PKL Posted January 17, 2012 Author Share Posted January 17, 2012 Is that a 6/10 then or a 3/10? Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 17, 2012 Share Posted January 17, 2012 4. He is easier to fix than Tormod in 4-4. Just give him Resolve and call it a day. Maybe even Resolve/Wrath to make him even deadlier. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted January 17, 2012 Share Posted January 17, 2012 Is that a 6/10 then or a 3/10? We're taking a tiger not named Mordecai to endgame. Muarims a filler that doesn't require a lot of resources imo Until endgame bexp dump, satori sign and resolve/wrath. Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted January 17, 2012 Share Posted January 17, 2012 Poor Fiona ;A; maybe i'm too forgiving Muarim: 5/10 He always does his job right and has superior move for chapters that matter (1-E) he also deals the best damage at endgame compared to Vika and Tormod. In my opinion Vika > Muarim > Tormod. What hurts him in my opinion is his lack of 2 range and lack of availability. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted January 17, 2012 Share Posted January 17, 2012 (edited) We're taking a tiger not named Mordecai to endgame. Muarims a filler that doesn't require a lot of resources imo Until endgame bexp dump, satori sign and resolve/wrath. so a 6/10 or a 3/10 ... :s In any case, he gets 4.5/10. A nice filler. Good for end part 1. Crap availability, a few gauge problems (he gets it fixed endgame so it doesn't affect it much anyway, 4-4 is the biggest problem... But you can have a laguz gem by then...). A few BEXP, and his problems get fixed rather quickly. Resolve makes any tiger good therefore give him that. No 2 range hurts him though... Not a lot though... Edited January 17, 2012 by SlayerX Quote Link to comment Share on other sites More sharing options...
Quintessence Posted January 17, 2012 Share Posted January 17, 2012 Um, PK, you're missing my poor Ilyana in the best scores list (after Miccy, before Laura) Muarim. His P1 is incredibly good, he rarely will be damaged and OHKO/ORKO foes, but his availability sucks, as well as the other LEA members. He will be doubled by swordmasters and possibly will be crt'd, but that'll be a small-average damage. His str and def stats are good, so he'll at least 2HKO swordies and can help killing other foes such as sages, halberds, warriors and snipers. Laguz love BEXP becasue they, mostly, have average/terrible growths. I haven't used him seriously, just for lulz and he did something, at least. 3/10 Quote Link to comment Share on other sites More sharing options...
Ciarre Posted January 17, 2012 Share Posted January 17, 2012 3.5/10 I like Vika better in drafts because flying. :> Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted January 18, 2012 Share Posted January 18, 2012 4.5/10 He's really decent, but come on, he's a laguz with Gauge problems. Take a royal over him. >.< Quote Link to comment Share on other sites More sharing options...
PKL Posted January 18, 2012 Author Share Posted January 18, 2012 Muarim's average is 3.8. Day 17: Vika Pros: Flight. Incredible speed. Cons: Is less salvageable in 4-4 than the other 2 LEAs but still possible. Adept Tear and BEXP can kinda fix her strike issues. A bit on the frail side. Weird growths. 50 Magic on a physical unit...I think IS screwed up there. Anyway, shes never reaching SS strike or heck, probably not even S due to terrible availability. She doesnt ORKO stuff in part 1 either naturally unless you give her adept and hope for the best. Oh, and the same cons all laguz share like gauge and no 2 range. I give her 2.5/10. Still a decent pick for late drafting. Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted January 18, 2012 Share Posted January 18, 2012 1.5/10. Better than Fiona since she's more usable than Part 1. But tht's really it. She's HORRID otherwise. Quote Link to comment Share on other sites More sharing options...
Ciarre Posted January 18, 2012 Share Posted January 18, 2012 2.5/10 Her ferrying utility in part 1 is nice if you don't have Jill or another high mov unit, she just needs to exist more. Quote Link to comment Share on other sites More sharing options...
MacLovin Posted January 18, 2012 Share Posted January 18, 2012 2.5 Late pick. Everythingthings that's been said. Why did IS give her stoner eyes.....seriously Remove the stoner eyes, and she'll look quite nice Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted January 18, 2012 Share Posted January 18, 2012 4/10 She can be extremely useful in part 1. Being able to fly everywhere, specially to kill that damned Draco knight who is always running away.. She can also rescue miccy and maybe even make a run for it and try to really low turn it (might be tough)... Theoretically, although i really don't know... She comes back in part 4 and is basically dead weight. Or almsot... BEXP + Tear/adept may save her a little bit... Quote Link to comment Share on other sites More sharing options...
