tehasianhobo Posted January 23, 2013 Share Posted January 23, 2013 How about charisma, secluded lady, and other similar skills? Would they still boost surrounding characters? Quote Link to comment Share on other sites More sharing options...
Sage Posted January 23, 2013 Share Posted January 23, 2013 I want my Avatar to marry Riviera but he doesn't join until Chapter 9. Is that enough time to build a S support and have him be the father of Morgan? Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 23, 2013 Share Posted January 23, 2013 (edited) Robin has no time limit on when s/he can marry. Edited January 23, 2013 by L95 Quote Link to comment Share on other sites More sharing options...
Ike of Paris Posted January 23, 2013 Share Posted January 23, 2013 I want my Avatar to marry Riviera but he doesn't join until Chapter 9. Is that enough time to build a S support and have him be the father of Morgan? Robin has no time limit on when s/he can marry. To elaborate, I believe Krom is the only one with a time limit. Quote Link to comment Share on other sites More sharing options...
Sage Posted January 23, 2013 Share Posted January 23, 2013 To elaborate, I believe Krom is the only one with a time limit. I see, I just wanted to make sure. Thanks! Quote Link to comment Share on other sites More sharing options...
M12A3L Posted January 23, 2013 Share Posted January 23, 2013 (edited) ¿QUESTION HERE? there is something like the BONUS appearance styles for MU found in FE12 for the avatar in FE13? I mean something like this: Edited January 23, 2013 by M12A3L Quote Link to comment Share on other sites More sharing options...
M12A3L Posted January 23, 2013 Share Posted January 23, 2013 ¿QUESTION HERE? there is something like the BONUS appearance styles for MU found in FE12 for the avatar in FE13? I mean something like this: Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted January 23, 2013 Share Posted January 23, 2013 Nope. The one you set in the beginning of the game is the only appearance you get. Quote Link to comment Share on other sites More sharing options...
Link208 Posted January 23, 2013 Share Posted January 23, 2013 Can you rename weapons without improving them at all? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted January 23, 2013 Share Posted January 23, 2013 Can you rename weapons without improving them at all? Yes. Just go to the forge and rename your weapon. It'll do it for 0G. You can rename it as many times as you want. You can even decide to improve the weapon later on if you want. Quote Link to comment Share on other sites More sharing options...
Link208 Posted January 23, 2013 Share Posted January 23, 2013 Yes. Just go to the forge and rename your weapon. It'll do it for 0G. You can rename it as many times as you want. You can even decide to improve the weapon later on if you want. Awesome! Thanks for the quick reply Quote Link to comment Share on other sites More sharing options...
Knight Posted January 23, 2013 Share Posted January 23, 2013 Yes. Just go to the forge and rename your weapon. It'll do it for 0G. You can rename it as many times as you want. You can even decide to improve the weapon later on if you want. Oh, that's nice and convenient. So on the topic of forging, say you have a forged silver sword, can you use a regular silver sword to increase its durability? And now for something completely different, how is hard mode compared to difficulties in other Fire Emblem games? And is grinding still easy in hard mode? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted January 23, 2013 Share Posted January 23, 2013 Oh, that's nice and convenient. So on the topic of forging, say you have a forged silver sword, can you use a regular silver sword to increase its durability? And now for something completely different, how is hard mode compared to difficulties in other Fire Emblem games? And is grinding still easy in hard mode? 1. Nope. You cannot merge a forged weapon with a regular weapon to increase/restore its durability 2. Hard mode has enemies with their class skills and ambush spawning. Just a SLIGHT step up from normal mode. 3. I wouldn't know, I'm not the best person to ask. 4. I wouldn't know... I only played Hard Mode up to Chapter 5 to confirm if there was ambush spawning. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted January 23, 2013 Share Posted January 23, 2013 I'll answer hard mode. It's a huge step up from Normal. Not as huge as Hard -> Insane, but once enemies get promoted you are fucked. Most skirmishes have forged weapons and are very tough to handle. Enemies hit hard and many of your units don't have the ability to survive a couple through enemy phase. Think of it as on par with Part 1 in FE10 on Hard Mode throughout the entire game (though it does ease up at points; the difficulty spikes feel more natural in this one though. It's good design). If you feel like your units are too weak, though, they most likely aren't; strategy does prevail. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 23, 2013 Share Posted January 23, 2013 (edited) On Hard mode, do the forged weapons used fall under "illegal"? (Read as: having a forge that has been boosted by more intervals than is possible) Edited January 23, 2013 by Levant Fortner Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted January 23, 2013 Share Posted January 23, 2013 I haven't checked. Quote Link to comment Share on other sites More sharing options...
Remnant Sage Posted January 23, 2013 Share Posted January 23, 2013 Nothing on Hard is double forged. Only Lunatic/+ has those illegal forges. Quote Link to comment Share on other sites More sharing options...
