Scarlet Posted December 6, 2011 Share Posted December 6, 2011 +1 to everything except CM4's rule 11. That's a stupid way to handle the situation. Quote Link to comment Share on other sites More sharing options...
riariadne Posted December 6, 2011 Author Share Posted December 6, 2011 Do you have any better ideas? It worked in CM3, so that's why we have it. Quote Link to comment Share on other sites More sharing options...
Scarlet Posted December 6, 2011 Share Posted December 6, 2011 Randomly killing people tends to screw over the town, and generally doesn't strike me as an elegant solution to this problem. Also, Psych's game had a majority rule, and look at how many majorities that game's town got. Granted, Psych only mentioned the existence of this rule towards the end of D1, but IIRC, the game had a grand total of zero lynches. The problem is activity, and forcing people to be active by means of killing them via the rules if they're deemed to inactive just doesn't work. Subs are a better way of handling that problem. To really solve the problem, we need to attack its root, and ask the players why they're so fucking inactive, and whether the hosts can do anything to combat this. Maybe there have just been too many games lately. Any game can get boring after a while if you play it over and over again, even if it's not entirely the same each time. Personally, I just take a break for a few games when this happens, but some people don't recognize when this happens, join the games anyway, and then notice that "oh, I don't actually care about this game, too bad" and go inactive. Maybe it'd be best to have no games running at all for a while, so that everyone is forced to take a "break" for like a week or two. Quote Link to comment Share on other sites More sharing options...
Paperblade Posted December 6, 2011 Share Posted December 6, 2011 (edited) Lorddomu was lynched Kay would also have been lynched if she hadn't been modkilled for the other important rule Psych didn't mention edit: Also, the problem with inactivity isn't with people joining every game. I have never seen you, Kay, eclipse, Proto, Rein, etc. join your 6th game in a row and then never pay attention without saying "Sorry guys I need a sub." Edited December 6, 2011 by Paperblade Quote Link to comment Share on other sites More sharing options...
Kaoz Posted December 6, 2011 Share Posted December 6, 2011 I agree with Raymond (and Paperblade) that that rule hurts more than it helps. A simple solution would be to have smaller games, which allows for a larger list of subs, which in return means that inactive players can simply be subbed out. If you want to have larger games, restricting the currently running games to that one game could also be helpful. Quote Link to comment Share on other sites More sharing options...
riariadne Posted December 6, 2011 Author Share Posted December 6, 2011 Maybe we could have three tiers of game size? Quote Link to comment Share on other sites More sharing options...
Scarlet Posted December 6, 2011 Share Posted December 6, 2011 Lorddomu was lynched Ok, so that game had one lynch. Awesome. Given how people can't even reliably get to majority in a mini mafia, I just can't see this working. edit: Also, the problem with inactivity isn't with people joining every game. I have never seen you, Kay, eclipse, Proto, Rein, etc. join your 6th game in a row and then never pay attention without saying "Sorry guys I need a sub." Maybe. Maybe not. Who actually knows, other than the people who actually aren't paying attention to the games the join? That's why I'd like to know from the very people we're talking about what reasons they have for being inactive. Quote Link to comment Share on other sites More sharing options...
riariadne Posted December 6, 2011 Author Share Posted December 6, 2011 (edited) So I'm thinking of making three game size tiers a 10 and below, 11-16, and 17+ we can have like 2 11-16 and 1 17+ running at the same time, or something? If nobody else has a better idea I think we should implement this to see if it helps improve activity. Edited December 6, 2011 by Dave Strider Quote Link to comment Share on other sites More sharing options...
Scarlet Posted December 6, 2011 Share Posted December 6, 2011 Another reason I can think of could be that the current games are too complicated, and people would like simpler (possibly also smaller) games again. With the recent priority shenanigans and what-not, I could kinda see why. 11-16 for middle size sounds a bit much. Maybe 11-15 instead, and 16+ counts as a big game? If we really do three game sizes, I'd also restrict it to one game per size running at once. Smaller games (usually) don't take as long as larger ones do, so I don't think that'd be a problem. Quote Link to comment Share on other sites More sharing options...
riariadne Posted December 6, 2011 Author Share Posted December 6, 2011 (edited) I guess it depends how many 16 player games we have. For everyone running a game currently, please post the number of players your game will be. We'll decide from there. Also, 1 at a time seems good enough to me... unless there's nobody running a large game, then maybe there could be 2 mid sized? Edited December 6, 2011 by Dave Strider Quote Link to comment Share on other sites More sharing options...
Scarlet Posted December 6, 2011 Share Posted December 6, 2011 For everyone running a game currently, please post the number of players your game will be. Touhou mafia will have 17 players, and was planned as a large-size game. Also, 1 at a time seems good enough to me... unless there's nobody running a large game, then maybe there could be 2 mid sized? Sounds fair enough. Two smaller-sized games if there aren't any larger-sized ones, just not the other way around. Quote Link to comment Share on other sites More sharing options...
Psych Posted December 6, 2011 Share Posted December 6, 2011 If you want me to try and help with that, I'll sign up a 7 player game into the queue. Quote Link to comment Share on other sites More sharing options...
