Czar_Yoshi Posted March 13, 2014 Share Posted March 13, 2014 You get it from being the lead unit. Use the sword for part of the Prologue, all of Cht.1 except the boss, and Cht.2 after you reach the fort, and you should be able to have C Swords before finishing Cht.3. Gaius!Noire: Dark Flier makes good use of her Mag mod as an ending class, Assassin makes a good early class because she'll already have some Bow exp. Quote Link to comment Share on other sites More sharing options...
RightfulGod Posted March 14, 2014 Share Posted March 14, 2014 Oookay, I'm just gonna... ask a quick question. If you kill off a married parent unit before Chapter 13, will you still be able to recruit the child unit? Quote Link to comment Share on other sites More sharing options...
Gaia Posted March 14, 2014 Share Posted March 14, 2014 If you kill off a married parent unit before Chapter 13, will you still be able to recruit the child unit? IIRC, yes. I believe the male parent actually dies, and the female parent retreats. Might be wrong, though. Quote Link to comment Share on other sites More sharing options...
RightfulGod Posted March 14, 2014 Share Posted March 14, 2014 IIRC, yes. I believe the male parent actually dies, and the female parent retreats. Might be wrong, though. I do remember seeing something along the lines of that. Thanks! Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted March 14, 2014 Share Posted March 14, 2014 Question: does anyone have a list of what promoted classes can't swim? Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted March 14, 2014 Share Posted March 14, 2014 Question: does anyone have a list of what promoted classes can't swim? As in, walk on water tiles? As far as I know, that's all mounted classes, General, Warrior (unsure on this one), Sage, Sorcerer, and War Monk/Cleric. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted March 14, 2014 Share Posted March 14, 2014 Thanks. Sorc should be useful... Quote Link to comment Share on other sites More sharing options...
Gaia Posted March 16, 2014 Share Posted March 16, 2014 This is a rather weird question, but does Pavise have priority over Pavise+? Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted March 16, 2014 Share Posted March 16, 2014 I'd assume it does because it's activation rate is lower. Same goes for Aegis and Luna. Quote Link to comment Share on other sites More sharing options...
Roivann Posted March 17, 2014 Share Posted March 17, 2014 This might have been asked already, but do Paragon and Veteran stack? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted March 17, 2014 Share Posted March 17, 2014 This might have been asked already, but do Paragon and Veteran stack? Yes they do, for everything except staves. Quote Link to comment Share on other sites More sharing options...
Roivann Posted March 17, 2014 Share Posted March 17, 2014 Yes they do, for everything except staves.Additionally, does that mean 250% exp or 300% exp? Quote Link to comment Share on other sites More sharing options...
Gaia Posted March 17, 2014 Share Posted March 17, 2014 Additionally, does that mean 250% exp or 300% exp? 1*2*1 1/2=3 So, 300% EXP. Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted March 17, 2014 Share Posted March 17, 2014 Additionally, does that mean 250% exp or 300% exp? 1*2*1 1/2=3 So, 300% EXP. Minimum kill exp for maxed out postgame MU = 8 exp When paragon'd = 16 exp When veteran'd = 12 exp When both'd = 24 exp I'd say that confirms that. Quote Link to comment Share on other sites More sharing options...
BANRYU Posted March 18, 2014 Share Posted March 18, 2014 (edited) Are Pavise/Aegis ever worth using on defensively weak units to cover said weakness? I know there are these Pavise Snipers on Apotheosis or something. Edited March 18, 2014 by BANRYU Quote Link to comment Share on other sites More sharing options...
Gaia Posted March 18, 2014 Share Posted March 18, 2014 Are Pavise/Aegis ever worth using on defensively weak units to cover said weakness? I know there are these Pavise Snipers on Apotheosis or something. Offense>Defense. The primary goal of Apotheosis is killing before you have the chance to be hit, so worrying about things like defensive skills is not very helpful. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted March 18, 2014 Share Posted March 18, 2014 (edited) Are Pavise/Aegis ever worth using on defensively weak units to cover said weakness? I know there are these Pavise Snipers on Apotheosis or something. Only in the event that you somehow lack the offense to avoid taking an EP, which only happens if you either didn't prepare enough or are doing a challenge run. With a full range of options available, you shouldn't have much use for them. Edited March 18, 2014 by Czar_Yoshi Quote Link to comment Share on other sites More sharing options...
