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Fire Emblem: Dream of Five


AstraLunaSol
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I just replayed through the patch...So many archers /wrist

are you trying to make Ilanice a bottom/low-tier character?

I bet the next patch will be alot better ^^'

Edited by Queen_Kittylincia
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Ilan got a slight statboost. And the new patch will be out...soonish. We're still inserting a crapton of stuff right now but it will be out!

just finished formatting a crapton of supports last night, so tedious //wrist

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Ilan got a slight statboost. And the new patch will be out...soonish. We're still inserting a crapton of stuff right now but it will be out!

just finished formatting a crapton of supports last night, so tedious //wrist

Oh my goodness ;w; I can't wait.

oh one of your characters supported mine can't wait to read the convos

Edited by Queen_Kittylincia
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AAAAAAAAAAAAAAAAND HERE WE GO

This patch is Version 3.0, it goes all the way from the start of the game to Chapter 10 in both routes. A total of 16 chapters are playable in this patch, 9 of which are entirely new chapters not in the previous demo.

Since this uses the Eliwood patch, supports are able to be accumulated right at the start of the game, not all supports are finished in this patch. (Though for all available characters, they should have their C's done wit their support partners)

This is to be patched with a Fire Emblem 7 Rom (Blazing Sword). Not 8 (Sacred Stones) or 6 (Sword of Seals).

- The thief animation is bugged, its cape palette is stuck to his face. This will be fixed eventually.

- If you promote a unit (Yes there are promotion items in this version) and they do not look like they have a finished battle palette, upload a state and inform me, so I can do their battle palette.

- The Cavalier Disarmed dodge is slightly screwed up, this will be fixed

- Keep a save/state at chapter 8A (Musain route), there will be an interesting Gaiden there that we did not get enough time to implement.

- In the prep screen, under "Bard" in that screen, the background graphic is slightly messed up, I do not know the source to this error.

Below are several screenshots of the hack, throughout both routes and Renair's time before the split.

[spoiler=Screenshots]

PreRoute.pngOnduris.pngMusain.png

[spoiler=Credits]

Writing:

Furetchen

Xiltas

Enjolras

El Rey Leon

Anti-Social Knight

Graphics:

AstraLunaSol

Xiltas

Seph1212

Amelia

Luminescent Blade

Vampire Elf [Lumi mug]

Kai

Soluna

Ken ZOMG

Aeorys

Hacking:

AstraLunaSol

Camtech

Seph1212

Dancer_A

Enjolras

shadowofchaos

Arch

Mariobro3828

Maps:

AstraLunaSol

Enjolras

Dancer_A

Seph1212

Feaw

Misc:

Queen_Elincia

Kitsune

JB25

Reinfleche

Allan's Aokage

Iris

Oblivion_Knight

Sakusa

Spike

Acacia Sgt

Music:

Markyjoe1990 (Leaf's Theme)

Mariobro3828 (Tearing Shadows, Remastered Guile Theme)

Animation Packages:

MageKnight404 [Halberdier]

Arch [Eph GL Hair Fix]

shadowofchaos [Mage Knight SFX Fix][FE 10 Swordmaster]

TheBlindArcher/Dei [FE 10 Swordmaster][Armored Bandit][Project Water][Axe Wyvern Lord]

Hexator, Nintenlord, and various people who made those FE7 Nightmare modules.

[spoiler=If you feel like helping me with ranks, level balance, and the such]

If you have the time, please post your levels that you have by the end of the patch in the nearest Dream of Five topic on a forum it is located.

This will allow me to do level balancing more efficiently, and it would be very much appreciated.

If you see any graphical glitches regarding to new backgrounds, please post a screenshot and save to where you found it, this will help us determine the problem.

For those who like to do ranked runs, I would really like help with those.

If you could post your turn counts in the topic, it would help me determine what a good average for the tactics rank.

For combat ranks, I would need the amount of levels one can obtain per chapter.

That all said, Enjoy

Dream of Five

Mirror

Edited by AstraLunaSol
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A new patch! Excellent! Congrats on the release, guys.

I'm putting together a playlog like last time, which I'll post later. A heads-up about Chapter 3, though: a number of enemies are not awarding experience when they die. :(

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