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SullyMcGully

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Everything posted by SullyMcGully

  1. I'm reading this list out loud to my little brother and he won't stop laughing. This is fun. Tom and Jerry of the Caribbean: Dead Mice Tell No Tales Mission Tom: Jerry Protocol
  2. Fire Emblem certainly isn't a luck-free game like Advance Wars. However, the fact that things are luck based in a lot of ways just makes it more strategic as well. It's another thing you get to factor into every combat. The Weapon Triangle itself relies on the fact that if you don't adhere to it, your luck is going to be substantially worse. In Advance wars, there is one perfect way to win every level. You could play the same level a hundred times, use the same strategy, and get the same outcomes. None of your attacks miss, AI follows the same rules every time, and special powers trigger on a set schedule instead of randomly. Ultimately, one of the things that makes Fire Emblem unique (and in my opinion, better) is that every time you play a chapter, things are different. That one enemy with the stupidly low hit rate will actually land a blow, or a lucky critical will pave a quicker path to victory. And yeah, good design would avoid strategically dubious challenges like the Black Knight or, even worse, recruiting Karla, but when the games are as they should be, they feature just enough chance to make it an interesting experience every time. Things could be worse! Actually, I'm looking forward to a Fire Emblem with random enemy placement and stats. That would be so cool (and hard to speedrun).
  3. What if Eliwood and Hector got their own versions of Lyn's tutorial mode? And then Lyn got her own version of the main game? That would even things out. I loved the different modes mechanic in this game, just for the replay value and level variety they added.
  4. Well, first off, anybody's music opinions are subjective. So don't take this as me condemning anybody else's preferences. I really don't like modern music. It just feels so corny and unoriginal. While there are a few groups out there who manage to be unique (Twenty One Pilots and Switchfoot come to mind), it seems like the biggest hits are just copycat versions of each other. They use the same chord progressions, themes, and patterns. "Something Just Like This" is just "Closer" plus Coldplay. And it seems like the only songs that manage to stand out and be good become cliche and overplayed instantly. Remember "Shut Up and Dance"? I first heard that song before it got popular and it was my jam! Then it hit the radio and got spun so many times that I now despise it. And now every other artist is trying to find a way to duplicate that song's success. My dad says that when he grew up in the 70s there weren't a lot of stations that played music from the 50s-60s. But now it seems like there are as many oldie stations as there are modern stations. It could be circumstantial, but this might mean that a lot of the population is unhappy with modern music. So yeah, for me, it's 70s-80s secular music, 90s CCM, and (of course) video game music.
  5. There will be only about 4-5 "fist" type weapons. That said, one of them might grant a damage bonus. It would have to be small, though. The magic system has a lot of flaws I wish I could figure out a way around. As you mentioned, the naming system is a little confusing. I still don't have any good ideas for that one. You're also right about STR-MAG. I wish I could make a list like this without hybrid classes, but I feel like that would really limit class diversity. It wouldn't be that much of a problem without branching promotions, though. A potential way around this would be to make staves equipable and usable as physical weapons. Thanks for the input!
  6. I considered making the Commando a lance-only class, but I kind of feel like one of the unique things about lances is that there is no "lancemaster" class. It's just a feeling, though. I think that the classic Swordmaster-Berserker-Sniper trio is good enough. You'll be able to get an S-rank in one weapon type, just like in the GBA games Fists have two distinct advantages: they never break, and they automatically double-attack, making them kind of like Brave weapons. They all have 0 MT though, meaning that you'll be relying on STR alone.
  7. So, I made this. It's basically just a Google Doc containing my "ideal" class system. Sheet 1 has all of the unpromoted class bases, and sheet 2 has promotion gains. To help you make sense of the magic classes, here's my explanation of the magic system: All magic-users can use basic Anima tomes (Wind, Elfire, Arcthunder, etc.) Wind is effective against fliers. Fire is effective against beast units (i.e. horses and pegasi). Thunder is effective against dragon units (i.e. wyverns). Light magic can only be used by certain classes, it has double weapon triangle advantage over all other magic types. Dark magic can only be used by certain classes, it has very high might but drains the user's HP like in SoV. Advanced anima can only be used by certain classes, it's an umbrella designation for several "weird" spells (like Tide, Quake, Frost, etc.). The "Mercenary Captain/Knight Commander" and the "Prodigy" classes are both special and shouldn't be compared to other classes. I'd like your input. Are any of the classes extremely unbalanced or anything like that? Keep in mind that this is a work in progress. I might add skills later. Thanks for the advice! EDIT: I just added stat caps for all of the promoted classes.
