Shadow Mir Posted October 8, 2013 Share Posted October 8, 2013 (edited) Yup. It's random damage. I would guess it's 1 to 4 HP per turn. I think you need at least four turns to get to the chest. And naturally, Thieves and Healers are usually very low on HP. Figures... Either way, it reminds me of an annoying segment of Yggdra Union (specifically, the one where you have to fight your way through a poison marsh). But I doubt that one compares to the one TRS chapter in question since most of the enemies aren't even that threatening, for one, and second, a certain item lets you cheese it. I guess Yuni's the only other lockpicker in the game? Edited October 8, 2013 by Levant Fortner Link to comment Share on other sites More sharing options...
Nicolas Posted October 8, 2013 Share Posted October 8, 2013 Ch4 in Thracia is pretty awful. Ch5x in FE8 is absolutely unenjoyably. Only bad chapter in this great game :/. Link to comment Share on other sites More sharing options...
BrightBow Posted October 8, 2013 Share Posted October 8, 2013 (edited) Figures... Either way, it reminds me of an annoying segment of Yggdra Union (specifically, the one where you have to fight your way through a poison marsh). But I doubt that one compares to the one TRS chapter in question since most of the enemies aren't even that threatening, for one, and second, a certain item lets you cheese it. I guess Yuni's the only other lockpicker in the game? Holmes himself can do it too. Though I would probably have him help out against the boss. (Btw, I forgot to mention that the boss revives itself once.) And if he is close to the boss he would probably first go for the two other chests in that corner. So he would have some walking to do. And I forgot about Marchen. In terms of appearance and bases, he is pretty much your average bulky pirate. Just with a sword. So I tend to forget he can even do that. Problem is, the guy reduces the avoid and hit of every ally in the range of three spaces by 50%. So that's one more thing that would be a massive pain to deal with. Especially since the absurdly bad hit of the eyeballs is there big weakness. Edited October 8, 2013 by BrightBow Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 8, 2013 Share Posted October 8, 2013 (edited) Holmes himself can do it too. Though I would probably have him help out against the boss. (Btw, I forgot to mention that the boss revives itself once.) So he would have some walking to do afterwards. And I forgot about Marchen. In terms of appearance and bases, he is pretty much your average bulky pirate. Just with a sword. So I tend to forget he can even do that. Problem is, the guy reduces the avoid and hit of every ally in the range of three spaces by 50%. So that's one more thing that would be a massive pain to deal with. Especially since the absurdly bad hit of the eyeballs is there big weakness. 50%!? Dang. That reminds me of something I read about having to face Julius. Even if he breaks his LP draining lance on the rebels that enter the game later, you'll have a hell of a time hitting because they have a skill that drops hit and avoid. Ch5x in FE8 is absolutely unenjoyably. Only bad chapter in this great game :/. ... ...... ......... What. I can't see why you mentioned that over crap like Ephraim chapter 11 or Ephraim chapter 14. Edited October 8, 2013 by Levant Fortner Link to comment Share on other sites More sharing options...
Nicolas Posted October 8, 2013 Share Posted October 8, 2013 (edited) ......... ......... What. I can't see why you mentioned that over crap like Ephraim chapter 11 or Ephraim chapter 14. Ch 11 and ch 14 quite enjoyable, while ch5x are boring as fuck. Ch 11 and 14 maybe was frustrating, but never boring . Edited October 8, 2013 by Nicolas Link to comment Share on other sites More sharing options...
Elieson Posted October 8, 2013 Share Posted October 8, 2013 I personally can't stand Pale Flower of Darkness [Jerme] in FE7. I'd rather run through BBD than PFoD Honorable mention to the Wooden Cavalry (H5) FE11. Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted October 8, 2013 Share Posted October 8, 2013 (edited) http://www.fireemblemwod.net/fe2/gaguia/gacapitulo4.htm FE2: Death Swamp, Dolk's Fort, Doma's Swamp Take a look at maps 1, 3 and 8 on that link. See that funky yellow-colored terrain that covers a good load of the map? That there is Swamp terrain and Its movement penalties are pretty similar to desert terrain in other games but to top it all off, anything but flying units suffer a 5 HP loss each turn. Highest HP growth in FE2 is 50%, among 4 units. Highest HP base for a playable class = 40 and this is for tier 3 promotions or Falco Knight. Also, let's not be fooled by the initial enemy count in map 8 Edited October 8, 2013 by Sirius Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 8, 2013 Share Posted October 8, 2013 Ch 11 and ch 14 quite enjoyable, while ch5x are boring as fuck. Ch 11 and 14 maybe was frustrating, but never boring . If I recalled it correctly Chapter 11 is not frustating, only HI I AM DURASSEL WHY I AM SO BADASS AND NOBODY CAN FUCK WITH ME Link to comment Share on other sites More sharing options...
