spoon98 Posted September 8, 2012 Share Posted September 8, 2012 Whats the doubling formula? Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted September 8, 2012 Share Posted September 8, 2012 Reading these will help: http://serenesforest.net/fe13/double.html http://serenesforest.net/fe13/dual.html Quote Link to comment Share on other sites More sharing options...
spoon98 Posted September 8, 2012 Share Posted September 8, 2012 Reading these will help: http://serenesforest...e13/double.html http://serenesforest.../fe13/dual.html damn system i mean 2x attack double Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted September 8, 2012 Share Posted September 8, 2012 Guessed you missed when that was asked earlier... You need 5(+) more SPD than the enemy to double attack them. Quote Link to comment Share on other sites More sharing options...
MajorMajora Posted September 9, 2012 Share Posted September 9, 2012 Can skills be passed from unit to unit? Or are they stuck on the character that got them? Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted September 9, 2012 Share Posted September 9, 2012 They're stuck on the character that got them, but any skill they learn can go into a "pool" of skills that you can choose up to 5 skills from to equip. Quote Link to comment Share on other sites More sharing options...
Just call me AL Posted September 9, 2012 Share Posted September 9, 2012 (edited) Can skills be passed from unit to unit? Or are they stuck on the character that got them? As far as individual units are concerned, they're learned at certain levels in certain classes stored in a sort of pool, which can be used in any class. What skills they can get is limited to how many class trees they have access to.As far as skill inheritance goes with child characters: You can pass down skills from both parents. The skills have to be equipped (the amount equipped can't exceed any more than five) and the last ones to be equipped onto both parents before accessing the chapter in which the child character can join. For example, (and I'm being hypothetical for the sake of this,) Henry has Wrath, Magic Slayer, Acrobatics, Vengeance, and Counter equipped in that order while Mariabel has Secluded Lady, Magic Expert, Renewal, Resistance Cry, and Lightning Speed equipped in that order. If both Henry and Mariabel have an S support, Brady should join with Miracle and Healing Heart from his class, and Counter and Lightning Speed from Henry and Mariabel. Krom is an exception to the way the skill inheritance works in that he'll always pass down Royal Weapon to his son (I.E. either Brady, Mark, or Azure, depending on who Krom marries among Mariabel, Female!Rufure, or Olivia respectively.), and Aether to his daughters (I.E. Lucina regardless of who he marries, and either of Cynthia or Dezel, depending on who Krom marries among Sumia or Soiree respectively.) Lucina's the same way in a sense, but that depends on if Male!Rufure marries her or not. Edited September 9, 2012 by Little Al Quote Link to comment Share on other sites More sharing options...
pichupal Posted September 9, 2012 Share Posted September 9, 2012 How feasable would it be to get Lightning Speed on one of the male children? I know it's technically possible, but if it would take until the post game to get it, I probably won't try it. Sumia and Tiamo would get the skills first, but they would only get to pass it on to Female Mark, Selena, Cynthia and Lucina (well, it'd probably take a lot of grinding for her) with their pairings. That would leave Liz, Mariabel and... less likely, Olivia (I guess FMU to Male Mark too). But they need to class change and promote to get to Dark Peg. Royal Weapon + Lightning Speed Male Mark sounds sort of cool to me. Quote Link to comment Share on other sites More sharing options...
Othin Posted September 9, 2012 Share Posted September 9, 2012 How feasable would it be to get Lightning Speed on one of the male children? I know it's technically possible, but if it would take until the post game to get it, I probably won't try it. Sumia and Tiamo would get the skills first, but they would only get to pass it on to Female Mark, Selena, Cynthia and Lucina (well, it'd probably take a lot of grinding for her) with their pairings. That would leave Liz, Mariabel and... less likely, Olivia (I guess FMU to Male Mark too). But they need to class change and promote to get to Dark Peg. Royal Weapon + Lightning Speed Male Mark sounds sort of cool to me. It's not going to happen without grinding, at least not if you plan to get the kid at a point in the game where you'll be able to use them without grinding. Quote Link to comment Share on other sites More sharing options...
pichupal Posted September 10, 2012 Share Posted September 10, 2012 Yeah, half way through typing it out I sort of felt the answer would be no. I'll have to settle for Secluded Lady on Brady or something. Darn gender exclusive classes/skills. Thanks! Quote Link to comment Share on other sites More sharing options...