Roivann Posted March 18, 2014 Share Posted March 18, 2014 Are Pavise/Aegis ever worth using on defensively weak units to cover said weakness? I know there are these Pavise Snipers on Apotheosis or something. Mostly, no, but I have found Aegis useful sometimes to cover the weaknesses of flying units against bows and wind magic. Quote Link to comment Share on other sites More sharing options...
BANRYU Posted March 19, 2014 Share Posted March 19, 2014 Allright cool, thanks guys. Another question; what is the magic number of attacks a paired-with-Olivia Chrom would need to make in order to marry her? My Chrom doesn't have C support with any of the ladies, and has had only a few hearts from side-by-side attacks. I've heard that 7 is the magic number of dances she should do for him, but I don't know if a) I can make the battle last that many turns, or b) Olivia can survive that long. My mode is Hard/Classic if that helps anything. Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted March 19, 2014 Share Posted March 19, 2014 Keep Chrom and Olivia in the back, and go slowly. Gangrel and his chums won't aggro until you get in Gangrel's range, so just stand a good way beck to be safe (you can kill the thief when he's standing next to the chest) and wait around dancing Olivia. Alternately, you could lure one enemy away from the fighting with a unit it can't damage and leave it there while Olivia dances. You need 18 support points for them to marry, Dancing gives two and attacking gives six. At the end of the battle, points gained are rounded to the nearest multiple of 9. Quote Link to comment Share on other sites More sharing options...
RightfulGod Posted March 19, 2014 Share Posted March 19, 2014 Another question; what is the magic number of attacks a paired-with-Olivia Chrom would need to make in order to marry her? My Chrom doesn't have C support with any of the ladies, and has had only a few hearts from side-by-side attacks. I've heard that 7 is the magic number of dances she should do for him, but I don't know if a) I can make the battle last that many turns, or b) Olivia can survive that long. Yup, she has to dance for Chrom 7 times. Here's a guide by dekodomo on tumblr. Basically, they mention that as long as you stay outside of the red area, enemy units will not attack you. This is after you've cleared out the general area; enemy reinforcements will stop coming after turn 11. It should take around 17 turns. Quote Link to comment Share on other sites More sharing options...
BANRYU Posted March 19, 2014 Share Posted March 19, 2014 (edited) That guide looks super helpful. Allright, I'm working on it now, thanks yall. I just had a run where I was doing great until I forgot about the reinforcements from the fort like a dumbass. I got it this time! EDIT: Done did it, and got over the hurdle of Chapter 11! Thanks, everyone! Edited March 19, 2014 by BANRYU Quote Link to comment Share on other sites More sharing options...
BANRYU Posted March 19, 2014 Share Posted March 19, 2014 Sorry to double-post, but I had another question that I felt was relevant enough to bump... (I had planned to make a thread for this, but I figured it wasn't worth devoting an entire discussion topic to) So, I had a question about the Einherjar units. I know that they're basically modified avatar units, but specifically, I wanted to know do they all have the same stats / caps? Or are they truly like the avatar, where each individual unit has its own asset/flaw? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted March 19, 2014 Share Posted March 19, 2014 Sorry to double-post, but I had another question that I felt was relevant enough to bump... (I had planned to make a thread for this, but I figured it wasn't worth devoting an entire discussion topic to) So, I had a question about the Einherjar units. I know that they're basically modified avatar units, but specifically, I wanted to know do they all have the same stats / caps? Or are they truly like the avatar, where each individual unit has its own asset/flaw? Thanks in advance. Each of them has their own asset and flaw. Quote Link to comment Share on other sites More sharing options...
BANRYU Posted March 20, 2014 Share Posted March 20, 2014 (edited) Each of them has their own asset and flaw. Is there any way to know what they are? (Aside from maxing their stats, I hope?) EDIT: v v v Ah, much obliged, I missed that somehow. Thanks. v v v Edited March 20, 2014 by BANRYU Quote Link to comment Share on other sites More sharing options...
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