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Eltosian Kadath

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Everything posted by Eltosian Kadath

  1. Fun archer fact number 1, when English Longbow was at its height every able bodied English person was required to practice with a bow every Sunday, and many started practice at the age of 6. Fun archer fact number 2, the English Longbow was something they pick up from the Welsh, so more of the Welsh Longbow. Fun archer fact number 3 this regimen would work them up to Longbows with a 100 to 200lb draw by adulthood (for reference modern day Olympic archers find a 50lb draw reasonable). Fun archer fact number 4 the training needed for such draws led to deformations identifiable from the bones, as their shoulder and arm bones over develop to compensate for the extreme muscle growth at a young age, and a hunch where the draw arm sits slightly higher on the skeleton. Fun archer fact number 5 to get those high draw weights they relied on the Yew wood, with the stark contrast in hardness between the sapwood and heartwood that were attached to each-other. They certainly tried with Charles I-V (depending on which title you were looking at, although him being Charles V of the Holy Roman Empire, and Charles I of Spain are his most famous titles).
  2. As of now, I am fully vaccinate...and now I feel the need to sleep.
  3. With how hard Invasion 3 is in Conquest, it feels more like a post game challenge... You did have her in Dark Knight for a while, and I do think its the worst of Conquest's magic classes.
  4. Yeah, a 1-2 turn clear has been out of the picture for a while, but saving a turn with rescue in endgame will save characters in that death gauntlet. FEH is afraid of the notable staff from the series. Even after all of these years none of the status staves are in it, and the only notable named staff in is the Kia Staff (and I suspect it coming from the barely known FE5 helped them escape their cowardice). They were even too afraid to call the Rausten Staff by its actual name, Latona...
  5. Probably haven't gotten her yet, as she comes after the half way point at the earliest
  6. I feel like this is showing part of why I prefer ironmans that aren't blind to those that are. There is a lot you can glean while playing blind (if you are attentive), but some stuff, like the pace of the map (set by AI behavior and reinforcements) isn't, and these can be really important to how you play a map. Another examples that comes to mind is how tight resources are constrained, which can have a massive impacts on overall strategy. Just out of curiosity, have you played Tear Ring Saga and had the chance to use its true witch?
  7. I have always managed to boost it into the 90% when I have to use it, but those kinda tactics make it something you use when you are in a relatively safe and stationary position rather than something you use in the moment. As long as you deal with the heroes first (fairly certain they move when baited) you can use a tomebreaker, or res tank to deal with the Sorcerers (res tank might be better as that has the highest impact on staff evasion). ...I get the feeling Endgame is not going to be fun for you. I am not as bothered by debuffs, with the idea that you cycle debuffed troops to the back of the formation as you keep moving on, and they becoming more valuable for activating an ally's attack stance hit, mobility utility (shelter, lunge, transfer separate, or pair switch transfer maneuvers), or buffing rather than direct help. That is really frustrating, even one little thing like Elise being adjacent would have swung things... You were thinking about letting Xander being entrapped with magic enemies? That sounds so suicidal for him... This is some fascinating info about Door breaking that I never really noticed. That stoneborn/faceless side is tough on Lunatic...when I realized I would have to tackle it (for my strategy to make the Berserker and General room safe) on my no guard stance on the defense, 10 unit, no prepromoted royals run I went looking on youtube for what to expect, and I could not find footage of people tackling that room first on Lunatic (as that effects reinforcements). If you are curious how I handled it, here is an excerpt This is a detail that almost every source of information on Fates (barring one early Japanese one I stumbled on while researching this) miss is that the chest is only variable on Normal mode. On Hard or Lunatic it is always a Spy Yumi. They are excellent in Thracia 776 as well for similar reasons, at the point in the game where the player starts regularly using them they have a healer with high enough skill that they don't miss so enemy's magic is higher than user's magic is the only way they would fail, infinite duration makes them more potent, and you can grab more uses from the enemies...
  8. 1 ??? way too vague on this one 2 Rusty's Real Deal Baseball OR Mario Superstar Baseball 3. Puzzle & Dragons: Super Mario edition OR Super Smash Bros Ultimate 4. One of the Namco x Capcom or Project X Zone games that followed... 5. ??? No idea.
  9. Figured I would add this warning, if you haven't already you should find an image hosting site, as you are very limited in the number of images you can directly upload to SF.
  10. But the orange cube is the only one I recognize...that is Thomas, from Thomas was alone...
  11. I never really liked them in either game much, other than Dragonstone users in Fates I suppose. That ability to mix standard weapons and shifting is actually kinda interesting, and seems in line with other multiweapon type classes. Tomes are great weapons in Fates, you just don't like how the units that have access to them play. ...This is Fates, where attack stance lets your units contribute more than once each player phase. Did you forget we were talking about Fates? Units can pair-swtich-transfer to use the movement range of their allies with relative ease.
