Bluedoom Posted February 1, 2014 Share Posted February 1, 2014 Peter to (12,9) Lugos to (13,6) Magali to (11,10), Melanie gives Magali her staff, Magali heals Melanie. Quote Link to comment Share on other sites More sharing options...
scorri Posted February 2, 2014 Share Posted February 2, 2014 Clipsey, Peter should go to 13-9 and attack Bonewalker E assuming that Mel doesn't kill. Quote Link to comment Share on other sites More sharing options...
Grace Posted February 2, 2014 Share Posted February 2, 2014 critscritscritscrits okay time for clearing artemis to (15,7) chip bowwalker, canto to (16,7) diana to (16,6), heal artemis lugos to (15,7), chip bowwalker, canto to (14,6) or (14,5), at preference (both are safe) declan to (15,9), kill bowwalker with iron sword (can take steel axe + javelin at full health without dying) magali to (14,9), heal declan wolfgang to (14,2) or different depending on consultation (marth can do whatever given the plan laid out: just don't get too close to the bonewalkers down south or maybe stay out of longbow range because it will hurt) sheikah stays out of the longbow range, can probably chip with shine and then canto out ricks should create a wall to block the boss into that smaller area to prevent him from moving too far out, with archer rick staying back (because armorslayer ko's). fighter rick should be down the bottom so he's in range to be healed by diana next turn. (will flavor this when i post) Quote Link to comment Share on other sites More sharing options...
Grace Posted February 8, 2014 Share Posted February 8, 2014 (edited) as I am writing this post, xinny is making a move. all planned Turn 10: The Last Stand Artemis to (17,5), attack Chief Bonewalker, canto to (16,7) Wolfgang to (18,2), attack boss (and hopefully kill) Lugos to (15,6), attack Bonewalker G, canto to (20,6) Mel to (14,9), heal Taima Declan to (16,9), attack Bonewalker G with Hatchet, hopefully dead and acquire level. if lugos missed one of his attacks, then hold the order because i'll need to figure out a slight plan variant Taima to (15,8), poke Bonewalker H with either weapon Peter to (14,8), attack Bonewalker H with Iron Bow if wolfgang fails to kill boss, sheikah can do it Edited February 8, 2014 by Curly Brace Quote Link to comment Share on other sites More sharing options...
eclipse Posted February 12, 2014 Share Posted February 12, 2014 I see cool stuff happening, and I'm in no shape to take part in it right now. I'll jump back in as soon as I'm able to! Quote Link to comment Share on other sites More sharing options...
Refa Posted February 12, 2014 Share Posted February 12, 2014 Fair enough. Peter should totally talk with Artemis whenever he gets the chance...or not, your call really. Quote Link to comment Share on other sites More sharing options...
Refa Posted February 15, 2014 Share Posted February 15, 2014 (edited) Yeah, I may not be able to Skype as much, so if you want to bother me to do something, here's the place. Or you could leave a comment on my profile, I guess. I'm less likely to see that though... EDIT Also making a reply to Wolfgang now. Edited February 15, 2014 by Refa Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 15, 2014 Share Posted February 15, 2014 oh no roofa we will D: Quote Link to comment Share on other sites More sharing options...
MRDRHAWK Posted February 15, 2014 Share Posted February 15, 2014 you get nothing, NOTHIIIIIIIIIIIIIIING Quote Link to comment Share on other sites More sharing options...
charlie_ Posted February 18, 2014 Author Share Posted February 18, 2014 (edited) So we rehauled forging/enchanting and stuff because that's gonna happen like, really soon. Basically you can add/subtracts 5 stats from your weapon (only one weapon per person, though everyone can get a forge/enchant if they want) using the following formula to calculate costs: n(n+1)x25 (where n is the number of stats you added to the weapon) Basically 750 for a fully forged weapon. You can only put a maximum of 3 points into each stat, and they increase decrease in the following increments: +/- 1MT, 8 Hit, 3 Crit, 1 WT Also, IC stuff may (read: probably will) have some effect on the next battle. Just as a warning. Supports will most likely be given out soon or before the next battle. Edited February 18, 2014 by Shark Bait Quote Link to comment Share on other sites More sharing options...
Haspen Posted February 23, 2014 Share Posted February 23, 2014 (edited) *lurks* Ohhh, shiny. Enchanting I mean. This will serve well in the very first game of Noble Emblem. Yes yes... I will add your FEF-chanical distinctiveness to my own. Resistance is futile If you don't mind. Still, 's nice to see the game still going. Snail speed but hey; better slow than not at all :3 Also I will be doing extra tiles to my tileset so do you guys in charge want the new version? Mostly indoors tiles, like burning rubble, (trap)pits, extra town buildings, night tiles (the latest only a maybe)? Edited February 23, 2014 by Haspen Quote Link to comment Share on other sites More sharing options...
charlie_ Posted February 24, 2014 Author Share Posted February 24, 2014 (edited) Extra tiles would be good to have, yeah (the Masquerade guys would probably like these too). And you can use the forge/enchanting system in your stuff if you want to. I'm not over how they managed to go down on turn 1 still in Noble Emblem. And why they flew the Wyvern right towards the mages/archer... Also the actual map is starting tonight. Probably. Edited February 24, 2014 by Shark Bait Quote Link to comment Share on other sites More sharing options...
