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Czar_Yoshi

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Everything posted by Czar_Yoshi

  1. That's a looot of wasted Spd there. Keep in mind that the next-fastest enemy after Anna takes 69 Spd to double, so anything between 70 and 74 does nothing at all. Reshuffling your classes to cut down on those losses could boost efficiency somewhere else. Speaking of your classes, you've got a lot of the same there- just Sages, Dark Fliers, Paladins, Berserkers and a lone Sniper and Hero. There's nothing wrong with that, but practical experience says it makes your team really boring to use multiple times since there's no unit diversity. Like with Noire, why not change her to a BK? 75 Spd, 2 more Mov, what's not to like? Lucina and Cynthia could do Sniper x Sage instead for no Spd reduction and 3-range magical DSes. Kjelle could switch to Wyvern Lord for no Spd reduction, but a big pile of Str and flight. You also should use Swordbreaker less- there are almost no Swords in Apo. Use Prescience, Hex, Axebreaker etc instead. Also your Spd calcs are off somewhere, are you remembering to not apply the support bonus when the class bonus is zero? Other than all that, it's a solid team. Just a lot of unclaimed potential is all. That works, but DKs are really versatile so feel free to play around and see what you like best. I'd definitely keep DSt+ though, it's Lucina's best skill. RK is the easiest thing to drop in that set for it, it doesn't provide as big of a damage increase as you'd think.
  2. If you're past 24, teambuilding decisions won't matter anymore, just whether you're strong enough to finish. Good luck!
  3. If anything, you're badly underusing pairup. Your level distributions are way too uniform, you should have about half your team way stronger than that and half way weaker. Everyone's probably too weak for the stat boosters to make a notable difference yet, since you could very quickly focus on someone and in the space of a turn or two get them much bigger boosts than that just from levelling up two or three times. In terms of Seals, Robin, Chrom and Panne are the only ones worth reclassing, everyone else should try to promote at 20. I'd focus on training the Pegs, maybe Ricken and Nowi, and anyone who has a high support level. Then again, it's Normal and Normal is designed so you can do pretty much whatever you want and not get screwed, so just carry on however you please unless you legit get stuck. Just remember to always give someone some sort of Seal when they hit the level cap to stop them from wasting exp.
  4. You'll either need both physical copies, or a JP Special Edition. You won't be able to play IK with the JP game, you'll have to get the NA game to do that. Even if you had a JP 3ds though, you can't patch DLC using hans, the process required to use the team's IK translation is extremely complicated and we don't officially support it. The only "easy" way to patch IK is likely going to require a NA/EU Special Edition.
  5. ...Huh. I probably should play them again some time, I really don't remember any difference between the three aside from DS having new levels and yoshi's jump sfx being changed.
  6. I'd consider paladin for Severa, if you don't care too much about Tomes.
  7. Others have answered these pretty well; the other main thing returning for 2 (and what most people care about) is the JP names.
  8. Nice, thanks. Though I still don't think Mario and Shadow Dragon have remotely comparable plots. One has a one-line synopsis, the other's takes multiple paragraphs. I'm fond of stories that are dark but decidedly optimistic, with multiple well-developed and independent villains, heroes who have a balanced mix of power and influence, and perspective sharing between one main main character and several auxiliary mains. When gradually building up to events through flashbacks, cutaways or foreshadowing, I prefer clarity on what's immediately happening along with a total lack of context to some vague context coupled with unclear events. I don't like angst based purely on an informed backstory, but am fine with it when it stems from events depicted in the story (flashbacks are fair game, exposition isn't) and is used to further character development rather than make me feel sorry for them. Similarly, I like unique world mechanics (such as magic systems) on the conditions that they're never more complex than is required to further the plot, and new ones are never introduced to serve as an easy way out of a tough battle for the heroes (though it's fine if they're introduced in battle and work on the villain's side, provided the plot goes somewhere with the turnabout and it's not just to make the fight more tense). With regard to plotlines instead of plot devices, I tend to favor ones with strong narrative completion- scaling up in scope and intensity, then returning the scope to normal with the intensity still moderately high (ex: Return of the King, Suikoden 2). Political elements to conflicts are welcome, though not to the scale of a courtroom drama (too little action there). Climaxes where the MC demonstrates their character growth by being forced to make a decision and choosing differently than they would have at the start are a plus, as are back-from-the-brink scenarios. In terms of setting, my favorites tend to be medieval/high fantasy and manapunk (steampunk, but with magitech. Of course, steam and magic means double the fun).
  9. 1. You don't need any extra hardware beyond a 3ds, an SD card and a copy of the game to run it. Sky3ds won't do anything to help. 2. Currently, the patch translates the script in the JP version to English. Once the NA/EU versions come out, it will be modified to work with all versions of the game, and will be able to do a variety of different things. 3. You need to install Homebrew on your 3ds, dump your game, obtain xorpads for your game using various software and homebrews, put those into the patcher to generate a patched .romfs, and then use hans (a homebrew application) to launch your game using that as a patch. Most of it is fairly straightforward, obtaining xorpads and setting up Homebrew for the first time are the things that give the most people trouble. 4. There may or may not be a patch to put the JP audio into the NA/EU games. However it won't be dual audio, since you won't be able to switch back and forth in game.
  10. Those are actual plotlines though, not methods of storytelling. Mario's method of storytelling is an info dump at the start in which you receive your goal. Nothing further happens until the credits, or sometimes entering the final dungeon/world. Shadow Dragon's method is to break gameplay up into many separate sections, and add plot in the format of talking-head cutscenes at the beginning and end of these. See the difference? That's story telling. If you were focused on story content, I'm happy to talk about that too, but it's not what the poll was asking!