Snike Posted December 6, 2011 Share Posted December 6, 2011 10 for reverse. Quote Link to comment Share on other sites More sharing options...
a.f.k.a. Howard Hughes Posted December 6, 2011 Share Posted December 6, 2011 Dragon Ball is for 13. Go check Twewy yourself Quote Link to comment Share on other sites More sharing options...
Naglfar Posted December 6, 2011 Share Posted December 6, 2011 My game's for 14. It's also called Kamen Rider Ryuuki Minimafia except I suppose it's not mini anymore. Not sure why I haven't bothered to mention the name. Since the ideas pile doesnt stop from getting taller, add Raocow Mafia to whichever queue is the biggest. I'll figure out the details as I go. Quote Link to comment Share on other sites More sharing options...
Rapier Posted December 7, 2011 Share Posted December 7, 2011 Randomly killing people tends to screw over the town, and generally doesn't strike me as an elegant solution to this problem. Also, Psych's game had a majority rule, and look at how many majorities that game's town got. Granted, Psych only mentioned the existence of this rule towards the end of D1, but IIRC, the game had a grand total of zero lynches. The problem is activity, and forcing people to be active by means of killing them via the rules if they're deemed to inactive just doesn't work. Subs are a better way of handling that problem. To really solve the problem, we need to attack its root, and ask the players why they're so fucking inactive, and whether the hosts can do anything to combat this. Maybe there have just been too many games lately. Any game can get boring after a while if you play it over and over again, even if it's not entirely the same each time. Personally, I just take a break for a few games when this happens, but some people don't recognize when this happens, join the games anyway, and then notice that "oh, I don't actually care about this game, too bad" and go inactive. Maybe it'd be best to have no games running at all for a while, so that everyone is forced to take a "break" for like a week or two. That happens with every game, sadly. There comes a time in which it makes a really huge success, only to lose interest later because of repetitiveness. The same happened with another game I play on another forum, so I tried to introduce the Mafia to them (I could introduce that game to you, but I doubt it'd have a good start since it's so different from Mafia, focusing more on investigation and definitive votes)... I suggest playing something else than Mafia for a time. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted December 7, 2011 Share Posted December 7, 2011 I have 0 plans for Anatomy mafia atm. Quote Link to comment Share on other sites More sharing options...
Prims Posted December 7, 2011 Share Posted December 7, 2011 The problem is activity, and forcing people to be active by means of killing them via the rules if they're deemed to inactive just doesn't work. Subs are a better way of handling that problem. To really solve the problem, we need to attack its root, and ask the players why they're so fucking inactive, and whether the hosts can do anything to combat this. I play/host mafia over on another forum (not CARA, in case people wonder) where most people frequently come off as totally apathetic toward actually playing the game, though I've never actually been aware of why (perhaps it's just laziness, though the biggest problem seems to often be nobody is posting = everyone else doesn't feel like posting or being pro-active for whatever reason). From my modding experience over there, the best way to get everybody's ass into gear is commiting to a "no posts for 24 hours = prod, no posts for 24 hours after prod = modkill" rule and actively enforcing it. 24 hour night phases are also a better way to keep up interest, since a longer break between actual days leads to more apathy when they happen. Of course, I usually host with 72 hour days instead of 48, so. I still basically end up having to rage-rant about people for not committing to the game they signed up for at least once per game (even when I'm playing instead of hosting), but they've been making progress, at least. <_< It helps if the bar for content is set higher than posting one-liners / sheeping instead of actually talking about why you have the opinions you have, which I guess seems to be a slight problem here from what I've seen, but there's not much you can do about that. It should be noted that everything in this post is strictly for NOC, since I suck at OC. So... yeah. Quote Link to comment Share on other sites More sharing options...
eclipse Posted December 7, 2011 Share Posted December 7, 2011 I don't think the problem is with the day phase length, as I yelled at the people in my mafia for screwing around during half of a 48-hour day phase. Anyway. . .uh, Schoolgirl Mafia currently at 16. Quote Link to comment Share on other sites More sharing options...
Ether Posted December 7, 2011 Share Posted December 7, 2011 Carnival Phantasm is still in the working stages. Not sure on Player count yet. Quote Link to comment Share on other sites More sharing options...
Kaoz Posted December 7, 2011 Share Posted December 7, 2011 I would like to request a checker for Prince of Tennis Mafia. Quote Link to comment Share on other sites More sharing options...
Tables Posted December 8, 2011 Share Posted December 8, 2011 Resistance III is 6 player. Quote Link to comment Share on other sites More sharing options...
Life Posted December 8, 2011 Share Posted December 8, 2011 Inception Mafia is technically 12 but the lynch system makes it a shorter game than you think. Quote Link to comment Share on other sites More sharing options...
Psych Posted December 8, 2011 Share Posted December 8, 2011 I need someone comfortable with the idea of balancing a very experimental idea/that has knowledge of multifaction. Like Life, or maybe someone else like Raymond. Quote Link to comment Share on other sites More sharing options...
Scarlet Posted December 8, 2011 Share Posted December 8, 2011 or maybe someone else like Raymond. According to the list, I'm not allowed to check games. Besides, I suck at multifaction. That includes trying to judge its balance. Quote Link to comment Share on other sites More sharing options...
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