea".

    I'll continue to pretend that the Awakening era Valmese Wyverns were the result of a Macedonian monopoly on the mounts and knowledge of how to raise them breaking down over time. Dracoknights dracoknights dracoknights is the cornerstone of Macedon military might and advantage, they carefully always labeled Dracoknights as "Macedon" in FE11.

    IRL, government-enforced monopolies have existed. See China's efforts to strictly enforce a tea monopoly (but Japan seems to have broken it way earlier than everyone else?) under penalty of death for any native who tried leaking the secrets of tea cultivation, and any foreigner who tried stealing them. It took until the 1800s for the Brits to globalize production and break China's near-monopoly.

    I'll just imagine Macedon wanted to keep its military's great weapon similarly secretive. But, somewhere later down the line, ardent patriots and intrepid merchants from other countries stole some Wyverns and the means of Wyvern husbandry and riding. As for any wild Wyvern population in Valm, wild stallions in North America stem from the Spanish losing track of a few equines, pretend a stable/merchant lost a few Wyverns and over time they happened to multiply in the right place.

    Hardin using Dracoknights in the War of Heroes? Well he wanted the Macedon rebellion, I'll think he forced his imperial weight on Macedon into giving him some of its Wyvern troops, but he never had any interest in transmigrating the husbandry techniques to Archanea. As long as Macedon offered enough Dracoknights to please, he had no strong reason to try expanding production.

    I personally have a different impression.

    Dolhr has quite a few Dracoknights, which makes sense given that Wyvern's dale is right by them as well, as did the military forces of the nation of Grust and Khadein in the War of Shadows. Khadein's DracoKnights in the War of Heroes also appear to be under the command of Ellerean, rather then Archanea.

    All in all, I get the impression whilst Macedon has the lion's share of Wyvern riders and the most famous wyvern riders on the continent, other nations could get them too, it was just more of a hassle for them to import Wyverns to their country and thus wyverns weren't as common as a resource.

  9. 2 minutes ago, Jotari said:

    Kind of surprised you're surprised to learn the Dragon Knights mounts are part of the dragon tribe. Did you not notice the wyvern enemies have the exact same sprite as mounted Dragon Knights? For some reason the remake changed this and made the whole issue very ambiguous, mayhe because of that sterility plot hole. In the original game it's very clear that yes, the Macedonians have domesticated insane sapient creatures for combat.

    On the subject of fire breathing, this isn't even the only game that confirms they can do it. Awakening has fire breathing in support convos yes no option in gameplay. I'm mystified by it too.

    I like Wyverns using wind as opposed to breathing fire. 

    I wouldn't be surprised if wyverns equipping fire breath was another conservation of hardware, myself.

  10. 8 minutes ago, Alastor15243 said:

    Speaking of TS and BS, do they both have complete translations? If so, would you guys be interested in seeing me do those games at some point in the marathon?

    TS has a complete translation and the BS translation is nearing completion. 

    As for the question, yes.

    Can I ask everyone who is in your current army?

  11. 7 minutes ago, Alastor15243 said:

    I imagine it being similar to what happened at the end of Path of Radiance, where Sanaki was all "Ragnell is a holy treasure of Begnion. Can you give it back?"

    @Emperor Hardin Oh, so they're BOTH. That makes more sense.

    Think of it like how Medeus and Tiki are both dragons, but different species. This is also why dragon knights are called dragon knights in Japan when in all regions they ride Wyverns. Dragon is just a more general term in that case.

    By the way, Berwick Saga has wind blowing dragons. Tear Ring Saga also has hiryu and the sentient sky dragon tribe(スカイドラゴン) as separate beings.

  12. 3 hours ago, Alastor15243 said:

    So according to Jagen, these “flying dragons”… are literally the same dragons that Macedonia is famous for riding? They’re not wyverns, they’re literal dragons, like Ashnard?-

    Okay, not only is that really morbid, using feral, once-sentient creatures as literal mounts, and especially ironic since they were the key to liberating Macedonia from slavery…

    …But 1: Didn’t Xane explicitly say that dragons are sterile now? How the hell are flying dragons still being born then, like Jagen explicitly says?