  11. It varies a bit depending on what you're doing- with everything on the table, Wyverns get really good, but they fall off the moment you start taking things away. Snipers, on the other hand, become more and more useful as you scale up the challenge, until it reaches a point where it's pretty much impossible to go on without them- their utility is in being able to strike without retaliation, so once your enemies become unsurvivable and guaranteed ORKOes become unreachable, they're the only way. Worst non-special class (because most of them smell) would probably be Trickster. It comes with rock-bottom offenses and is extremely reliant on skills to deal any damage- but with all that on the table, pretty much everything else is better equipped to take advantage of them. Remove the skills, and they'll just tink everything. While other classes such as GK, Griffon, Swordmaster etc may be underwhelming, eclipsed or lacking distribution among units who want them, they still at least have their niches. Trickster's only "niche" is as an intended Levin specialist, but when DFs have the same Mag as them and GMs/DKs have much better, it's not looking good. I suppose Monk could contend for that spot as well, as Tricksters do give better pairup bonuses. But their Str is pretty average, while they completely lack strengths they don't have any crippling flaws either.
  12. http://serenesforest.net/wiki/images/5/54/B01-094HN.png From FE's very own Cipher. What a shame heroes don't look like that ingame.
  13. What's the first category in the poll for? Mario and Shadow Dragon's stories have pretty much nothing in common, I'm not sure what goes there. Personally, I'm fond of epic cinematics and character interaction, which probably fits most under the third option even though "more is better" doesn't really sum up my tastes at all. There's a lot more that goes into a story than presentation, and for that matter there's a lot more that goes into presentation than how big of a part of the game it is (such as how seriously the story takes itself, and the quality of the soundtrack).
  14. You advised people to break the rules. Piracy is against the rules, therefore advocating it is also against the rules. If it's in at all, it'll make it that much easier to restore in a patch, so that's good news for people who want it. Content from the NA version is unlikely to be added to the JP version. The purpose of the delocalization patches are to make the NA/EU versions more like the JP version, not the other way around.
  15. So this game now has a stable Replay feature after 1.5 years? Took them long enough. Too bad the Album and Stage Builder are still practically unusable. I think it's a little wonky that they made so many balance patches, but then stopped immediately after releasing two more, fairly unique characters who haven't had the chance to be playtested by the masses. While I doubt either of them are so good/bad as to be overcentralizing or unusable, it seems a little odd not to even give them a chance at balancing changes. Oh well. I could go on about stuff I wish got buffed/nerfed/whatever, but I'm not sure I care enough about the game anymore to bother.
  16. Try DK. Swords for Falchion plus Tome access, high Str/Mag for good Levins and Ignis, 8 Mov, high all-round defenses and no real shortcomings. Depends on your definition of canon. Closest hair color? Fastest support growths? Most "fitting"? The devs deliberately left it as open-ended as possible, there aren't really any canon pairs.
  17. Hans isn't capable of running DLC, and whether or not it will be in the future isn't up to this team (hint: don't count on it). The only way IK will be patchable with hans is if it's not DLC on the NA SE (as in, it's already on the cart, which it looks like it is). That said, no promises about stuff that isn't released yet. The team can't know what is and isn't possible until they have their hands on it themselves. Yes, read the OP.
  18. Hmm... Maybe increase the level cap so units are stronger before getting blocked? Bar Breakers I generally feel like that's how it is in the early and lategame though. But if enemies get a lot more accurate, they'll need some sort of power nerf in return, just to stop all that damage from completely wrecking all your Heals and overrunning your team. I suppose a complete overhaul of the maps, enemy positioning/equipment and stats could make it so a large team, properly handled, could juggle the amount of damage you're expected to receive across their collective HP pool and rely on end-of-chapter heals, but that would take an insane amount of work to balance.
  19. You mean like a transparent, skin-tight black body veil complete with exposed pieces of metal that make skin contact? Or bare thighs when riding a creature with an extremely rough and chafing surface? It may be impractical or downright dangerous, but it's in good company.
  20. Sorry, I misspoke- I was referring to overall rates of growth (meaning swiftly levelling up), not the % chances. While the loss of free SS exp would hurt them, they still start with incredibly high bases for their levels (if not their jointime). It might work out, I'm not sure, but they definitely have an edge on the parents even without Veteran (seeing as the SS restriction affects those too). 20 Avo is the max possible, and you can't get more than 10 from a single unit (aka something that can hide behind you) bar DSp+. You get more than that for having WTA on an Axeguy (-15 penalty from A rank, -10 from loss of WRB)! It's definitely a useful amount, but even removing it entirely won't give the clowns in Cht.8 any better odds of hitting.
  21. Vantage isn't that great. It only helps if it nets her a KO on that first attack, which is nearly impossible against full HP enemies this late without effective weaponry, and it requires being below half HP which puts you in significant danger of being OHKOed. While it can be situationally useful, every time I've gone for it it's helped for maybe one battle. Dunno who her dad is, but assuming it's Robin- Cavalier and Tactician are her main options, since they both have two weapon types and skills that speed up training.
  22. It's also important to note that, contrary to what the tutorial in the OP says, you don't need a CFW to play the patch, you only need Homebrew installed.
  23. The delocalization patches will apply to the NA game and restore things to their JP counterparts (names, etc). It won't apply to the JP version, and it won't require putting an unmodified version of NoA's script anywhere.
  24. Nah's Paralogue sells Second Seals, why can't you just buy them now? Warrior might be nice, depending what you've been already.
  25. That clears that up. Time to edit the OP. Maybe, but I wouldn't count on it. It just means more people wouldn't speed the process up much, which could be for a variety of reasons.
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