  12. Its such a great series, I like to jokingly think of it as the anime Perry Mason games. Sounds like you played through the orig trig, which are true classics. Apollo Justice gets more flack than it really deserves for trying to give the series to a new protagonist, although leaving Dick Gumshoe behind is the greatest travesty the latter games do, as odd as this sounds he really was the heart of the trilogy. Dual Destines is a great followup (and even managed to give Justice a bit of a Raiden treatment) and Spirit of Justice is where they finally bring the Fey family medium powers to the forefront, and I feel set the series up for Justice to take the series for real without fan backlash.
  13. True, it really is his time to shine...This is a little random, but that does remind me of something, was Edgiest Ka a Witch by that chapter, as the Warp skill hilariously breaks the gimmick of that map.
  14. It does, but I kinda like that. The super harsh deployment limit on the Conquest version has such a large impact on that map, that getting the chance to play that gimmick/map with a full army is a different experience.
  15. A small part of it is just a personal preference to play units in their base class. A big part of it was that I was getting the skills I felt I really needed already (sorta, my original plan for Corrin's talent was to grab speed rally, but I ended up changing the plans a little as things developed, which I did not regret), And the opportunity cost of reclassing is higher with lower deployment. A lot of times reclassing is making a unit temporarily weaker (or at least changing up their role that then has to be filled in other ways) for future benefit, and a lot of the skills that might be worth it tend to be level 15 promoted skills, the issue there is by the time you can get your first level 15 promoted skills (without a lot of paralogue grinding, or early promotion) is around Takumi's wall (maybe at the end of Sakura's map if you are really focusing), and the chapters that late into the game are difficult enough that I felt I needed my units at their best.The reclasses I did have targeted the level 5 promoted skill I wanted at highest, and I worked towards mitigating that opportunity cost. Beruka switched over to a class that let her use her axe rank, and at a time when her low speed (she was a few points below her averages) was really holding her back (as the switch over gave her +3 speed while in that class), while Corrin switched over when flyer utility was at a premium, and with the opportunity to pick up a few effective damage strikes for exp (was kinshi for Fuga's wild ride, and the endless staircase, although he did have to grab a little extra exp in Sakura's chapter to grab that last skill, even though he switched over with exp in the high 90s to effectively need one less level-up in this otherwise far weaker class). This is all before considering the financial cost of buying a lot of seals, as the money I saved there let me buy up some expensive beneficial things like brave weapons to get the most out of my attack stances, effective weapons, blessed weapons (to help with the eternal staircase and my path to vengeance against Hans and Iago and a little on the final chapter as well), and expensive staff like all the entraps, and getting a full suite of tonics for endgame. I ended with about 1k gold in the bank, now admittedly I could have sold the Augilmyr and scrapped together a little more from redundant equipment, but I couldn't afford too much extra reclassing with the equipment I bought. In retrospect reclassing Felicia a little more would have been more beneficial, for some early Inspiration for instance, but beyond that I would be hard pressed to think of more reclassing that fells worth the cost with those restrictions, and that team. Maybe I could have pulled off Elise as Maligknight late into the game for trample, especially if I got Inspiration early on Felicia, but it would force me to have lower odds with the vital late game entrap uses, which could easily add a few late into the map resets, and her being able to reach such a high staff avoid in Strategist really saved my butt against Azama in Hinoka's chapter, and as Maligknight it would not be as high.
  16. Happy Birthday @Wraith, may this last year of your twenties be a great one! I will drink a beer in your honor on this auspicious day!
  17. This isn't quite what you are asking about, as there were a few sections where I buffed Niles enough to enemy phase some Ninja, but this is from the write-up I did of my no guard stance on the defense (so a paired up unit being in range of an enemy on enemy phase was a reset worth offense), with only 10 units deployed, and none of the prepromoted royals allowed run, no reward/bonus items (technically no forges too, but less as a rule, and more because I didn't bother with them). For a little extra context the ten units were Corrin M (Nohrian Noble), Felicia (Maid), Elise (Strategist), Silas (Paladin), Effie (Great Knight), Niles (Bow Knight), Azura (Songstress), Ophelia (Sorceress), Beruka (Wyvern Lord), and Peri (Great Knight). Only reclassing was Corrin was in Kinshi long enough to get air superiority, and Beruka was in Berserker long enough to get rally strength. That feels like such a massive oversight for earlier parts of the playthrough, as that staff is such a life saver.
  18. Its not a joke, he used to have an image of the Castlevania Order of Ecclesia character Barlowe, as a profile pic for a while. Hopefully @Saint Rubenio can supply the image and better sate your curiosity..
  19. As I think my long standing E shows, I have never been enough of a picture person to bother with a Profile Pic, on basically any of the accounts I use. I don't know, I have never actually done any Wii emulation, as I still use my old one when I want to play Wii games.
  20. Yeah, Dark Souls 1 has the clunkiest combat of the series. Do you mean Havel? You don't have to fight him yet (or ever, but it makes things easier to traverse latter on if you do...), fairly certain you can head up instead of down to progress. That is only really in DS2 (and I think Deomons Souls...its been a long time since I played that so I don't quite remember how it works...), although DS3 has embers that can increase max health, but you lose that bonus after you die.
  21. Sorry to hear that, just out of curiosity, how far did you get?
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