Ether Posted September 9, 2011 Share Posted September 9, 2011 Yeah, as nice as traps would be, there's just no room. Focus on your advantage engine and boss monsters. The sheer amount of bosses and how easily accessible they are means even if you get hit hard, so long as you're still kicking, you can explode on them again with ease. As a note, Rota has 7 targets. 2 D.Dude, 2 Mali, Plasma, Stratos, BLS Quote Link to comment Share on other sites More sharing options...
Ein Posted September 9, 2011 Author Share Posted September 9, 2011 RotA only fetches Level 4 and under Warriors. >_> Anywho. Chaotic Destiny Agents ver. 1.something Deck Total - 40 Monsters - 28 3 - Master Hyperion 2 - Archlord Krystia 1 - Black Luster Soldier - Envoy of the Beginning 3 - The Agent of Mystery - Earth 3 - The Agent of Creation - Venus 1 - Honest 3 - Herald of Orange Light 3 - Mystical Shine Ball 1 - Gorz, Emissary of Darkness 2 - Chaos Sorcerer 1 - Destiny HERO Plasma 2 - Destiny HERO Malicious 2 - Destiny HERO Diamond Dude 1 - Elemental HERO Stratos Spells - 12 2 - Pot of Duality 2 - Destiny Draw 2 - Trade-In 2 - Mystical Space Typhoon 1 - Heavy Storm 1 - Dark Hole 1 - Monster Reborn 1 - Book of Moon I kinda want to remove a Hyperion for Tragoedia or two to have access to more Xyz monsters. Quote Link to comment Share on other sites More sharing options...
Ether Posted September 9, 2011 Share Posted September 9, 2011 Monsters 27 The Agent of Creation - Venus x3 Mystical Shine Ball x3 The Agent of Mystery - Earth x3 Master Hyperion x2 Archlord Kristya x2 Destiny Hero Diamond Dude x2 Destiny Hero Malicious x2 Destiny Hero Plasma x1 Elemental Hero Stratos x1 Gorz the Emissary of Darkness x1 Black Luster Soldier - Envoy of the Beginning x1 Chaos Sorceror x2 Herald of Orange Light x2 Dark Armed Dragon x1 Honest x1 Spells 13 Pot of Duality x2 Destiny Draw x2 Trade-In x2 Cards from the Sky x2 Monster Reborn x1 Dark Hole x1 Heavy Storm x1 Mystical Space Typhoon x2 What I've got currently. Differences right now is(using my build as the base) -2 Cards from the Sky -1 Dark Armed Dragon +1 Master Hyperion +1 Herald of Orange Light +1 Book of Moon And yeah, I messed up on RotA. Dropped. Quote Link to comment Share on other sites More sharing options...
Ein Posted September 9, 2011 Author Share Posted September 9, 2011 Hm... I didn't change the build very much it seems. I like three Hyperion because he manipulates the Graveyard allowing for Krystia to be summoned a little easier. Three Herald of Orange Light I feel is necessary especially in this format. Stopping your opponents plays and ridding the field of that monster is great. It also provides Krystia with the Fairies you need to bring him out. I don't like Dark Armed Dragon in this build. You have enough boss monsters as it is that using it seems superfluous despite how devastating it is. Cards from the Sky is nice and all but I don't like giving up the Battle Phase. I REALLY want to add Tragoedia though. Quote Link to comment Share on other sites More sharing options...
