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kdanger arts


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Ooo this one's pretty too. I like how soft the cloud looks, and yet it still looks like paint. You're good at that. I like the colors you used, too.

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it's called the Kuler tool and basically makes it super easy to nicely coordinate colors

oh damn those colors look good together

I want to know more about this tool :O

Also really liking the stained glass-looking picture <3

Edited by Luminescent Blade
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I remember this from earlier ... how do you draw so ... symmetrically? :blink:

I cannot tell a lie, there were a few instances of flip abuse in that one (eyes, forearms) >_>;

Underdrawings also help though, I will sometimes use a ruler if I'm doing underdrawings for a front view so that I can make sure that things line up right.

oh damn those colors look good together

I want to know more about this tool :O

Also really liking the stained glass-looking picture <3

oh my, Lumi has visited my humble thread~

You get the Kuler tab by going to Window->Extensions.

[spoiler=example]JtJWS.png

And thanks <3

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Oh hey so it's a color scheme picker, that's pretty neat.

I'd like to see you maybe do the rest of the kids that way, as sort of a difference than how you did the trolls.

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the sufferer is still the best

Being a jackass aside, I like the thing you did with the gills being connected to the ears like that. I never really thought of them being like that and it looks kind of cool.

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  • 4 weeks later...

Okay, with the gallery show open, we are go for posting!

So for the past three weeks I've been working on (among other things) a 2D hand-drawn animation for my 2D media studio. This is the result, and while it's not entirely what I want it to be, it's still at a point where I'm willing to share it.

The main thing I want to change is the ending, since I ran out of time and it's really unclear and static, but that's going to have to wait until after classes.

Next up is a more extensive set of concept sketches for the fish.

eta: by the way, you probably want to watch this in high quality if your computer can handle it, since HD is supported

Edited by kdanger
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Wow, that was good. The only thing is that I think the feet were a little too noodley (like, bending any which way instead of showing resistance to the water causing them to propel the fishie person.) That really told a story, though and the art and the animation over-all was very good. I'm impressed.

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I AM JUST MADE OF UPDATES TODAY

remember this kid

upderp

animationconcept_preview.png

Well, the storyboard I made her for didn't get voted in as one of the ones that would go on to become a group project, but I used her for the second individual homework. ta daaaaaa

Assignment was to model and rig a character, then animate a run cycle.

Known issues: feet go through the cloud at some points, hands look a little silly, and flying animation's a lot stiffer than I would like. Thinking about revisiting this for some fixes at some point.

Created in Autodesk Maya.

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