shadowofchaos Posted October 29, 2012 Share Posted October 29, 2012 Hi, I have a gameplay question and a more general question. Parents (except Chrom) pass on their fifth skill. I've never reclassed, and yet I've had children characters that inherit skills from their parents. Like Brady as a priest with Astra. Bwahahahahahahaha. Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted October 29, 2012 Share Posted October 29, 2012 Hi, I have a gameplay question and a more general question. Parents (except Chrom) pass on their fifth skill. But to even have five skills they have to reclass at least once. Let's say I want Soiree/Sully to pass Astra to Chrom's children - is it even feasible to get her to lvl 10, reclass, then take her all the way to lvl 5 promoted before her first child joins? Would it be possible to pass a promoted lvl 15 skill in time for the child to play a role in the main story? The last available skill (skills that aren't DLC skill or Special Dance) will be passed down. Doesn't have to be the 5th. My other question concerns the descriptions in the character introduction page. Almost all of the characters are defined by some weird personality quirk (hidden candy, tripping and falling, has the mentality of a child). Can the characters in this game be taken seriously? As heroes and professional soldiers? Yes and no. The main story has them protrayed seriously, but once you enter certain sidequests and support conversations, it's anything goes. Gaia and Sumia can be serious in Gaia/Libera A and Sumia/Cynthia all, for example. Anyone can be serious in at least some conversations. Quote Link to comment Share on other sites More sharing options...
Othin Posted October 29, 2012 Share Posted October 29, 2012 (edited) So Special Dance can't be passed down? Interesting. It does make sense, though, as it doesn't apply to other classes. Would it be possible to pass a promoted lvl 15 skill in time for the child to play a role in the main story? It's possible, but it can be difficult to manage if you're not grinding. It's definitely limited to skills available in direct promotions as opposed to reclasses for feasible, fast options. Early-joining characters have an easier time reaching the necessary levels in time, especially MU due to War Experience. And as MU has the possibility of passing down Rainbow Cry, the best skill in the game, to two kids at once, it's definitely the most notable example. Passing down Rainbow Cry is definitely worth waiting a chapter or two to recruit Mark, which should be all it takes. Edited October 29, 2012 by Othin Quote Link to comment Share on other sites More sharing options...
solynna Posted October 29, 2012 Share Posted October 29, 2012 Thank you for clarifying. The Children and Inheritance page reads: "Children inherit the last (5th) active Skill from each of their parents." I assumed it had to be the fifth. Quote Link to comment Share on other sites More sharing options...
CloudyPineapple Posted October 30, 2012 Share Posted October 30, 2012 Can anyone explain what is going on in this video? http://www.nicovideo.jp/watch/sm19222058 All the character models are now strategists but they use their original weapons. Like Valhart strategist using an axe. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted October 30, 2012 Share Posted October 30, 2012 Demon Fighters and Brides default to a Strategist model when the SD card isn't inserted, I believe. That's probably what's happening for the characters who can't be Strategists normally. Quote Link to comment Share on other sites More sharing options...
Onestep Posted October 31, 2012 Share Posted October 31, 2012 This is sort of an odd question, but is Mark ALWAYS the younger sibling, if MU is paired with someone who has a child linked to them as well (ie most of the women and Krom)? Quote Link to comment Share on other sites More sharing options...
Knight Posted November 1, 2012 Share Posted November 1, 2012 When a sage or battle monk use their staff, is it equipped to them like a weapon as like in Radiant Dawn? Or are they still equipped with the previously used weapon like the older games. If its like radiant dawn, can the unit attack back with the staff like in Radiant Dawn? Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted November 1, 2012 Share Posted November 1, 2012 They don't equip the staff, so they'll counter with whatever Tome/Axe they had equipped last. Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted November 2, 2012 Share Posted November 2, 2012 (edited) MU is only forced for the Interlude, Prologue, 1~2 and 23. Does Mark still join if MU is benched from Chapter 3 onwards (and has no S supports)? Edited November 2, 2012 by NinjaMonkey Quote Link to comment Share on other sites More sharing options...
Othin Posted November 2, 2012 Share Posted November 2, 2012 Does Mark still join if MU is benched from Chapter 3 onwards (and has no S supports)? Mark, like all non-Lucina children, joins only through a sidequest only accessible after pairing their parents. So no. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted November 2, 2012 Share Posted November 2, 2012 About the Spotpass content. Do you get to keep it or do you need to download it again when you start a new save? I'm kinda worried that Nintendo stops to distribute them eventually. Quote Link to comment Share on other sites More sharing options...