Othin Posted January 23, 2013 Share Posted January 23, 2013 Essentially, on Hard, something like half the enemies get one level of upgrade to their weapons. So like Iron Sword --> Steel Sword, Hand Axe --> Short Axe, Arcfire --> Bolganone, etc. For weapons that can't normally go higher, it translates to one "level" of forging: +4 Mt and +10 Hit, which is very much possible. It doesn't go beyond this. It's worth noting that the number of affected enemies increases throughout the game: there aren't any in the initial chapters, but by the end, they all get the bonus. On Lunatic, there's pretty much universally one "level" on top of whatever Hard had. This is where we get those "illegal" weapons with +8 Mt and +20 Hit, from anything that had a forged weapon in Hard, which is everything at the end. I should clarify that for the final DLC, all bets are off. It's at maximum insanity on all difficulty levels and doesn't change between them: all the enemies have reached all their boosted caps no matter what, they all have a set fuckload of insane skills and they pretty much all have impossibly forged weapons. Quote Link to comment Share on other sites More sharing options...
BrightBow Posted January 23, 2013 Share Posted January 23, 2013 (edited) It's worth noting that the number of affected enemies increases throughout the game: there aren't any in the initial chapters, but by the end, they all get the bonus. So wait: Could this mean, that it's no longer like the previous games where the first few chapters were always the hardest on higher difficulties? They addressed this dissonance? Edited January 23, 2013 by BrightBow Quote Link to comment Share on other sites More sharing options...
Diortem Posted January 23, 2013 Share Posted January 23, 2013 I'll answer hard mode. It's a huge step up from Normal. Not as huge as Hard -> Insane, but once enemies get promoted you are fucked. Most skirmishes have forged weapons and are very tough to handle. Enemies hit hard and many of your units don't have the ability to survive a couple through enemy phase. Think of it as on par with Part 1 in FE10 on Hard Mode throughout the entire game (though it does ease up at points; the difficulty spikes feel more natural in this one though. It's good design). If you feel like your units are too weak, though, they most likely aren't; strategy does prevail. Essentially, on Hard, something like half the enemies get one level of upgrade to their weapons. So like Iron Sword --> Steel Sword, Hand Axe --> Short Axe, Arcfire --> Bolganone, etc. For weapons that can't normally go higher, it translates to one "level" of forging: +4 Mt and +10 Hit, which is very much possible. It doesn't go beyond this. It's worth noting that the number of affected enemies increases throughout the game: there aren't any in the initial chapters, but by the end, they all get the bonus. On Lunatic, there's pretty much universally one "level" on top of whatever Hard had. This is where we get those "illegal" weapons with +8 Mt and +20 Hit, from anything that had a forged weapon in Hard, which is everything at the end. I should clarify that for the final DLC, all bets are off. It's at maximum insanity on all difficulty levels and doesn't change between them: all the enemies have reached all their boosted caps no matter what, they all have a set fuckload of insane skills and they pretty much all have impossibly forged weapons. I'm going to be honest, I'm glad these clarifications are here. I was honestly debating whether or not I should start on Normal or Hard. Even though I originally decided on Normal, people likening Hard to more of a Normal mode kind of threw me off. Which brings me to my question: I do know that the beginning of the game is kinda easy on Normal, but is it safe to assume that the difficulty improves at least somewhat significantly at some point after around Chapter 10? By that, I mean that, unless you do actual grinding, the enemies don't seem pathetically easy come late and eventually end-game? Just need an opinion on this. Quote Link to comment Share on other sites More sharing options...
Othin Posted January 23, 2013 Share Posted January 23, 2013 So wait: Could this mean, that it's no longer like the previous games where the first few chapters were always the hardest on higher difficulties? They addressed this dissonance? Oh yes. You have seen nothing. Quote Link to comment Share on other sites More sharing options...
NeonZ Posted January 23, 2013 Share Posted January 23, 2013 Does forging include changing color of the weapon like in the GC/Wii games, or is it only stats and name? Quote Link to comment Share on other sites More sharing options...
nocturnal YL Posted January 23, 2013 Share Posted January 23, 2013 Stats and name only. I wish to see more options, but alas. Quote Link to comment Share on other sites More sharing options...
Onestep Posted January 23, 2013 Share Posted January 23, 2013 If a character has Vantage (Or Vantage+) and a Brave Weapon, do they get two attacks or only one if it triggers? Quote Link to comment Share on other sites More sharing options...
bookofholsety Posted January 23, 2013 Share Posted January 23, 2013 So I noticed that recently the main site's DLC character introduction page was updated, and among the updates was this snippet in Alm's profile: "He founded the Valmese Empire and, in honour of his glorious legacy, the continent was later renamed after him." Was this etymology for "Valm" stated anywhere in the game itself or in an artbook or something? It certainly makes sense both in universe and out, and I doubt this information would be up on the main site without good reason, but I don't recall hearing anything about this factoid before the SF page updated. I guess I'm not sure where it would come up in the course of the game itself, given that as I understand it DLC/SpotPass characters don't have those brief biographies in-game like the main cast. Odds are this is a stupid question and I'm missing the blatantly obvious, but oh well. Quote Link to comment Share on other sites More sharing options...
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