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Eltosian Kadath

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Everything posted by Eltosian Kadath

  1. Oh HAPPY BIRTHDAY DRAGGY !!!! Hopefully you can celebrate with friends
  2. Marth's face showing emotion? That is completely contradictory with all of his in game appearances
  3. The people who make good games, and the people that mandate terrible monetization are rarely the same. Although Path of Radiance also had split versions of one support which is different if a character was dead or alive, which would be another way to deal with the Leonie support. Path of Radiance had a far better thought out support system than Three Houses does... I feel like the way to deal with the time skip for supports would be to have a part 1 support chain that become bond supports in part 2, with a new part 2 focused support chain, with some support convos with some alternate lines based on certain bond support levels.
  4. Its so easy to forget that Echoes does have boss kill objectives, after how rout focused it feels. Odd as this sounds I do think the number of turnwheel uses is balanced, if you go out of your way to avoid all optional encounters you can. When I stubbornly ended up doing that it felt like the right number, and scaled just about right to let me swing the disparity in unit quality between me and the enemy while playing fast... A lot of the grinding can be avoided with careful movements. Most Dungeons only have 1 mandatory encounter in them to fully explore them (Obvious exception for Duma's tower which has 1 per floor). Act 1, that would be Brigand Boss for the thief shrine, and one of the Bone Walker encounters (it blocks a doorway, and passing through that doorway triggers the battle) in the Deliverance Fortress. Additionally you can reduce enemy's spawning on the over-world by rushing the spawn points, saving any side objectives for after enemies stop spawning for the act (I think you can reset to RNG abuse the map spawns a little, but I am not an expert on that topic). When I went for Blitzkreig on hard I didn't bother counting turns, and out of a bit of paranoia started going out of my way to do this; I ended up having two non mandatory dungeon encounters overall. Especially in Duma's tower the Gargoyle encounters on the second floor are incredibly frustrating to avoid due to their positioning, aggro range, and the terrain, and after I finally hit the point that some of Celica's units would actually hit their final promotion (ignoring DLC), but only if I could pass by them again to reach the statue on the first floor I caved, I had resetted enough trying to maneuver past those bastards already...
  5. There is a Duma statue in the game, in Fear Mountain Shrine, and interacting with it asks if you want to test yourself in battle...
  6. Now that is exciting news...and reminds me I should get around to my next Berwick update...and I fell behind in Rubens LP as well...sigh....
  7. Missed this edit, but Tatiana as a Duma Cleric would be a reasonable explanation for knowing the names of Duma faithful important enough to be in the presence of their god.
  8. Yeah, but why? While I don't find most of these arguments compelling, I feel it would be a bit disingenuous not to point out an aspect to that map which some might consider unfair. The way the winds work aren't well enough explained for the player to understand what will occur in a lot of cases. The explanation reads How is the game determining the "nearest safe space" ? What happens when multiple units have the same "nearest safe space"? Which takes priority, a unit that reaches a space through the 5 spaces moved, or a unit that reaches a space as the "nearest safe space"? There are a lot of unclear questions that you have to learn the hard way.
  9. As you point out there are plenty of minor bosses given names, and numerous enemies with class names even in boss roles (especially in Echoes), but only Brigand Boss has this strangely generic, but unique name. I will note that there isn't a Brigand Boss in Gaiden, he is an entirely new character added for Echoes. If all it was is him not having a name, then why isn't he simply named for his class, Brigand, like all the other nameless bosses? It is enough of an oddity to draw attention, and is begging for interpretation.
  10. There are quite a few moments with the villagers where he advises stealth, so I am guessing he snuck to Ram village. Shrug. To really break thing with it in the main game you have to grind a lot more than I have ever been willing to, and even in the post game I beat it before any of dread fighters hit the point where they reached the level cap and it felt necessary for their growth. I kinda like it, as it shows us something about Alm. He jumped into that conflict before even learning the Brigand Boss's name, and had no interest in learning it after... Celica's goals get dismissed far too easily, in part because her task was impossible from the start, but also because it is a poorly understood one. From my understanding she is looking towards the ultimate cause of this conflict, and sees the depletion of resources caused by the loss of Mila's bounty as inevitably driving the two sides to war. Even if Alm wins it all, the increasing scarcity of resources vital to survival will make conflict (whether outright war or ongoing insurgency) inevitable, unless they find some way to deal with that root cause. Kinda interested, but when it was going around I was recovering from the second covid shot and even typing was taxing.