Othin Posted September 10, 2012 Share Posted September 10, 2012 (edited) Can someone with an endgame Lunatic file and a ridiculously overpowered character verify the reinforcement pattern I've been investigating for the Final? Turn 2 Paladin Dragonmaster Assassin General Turn 3 Hero Sage Battle Monk Swordmaster Battle Monk Assassin Hero Great Knight Turn 4 Trickster Great Knight Berserker Griffin Knight General Dragonmaster Dark Pegasus Assassin Turn 5 Valkyrie Hero Falcon Knight Paladin Turn 6 Great Knight Assassin Dark Knight Sniper Turn 7 Bow Knight Griffin Knight Hero Dragonmaster Dragonmaster General Sniper Sniper Turn 8 Falcon Knight Dark Knight Dragonmaster Sorcerer Paladin Sniper Griffin Knight Valkyrie Turn 9 Battle Monk General Paladin Hero Turn 10 General Bow Knight Sniper Dark Pegasus I've gone up to Turn 25 so far, but I only included up to Turn 10 here because I figure that's more than enough to see if the patterns are the same. It seems consistent upon resetting, so it doesn't appear to be random, but it also goes ridiculously long without looping, and from what I understand, it's infinite. I know the SpotPass character order changes depending on the game, so I want to see if this does, too, or if it's really as weird as it looks. Edited September 10, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
cheetah7071 Posted September 10, 2012 Share Posted September 10, 2012 (edited) I'm about a day's worth of effort from having a 70+ defense Mark, I'll give it a shot. That file doesn't have any limit breakers yet though so it might have to wait until I've limit broken it. EDIT: Actually, a limit broken Tiki from my other lunatic file should be just fine. I'll let you know when I got off work in a few hours. Edited September 10, 2012 by cheetah7071 Quote Link to comment Share on other sites More sharing options...
cheetah7071 Posted September 10, 2012 Share Posted September 10, 2012 I've run out five turns so far and appear to have an exact match. Quote Link to comment Share on other sites More sharing options...
Othin Posted September 11, 2012 Share Posted September 11, 2012 I've run out five turns so far and appear to have an exact match. That's good. Guess I'll see how far it goes, then. Quote Link to comment Share on other sites More sharing options...
Othin Posted September 11, 2012 Share Posted September 11, 2012 (edited) Ah HA! It's a 20-turn cycle, but there's some formula that rotates the classes for later cycles. Turn 3 Hero Sage Battle Monk Swordmaster Battle Monk Assassin Hero Great Knight Turn 23 Bow Knight Dark Knight Sage Assassin Sage Trickster Bow Knight General Turn 43 Sniper Sorcerer Dark Knight Trickster Dark Knight Falcon Knight Sniper Berserker As you can see, at the #3 turn in each cycle, the #1 and #7 units are the same, as are the #3 and #5 units. The actual units are different each time, but the pattern follows the game's class order: Great Knight --> General, Battle Monk --> Sage --> Dark Knight --> Sorcerer, Swordmaster --> Assassin --> Trickster. This, this makes so much more sense. Edited September 11, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
Silent Mercenary Posted September 11, 2012 Share Posted September 11, 2012 So it's: Paladin>Great Knight>General>Berserker>Warrior>Hero>Bow Knight>Sniper Valkyrie>Battle Monk>Sage>Dark Knight>Sorcerer Swordmaster>Assassin>Trickster>FalcoKnight>Dark Pegasus Dragonmaster>Griffin Knight (?) with a few more links necessary for the whole cycle. Interesting how they made a cycle to add variety. I have a question about skill inheritance. If the child already has the last skill of the parent due to being in a class with that skill, do they get a previous skill the character has or none at all? Similarly, if both father and mother have the same last skill. Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted September 11, 2012 Share Posted September 11, 2012 Just tested with Sarya x Viole (easy, since Noir is an Archer). I gave both of them SKL+2 and Early Initiative (Archer skills) and a random one they picked up along the way. The game ignored the Archer skills if they were the last ones and went straight for the last "other" skills. Perhaps this will explain my point easier: Sarya: Hit+20, Skill+2, Early Initiative Viole: Hit+20, Skill+2, Early Initiative Result: Hit+20, Skill+2, Early Initiative Sarya: Vengeance, Hit+20, Skill+2, Early Initiative Viole: Hit+20, Skill+2, Early Initiative Result: Hit+20, Skill+2, Early Initiative Sarya: Bow Expert, Skill+2, Early Initiative Viole: Hit+20, Skill+2, Early Initiative Result: Bow Expert, Hit+20, Skill+2, Early Initiative Sarya: Skill+2, Early Initiative Viole: Skill+2, Early Initiative Result: Skill+2, Early Initiative Quote Link to comment Share on other sites More sharing options...
