Janissary Posted June 20, 2011 Author Share Posted June 20, 2011 (edited) The fastest clear of 28x without a flier is 15 turns or something ridiculous like that, if I recall correctly. On the subject of 13x, how about making it not count against turncount, similar to FE6 20x? That way those who can't reach/complete it without penalties don't have to, but those who can can take advantage of the extra EXP, 5000 gold and early Merlinus. I like this idea. 13x will now not count against turns. EDIT: Chapter 1: Dawn of Destiny Turncount: 8 After various runs of this map, I don't think I am going to be able to go much faster without Lance and Alan. I utilized Bors' ability to throw a Javelin to kill one fighter at 43 displayed hit. Bors also managed to knock out an archer at 63 displayed hit with his Iron Lance. Roy walked all the way to the throne in order to allow Marcus to double, and Roy got lots of expirience. He also managed to get the boss kill due to an AI issue that prevented him from being able to sieze on turn 8 unless he managed to get the kill. Marcus and Bors are basing it up. Edited June 20, 2011 by Janissary Quote Link to comment Share on other sites More sharing options...
Florete Posted June 20, 2011 Share Posted June 20, 2011 Yeah. I think RD brought it up because even if you efficiently clear the area, you might have to wait 2 or 3 turns simply due to inability to travel over water. You could just make 28x optional and free up to something like 12 turns. I might like to there for the Fell Contract; free 25k. Also, for 13x, you could just say that someone like Oswin is allowed to be attacked as long as he doesn't counter. Chances are that would be enough. Making it completely free is okay, too, though. Quote Link to comment Share on other sites More sharing options...
Janissary Posted June 20, 2011 Author Share Posted June 20, 2011 You could just make 28x optional and free up to something like 12 turns. I might like to there for the Fell Contract; free 25k. Also, for 13x, you could just say that someone like Oswin is allowed to be attacked as long as he doesn't counter. Chances are that would be enough. Making it completely free is okay, too, though. I think one of the bigger issues is that it costs turns in Chapter 13 to even get to 13x. Night of Farewells could be a possible free up to X turns though. Any other thoughts? Quote Link to comment Share on other sites More sharing options...
Florete Posted June 20, 2011 Share Posted June 20, 2011 I think one of the bigger issues is that it costs turns in Chapter 13 to even get to 13x. Night of Farewells could be a possible free up to X turns though. Any other thoughts? That's why I suggested allowing anyone to Visit the Torch Village in 13. Personally I don't really think meatshielding should be allowed except in more extreme cases, like 13x since it's a multi-front battle that has a set turn count. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted June 20, 2011 Share Posted June 20, 2011 I don't really think it's necessary for all of this tweaking to the rules. If you're having trouble visiting the Torch village in chapter 13, then chances are everyone else will have the same trouble. Same thing for going through chapter 13x - if you have to take an Oswin penalty or whatever to survive, then everyone else probably will too, except for the person who drafted Oswin. Quote Link to comment Share on other sites More sharing options...
Florete Posted June 20, 2011 Share Posted June 20, 2011 I don't really think it's necessary for all of this tweaking to the rules. If you're having trouble visiting the Torch village in chapter 13, then chances are everyone else will have the same trouble. Same thing for going through chapter 13x - if you have to take an Oswin penalty or whatever to survive, then everyone else probably will too, except for the person who drafted Oswin. I see your point in the meat shielding thing (and I also have Oswin, so yay) but since 13x is already required, I think it should follow that getting there be made easier. If it were optional I wouldn't be pushing for this. Quote Link to comment Share on other sites More sharing options...
Janissary Posted June 20, 2011 Author Share Posted June 20, 2011 (edited) I see your point in the meat shielding thing (and I also have Oswin, so yay) but since 13x is already required, I think it should follow that getting there be made easier. If it were optional I wouldn't be pushing for this. As of now, I made 13x optional and not count against turn totals so that those who want to possibly use extra turns in 13 get rewarded with extra XP and gold. Penalties taken in 13x would still apply though (so, if I meatshielded Oswin, I'd still be at a -4 for the Chapter). EDIT: After a lot of thinking, I have decided to agree with Dondon. 13x will not be free and will be required. Chances are we will all have the same issues. Also, I have switched 28x to optional up to 20 turns (due to it containing the only Fell Contract until a Secret Shop). Edited June 21, 2011 by Janissary Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 21, 2011 Share Posted June 21, 2011 So I am assuming sending Lowen weaponless to visit the west village is a penalty as well then? If so, I'll stick to my 8 Turn clear with the village. If not, I'll take the 6 turn. Quote Link to comment Share on other sites More sharing options...