a.f.k.a. Howard Hughes Posted September 21, 2011 Share Posted September 21, 2011 "Another horrid Absolute Zero build, nothing interesting here to see" Deck Monsters: 20 E-Hero Stratos D-Hero Diamond Dude x2 D-Hero Malicious x2 D-Hero Dasher Cryomancer of the I-B x2 Dewdark of the I-B Caravan of the I-B Samurai of the I-B Spellbreaker of the I-B Mother Grizzly x3 Deep Sea Diva x2 Spined Gillman x2 Reese the Ice Mistress Spells: 17 Destiny Draw x2 Magic Triangle oh the I-B Medallion of the I-B Miracle Fusion x2 Foolish Burial Moray of Greed x2 Reinforcement of the Army Salvage x2 Wetlands Mind Control Monster Reborn MST Pot of Avarice Traps: 3 Dark Bribe Royal Decree x2 Extra: 15 Wind-Up Zenmaister N. 39: Utopia T.G. Hyper Libarian Ally of J Catastor Gaia Knight, the Force of Bro Brionac Flamvell Uruquizas Black Rose Scrap D Colossal Fighter Stardust Mist W Trishula E-Hero AZ x2 Side: 0 >.< Quote Link to comment Share on other sites More sharing options...
Ein Posted September 23, 2011 Author Share Posted September 23, 2011 One day, Sangan decided to go on a trip. But not just any trip. He has gone to many different places. The Underworld, the Heavens, dense forests, and many more. But this time he wanted to go somewhere different. He's heard of the fabled Scrap monsters and their ability to recycle themselves and reform into new and different creatures. In particular he wanted to see the elusive Scrap Dragon with his own three eyes. Luckily Sangan has made a good living selling shiny portraits of himself. Once again, Sangan hired his favorite Tour Guide and invited some good friends. An elderly Tengu, an angelic Veiler, an elderly Monk, and the legendary warrior who defeated the Envoy of the End. Tour to the Scrapheap, aka I just came up with this when I was bored in my Philosophy class and I kinda want to use a Scrap deck again but I need moneyz for ALL of this shiny cardboard. Deck Total - 40 Monsters - 20 3 - Scrap Chimera 3 - Scrap Beast 1 - Scrap Goblin 3 - Reborn Tengu 3 - Tour Guide from the Underworld 3 - Effect Veiler 2 - Summoner Monk 1 - Sangan 1 - Black Luster Soldier - Envoy of the Beginning Spells - 13 3 - Mystical Space Typhoon 3 - Scrapstorm 2 - Pot of Duality 1 - Monster Reincarnation 1 - Monster Reborn 1 - Dark Hole 1 - Heavy Storm 1 - Book of Moon Traps - 7 2 - Solemn Warning 2 - Mind Crush 1 - Solemn Judgment 1 - Torrential Tribute 1 - Trap Dustshoot Extra Deck - 15 3 - Scrap Dragon 1 - Stardust Dragon 1 - Black Rose Dragon 1 - T. G. Hyper Librarian 1 - Ally of Justice Catastor 1 - Brionic, Dragon of the Ice Barrier 1 - Trishula, Dragon of the Ice Barrier 3 - Steelswarm Roach 1 - Number 39: Utopia 1 - Number 17: Leviathan Dragon 1 - Leviair the Sea Dragon Quote Link to comment Share on other sites More sharing options...
PKL Posted September 23, 2011 Share Posted September 23, 2011 This is the deck Im running atm: Chaos Monarchs Monsters: 28 3 Caius the Shadow Monarch 2 Light and Darkness Dragon 2 Vanity's Fiend 2 Raiza the Storm Monarch 1 Dark Dust Spirit 1 Thestalos the Firestorm Monarch 2 Tragoedia 1 Gorz the Emissary of Darkness 3 Battle Fader 3 Swap Frog 2 Treeborn Frog 3 Effect Veiler 1 Black Luster Soldier- Envoy of the Beginning 2 Genex Ally Birdman Spells: 12 3 Soul Exchange 3 Enemy Controller 1 Monster Reborn 1 Heavy Storm 3 Mystical Space Typhoon 1 Foolish Burial Traps: 0 Extra Deck: 15 1 Formula Synchron 2 Armory Arm 1 Ally of Justice Catastor 1 Magical Android 1 T.G. Hyper Librarian 1 Brionac, Dragon of the Ice Barrier 1 Black Rose Dragon 1 Stardust Dragon 1 Colossal Fighter 1 Scrap Dragon 1 Mist Wurm 1 Trishula, Dragon of the Ice Barrier 2 Chimeratech Fortress Dragon Side Deck: 15 obv 2 Breaker the Magical Warrior 1 Burial from a Different Dimmension 1 Dark Hole 2 Mind Crush 2 Spiritual Water Art - Aoi 1 Trap Dustshoot 2 Cyber Dragon 2 D.D. Crow 2 Compulsory Evacuation Device You might think the S/T destruction in my deck and side deck combined is overkill but I prefer being overprepared against zombie world, mask of restrict, dimmensional fissure and macro cosmos than being caught off guard :p. What do you think? Quote Link to comment Share on other sites More sharing options...
