Elliot Gale Posted August 6, 2011 Share Posted August 6, 2011 (edited) Neh, saving them wasn't as risky as I thought it would be. Placing them at the top right where they're inaccessible to all but fliers sounds like a plan. Now to *not* get surprised by the trap Dragon Riders. By the way, what are these "Chaotic" units, or does it even matter yet? Edited August 6, 2011 by Elliot Gale Link to comment Share on other sites More sharing options...
RNG Princess Posted August 6, 2011 Share Posted August 6, 2011 (edited) Yay Patch ;w; *starts playing* Edited August 6, 2011 by Queen_Kittylincia Link to comment Share on other sites More sharing options...
-Cynthia- Posted August 6, 2011 Share Posted August 6, 2011 You get a Physic staff if you save all the villagers I believe. Link to comment Share on other sites More sharing options...
RNG Princess Posted August 6, 2011 Share Posted August 6, 2011 (edited) I took the iron sword from Kolbane and gave it to Ilanice. The Peg sword animation is really cool! I also like all the new stuff like the potions and storytelling/journal ^_____^ Edited August 6, 2011 by Queen_Kittylincia Link to comment Share on other sites More sharing options...
Thor Odinson Posted August 6, 2011 Share Posted August 6, 2011 (edited) @Elliot Gale: Bandits, Theives, 'Zerkers, Assassins, I think Rogues, too, but you don't see the latter two yet. Generally units in a class whose alignment is the opposite of lawful. Edited August 6, 2011 by Luminescent Kitty Link to comment Share on other sites More sharing options...
Elliot Gale Posted August 6, 2011 Share Posted August 6, 2011 Good to know, good to know. Oh, on 10B, Karina speaks to Astra despite him not being in the party, so that's something to look into. Link to comment Share on other sites More sharing options...
Thor Odinson Posted August 6, 2011 Share Posted August 6, 2011 10B? If you have Veritas, you are in the A route. Unless you're doing two concurrent runs. If you're in Musain, Astra rejoins the party. If you're in Onduris, that is a weird issue. Link to comment Share on other sites More sharing options...
Elliot Gale Posted August 7, 2011 Share Posted August 7, 2011 I've played both routes, yes. The question was a separate thing I was curious about; apparently Veritas would have really helped against Jayson! lol Link to comment Share on other sites More sharing options...
Thor Odinson Posted August 7, 2011 Share Posted August 7, 2011 It would, but Dan's a troll. :P It's nice for ORKO (or OHKO if unit has high enough STR) on that thief in C10A, though. The one with the annoying Thunder Sword. Link to comment Share on other sites More sharing options...
Paperblade Posted August 7, 2011 Share Posted August 7, 2011 ... There's a Veritas in the Jayson chapter though. Link to comment Share on other sites More sharing options...
Thor Odinson Posted August 7, 2011 Share Posted August 7, 2011 It's all the way across the map from his spawn point. I don't dare let that man roam free. So I just end it on turn 10 with the combined effort of Lumi and Renair, while Veritas is all the way on the other side in Kolbane's hands. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted August 7, 2011 Author Share Posted August 7, 2011 Oh, on 10B, Karina speaks to Astra despite him not being in the party, so that's something to look into. Noted, fixing. Link to comment Share on other sites More sharing options...
the cool guy Posted August 7, 2011 Share Posted August 7, 2011 Download links is marked as private. you may want to look into that. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted August 7, 2011 Author Share Posted August 7, 2011 (edited) Mmm. Looks like I missed replacing the opening dl link, fixed it. Edited August 7, 2011 by AstraLunaSol Link to comment Share on other sites More sharing options...
Elliot Gale Posted August 8, 2011 Share Posted August 8, 2011 (edited) 10B made me restart more than any other chapter combined, I think. Not that this is necessarily a bad thing, but it felt like the random factor for the pirate crew was a little too high, and it prevented my ability to escape from there several times. Went pretty well when I realized there actually are a couple enemies that the dancer can take a hit form without dying. Works out when she trades healing solutions, since it lengthens the crew's survival as well. Nikita moving is a godsend. Anyone finish this earlier than turn 8? Edited August 8, 2011 by Elliot Gale Link to comment Share on other sites More sharing options...
Thor Odinson Posted August 8, 2011 Share Posted August 8, 2011 I probably could weren't for a thing that I can't tell. Maybe I should test. Link to comment Share on other sites More sharing options...