Robert Stewart Posted October 8, 2013 Share Posted October 8, 2013 TearRing Saga. "Mermel Cave" (I don't think that forced map got it's own chapter name) A cave filled with tons of multiplying Eyeballs and a boss that spawns even more of them. The map is so big that there is not much one can do to stop them. And this counts as an indoor map, so no mounts. Even going straight for the boss is tedious because of the lava sea slowing down anyone to 1 or 2 move. And once you finish it off, you find out that you have to open all the chests in ever corner of the map before the map ends. And for good measure, there is one chest right in the center of the lava sea that will reduce the movement of Holmes and Yuni to 1. What makes all of this worse is that the Eyeballs are a massive pain anyway. They are hard to double attack and tend to avoid the hits of weapons powerful enough to kill them in one shot. They also deal magic damage, which will allow them to kill any target in a few hits. And because of their multiplying skill, there are always tons of them at one spot. There hit is complete awful but that invites situations where you loose an ally by bad luck. Especially since you will try to act fast to stop them from multiplying. Dear God, I hate that map so much. FE6 ch14 is another map I despise with a passion, due to the desert, FOW, Sophia, and the gaiden requirement. Link to comment Share on other sites More sharing options...
Nicolas Posted October 8, 2013 Share Posted October 8, 2013 (edited) If I recalled it correctly Chapter 11 is not frustating, only HI I AM DURASSEL WHY I AM SO BADASS AND NOBODY CAN FUCK WITH ME Yeah, Duessel is a man! The only ones, who rapes this game more are Seth and Franz. And ch 14 can be annoying, when enemy Druid berserk your both cleric and priest like in ZM run. And ch16 in FE6 is pretty annoying :/. FE8 ToV 7 is also annoying. Edited October 8, 2013 by Nicolas Link to comment Share on other sites More sharing options...
dondon151 Posted October 8, 2013 Share Posted October 8, 2013 Holmes himself can do it too. Though I would probably have him help out against the boss. (Btw, I forgot to mention that the boss revives itself once.) And if he is close to the boss he would probably first go for the two other chests in that corner. So he would have some walking to do. And I forgot about Marchen. In terms of appearance and bases, he is pretty much your average bulky pirate. Just with a sword. So I tend to forget he can even do that. Problem is, the guy reduces the avoid and hit of every ally in the range of three spaces by 50%. So that's one more thing that would be a massive pain to deal with. Especially since the absurdly bad hit of the eyeballs is there big weakness. that map was definitely tricky in a pleasant way. aside from the randomness of the eyeball multiplication, that would be one of the better TRS maps. Link to comment Share on other sites More sharing options...
Jave Posted October 9, 2013 Share Posted October 9, 2013 FE5 Ch22 without Warpskip. Link to comment Share on other sites More sharing options...
The Fush Posted October 9, 2013 Share Posted October 9, 2013 I could say FE13's Lunatic+ Chapter 2 is the worst, but it's so ridiculous that I don't think it's even worth mentioning. Aside from that, the bridge between Crimea and Daien; in BOTH of the Tellius games, though I'd say FE10's bridge chapter is worse; oh, pegasi and herons fly right over the pitfalls? Well, why not have a few ballistas to help you out! Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 9, 2013 Share Posted October 9, 2013 I could say FE13's Lunatic+ Chapter 2 is the worst, but it's so ridiculous that I don't think it's even worth mentioning. Aside from that, the bridge between Crimea and Daien; in BOTH of the Tellius games, though I'd say FE10's bridge chapter is worse; oh, pegasi and herons fly right over the pitfalls? Well, why not have a few ballistas to help you out! Those ballistae are actually stone throwers, which aren't even that threatening. Link to comment Share on other sites More sharing options...
General Banzai Posted October 9, 2013 Share Posted October 9, 2013 any of the lategame fe13 chapters like 23 and 24 that are just empty plains of space upon which enemies are randomly located and randomly spawn the extreme laziness that went into the design of those chapters is mind-boggling Link to comment Share on other sites More sharing options...