Quintessence Posted January 19, 2012 Share Posted January 19, 2012 Everything said. She might help in P1, but her P4 sucks. Actually, cats and ravens suck in P4 unless they Tear/Rend + Adept an enemy but 16 str is just for lulz. 2/10 Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted January 19, 2012 Share Posted January 19, 2012 Everything said. She might help in P1, but her P4 sucks. Actually, cats and ravens suck in P4 unless they Tear/Rend + Adept an enemy but 16 str is just for lulz. 2/10 You mean 32 str, + Talons (S or SS strike) which is around your usual attack for a trueblade. Taking that into comsideration, it doesn't look that bad, I mean how often are we using things like a tempest blade which are rather rare... Sure we have forges, but not all trueblades get capped strength asap, while cats/birds easily get it. The only thing they lack is 2 range, and they have gauge. Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted January 19, 2012 Share Posted January 19, 2012 (edited) She'll never reach SS Strike but she's very helpful from the start ^^' I'll always want to pick her over Muarim and Tormod, her high move + flight + canto makes her superior to them imo. She kills the annoying draco if given the drop and she's good at 1-E for ferrying. She lacks availability but I found her better than Muarim in 4-4 because of her high move + canto. Adept + Tear fixes her and activates both very often or so it always seems to me. I give her a 6.5/10, she's better as a late pick but she always does her job right, always try to send the laguz gem to the convoy though. Edited January 19, 2012 by Queen_Kittylincia Quote Link to comment Share on other sites More sharing options...
PKL Posted January 19, 2012 Author Share Posted January 19, 2012 Vika's average is 3. Better than I expected... Day 18: Nailah Pros: God unit in Part 1. High move. Great offense. Never untransforms. Available in some of the toughest maps in the game. Cons: No 2 range. Availability isnt too good. I give her a 7/10. She is available in 1-8, 1-E and 4-4 which are some of the toughest maps in the game if not THE toughest. Quote Link to comment Share on other sites More sharing options...
Wen Yang Posted January 19, 2012 Share Posted January 19, 2012 8/10 for being godly whenever she is available as well as being hot. Too bad her availability is not good. Quote Link to comment Share on other sites More sharing options...
Stark Posted January 19, 2012 Share Posted January 19, 2012 Only four maps pre endgame, but destroys everything at 1 range and never dies in those maps. Strong in endgame, doubling Lehran and auras naturally in a format where you likely won't have Nasir. 8/10 Quote Link to comment Share on other sites More sharing options...
Junkhead Posted January 19, 2012 Share Posted January 19, 2012 She's always a god unit. Avaibility sucks. 7.5 Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted January 19, 2012 Share Posted January 19, 2012 7.5 Possibly the best royal to draft... she has the best availability of all royals and can be a god send for certain maps. Her only problem is the 2 range. Honestly, there should have been something like maelstrom form PoR except this time for all laguz units, with str, and would require a lot of space for the skill to be placed. Something like 30/35 or something for skill capacity. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted January 19, 2012 Share Posted January 19, 2012 (edited) She'll never reach SS Strike but she's very helpful from the start ^^' I'll always want to pick her over Muarim and Tormod, her high move + flight + canto makes her superior to them imo. She kills the annoying draco if given the drop and she's good at 1-E for ferrying. She lacks availability but I found her better than Muarim in 4-4 because of her high move + canto. Adept + Tear fixes her and activates both very often or so it always seems to me. I give her a 6.5/10, she's better as a late pick but she always does her job right, always try to send the laguz gem to the convoy though. Canto yes, higher move no, Muarim has 9 and Vika has 8. Her flight is useful just to climb ledges (in 4-4), where Muarim has a -2 move. You mean 32 str, + Talons (S or SS strike) which is around your usual attack for a trueblade. Taking that into comsideration, it doesn't look that bad, I mean how often are we using things like a tempest blade which are rather rare... Sure we have forges, but not all trueblades get capped strength asap, while cats/birds easily get it. The only thing they lack is 2 range, and they have gauge. But at least Trueblades have crt bonus and their SS weapons are better than SS Beak. Nailah. Formshift = , yet lack of 2 range . She's a good BEXP destination capping mag, skl and spd with only one gain is quite good for the rest of stats. An excellent unit for P1. She has a good P4, killing every unit and ORKOing Sephiran with Parity and capped str. 8.5/10 Honestly, there should have been something like maelstrom form PoR except this time for all laguz units Yeah because Quickclaw and Maelstrom aren't really reliable. Edited January 19, 2012 by Quintessence Quote Link to comment Share on other sites More sharing options...
MacLovin Posted January 19, 2012 Share Posted January 19, 2012 8/10 Best royal to draft. Helps out p1 and makes Greil army EM. Also, is hot, so+1 for that! Quote Link to comment Share on other sites More sharing options...
Ciarre Posted January 20, 2012 Share Posted January 20, 2012 7/10 As everyone said, she's the best laguz royal to draft because of her availability. But her availability still sucks, so derp. Quote Link to comment Share on other sites More sharing options...
PKL Posted January 20, 2012 Author Share Posted January 20, 2012 Nailah's average is 7.6. Day 19: Rafiel Pros: Can diamond without transforming. Best endgame heron. Saves turns and makes things that are otherwise impossible, possible. Cons: Loldurability but if you are letting your herons get attacked, you are doing it super wrong. Worst move out of the heron trio. Has bad availability when compared to the other 2. I give him a 9/10. Its kinda hard to rate a heron to be honest. Quote Link to comment Share on other sites More sharing options...
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