    2: WHY DON’T DRAGON RIDERS HAVE THE OPTION TO MAKE THEIR MOUNTS BREATHE FIRE!?

    They are definitely wyverns. In Japanese, what is translated as Flying Dragon here, are called HiRyu/飛龍, the Japanese word for Wyvern and what wyverns from western games and other media are called in Japanese translations. The english spelling/word, Wyvern is also used to refer to them as well.

    1. Good question

    2. Presumably bred out over generations of captivity.

    The remake makes thinks more ambiguous by portraying the tame wyvern as having a distinctly different design. I think TearRing Saga separated Wind Dragons/The Dragon-tribes and Wyverns as well?

    Speaking of which, were you aware of the wyvernstone?

    3 hours ago, Alastor15243 said:

    Also: Jagen says that Macedonians are afraid to enter here because the place is overrun with savage barbarians. One, that’s fucking pathetic for people who ride goddamned dragons, and two, if they don’t actually go into the birthplace of their mounts to wrangle them up, why is Macedonia the only country known for them, and not the various other neighbors in other directions? Why do flying dragons only fly in one direction from home?

    The location is right between the border between Macedonia and Dolhr. Macedonians do go there too, its just they don't go there regularly alone and without protection.

    Macedonia isn't the only nation with Wyvern riders, they just have the most due to being right next to the highest concentration of Wyverns. 

  13. 3 hours ago, Jotari said:

    I amend to my suggestion that you'd need to expand the entrance to stop the player from plonking a single tank to stop all the enemies attacking the rear.

    Regarding Midia, I think she's actually fine until you get to the throne room. Only the reinforcements attack her and they only appear when you get close to Hardin or attack one of the enemies near him. Which actually makes the map less boring than it would be warping someone in to defend her on turn 1.

    3 hours ago, Alastor15243 said:

    My issue is the game didn't tell me that in any way, and I had reason to believe based on what almost happened to Est that she'd be attacked immediately. If she started out in range of nothing but units too weak to damage her that just exist to keep her penned in, or if she were in a cage or something, that would be one thing. But this game basically forces you to either play it safe or rely on trial and error restarts because it's terrible at explaining the rules of its gimmicks before it's too late.

    That isn't exactly true, the non reinforcement enemies  will attack Midia once Marth and Hardin have their speech with each other.

  14. 1 minute ago, Alastor15243 said:

    Alright, lay it on me!

    Wolf mentions Hardin freed them all from slavery. This is expanded in the background, going back to what I said earlier about humans practicing slavery on other humans, the native people of the Aurelian plains people were treated like slaves by the Aurelian nobility, Hardin put new policies ensuring equality and had the slavery practicing nobles, stripped of their titles and banished.

    1 minute ago, Alastor15243 said:

    The fact that the DS remakes don't change it... that's surprising to hear. I don't think I noticed anything like that in my initial playthroughs of Shadow Dragon. I'll have to pay attention to that when I get to those games, and see if I can figure out why I didn't notice it then.

    There's a little more, but not that much more; DS chapter 19 has 4 additional warriors in the village section and some of the enemies by the castle have been moved out a bit. There are also more enemy reinforcements spawn points. Overall though it is the same with the first few turns being focused on both sides positioning. 

  15. Just now, Alastor15243 said:

    I don't really know if it interests me or not. What kind of info are you talking about?

    Anyway, that explains the pathetic enemy numbers, but if that's the case, the game really should have understood its limits and not had such ridiculously huge maps.

    Background on the Wolfguard.

    Though it should be noted the DS remakes mostly kept to around the same numbers.

  16. 1 minute ago, Alastor15243 said:

    Both maps suffer from severely lacking shit to do in the first few turns unless you use warp. The first half of the first map and the first third of the second were completely enemy-free. In the second map's case, the fact that none of them charged me also meant they were relying entirely on formation to be a threat, and... I can't off the top of my head remember any game but Conquest that managed to make threatening enemy formations that let you come to them. Aggressive enemies are really important to keep up the pressure and force the player to adapt with limited options.

    Well there is a 32 unit in FE3's engine, so that is a reason for the numbers.

