Ciarre Posted January 4, 2012 Share Posted January 4, 2012 3.5/10. His endgame can be good and marksman Leo can 2-turn 3-13 by himself, sort of, but his lack of 1-range hurts him a lot in part 1. In part 3 he can just stick with crossbows and be decent if he wasn't fucked over by the RNG goddess. You can 4-turn 3-12 with only Miccy and Sothe so his suckage there isn't a huge deal. He can be mini-Shinon in part 4 to endgame so ehhhh. 1-P - shows up wtflate, maybe finishes off a bandit 1-1 - chips things 1-2 - shoves Laura, which he can't do if he's drafted while Laura is undrafted. He can help Nolan get thani though. 1-3 - chip at something 1-4 - chips at gauge and maybe finishes something off 1-5 - loldefend 1-6 - he can snipe one of the peggies, maybe 1-7 - he can shove Sothe 1-8 - he's fucked 1-E - he could shoot from ledges and help ferry Micaiah, pick up a chest So yeah, at least he exists most of the time and does something. Quote Link to comment Share on other sites More sharing options...
Integrity Posted January 4, 2012 Share Posted January 4, 2012 1-2 - shoves Laura, which he can't do if he's drafted while Laura is undrafted. He can help Nolan get thani though. Other way 'round. If he's drafted and she's not, he can shove her with impunity. If she's drafted and he's not, no dice. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted January 4, 2012 Share Posted January 4, 2012 Oh, derp. That works toward his favor, then. Quote Link to comment Share on other sites More sharing options...
Stark Posted January 4, 2012 Share Posted January 4, 2012 1.5/10. No amount of resources plowed into him will give him a good enemy phase, and his growths suck on top of that. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted January 4, 2012 Share Posted January 4, 2012 At least not as bad as Lillinas..... Who is a piece of shit Leos got blossom, bexp, and double bow/lughnasadh fun in endgame. Also, his high res comes handy at dodging sleep staves. Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted January 4, 2012 Share Posted January 4, 2012 Leo is better than most of the lategame cast like Oliver but thats not much. I've never used him though but 2 turns for 3-13 is impressive at least only him and Purge-Adept/Resolve-Laura can achieve that 4/10 Idk if my votes can be accepted but i've played many NM drafts Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 4, 2012 Share Posted January 4, 2012 At least not as bad as Lillinas..... Who is a piece of shit Leos got blossom, bexp, and double bow/lughnasadh fun in endgame. Also, his high res comes handy at dodging sleep staves. I think Lilina is better than Leonardo because she can 1RKO Knight and loldiers, at least. IIRC, anyway. You wont want to give Leonardo Blossom honestly. He really wants something to fix his offense, not Blossom. He would want Paragon and Gamble, or something like that. The Sleep Bishops wont be targeting him in the first place precisely because of his high Res. Quote Link to comment Share on other sites More sharing options...
Integrity Posted January 4, 2012 Share Posted January 4, 2012 Idk if my votes can be accepted but i've played many NM drafts If I'm voting in the FE7 shit, you can vote here. Trust me on that one. Quote Link to comment Share on other sites More sharing options...
Naglfar Posted January 4, 2012 Share Posted January 4, 2012 Lmaonardo is a shitty archer, and FE10 drafting is the worst place for shitty archers I can think of. Every attack he can't counter slows you down, because this game has like five thousand rout maps. In P1 it's hard enough to protect your less durable units, and adding Leo isn't likely to improve the situation at all. At least he can shove. In P3 he's killing maybe a single enemy every turn if you can manage to juggle that with keeping him from being mauled by tigers on the enemy phases, and in P4 his lock to the worst weapon type available with no good 1-range options isn't fulfilling any of the needs of your small, fragmented teams. Eventually he gets the Double Bow and is a good unit... for five minutes. Then the game ends. There's no shortage of 1-2 range enemies however, so if you're creative, maybe there's something that can be done there. Water is nice too and may come in handy early on if his piddly movement can keep him in range - Eddie likes it early on and the support is fast, Sothe will come to appreciate it further down the road. Even Meg, god forbid, might be a good partner. Leo himself doesn't particularly care who it is, because he's still shit regardless. In the end, that's what it all comes down to. 3/10 Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted January 4, 2012 Share Posted January 4, 2012 3/10 I really like it when I get uber units out of the Dawn Brigade. Too bad you need to abuse the shit out of most of them to make them uber. Especially Leo, since he's an archer. Still, he looks badass as a marksman and a sniper. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted January 4, 2012 Share Posted January 4, 2012 2/10 He is in a team which needs other type of units. Those with 1-2 range. Not those locked to 2 range. Leo's stats suck. He won't be getting many levels efficiently, at most 1 every too chapters (and thats probably too much) if we are speedy. Sure he can kill Ike in 2 turns, after we have lost a bunch of things training him. He's outclassed by other archers as well... Shinon and rolf, who come in a more forgiving team. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted January 4, 2012 Share Posted January 4, 2012 Even Astrid outclasses him for endgame. High movement+Double Bow+ Transfers+Parablossom. Leo is really outclassed her. I guess he'll activate deadeye more, but that's it.... Shinon has a 75% skill growth too, and is better in soo many ways. Quote Link to comment Share on other sites More sharing options...