  11. It increases the number of enemies as well. One particularly noticeable example of this come when Celica faces the Necrodragon in Act 2, on Hard you face two of them, whereas on Normal you face one... My though is rounds of binges and purges. Lets him hedonistically consume as much food as he wants with the side effect on health when most of it is coming back up. That is unfortunate, as it wasn't private when I posted, and the skill on display was like a work of art, with careful placements to bait the AI into vantage kills working towards a small gap in the reinforcement timing where they could player phase a group while sniping one of the staff with Shura (at least until they get to the last group of them), and mass shelter-dance chain him to safety as the next wave of reinforcements crashes in like the sea. Looks like they privated the numerous Conquest challenge runs they did, as for their name, it is Chinese and I don't understand the language well enough to tell you, but could link to what is left of the channel if you are really interested. I stumbled upon it when looking up 0% growth runs, and that run was one of the most impressive I found. I like that headcanon.
  12. The official English translation was a limited release, you can no longer purchase it now. If anyone wants to play it, but didn't, or couldn't purchase it during the roughly 4 months it was available for, than an updated translation like this is necessary. If Nintendo didn't arbitrarily limit the time it was for sale I would agree with you.
  13. As someone that did so, it was because it was a lot faster, and you might need that against a human, and Pedal Power has some tight timing without it. Plus doing it the thumb way could easily get you blisters anyway...the N64 thumb stick was a cruel creation.
  14. Fun fact, Nintendo would be threatened with a lawsuit over the damage those Mario Party rotating control stick minigames did to peoples palm, and were pressured into a settlement requiring them to offer protective gloves to any customer with the game that requested them.
  15. The 0% growths Conquest Lunatic clear all enemies run managed it. No player units used staff use at all on that map...be warned the video of this is over 4 hours with the Garon kill.
  16. There are third party Wii HDMI port converters if you want to solve it that way... I am not made of stone...that video is adorable...
  17. It was Fire Emblem (7), those dumb commercials were exactly the kinda stupid to make kid me want a game, and I was already a Marth fan from Super Smash Bros. Melee (and my brother a Roy fan), so getting it on release was a natural fit.
  18. My advice is work on the other wiki instead https://fireemblemwiki.org/wiki/Main_Page its generally more accurate. Honestly Fire Emblem Knowledge has always been scattered to the net, and while centralizing has its benefits, the differing perspective on how different sites displays and uses thier information making them specialized in different ways. For example the Serenes Forest main page is great for getting game wide information, like the AS formula, a list of recruitment requirements, item location lists etc. https://www.fireemblemwod.com/ has some of the best map data out there, with some additional info about reinforcements, side objectives (although my minimal Spanish keeps me from making much of an assessment on their strategy section), the Fandom wiki has some of the more comprehensive galleries of official art, the wiki I linked above has some fairly detailed information about maps, and works better as a wiki imo, there are even parts of these very forums that hide details like stats of enemies, or in depth looks at some mechanics, that are difficult to find elsewhere...
  19. I honestly think Conquest Lunatic Endgame was designed with unit death in mind. Sounds about right. I know saying Camilla falls off is a bit of a joke, but she always ends up a little worse than the most comparable ally here at the end of the game. Never bad enough to really think about undeploying, but still noticeably worse... RIP Xand- That was a real stroke of luck right there. Good old best mage Ophelia making things dramatic in the end. Congratulations!!! That is an accomplishment right there. He does a little better as a Sorcerer, with +2 speed cap, and +1.9 speed average if change immediately...yeah he really is the worst of the Nohrian royals. Yeah, seeing her die to the poll was tragic, as you put in the work for that fun build to work. Also she is one of my favorite units thanks to her personal skill.
  20. This is what I get for not double checking, the Spy Shuriken is the one you get on hard/lunatic by default, with spy yumi only possible on Normal
  21. He most certainly did, with him writing the last 3 books, with The Gathering Storm, Towers of Midnight, and A Memory of Light.
  22. Reminds me of Robert Jordan, whom was diagnosed with a fatal illness before he was close enough to finish his massive Wheel of Time series of books, and made sure he had notes and a successor (Brandon Sanderson) to finish it. Welcome back @The Roger The Paladin, just out of curiosity, any plans for that LP you were working on? Finally, for the Tee Hee thread anniversary, time for the rare Dark Souls 2 Tee Hee
  23. I think the closest we get in Fire Emblem is the peace in the middle of the Grannvale-Augustria conflict in FE4, the settlement breaks down in the end, but there was a negotiated settlement that lasted months in universe... There is some odd behavior from the entrappers that you can take advantage of if you are really concerned about it. They only target people central corridor, so if you can move everyone that starts in the south into the entrance of the southern most chambers (and don't move the people starting in the northern chambers out, as what is considered inside those chambers is stricter than the lower ones), then the wont use their entrap staff at all, and they will instead charge towards the nearest units...
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