Ein Posted September 23, 2011 Author Share Posted September 23, 2011 I like it. I would replace a Chimeratech Fortress Dragon for Shooting Star Dragon on the off chance you can summon it. Unless you face plenty of machine decks. Treacherous Trap Hole is always nice in this deck. Quote Link to comment Share on other sites More sharing options...
Ether Posted September 23, 2011 Share Posted September 23, 2011 I might replace Thestalos with Mobius. It gives you the option of switching out some backrow hate, because Mobius. As well, Mobius is the only monarch that is an instant +1(provided opponent has 2 s/t) In addition, if it gets hit by chainables, it is also an Aoi target. That and Thestalos is kinda mediocre, IMO. Quote Link to comment Share on other sites More sharing options...
PKL Posted September 23, 2011 Share Posted September 23, 2011 (edited) Mobius, I found is mediocre this format since Heavy's back. I used to have one last format and it worked great. Now? not so much. I personally dont like Treacherous Trap Hole that much. I forgot Shooting Star. Its kinda hard to summon in froggy now with formula at 1 but I might consider him. ^^ EDIT- I CAN still summon shooting though. Treeborn + enemy controller an opponents lv 4 + genex ally birdman = stardust then next turn treeborn + veiler = formula into shooting. Edited September 23, 2011 by PegKnightLover Quote Link to comment Share on other sites More sharing options...
Ether Posted September 23, 2011 Share Posted September 23, 2011 (edited) Monsters 28 The Agent of Creation - Venus x3 Mystical Shine Ball x3 The Agent of Mystery - Earth x3 Master Hyperion x2 Archlord Kristya x2 Destiny Hero Diamond Dude x2 Destiny Hero Malicious x2 Destiny Hero Plasma x1 Elemental Hero Stratos x1 Gorz the Emissary of Darkness x1 Black Luster Soldier - Envoy of the Beginning x1 Chaos Sorceror x2 Herald of Orange Light x2 Honest x1 Tragoedia x2 Spells 12 Pot of Duality x3 Destiny Draw x2 Trade-In x2 Monster Reborn x1 Dark Hole x1 Heavy Storm x1 Mystical Space Typhoon x2 Extra Gachi Gachi Gantetsu x1 Leviair x1 No 17 Leviathan x1 Utopia x1 Armory Arm x1 TGHL x1 Catastor x1 Gaia Knight x1 Brionac x1 BRD x1 Scrap Archfiend x1 Stardusr x1 Scrap Dragon x1 Trishula x1 Current state of the build. I'm not sure if I want to go for the second Utopia, or the second Gachi Gachi(I don't have Roach, and can't afford them) Now, the side is a bit of an issue. I'm not quite sure what I want to do with it. So far I have: 1x Mystical Space Typhoon 2x Solemn Warning 1x Solemn Judgment 2x Mind Crush 1x Trap Dustshoot 1x Orange Herald 2x Effect Veiler 1x Torrential Tribute 2x Doomcalibur Knight 2x Thunder King Rai-Oh Does that look like an alright side? Edited September 23, 2011 by TourGuideFromTheUnderworld Quote Link to comment Share on other sites More sharing options...
Ein Posted September 23, 2011 Author Share Posted September 23, 2011 +2 Daigusto Phoenix Where's your Ancient Sacred Wyvern? Quote Link to comment Share on other sites More sharing options...