Janissary Posted June 21, 2011 Author Share Posted June 21, 2011 (edited) So I am assuming sending Lowen weaponless to visit the west village is a penalty as well then? If so, I'll stick to my 8 Turn clear with the village. If not, I'll take the 6 turn. Yeah, that's a penalty. Chapter 2: Turns 9/17 This was a challenging chapter because I didn't have any good supporting offensive units allowing Marcus to break through fast enough to save turns. I had to resort to a Thany carry over the mountain strategy. Dieck held down the double fort area while Thany ferried Marcus and later Roy around the map to the boss. Marcus got the kill with the Armourslayer. All of my units leveled once, except Dieck, who leveled twice, and Thany, who recieved no experience, and Roy, who is one attack from leveling. Merlinus bought 5 vulneraries and Ellen bought 4 Javelins and 2 Iron Swords. EDIT: Dur, I didn't capture the stats of Roy and Marcus... lol. Marcus got 1 HP and 1 SKL and it turns out Roy didn't level up like I thought he did... Edited June 21, 2011 by Janissary Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 21, 2011 Share Posted June 21, 2011 (edited) K, I'll stick to my 8 turn clear then. Chapter 3 - 10/25 Turns Roy is the biggest fucking scrub ever. He gets 2HKO'd by everything on the planet. I can't wait for that Angelic Robe. Roy, armed with 2 vulnerarys, started moving toward the throne, assisted by Marcus, so he wouldn't die. Lance again provided a distraction at the start so Roy and Marcus could get away. Marcus had to hit 2 63% shots, or dodge a 47, he ended up dodging the 47. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP SUPPORT Roy 04.68 21 6 6 9 8 6 0 D Sword Marcus 03.01 33 9 14 12 10 9 8 A Lance C Sword E Axe Lance 06.02 23 8 7 11 3 7 0 D Lance E Sword Edited June 21, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 21, 2011 Share Posted June 21, 2011 (edited) Back to FE7. Chapter 13 - 7/19 Turns I re-did Chapter 13, and managed 7 turns with the village, but I didn't get to shop this time. Oh well. Marcus ran south, killed everything, then ran north, got the village, then ran south to finish the boss Hector left at 4 HP, so he could seize on turn 7. Rebecca... killed some pegs. Recruited Guy again. I'll definatly have to take a penalty on 13x. There's just no way I can not have an undrafted unit attacked. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP SUPPORT Hector 05.59 23 9 6 6 5 10 1 C Axe Marcus 02.81 31 15 16 11 8 10 8 A Sword A Lance B Axe Rebecca 02.62 18 4 6 7 5 3 2 D Bow Chapter 13x - 8+4/31 Turns That gaiden cost me 5 turns. Fuck. Anyway, Oswin went and holed up the bottom right corner, and everyone else ran behind him. Hector held one choke point, Marcus the other, and Rebecca held the left bridge due to stupid AI putting an archer right next to becca so she could just sit and snipe the enemy on the other side of the archer. Things got a little hairy when a bandit came across the river and started attacking Rebecca, but he kept missing, so it was all good. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP SUPPORT Hector 07.03 25 9 7 7 7 12 2 B Axe Marcus 03.42 31 15 16 12 8 10 9 A Sword A Lance B Axe Rebecca 03.43 18 5 6 7 5 3 2 D Bow Edited June 21, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Janissary Posted June 21, 2011 Author Share Posted June 21, 2011 (edited) Horace, your FE6 turn count should be 25, not 24. Chapter 3: Turn count 10/27 Thany is a 2HKO by everything on the map (OHKO by archer) loser in combat, and Roy isn't much better. Avoiding combat in the lower half of the map took some creative rescuing, but I did it, and Merlinus jumped towards the Mend village largely because he had nothing better to do. Meanwhile, in the shock of the tournament, Bors SOLOED the left part of the map and single handedly recruited Lugh. What a beast. He got two levels for his work. Meanwhile, Marcus charged, Roy used Vulneraries, Dieck supported as necessary, and Thany chucked Javelins. All in all, I was content with the Chapter. Totally inherited the Pansywood genes. Look at that yummylicious speed. Ehh, he's been better, that's for sure. Edited June 21, 2011 by Janissary Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted June 21, 2011 Share Posted June 21, 2011 Your Roy doesn't look that bad, actually. Some defense would be nice, though. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 21, 2011 Share Posted June 21, 2011 Thanks for the correction. Chapter 14 - 5/36 Turns So Marcus got a speed proc halfway through, and proceeded to rape the rest of the map with Oswin's Javelin. Hector killed the soldiers and knight, then hit a peg for becca to kill. Hector escorted Serra over to Erk, so I wouldn't have to visit Prissy's village to recruit her. I overwrote my pictures for this chapter derp. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP SUPPORT Hector 10.34 28 11 8 9 8 14 4 B Axe Marcus 04.44 32 15 17 13 8 11 9 S Lance A Sword B Axe Rebecca 04.58 19 5 7 8 6 3 2 D Bow Hector suddenly became amazing. Quote Link to comment Share on other sites More sharing options...
Janissary Posted June 21, 2011 Author Share Posted June 21, 2011 (edited) Your Hector is like lolwut weapons? That guy is a tank. Even a 4 RES? Wow. He's almost a full 2 points ahead of the normal pace for DEF and RES. EDIT: Damn Chapter 4. Damn it. Edited June 21, 2011 by Janissary Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted June 21, 2011 Share Posted June 21, 2011 Damn Chapter 4. Damn it. Just wait till you get to chapter 7. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 21, 2011 Share Posted June 21, 2011 (edited) Chapter 15 - 8/44 Turns So, Rebecca got violently murdered by everything on the map, so on turn 2, I had Tank!Hector sit on the throne and kill everything. Even the mage did only 1 damage to him. I ran out of ranged weaponry, so Marcus had to kill things slowly. The stupid enemy thief didn't retrieve the Silver Axe on time, that will be missed. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP SUPPORT Hector 11.28 29 11 9 9 9 15 4 A Axe Marcus 05.36 33 15 18 14 8 11 9 S Lance A Sword A Axe Rebecca 05.05 20 6 8 9 7 3 3 D Bow Marcus keeps getting speed, and no strength. Still, not complaining at all. WTF @ Hector's Luck and defences. And yeah, Chapter 4 was going well until Rutger and Co. showed up and murdered Marcus. Edited June 21, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Janissary Posted June 21, 2011 Author Share Posted June 21, 2011 Dude, you can always buy some Silver. You can never buy more speedwings. I'd love to get that Marcus. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 21, 2011 Share Posted June 21, 2011 (edited) Very True. He proc'd nothing but speed this chapter. I was amazed. Chapter 16 - 7/51 Turns Marcus doubled Mercs. ... ... Anyway, Hector ran over the mountains, while Rebecca assisted him in the killing of Pegasus knights. Marcus killed everything up the middle, then killed Bauker with a silver lance. Sain weakened things for Kent to kill, as did Wil, who died in the process. I finally have another unit that might be able to kill things. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP SUPPORT Hector 11.75 29 11 9 9 9 14 4 A Axe Marcus 06.10 33 15 18 15 8 11 9 S Lance A Sword A Axe Rebecca 05.83 20 6 8 9 7 3 3 D Bow Kent 06.72 24 8 8 9 4 7 1 D Lance D Sword Edited June 21, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Janissary Posted June 21, 2011 Author Share Posted June 21, 2011 I finally have another unit that might be able to kill things. Whatchu talkin' bout, Becca is legit. