Jump to content

"I just want to know one thing!" - FE13 Edition


Popo
 Share

Recommended Posts

  • Replies 5.9k
  • Created
  • Last Reply

Top Posters In This Topic

I want my Avatar to marry Riviera but he doesn't join until Chapter 9. Is that enough time to build a S support and have him be the father of Morgan?

Robin has no time limit on when s/he can marry.

To elaborate, I believe Krom is the only one with a time limit.

Link to comment
Share on other sites

Can you rename weapons without improving them at all?

Yes. Just go to the forge and rename your weapon. It'll do it for 0G.

You can rename it as many times as you want. You can even decide to improve the weapon later on if you want.

Link to comment
Share on other sites

Yes. Just go to the forge and rename your weapon. It'll do it for 0G.

You can rename it as many times as you want. You can even decide to improve the weapon later on if you want.

Awesome! Thanks for the quick reply biggrin.gif

Link to comment
Share on other sites

Yes. Just go to the forge and rename your weapon. It'll do it for 0G.

You can rename it as many times as you want. You can even decide to improve the weapon later on if you want.

Oh, that's nice and convenient. So on the topic of forging, say you have a forged silver sword, can you use a regular silver sword to increase its durability? And now for something completely different, how is hard mode compared to difficulties in other Fire Emblem games? And is grinding still easy in hard mode?

Link to comment
Share on other sites

Oh, that's nice and convenient. So on the topic of forging, say you have a forged silver sword, can you use a regular silver sword to increase its durability? And now for something completely different, how is hard mode compared to difficulties in other Fire Emblem games? And is grinding still easy in hard mode?

1. Nope. You cannot merge a forged weapon with a regular weapon to increase/restore its durability

2. Hard mode has enemies with their class skills and ambush spawning. Just a SLIGHT step up from normal mode.

3. I wouldn't know, I'm not the best person to ask.

4. I wouldn't know... I only played Hard Mode up to Chapter 5 to confirm if there was ambush spawning.

Link to comment
Share on other sites

I'll answer hard mode.

It's a huge step up from Normal. Not as huge as Hard -> Insane, but once enemies get promoted you are fucked. Most skirmishes have forged weapons and are very tough to handle. Enemies hit hard and many of your units don't have the ability to survive a couple through enemy phase. Think of it as on par with Part 1 in FE10 on Hard Mode throughout the entire game (though it does ease up at points; the difficulty spikes feel more natural in this one though. It's good design). If you feel like your units are too weak, though, they most likely aren't; strategy does prevail.

Link to comment
Share on other sites

On Hard mode, do the forged weapons used fall under "illegal"? (Read as: having a forge that has been boosted by more intervals than is possible)

Edited by Levant Fortner
Link to comment
Share on other sites

Essentially, on Hard, something like half the enemies get one level of upgrade to their weapons. So like Iron Sword --> Steel Sword, Hand Axe --> Short Axe, Arcfire --> Bolganone, etc. For weapons that can't normally go higher, it translates to one "level" of forging: +4 Mt and +10 Hit, which is very much possible. It doesn't go beyond this. It's worth noting that the number of affected enemies increases throughout the game: there aren't any in the initial chapters, but by the end, they all get the bonus.

On Lunatic, there's pretty much universally one "level" on top of whatever Hard had. This is where we get those "illegal" weapons with +8 Mt and +20 Hit, from anything that had a forged weapon in Hard, which is everything at the end.

I should clarify that for the final DLC, all bets are off. It's at maximum insanity on all difficulty levels and doesn't change between them: all the enemies have reached all their boosted caps no matter what, they all have a set fuckload of insane skills and they pretty much all have impossibly forged weapons.

Link to comment
Share on other sites

It's worth noting that the number of affected enemies increases throughout the game: there aren't any in the initial chapters, but by the end, they all get the bonus.

So wait: Could this mean, that it's no longer like the previous games where the first few chapters were always the hardest on higher difficulties?

They addressed this dissonance?

Edited by BrightBow
Link to comment
Share on other sites

I'll answer hard mode.

It's a huge step up from Normal. Not as huge as Hard -> Insane, but once enemies get promoted you are fucked. Most skirmishes have forged weapons and are very tough to handle. Enemies hit hard and many of your units don't have the ability to survive a couple through enemy phase. Think of it as on par with Part 1 in FE10 on Hard Mode throughout the entire game (though it does ease up at points; the difficulty spikes feel more natural in this one though. It's good design). If you feel like your units are too weak, though, they most likely aren't; strategy does prevail.

Essentially, on Hard, something like half the enemies get one level of upgrade to their weapons. So like Iron Sword --> Steel Sword, Hand Axe --> Short Axe, Arcfire --> Bolganone, etc. For weapons that can't normally go higher, it translates to one "level" of forging: +4 Mt and +10 Hit, which is very much possible. It doesn't go beyond this. It's worth noting that the number of affected enemies increases throughout the game: there aren't any in the initial chapters, but by the end, they all get the bonus.

On Lunatic, there's pretty much universally one "level" on top of whatever Hard had. This is where we get those "illegal" weapons with +8 Mt and +20 Hit, from anything that had a forged weapon in Hard, which is everything at the end.

I should clarify that for the final DLC, all bets are off. It's at maximum insanity on all difficulty levels and doesn't change between them: all the enemies have reached all their boosted caps no matter what, they all have a set fuckload of insane skills and they pretty much all have impossibly forged weapons.

I'm going to be honest, I'm glad these clarifications are here. I was honestly debating whether or not I should start on Normal or Hard. Even though I originally decided on Normal, people likening Hard to more of a Normal mode kind of threw me off. Which brings me to my question: I do know that the beginning of the game is kinda easy on Normal, but is it safe to assume that the difficulty improves at least somewhat significantly at some point after around Chapter 10? By that, I mean that, unless you do actual grinding, the enemies don't seem pathetically easy come late and eventually end-game? Just need an opinion on this.

Link to comment
Share on other sites

So wait: Could this mean, that it's no longer like the previous games where the first few chapters were always the hardest on higher difficulties?

They addressed this dissonance?

Oh yes. You have seen nothing.

Link to comment
Share on other sites

So I noticed that recently the main site's DLC character introduction page was updated, and among the updates was this snippet in Alm's profile:

"He founded the Valmese Empire and, in honour of his glorious legacy, the continent was later renamed after him."

Was this etymology for "Valm" stated anywhere in the game itself or in an artbook or something? It certainly makes sense both in universe and out, and I doubt this information would be up on the main site without good reason, but I don't recall hearing anything about this factoid before the SF page updated. I guess I'm not sure where it would come up in the course of the game itself, given that as I understand it DLC/SpotPass characters don't have those brief biographies in-game like the main cast.

Odds are this is a stupid question and I'm missing the blatantly obvious, but oh well.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...