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PKL

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Everything posted by PKL

  1. Chapter 20 2/76 Go up. Chapter 21 3/79 Go up down Chapter 22 1/80 Got Gungnir and Valflame. Otherwise, go up. Chapter 23 3/83 Only 2 competent units. Lon'qu has like less than 50 hp and 18 def so he can take like one hit in EPs so bad. Chapter 24 2/85 Go right. Cordelia did almost everything. Chapter 25 1/86 Rescue then go up. Endgame Grima 1/87 GG.
  2. Cavalier would be better imo. But I guess Dark Mage could work too.
  3. Yeah, Cavalier would be the best way to use that Morgan. Now that you say that, I forget that villager has crap class bases so a second seal means Morgan is going to be ready to perform well. Discipline+Veteran is a ridiculous combo as I found out in my latest FE13 draft with Lucina. Heck, a rescue use on Morgan can let him recruit and second seal right away to start training him in his own paralogue.
  4. Morgan sure doesnt look worth it...maybe come back for him after you can complete his map in a timely manner. Even then...villager Morgan man... EDIT: I say dont bother with him, that second seal is better spent on someone like Cavalier Lucina. Also, im surprised Cordelia hasnt promoted yet for you. I guess the favoritism I give her is what causes her to promote by Ch10 (and I promote at Level 15) :P.
  5. Look at the date I posted that, Quint >_> It was an april fools :P. But i think my team can manage it. Providing I 3 turn 1-6-1 with brolug and 4 turn 1-7 (still dont know if this is possible, maybe?) The TC could be anywhere from 178 to 181 tbh.
  6. My Sullies never seem to get stats so I find it very hard to agree with even with evidence >_>
  7. Wow, screw FE13. 2 runs now with horribly screwed Sullies Chroms and Avatars. Heck, Fred got a skl only level (on top of the obligatory hp proc). Look at this and be forever traumatized Sully Level 6 Cavalier 22HP 7Str 4Mag Skl 11 Spd 9 Lck 10 Def 9 Res 3
  8. This seems like a fun thing to do. Basically, you rate all of the chapters in this game from 0 to 10. Obviously 1 would be terrible while 10 would be amazing. You can also comment on your ratings if you want but its optional. Prologue 1 5/10 Boring. Only 1 unit usable. Prologue 2 7/10 Prologue 3 8/10 I like how the map makes you feel uncomfortable when moving due to Caeda. Prologue 4 Athena 9/10 The enemy placement ensures you have plenty to do each turn. A very aggresive chapter. Prologue 4 Jeorge 6/10 Not particularly fond of it due to the AI shenanigans of the archer and Jeorge. Plus, Snipers are terrible bosses. Prologue 5 7/10 Great music and an interesting array of enemies. Prologue 6 Draug 6/10 My dog can beat this map in 1 turn. Prologue 6 Ogma 4/10 I hate Ogma's chapter. Prologue 7 Cain 8/10 Reinforcements are introduced. Prologue 7 Est 8/10 ^ except this one has awful people Mercenary enemies. Prologue 8 10/10 Great music and the map feels like a struggle. Chapter 1 9/10 Lorenz goes boom. Chapter 2 5/10 I hate this chapter. My most hated character ever joins and the chapter is a lagfest for my desmume. Chapter 3 8/10 Huge map. I like how the map plays out in H2 and H3, sadly the map is so big that there can be a lot of walking around if youre going for both villages. Chapter 3x 8/10 Short and simple yet makes you want to hurry up so you can rescue Wryyyyys from his dilemma. Chapter 4 6/10 My hate for this map comes from LTC. Otherwise, its not so bad. Except on Lunatic with its 30 MT pirates...shrugs Chapter 5 8/10 Ballista bossman can be a pain. The sniper and dracoknight groups make you feel cornered in Lunatic. Chapter 6 8/10 Reinforcements make you want to hurry up. Large groups of armors stand in your way so this chapter can be pretty tough, which is something I like. Swarm bishop is an a.hole Chapter 6x 6/10 Short and not very intriguing imo. Chapter 7 9/10 The map makes you want to hurry up to get the loot but puts stuff in your way to make it more difficult. Not much action other than the hunt for thieves though. Chapter 8 9/10 Groups of promoted enemies block your path and reinforcements get the point across that you gotta hurry up. Chapter 9 9/10 Desert filled of enemy units that have a movement advantage can make it pretty difficult to advance, even for all dracoknight teams (due to their res). Meanwhile, Marth has to get Minerva for the shard and hurry up before Astram comes! Chapter 10 1/10 Terrible chapter. Chapter 10x 6/10 Short but cool chapter. Chapter 11 9/10 Wyverns