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 21, 2011 Share Posted June 21, 2011 (edited) Whatchu talkin' bout, Becca is legit. Haha lol...forgot about her.... She did save Priscilla's life this chapter though, so I'll thank her for that. Chapter 17 - 9/60 Turns I COULD HAVE SEIZED ON TURN 8 IF IT WEREN'T FOR LUCIUS. Also, the first run I did, Raven got crit blicked by an archer Marcus carried Hector after getting past the roadblock in the middle of the map, and Kent killed the thief for the Knight Crest, which he will need. Rebecca killed a couple enemies at the start, then the shaman at the bottom. Marcus ORKO'd the boss with the hammer. SEE THAT DAMN GREENIE UNIT THERE. /RAGE Also, since none of the soldiers died, I got a red gem. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP SUPPORT Hector 12.09 30 12 10 10 9 15 5 A Axe Marcus 07.38 34 16 18 15 9 11 9 S Lance A Sword A Axe Rebecca 06.83 21 7 8 10 7 3 3 C Bow Kent 08.51 26 8 10 10 5 7 2 D Lance D Sword Lucius 03.00 Base Edited June 21, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Janissary Posted June 21, 2011 Author Share Posted June 21, 2011 Chapter 11: Turncount 7 Duh. Chapter 12: Turncount 6/13 I can't for the life of me figure out how Horace 5 turned this? Zagran wasn't even in range for me on turn 5 even if I had gotten everything else. Eliwood did nothing but get a secret book that Hector will most likely be using since... Hector probably won't be hitting anyting pretty soon unless he steps it up. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 21, 2011 Share Posted June 21, 2011 Chapter 11: Turncount 7 Duh. Chapter 12: Turncount 6/13 I can't for the life of me figure out how Horace 5 turned this? Zagran wasn't even in range for me on turn 5 even if I had gotten everything else. Eliwood did nothing but get a secret book that Hector will most likely be using since... Hector probably won't be hitting anyting pretty soon unless he steps it up. I just sent Hector east ASAP, and Marcus charged north and killed the stuff that Hector missed/didn't finish. Anyway, progress! Chapter 16x - 5/65 Turns First off, I know the screenshot down there says 4, but Marcus was 1 space away, and I thought he was in range. Herp. Marcus equipped a Steel sword and charged forward, killing three pirates and the Dark Mage, being brought down to 25 HP. He chugged a vulnerary and equipped a handaxe so he would kill the Elfire mage and killer bow archer, while Hector waited for whats-his-nose the Paladin to attack. Lucius tried to clean up some kills, but didn't get a lot, neither did Kent/Rebecca. Only got the Canas village and the devil axe. UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP SUPPORT Hector 13.34 31 13 10 10 9 15 5 A Axe Marcus 08.67 35 17 19 16 9 11 9 S Lance A Sword A Axe Rebecca 07.43 22 7 9 10 8 3 3 C Bow Kent 09.08 27 9 10 11 5 7 2 D Lance D Sword Lucius 05.19 20 8 8 11 2 1 7 D Light Quote Link to comment Share on other sites More sharing options...
Janissary Posted June 21, 2011 Author Share Posted June 21, 2011 Chapter 13: 7/20 Hector and his Wolf Beil are boss. Eliwood and his Rapier... yeah not so much. He got a kill. I think? Hector and Marcus just cleaned up. Eliwood battled when he could, Serra followed and healed when possible and mass dodged a Peg Knight for the last two EPs. Eliwood shopped the Secret Book and bought Javelin and Hand Axe. Boss. Yeah, that's right. He proc'd STR, SPD, and DEF. Bam. Quote Link to comment Share on other sites More sharing options...
General Horace Posted June 21, 2011 Share Posted June 21, 2011 Chapter 18 - 3/68 Turns Marcus killed the boss and Lucius proc'd defence. Did some shopping on turn 3. No screenies because, well... UNIT LEVEL HP STR SKL SPD LCK DEF RES WEP SUPPORT Hector 13.66 31 13 10 10 9 15 5 A Axe Marcus 09.34 36 17 19 16 9 12 9 S Lance A Sword A Axe Rebecca 07.54 22 7 9 10 8 3 3 C Bow Kent 09.39 27 9 10 11 5 7 2 D Lance D Sword Lucius 06.36 20 8 9 11 2 2 8 D Light Quote Link to comment Share on other sites More sharing options...
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