    Do you want any more out of game story info?

  17. 4 hours ago, Alastor15243 said:

    Toras and Willow were complete pushovers for my army. They weren't really even a tiny blip on my strategic radar unfortunately.

    Whilst Willow is a great boss, especially with his surprise attack strategy, I think Toras is one of the easiest bosses in the franchise; he has 20 HP, 1 strength, 1 skill and a flat 0 in every other stat. A freshly recruited Rickard can 1 round poor Toras with an iron sword! No wonder why Toras was scared, I think the developers must've over estimated the power of his ballista.

    Do you like the out of game info and want more?

    4 hours ago, Alastor15243 said:

     Ooh! Finally visited the village, and Roshe is in it! I mean, it’s another paladin, and he has okay growths, but honestly at this point it’s barely worth training him. I already have all of the elite units I’m going to need.

    Book 2 Roshea, as opposed to book 1 Roshea, is too late to be good. It is interesting they kept to his tanky stats, however.

    4 hours ago, Alastor15243 said:

    Okay yeah, the dialogue explains what happened with Hardin, and everything’s as I suspected except the game keeps going back and forth on how, and in what sense, Gharnef survived. This dialogue seems to imply he’s still physically alive and able to disguise himself as a merchant to give the Darksphere to Hardin. But that doesn’t explain the previous dialogue where Gotoh said he only lives on through the Darksphere. Apparently FE12 explains this better, but here it’s just nonsense.

    Its elaborated he was able to revive as his soul was stored within in the Darksphere and thus his body could be revived. I wonder what a Book 2 without Gharnef would've been like?

    I like this map by the way.

    4 hours ago, Alastor15243 said:

    So apparently the country is called St. Archanea? What? That’s the first time I heard the “Saint” part.

    I love how much of a badass the intro narration makes me sound like.

    “Archanea is an old and proud kingdom that has bathed in 600 years of history”.

     “Under the attack of Altea’s allied army, it fell in just one day.”

    Pales is also Millennium Palace in the official translation. Saint due to Archanea's significance to most of the human nations on the continent.

    I really love this map too.

    4 hours ago, Alastor15243 said:

    And it seems hiding the inside was literally just to make genuine preparation impossible. Granted, Blazing Sword did the same thing with its final chapter, but seriously, the fact that the moment the map starts, the thief runs forward, into the middle of your army, and unlocks the door, IN A CUTSCENE, just seems so unbelievably stupid. Like, why not just get rid of the thief and have the doors open themselves? Or have you just given up on that concept, game, now that it no longer serves your traitorous purposes?

    I thought that was interesting too. I wonder if the thief is part of the Archanean army or not?

    4 hours ago, Alastor15243 said:

    …The fuck. There’s… there’s an Earth Dragon here. As in, a generic unit with Medeus’s fucking class, stats and personal weapon. Just sitting namelessly, already-transformed, in the middle of the hall leading up to Hardin’s chamber.

    Not often you see a miniboss like that.

    4 hours ago, Alastor15243 said:

    And of course the game punishes me for trying to send someone to save Midia by opening up the door by the throne room to send in some reinforcements so she has almost nowhere to run to. Thankfully, she does have one place she can hide.

    This is an interesting feature of this map.

    4 hours ago, Alastor15243 said:

    So, in Hardin’s last moments, he comes to his senses and apologizes for everything he’s done. A reasonably well-done moment, for the time and for the game’s quality of writing.

    …Except that his “come to his senses” portrait… is his Book 1 portrait. The one with COMPLETELY DIFFERENT CLOTHES ON. HE JUST SPONTANEOUSLY SUMMONS A TURBAN AND WHITE CAPE ONCE YOU KILL HIM.

     ALL THEY HAD TO DO WAS MAKE A COPY OF HIS EMPEROR HARDIN SPRITE WITHOUT THE RED EYES. THAT’S ALL. AND THEY WOULDN’T EVEN DO THAT.

    Its definitely odd, I think the developers were worried about not having enough space. It would also explain the lack of named bosses in several of the chapters.

    What did you think of the actual maps here? Any criticism or compliments?

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