ShinKuma Posted August 8, 2011 Share Posted August 8, 2011 I've completed the A route and well all I can say is that out of this patch so far, the most annoying chapter has been chapter 5. Chapter 9A was pretty fun though I moved a few units too slow and made the map harder then it had to be. I know this was done to slow the growths of experience but damn it sucks when units can't gain levels fighting all the level 1's. I enjoyed the split route and will be playing the other one soon enough. Now the cast: Not bad so damn fast. Was very lucky dodging lance units. Astra now he was pretty useful as a tank. For some reason his prf axe just fell just fell short one shooting the mage units. Furetchen pretty useful then he faulted but he did do well as my primary axe user. Almost A rank in it. Enjolras was actually pretty useful for the time that he was around. His tome is alright I guess but leaves me wondering..... Kolbane a stable member of the army I couldn't have gotten past a few chapters without him. Lumi I'll say her defense is her strong point. She worked well with Kolbane for me. Lia the best damn around because she's the only healer around. She did her job well and that is what counts. Amelia wasn't what I was expecting. This run she didn't gain too much speed I had to give her that speedwing to keep from getting doubled. She been stuck at 8(10) speed since level 9. Better luck on the next route. Seren a female soldier that was actually pretty useful. I didn't expect her to show up when she did but she pulled her weight. Chester did his job as a thief and I had him support with Crowe. They both are doing alright. He grew a lot of defense somehow. Crowe a great archer. With the high base hit of bows his low skill was not too much of a hamper on his combat. Very nice strength growth unless I was just lucky. Gabriel started off growing in speed and skill I was thinking maybe he should be a monk. He was useful until I broke his flux and he was useless. Ilanice quite the graceful pegasus knight I'll say. But she didn't shine until she got Juan on my team. Juan a staple member of the group after he joined. He supports with Ilanice and that helped them both well. Ah the xmas knights if I knew what happened before I would have had more time to prove there worth. Well for the time they were around the did a fine job. Everyone's favorite bard and well I guess he was ok for the time I had him. He could have made 10A a whole lot easier but meh.... Link to comment Share on other sites More sharing options...
Thor Odinson Posted August 8, 2011 Share Posted August 8, 2011 (edited) Holy shit my strength is screwed. I should have, like, 11 by that point at least. o____o RNGGGGGGGG WRY Well, if we raise the levels they'll all by level 20 by now. And with the chapters' progression there will be more promoted enemies for you to hit, as well as level increases. Honestly, the levels look pretty good right now. And Amelia's speed is pretty ouch, too. Definitely below her averages. Kolbane is always awesome. FOrever. Your Renair is amazing. Your levels will look higher on the other route, since you have a very limited and forced team on two chapters of Musain route. Also yesz you did LumiKolb you good man Edited August 8, 2011 by Luminescent Kitty Link to comment Share on other sites More sharing options...
Psych Posted August 8, 2011 Share Posted August 8, 2011 I found a little glitch though. Once I beat Narvanh on the Musain route, the cutscene played and the chapter ended like normal. But then it let me resume the chapter. Amelia, which I think it was her cause I had her deal the finishing blow, showed back up on an empty map. I went to the unit list and everyone was off screen except for her. I could move her around and at the end of every turn the ending cut scene played. And then it let me just fool around long enough till all the reinforcements came and all the doors opened. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted August 8, 2011 Author Share Posted August 8, 2011 Tested out what you said, with the To Be Continued background popping up, I can't replicate what you have. I simply copied what Arch did with his FEE3 EN demo for Zealot's tale. It allows you to continue the patch without actually saving since it forces the game to reset, which makes you have to do the ending event again. Link to comment Share on other sites More sharing options...
Thor Odinson Posted August 8, 2011 Share Posted August 8, 2011 (edited) Also, Elliot Gale, did you also get to the bottom shoppe and village? I managed a 7 turn clear but didn't get to the bottom parts. Got the chest, though. To be fair, the 7 turn clear required a critical from Lumi's KE, whose crit rate is amplified by an A support with Kolbane. Edited August 8, 2011 by Luminescent Kitty Link to comment Share on other sites More sharing options...
Psych Posted August 8, 2011 Share Posted August 8, 2011 Tested out what you said, with the To Be Continued background popping up, I can't replicate what you have. I simply copied what Arch did with his FEE3 EN demo for Zealot's tale. It allows you to continue the patch without actually saving since it forces the game to reset, which makes you have to do the ending event again. Here's my save. Have Amelia deal the final blow to the boss, and once Enjo's text box appears on screen press enter. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted August 8, 2011 Author Share Posted August 8, 2011 Oh, you pressed Enter, I can see why that would happen. Simple error that can be fixed easily, but I'm not going to bother to release another fix. Link to comment Share on other sites More sharing options...
Psych Posted August 8, 2011 Share Posted August 8, 2011 It's nothing game breaking anyway since the patch is over by that point. Just wanted you guys to know. Link to comment Share on other sites More sharing options...
Elliot Gale Posted August 8, 2011 Share Posted August 8, 2011 Also, Elliot Gale, did you also get to the bottom shoppe and village? I managed a 7 turn clear but didn't get to the bottom parts. Got the chest, though. To be fair, the 7 turn clear required a critical from Lumi's KE, whose crit rate is amplified by an A support with Kolbane. I got to the village, yes. I didn't have time to hit up the shop, though, even with 8 turns. Well, to be more accurate, I didn't have *money* on the turn I was near the shop. That's probably my mistake in money management. Link to comment Share on other sites More sharing options...
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