  8. Tie between Final Fantasy 6, 7, 8, and 9. I just can't make up my mind!
  9. I just want the FE11 Hunter and GBA Pirates. And some light magic classes. And a non-DLC Ballistician. And playable witches. Is that too much too ask?
  10. So here's a mug for Radle. Nothing special, just a recolored Raven with a happier tone, but I figured it would be better than nothing. I'll add it to my original post along with a few more details.
  11. I like banananas. I'm more of a potato person, but if I had to eat a fruit, it would be a bananana. There's a Bruster's near my house, and they have this deal where you can get a half-price bananana split if you bring your own bananana, which is awesome. So I like banananas, but not as much as what you can do with them.
  12. Villager: Gray Soldier: Lukas Cavalier: Mathilda Archer: Python Mercenary: Saber Mage: Delthea Cleric: Genny Pegasus Knight: Catria
  13. Virion and Panne: I felt like Awakening was sorely lacking in supports that built up on the backstory instead of being centered around combining each character's quirks. This support is kind of cool because it tells us a lot about Virion's past before his grand exposition in Chapter 12. It shows Virion's "leader" side, which we don't get to see very often. Lon'qu and Gregor: This also builds on the backstory, while giving us a look at Gregor's hidden strength and wisdom. Now if there was only a Gregor/Basilio convo out there... Matthew and Legault: All of Legault's convos are really good, but this one stands out. Hearing Legault explain his motivation for leaving the Black Fang really helps to flesh out one of the best plot elements in the game, showing how even in the midst of their assassinations and manipulations, the Black Fang was like a family to many of its members. Seeing the way Legault treats Matthew as a younger version of himself is pretty neat too.
  14. Very zippy and industrial. Maybe not what I would listen to just for fun, but it makes a great stage theme. 6.5/10 Rainbow Road from Mario Kart 64
  15. You made this with Python? Awesome! Somebody oughta send this to all the people who think they can't make fangames until FEXNA comes out
  16. Hey, I see you don't have a Jeigan yet. Mind if I come aboard? Hopefully I got everything right.
  17. Thanks, Shin! That link was actually really helpful! I think I'm going to wait for a new RP to start though. Either that or find enough time to read all fifteen chapters of Return of the Emblem.
  18. Wait, the standard for a good replier is one day? I thought it was like 30 minutes at the most. OK, I should be able to do this! Thanks for the help guys!
  19. Those machine children are the perfect cross of creepy and comforting... but really, just creepy. 8/10 Let's Have Fun With Names! from Mother 3
  20. So, I've been on the forums for about a year now and have been slightly interested in the RP culture here. Recently, I had a friend suggest to me that I should look into joining an online RP because I want to become a professional storyteller, and he said that RPs are a great way to get experience with that. So do you guys have any advice about this? Is Serenes a good place to start for a first-timer, or is there somewhere else you'd recommend? What are the biggest things I need to know before getting into something like this? My schedule is kinda tricky, should I even be thinking about role-playing or should I get storytelling experience through some other avenue? Thanks for the advice!
  21. Mystical and threatening, but not too urgent for the situations that it is used in. It would be better if this wasn't one of like, 8 songs that play over the entire 100-hour deal. 7/10 from an artistic standpoint, 3/10 personally because I played this game and got tired of all of its music. Mute City from F-Zero
  22. To train it to do your bidding. The proper way to complement a girl's perfume is
  23. Pretty typical battle music. It's OK, just not very unique. 6/10 Clock Town Day 3 from The Legend of Zelda: Majora's Mask
  24. Indeed. Very few modern religions actually mandate murder. The trouble is that many with ulterior motives will twist religious texts out of their original context in order to push their own agenda and impose it on others. I mean, seriously, do you think the Jesus who said to love your enemies and even forgave his own murderers would want people to be killing other people in His name? No, but that's exactly what happened all throughout the Middle Ages.
  25. I used to love Tom and Jerry. Still do. Kids these days don't know what quality television was like way back when. Tom and Jerry: Homecoming Tom and Jerry: The Force Awakens Game of Thrones Cat and Mouse featuring Tom and Jerry
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