Ether Posted September 23, 2011 Share Posted September 23, 2011 +2 Daigusto Phoenix Where's your Ancient Sacred Wyvern? I don't own a Wyvern. Even if I did, it's not really something I ever see myself going into. I suppose I could add it instead of the extra XYZ if I got my hands on one. Quote Link to comment Share on other sites More sharing options...
PKL Posted September 23, 2011 Share Posted September 23, 2011 Are there any XYZ that are good in monarchs? Quote Link to comment Share on other sites More sharing options...
Ether Posted September 23, 2011 Share Posted September 23, 2011 Are there any XYZ that are good in monarchs? There aren't really any you can bring out. I guess you could use one of the Rank 1's coming out in Photon Shockwave, but you don't really have any need for them. Atleast, until we get a legal Rank 6. Quote Link to comment Share on other sites More sharing options...
PKL Posted September 23, 2011 Share Posted September 23, 2011 Alright. ^^ Quote Link to comment Share on other sites More sharing options...
Light Lord Posted October 17, 2011 Share Posted October 17, 2011 Hey guys, I've got a question that I hope can get answered in here. What does resolve mean? For example, a player has General Raiho of the Ice Barrier in the field and attacks a face-down Man-Eater Bug. Now, Raiho's effect is to cancel out (if the opponent doesn't discard a card) Man-Eater Bug's effect, avoiding the destruction of a monster. That's how I picture it, not really sure how it works out in the end and I have troubles with the rulings of a few cards. Thanks in advance for any help provided. Quote Link to comment Share on other sites More sharing options...
Ether Posted October 17, 2011 Share Posted October 17, 2011 The resolution of effects is when those effects happen, so to speak. It involves the chain. For your specific example, Man-Eater bug is flipped face up. Man-Eater Bug's effect becomes link 1 in the chain. If nothing else is chained to it(activated in response) then Man-Eater bug resolves right after. The resolution is when the effect occurs, and conditions are double-checked. At this point, if your opponent discards 1 card from their hand, then Man-Eater will destroy a monster. If they do not discard a card, then Man-Eater bug resolves without effect, and nothing dies. Now, for example, were you to activate the effect of Effect Veiler when Man-Eater bug is flipped, then Veiler becomes chain link 2. The chain resolves in reverse order, so: -Effect Veiler activates, negating Man-Eater Bug's effect. -Man-Eater Bug resolves without effect. On the other hand, you cannot activate Effect Veiler once Man-Eater Bug has resolved. If they flip Man-Eater, and you do nothing, and then they discard a card to allow Man-Eater to resolve fully, it is too late to use Effect Veiler, since Man-Eater bug has already resolved. Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted November 24, 2011 Share Posted November 24, 2011 (edited) It's been a while since I posted here and I would like you guys to critique my three in-game decks in YGOC 2011. I'm using the Up to One Forbidden Card ban list so if you see anything that shouldn't be there normally, the ban list is the reason. Any suggestions are welcome. However, please explain why the suggestions are better than the cards I have now. Also please keep in mind that this game does not have new cards like Reborn Tengu and Tour Guide from the Underworld. Six Samurai, Total Cards :41 Monsters:21 2x Grandmaster of the Six Samurai 1x Great Shogun Shien 3x Kagemusha of the Six Samurai 2x Legendary Six