Mighty Kamina Posted September 12, 2012 Share Posted September 12, 2012 (edited) Errr... Just a question about doubling or whatever it's called (Units fighting together) Do both units gain normal exp for fighting? (I'm just wondering if they get half exp or something like that) Edited September 12, 2012 by Zelos Quote Link to comment Share on other sites More sharing options...
Othin Posted September 12, 2012 Share Posted September 12, 2012 Errr... Just a question about doubling or whatever it's called (Units fighting together) Do both units gain normal exp for fighting? (I'm just wondering if they get half exp or something like that) The main unit gets normal Exp. The supporting unit gets some sort of reduced Exp if they damage the enemy. Quote Link to comment Share on other sites More sharing options...
pichupal Posted September 12, 2012 Share Posted September 12, 2012 Do Taguels and Manakete's keep their weaknesses after class changes? And do they lose Beast Buster and Dragon Buster in other classes? It would sort of suck if they keep the weaknesses and lose the buster skill. ... To be honest, are there enough enemy dragons to make Dragon Buster useful? I'm thinking Nono might be better off getting reclassed as a Draco Knight or Mage as soon as possible to build the weapon ranks earlier. Quote Link to comment Share on other sites More sharing options...
cheetah7071 Posted September 12, 2012 Share Posted September 12, 2012 They keep their weaknesses, and buster skills stop functioning. Dragon buster is moderately useful but not great. Quote Link to comment Share on other sites More sharing options...
Othin Posted September 12, 2012 Share Posted September 12, 2012 Dragon Buster isn't notable, but Beast Buster is great. Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted September 12, 2012 Share Posted September 12, 2012 On the topic of EXP gains while in Double or activating a Dual Attack... If the pair manages to kill the enemy and the supporting partner has dealt at least 1 damage, then the main gets kill EXP and the support gets the equivalent of just hitting the enemy (eg: 30EXP for kill, 10EXP for hit). If the pair doesn't kill the enemy, then the main gets hit EXP and the support gets 1/2 hit EXP (eg: 10EXP for hit, 5EXP for hit). ^ Probably won't notice unless you're purposely cherry-tapping the enemy. That's what I've noted so far (on a few of pages with messy writing). Oh, and if anyone wants to try boss abusing on Lunatic? Don't even think about it. You get 3 rounds of combat at 100% EXP gain, then each subsequent round after that? -1 EXP until EXP gain reaches 0. And the countdown is global, so everyone's EXP will start dropping regardless if they've entered combat with the target. WEXP seems to drop to 0 right after the 3rd round, but I wasn't checking that too closely... Staff users are exempt for obvious reasons. And I'd like to confirm something. Can someone kill Raimi with a Lv2 unit preferably not on Lunatic? Miriel got 49EXP after all the hit EXP reductions, and I know that killing a Lv4 Thief with a Lv1 unit results in 60EXP because of the 3 level difference (boss bonus of +20EXP and Thief bonus of +20EXP). If the Lv2 unit gets 60EXP for their trouble, then total EXP gain from a kill is equal to Hit EXP+Kill EXP. Quote Link to comment Share on other sites More sharing options...
Silent Mercenary Posted September 12, 2012 Share Posted September 12, 2012 Just tested with Sarya x Viole (easy, since Noir is an Archer). I gave both of them SKL+2 and Early Initiative (Archer skills) and a random one they picked up along the way. The game ignored the Archer skills if they were the last ones and went straight for the last "other" skills. Perhaps this will explain my point easier: Thanks for answering my question. Checking for the one before the default skills is good, although it seems it doesn't care if both parents have the same skill after the check. I have another question that will be more relevant soon, but I guess can be checked in Lunatic(+) to an extent. If a character has Evil Dragon Scale and a Shield+ skill, would that mean they cannot receive any damage at all from the weapons the specific Shield skill blocks (outside of dual attacks)? Or is it sent to 1/4 damage (for some reason like EDV counted first and then the Shield in battle)? Quote Link to comment Share on other sites More sharing options...
Othin Posted September 12, 2012 Share Posted September 12, 2012 Gimle can stack EDS with Great Shield to get 25% damage from physical attacks. From what I understand, there is currently no way to fight an enemy with both EDS with a Lunatic+ skill, as both Gimle and Fauder have no room for such bonus skills, but Great Shield+ is just Great Shield with a 100% activation rate. Quote Link to comment Share on other sites More sharing options...
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