Da Bear Posted October 9, 2013 Share Posted October 9, 2013 I'll second OP's opinion. 2-1 is terrible Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 9, 2013 Share Posted October 9, 2013 (edited) any of the lategame fe13 chapters like 23 and 24 that are just empty plains of space upon which enemies are randomly located and randomly spawn the extreme laziness that went into the design of those chapters is mind-boggling Not as bad as FE4's chapters/10 Heck, FE6's maps are worse than those. Edited October 9, 2013 by Levant Fortner Link to comment Share on other sites More sharing options...
BrightBow Posted October 9, 2013 Share Posted October 9, 2013 (edited) Not as bad as FE4's chapters/10 Heck, FE6's maps are worse than those. Honestly, I find FE4's final chapter to be quite diverse. An army of stuff users with long range support to off sleeping allies. A charging army lead by the Swanchika user. An entire army of freaking Baron's. A mounted Archer brigade. ReMove and ranged attacks. Dragon Knight Sneak attack. And another army lead by Ishtar and supported by three Pegasus Knights using Earth Swords. And of course the pushover that are the 13 Warlords. All entirely different armies requiring different approaches... or simply Holsety of course. It's not that great but better then having entirely random units all over the place with no visible pattern with the first and only step always being to enter "Attack Formation Alpha". And it's been a while since I played FE6 but it just has to have better maps then that. Except for the final chapter of course. Not sure what they were thinking with that. Edited October 9, 2013 by BrightBow Link to comment Share on other sites More sharing options...
PKL Posted October 9, 2013 Author Share Posted October 9, 2013 (edited) FE13 C23 and 24 are indeed pretty lazy. So are all the chapters that say Defeat Boss in their objective. Oh wait, that's almost all the game. Edited October 9, 2013 by PKL Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 9, 2013 Share Posted October 9, 2013 Honestly, I find FE4's final chapter to be quite diverse. An army of stuff users with long range support to off sleeping allies. A charging army lead by the Swanchika user. An entire army of freaking Baron's. A mounted Archer brigade. ReMove and ranged attacks. Dragon Knight Sneak attack. And another army lead by Ishtar and supported by three Pegasus Knights using Earth Swords. And of course the pushover that are the 13 Warlords. All entirely different armies requiring different approaches... or simply Holsety of course. It's not that great but better then having entirely random units all over the place with no visible pattern with the first and only step always being to enter "Attack Formation Alpha". And it's been a while since I played FE6 but it just has to have better maps then Awakening. Except for the final chapter of course. I haven't played FE4, and never will because the maps are too damn big, among other reasons. Needing to spend more time moving my units than actually fighting is just ugh. As for FE6's maps, they are... a lot worse. And a headache to traverse in general because the maps, again, are humongous, particularly by GBA era standards. Link to comment Share on other sites More sharing options...
BrightBow Posted October 9, 2013 Share Posted October 9, 2013 (edited) FE13 C23 and 24 are indeed pretty lazy. So are all the chapters that say Defeat Boss in their objective. Oh wait, that's almost all the game. Quite frankly, I never quite understood the complain about a lack of objectives. Doesn't Route, Seize, Escape and boss defeat pretty much always end with the entire map cleared anyway? Edited October 9, 2013 by BrightBow Link to comment Share on other sites More sharing options...
General Banzai Posted October 9, 2013 Share Posted October 9, 2013 Doesn't Route, Seize, Escape and boss defeat pretty much always end with the entire map cleared anyway? nah nah not if warp skip Link to comment Share on other sites More sharing options...
PKL Posted October 9, 2013 Author Share Posted October 9, 2013 The problem with FE13 defeat bosses is that they forgot they put buyable Rescue in the game. So you can ignore pretty much every enemy in every single one of those maps. If they were gonna make Rescue buyable, they shouldve designed the maps to have less opportunities to rescue skip. Like blocking the way to the boss with clever enemy positioning and enemies guarding the boss to make you have to actually face the enemies they freaking put in the map. Or just, you know, they could've not had buyable rescue and nosferatu >_>. Link to comment Share on other sites More sharing options...
dondon151 Posted October 9, 2013 Share Posted October 9, 2013 As for FE6's maps, they are... a lot worse. And a headache to traverse in general because the maps, again, are humongous, particularly by GBA era standards. dude, get better at this game, please. Link to comment Share on other sites More sharing options...
Shadow Mir Posted October 9, 2013 Share Posted October 9, 2013 (edited) dude, get better at this game, please. No thank you. I'm just not interested enough to care about it. Edited October 9, 2013 by Levant Fortner Link to comment Share on other sites More sharing options...
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