are great challenge. -1 point for crit enemies in higher difficulties (though they can be worked around) Chapter 12 10/10 Very well designed map imo. The idea that dragons will pop out at any second from the forts makes you want to hurry up and get out of there asap. Enemies attack in groups and their strength is high so it is a very challenging map. Chapter 13 8/10 Enemies placed near the beginning to attack your squishies is cool. Not particularly fond of the area based reinforcements since they can be avoided too easily...I like it anyway because I like snow maps. Chapter 13x 10/10 would play again. Chapter 14 10/10 ^. Being serious though, I like how this map also makes you want to hurry up and puts a lot of things to make you think on how to suceed at hurrying up. Getting Fortify in Lunatic is a godsend and almost neccesary. Chapter 15 9/10 Enemies pack forges here in Maniac and above which makes them ridiculously dangerous. Getting through them is not an easy task (unless you use nose feratu). The boss area also works like a puzzle in Lunatic. Chapter 16 8/10 Not particularly fond of indoor maps, specially Altea. But once again, the game makes it pretty clear that it doesnt want you stalling and goes out of its way to make sure you dont get a lot of chests before you decide to leave. Getting chests trigger reinforcements...a huge wave of them, so you better be prepared. The boss area is also done really well. Feels like an actual trap. Chapter 16x 9/10 Good music. Katarina <3. Chapter 17 8/10 Where I left off in Lunatic LTC 10/10. The map is well designed imo, with hordes of fliers coming to get you and powerful promoted enemies on your way. A very action-heavy map...and a really difficult one. Chapter 18 8/10 Marth gets the village and the others fight their way through a huge horde of enemies and ballista. Not an easy chapter but i like its design for some reason. Chapter 19 6/10 Wolfguard is a pain to recruit, making me want to kill them instead. Boss area needs a flier or warp+rescue to avoid triggering reinforcements. Chapter 20 9/10 A very cool final battle with Hardin. The reinforcements make sure you dont stall for your precious time. Promoted enemies stand in your way and make your way to Hardin a general pita. Chapter 20x 6/10 Fog of war map with Longbows and a meteor. Not cool. Not cool at all. Chapter 21 9/10 Recruiting Michalis is pretty difficult. The map is generally pretty difficult and the way the enemies are placed is generally pretty good. Meteor sorcerers make you think twice about your unit placement. Chapter 22 8/10 A boss room filled with enemies sounds like a trap to me. The setting is pretty boring though imo. Chapter 23 9/10 Gharnef's chapter can be a pita. Magic users and Mage Dragons everywhere. Other Dragons coming for you if you dont hurry up. Meteor Sorcerers need to be handled carefully, etc. Endgame 10/10 Final battle of the game. Marth is actually the only sane way to take out Medeus unlike in FE11. The Bishop's recruitment/death is required. All of this needs to happen while hordes of seemingly infinite Dragons hunt you down.
  9. I've gotten Panne to 10 by the end of Chapter 8.
  10. Silver weapons after Prologue isnt what I'd consider fake difficulty...and you dont really have to play a certain way
  11. It's not BS. Im talking Lunatic 13 vs Lunatic 12. In one of the games, you only need your Avatar and Frederick to win the game. Why would you bother training anyone else? In 12, you have a lot more viable characters (though u also have a lot more unviable units I guess but that comes with the larger cast) and Lunatic encourages a full team. In Lunatic 13, Miriel joins being OHKO' and doubled by everyone in the chapter. Vaike gets ORKO'd. Stahl gets ORKO'd too. Meanwhile, the only units that could contribute to your chapter 2 clear would be Frederick and Avatar+Chrom. The same applies to a lot of the game. Putting units in range of enemies other than Avatar+Chrom and Frederick is just being stupid Id argue. Considering theyll never be more than a hit and run unit at best that will never be good at Enemy Phase unless you really go out of your way to train them. And Donnel being better than Ricken is lolworthy.
  12. Oh, Snowy...you're missing the part where Titania is the most efficient way of taking down bosses early on. Where Ike and your other scrubs are probably not doubling and doing meager damage to bosses, Titania ORKOs them.
  13. I'll pick Basilio for Horace
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