Samurai - Enshi 3x Legendary Six Samurai - Kageki 3x Legendary Six Samurai - Kizen 3x Legendary Six Samurai - Mizhuho 2x Legendary Six Samurai - Shinai 2x The Six Samurai - Zanji Spells:10 2x Gateway of the Six 1x Heavy Storm 1x Monster Reborn 2x MST 1x Reinforcement from the Army 2x Shien's Smoke Signal 1x Six Samurai United Traps:10 2x Bottomless Trap Hole 3x Dimensional Prion 2x Double-Edged Sword Technique 1x Mirror Force 2x Seven Tools of the Bandit Extra Deck:15 2x Ally of Justice Catasor 1x Black Rose Dragon 1 Brionac, Dragon of the Ice Barrier 1x Colossal Fighter 2x Driven Daredevil 1x Goyo Guardian 3x Lengendary Six Samurai - Shi En 1x Mist Wurm 1x Scrap Dragon 1x Stardust Dragon 1x Trishula, Dragon of the Ice Barrier Should I keep Shogun? It's easy for me to summon 2 monsters in one turn but if I have a bad draw and wind up with him, he's just sitting there in my hand. But when I do draw him while I have 2 or more Six Samurais on the field, an instant 2500 Atk is greatly appreciated. Fabled, Total Cards: 41 Monsters:24 2x Fabled Grimo 2x Fabled Krus 2x Fabled Kushano 2x Fabled Raven 2x Goldd, Wu-Lord of the Dark World 2x Honest 1x Morphing Jar 1 Sangan 2x The Fabled Catsith 2x The Fabled Cerburrel 3x The Fabled Ganashia 3x The Fabled Nozhoochee Spells:6 1x Dark Hole 1x Monster Reborn 2x MST 1x Pot of Avarice 1x Pot of Greed Traps:11 2x Bottomless Trap Hole 3x Dimensional Prison 1x Mirror Force 2x Raigeki Break 2x Seven Tools of the Bandit 1x Solemn Judgement Extra Deck:15 1x Ally of Justice Catasor 1x Avenging Knight Parashath 1x Black Rose Dragon 1 Brionac, Dragon of the Ice Barrier 1x Chaos King Archfiend 2x Fabled Ragin 1x Fabled Valkyrus 1x Goyo Guardian 1x Scrap Dragon 1x Stardust Dragon 1x Styglan Sergeants 2 The Fabled Unicore 1x Trishula, Dragon of the Ice Barrier I was thinking of replacing Goldd with The Tricky. Similar to the Six Samurai deck, Goldd sometimes just sits there in my hand and does nothing until I draw a Raven. But when I draw them together or get a Raven through Grimro or through Krus from the graveyard, an instant Level 8 Synchro is not bad. But If I do replace him with The Tricky, Raven will remain a Lv. 2 and I can only summon 2 Synchros from my Extra Deck and they're both ok as opposed to the better Lv 8 Synchros. Blackwing, Total Cards: 41 Monsters: 22 3x Blackwing - Blizzard the Far North 3x Blackwing - Bora the Spear 1x Blackwing - Elphin The Ravin 1x Blackwing - Gale the Whirlwind 3x Blackwing - Kalut the Moon Shadow 2x Blackwing - Kochi the Daybreak 2x Blackwing - Mistral the Silver Shield 3x Blackwing - Shura the Blue Flame 2x Blackwing - Sirocco the Dawn 2x Blackwing - Vayu the Emblem of Honor Spells:7 1x Black Whirlwind 1x Dark Hole 1x Monster Reborn 2x MST 1x Pot of Greed 1x Solidarity Traps: 12 2x Bottomless Trap Hole 2x Delta Crow - Anti Reverse 3x Dimensional Prison 2x Dust Tornado 2x Icarus Attack 1x Mirror Force Extra Deck: 15 1x Ally of Justice Catasor 1x Black Rose Dragon 3x Blackwing Armed Wing 2x Blackwing Armor Master 1x Black-Winged Dragon 1x Brionac, Dragon of the Ice Barrier 1x Dark End Dragon 1x Goyo Guardian 1x Scrap Dragon 2x Stardust Dragon 1x Trishula, Dragon of the Ice Barrier You might have notice that my deck has a lot of cards that will destroy my opponent's Spells/Traps. Maybe too much. Any suggestions for this? Also, I feel as though that this deck has lost its swarming abilities. Can someone identify the problem? Edited November 25, 2011 by UberLughFTW Quote Link to comment Share on other sites More sharing options...
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