Othin Posted November 2, 2012 Share Posted November 2, 2012 About the Spotpass content. Do you get to keep it or do you need to download it again when you start a new save? I'm kinda worried that Nintendo stops to distribute them eventually. You keep it. You need to re-activate it through the Wireless menu, but there's no delay like when you're actually downloading it. Quote Link to comment Share on other sites More sharing options...
Knight Posted November 3, 2012 Share Posted November 3, 2012 Is there any disadvantage to doubling? I've noticed that there are so many things doubling can help you with in the game and I was wondering if sometimes there wasn't, and in what situation you wouldn't double. Quote Link to comment Share on other sites More sharing options...
egobarrier Posted November 3, 2012 Share Posted November 3, 2012 Doubling is essentially trading 2 good units for 1 great one, so situations where you'd rather have more units on the field--like guarding NPCs or closing choke points--make individual units preferable. Also, the secondary unit has less exp oppurtunity, so if you constantly double and don't rotate your pairs some units will fall behind. Quote Link to comment Share on other sites More sharing options...
MajorMajora Posted November 3, 2012 Share Posted November 3, 2012 Is there any disadvantage to doubling? I've noticed that there are so many things doubling can help you with in the game and I was wondering if sometimes there wasn't, and in what situation you wouldn't double. What ego said, the advantage are a lack of exp for one unit and having fewer units. The advantages due, more times than not, outweigh the disadvantages. I find most people generally double most of the time. Quote Link to comment Share on other sites More sharing options...
Othin Posted November 3, 2012 Share Posted November 3, 2012 It also depends on the difficulty level. On lower difficulty levels, characters can do fine outside of Double, so you can work faster by keeping them that way. On higher levels, you don't have that luxury. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 3, 2012 Share Posted November 3, 2012 What ego said, the advantage are a lack of exp for one unit and having fewer units. The advantages due, more times than not, outweigh the disadvantages. I find most people generally double most of the time. And in Lunatic, it's essentially necessary. I'm stuck on Chapter 2 even though I'm on casual simply because I don't know how to manage them properly against the horrendously buff enemies. And I can't grind because it's on the beginning chapters. Quote Link to comment Share on other sites More sharing options...
Trickster Posted November 4, 2012 Share Posted November 4, 2012 So would brady make a good battle cleric if he had someone like Vaike as his father or should he just be a sage/ some other magical class? Quote Link to comment Share on other sites More sharing options...
Paladin25 Posted November 4, 2012 Share Posted November 4, 2012 What ego said, the advantage are a lack of exp for one unit and having fewer units. The advantages due, more times than not, outweigh the disadvantages. I find most people generally double most of the time. Someone correct me if i'm wrong, but from what i can understand, the doubling system doubles the stats, and only one char gets the experience correct? Then if the AI atack one character that is doubled, the two attack back at the ai or is it just one of them,? but the one that attacked the ai has his stats doubled? can someone answer these question and tell me if i missed anything? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 4, 2012 Share Posted November 4, 2012 Double works exactly the same on the enemy phase as it does on the player phase. And the secondary person in double gets a little exp, but nowhere near as much as the primary. Quote Link to comment Share on other sites More sharing options...
Paladin25 Posted November 4, 2012 Share Posted November 4, 2012 Double works exactly the same on the enemy phase as it does on the player phase. And the secondary person in double gets a little exp, but nowhere near as much as the primary. The thing is i'm not sure how the double works in the player phase Could you elaborate a bit more, please? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted November 4, 2012 Share Posted November 4, 2012 The two units are on one tile, the secondary is the one that provides bonuses based on support level/class. Sometimes the secondary unit will attack or defend. Not always. The secondary unit gains a reduced amount of exp, and even if they kill an enemy the primary unit gets the exp bonus. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted November 4, 2012 Share Posted November 4, 2012 Someone correct me if i'm wrong, but from what i can understand, the doubling system doubles the stats No, they do not double stats. http://www.serenesforest.net/fe13/double.html It depends on the supporting character's stats, their class, and the support bonus. Quote Link to comment Share on other sites More sharing options...
Paladin25 Posted November 4, 2012 Share Posted November 4, 2012 Thank you guys :) Quote Link to comment Share on other sites More sharing options...
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