PKL Posted January 4, 2012 Author Share Posted January 4, 2012 Leonardo's average is 2.6. Poor Leo. Day 4: Nolan the Bro. Pros: Amazing right off the bat. Cant double for a few chapters but that quickly changes with his 60% spd growth. Great durability parameters (for the DB anyway) 30 hp and 9 def bases. Great offense thanks to axes and a respectable 45% str growth. Is a great user of Beastfoe thanks to access to Crossbows and Urvan in Part 3. Earth affinity. Great availability. Cons: Shaky hit rates in his first few maps. And while he is one of your most durable units, he cant take a beating as well as Sothe can. He doesnt like the word dodge early on thanks to being weighed down by his weapon. Im just trying to find cons here lol. I give him 9.5/10 Quote Link to comment Share on other sites More sharing options...
Integrity Posted January 4, 2012 Share Posted January 4, 2012 9.5/10 I like him more than I like Edward, so he gets an extra half-point. Otherwise, they're basically comparable. Under the old system (where everybody took an edward penalty in 1-P) I'd have rated Edward higher (or equal because bias perhaps) but not so in these enlightened days. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted January 4, 2012 Share Posted January 4, 2012 9.5 45% str. Is average. And can be prone to screwage sometimes... He doesn't double early on... Has lowish res and def early on. And then there's the draco... That's all that's bad about him Almost perfect, if he flew, and was 3rd tier at base, he'd be perfect.(Or being a Master knight) So, 9.5 He'll always go first round, and will remain a monster in the DB. Tarvos means that he'll be the powerful tank, inlike lolMegthefailureofherclass. Its like Tellius made up for the crappy GBA warriors we had. Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted January 4, 2012 Share Posted January 4, 2012 (edited) I don't think I have ever used Nolan in a RD Draft but I have used Meg plenty of times and I've used Aran as well. Aran is great and similar to Nolan, but Nolan is superior he has an earlier start and the best kind of weapon + Tarvos/Hand Axes he's indestructable. I was very impressed with Meg and Aran and i'm sure I'd be even more impressed with Nolan I'll give him a 9.9/10 Edited January 4, 2012 by Queen_Kittylincia Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted January 4, 2012 Share Posted January 4, 2012 8/10, but this is biased, because the few times I used him, he kept getting rather Str-screwed. >_< Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted January 4, 2012 Share Posted January 4, 2012 10/10 The guy is literally the best unit to draft for the DB. He gets to doubling speed fairly quickly, (not like we need it that urgently, by 1-4 its actually desired where he actually starts to double tigers). Hand axes are very good way of 1-2 range attack. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 5, 2012 Share Posted January 5, 2012 9. I think him and Edward have just about the same effect when drafted. Quote Link to comment Share on other sites More sharing options...
Florete Posted January 5, 2012 Share Posted January 5, 2012 9/10. Top DB pick. Lack of horse/wings is all that really keeps him down. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted January 5, 2012 Share Posted January 5, 2012 8.5/10 I'm giving him the same score as I gave Eddie because I don't think there's much of a difference in how they perform turncount wise. Quote Link to comment Share on other sites More sharing options...
Stark Posted January 5, 2012 Share Posted January 5, 2012 Nolan: 9/10. As others have said, he's functionally identical to Edward and a top choice. Quote Link to comment Share on other sites More sharing options...
Naglfar Posted January 5, 2012 Share Posted January 5, 2012 Haar with inverted availability and no wyvern. 9/10 Quote Link to comment Share on other sites More sharing options...
PKL Posted January 5, 2012 Author Share Posted January 5, 2012 Nolan's average is strangely, the same as Edward's. Lol. 9.1 Day 5: Laura Pros: Healing. Great growths that are very well distributed. Great offense after promotion thanks to high speed and mag growth. Great for the Silver Army thanks to Resolve. Can also 2 turn 3-13 on her own like Leonardo with Resolve + Purge. Cons: Low exp gain due to being locked to staves. Takes a long time to promote, usually promotes after the 1-6 BEXP. Doesnt shave turns until promotion. Requires a lot of babying. Her defensive parameters are really bad. Base Laura dies to a breeze. Wind affinity. I give her a 6/10 Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted January 5, 2012 Share Posted January 5, 2012 Laura 5/10 Healing in a draft its not that great. She takes a while to promote, and makes it harder for miccy to grow (and costs us turns due to probably no 4 turning 1-9). While Integ actually manages to make Laura great, its just not worth it to have her by herself. And when you do have somebody else, its just not worth it to draft her really. However, she does become useful after promotion, and kicks ass as Integ has shown before. Plus she has the easiest time killing Ike if she can double him :P. She is also far better than Leo and an ok choice. Her slow start really hurts her. Quote Link to comment Share on other sites More sharing options...
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