Percivalé Posted February 25, 2014 Share Posted February 25, 2014 (edited) i haven't posted this yet oops Name: Vale (VAH-leh or BAH-leh) Diascia Age: 25 Appearance: Very deep indigo hair, unkempt and a little past the shoulders, tied up in the back and tucked into the back of his tunic. Dark brown eyes, almost black. He has a slight olive complexion. Lean and tall. Personality: Vale is eccentric and outspoken. Sometimes what he says doesn't make sense (though he tries his very hardest to sound profound). He's gay and doesn't talk much about it unless its necessary, or somebody asks him, but he doesn't mind talking about it. He generally doesnt care much about anything except when he does. He has some contradicting personality traits sometimes. Backstory: Vale is a mercenary from Velms who comes from a long line of fighters and therefore started his training at a young age by his family before he set off on his own. His family had high expectations for him that he didnt quite appreciate. He got used to fending for himself and taking care of himself, eventually becoming good at both. He's constantly looking for work. HP: 27 (65) Str: 5 (65) Mag: 0 (10) Skl: 7 (50) Spd: 10 (50) Lck: 3 (20) Def: 3 (40) Res: 1 (20) Con: 7 Aid: 6 Mov: 5 Weapon: Sword Affinity: Wind Skills: Vantage, Swordfaire Class name: Duelist Edited February 25, 2014 by Quote Quote Link to comment Share on other sites More sharing options...
Refa Posted February 25, 2014 Share Posted February 25, 2014 (edited) Wolfgang to (24,7) attack with Superflux Lugos to (23,6) attack with Fire canto to (22,6) No chance of death barring unfortunate crits... I made a plan for all of the people near me. So selfless! Edited February 25, 2014 by Refa Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 25, 2014 Share Posted February 25, 2014 (edited) Peter to 12,13 shoot Mercenary A, Quickswaps to AxeMagali to 12,15 dance MelMelanie to 13,14 to attack Mercenary A with ContaminateTaima to 13,13 to attack Mercenary A with Iron LanceDiana to 13,15 to attack Fighter ADeclan to 14,15 to attack Fighter A with the Barrier sword.Calden to futz about I made a plan as well, on my side! So very selfless.This will kill Mercenary A (both Peter and Taima have 98 and 101 hit respectively) and Fighter A. I mean as long as we can hit 90s surely we can do that. Edited February 25, 2014 by I have opinions Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 26, 2014 Share Posted February 26, 2014 (edited) Hey again north group Declan to 17,15, equip HatchetMel to 14,14 attack Fighter A-B with ContaminateMagali to 14,15 dance MelMel attack Fighter A-B with Flux/Contaminate if we don't trust an 86Diana to 14,13, heal MelTaima to 13,14 Peter to 13,16 This plan takes out the fighter and gets us somewhat away from the monsters coming. Plan not risky anymore thanks Manix. Edited February 26, 2014 by I have opinions Quote Link to comment Share on other sites More sharing options...
Refa Posted February 26, 2014 Share Posted February 26, 2014 (edited) EAST SIDE PLAN Wolfgang to 22,7 attack Shaman AC Vale to 22,9 end Shaman AC Artemis to 24,7 visit canto to 23,6 Lugos to 23,9 Exciting plan, THRILLING STUFF, Lugos should talk to Vale since he isn't doing anything else. Basically the idea is to get rid of the Shaman ASAP, visit the nearby village, and have Vale draw out the Longbow archer (he could theoretically be targetted by one of the axe people near Mina, but he'll still live so it's all good) so that the Longbow archer can be ended next turn fuck archers. And Artemis is in a better position to attempt to recruit Ivan next turn whoooooooooooosh. That's my plan, anyways. Edited February 26, 2014 by Refa Quote Link to comment Share on other sites More sharing options...
Haspen Posted February 26, 2014 Share Posted February 26, 2014 (the Masquerade guys would probably like these too) Wait what v: Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted February 26, 2014 Share Posted February 26, 2014 That'd be meeeeee, Haspen. Quote Link to comment Share on other sites More sharing options...
Haspen Posted February 26, 2014 Share Posted February 26, 2014 Oh that thingy of yours. Quote Link to comment Share on other sites More sharing options...
Ether Posted February 27, 2014 Share Posted February 27, 2014 Name: Celestia ElianneAge: 19Appearance:[spoiler=The one with the black hair on the right, insert riding tights] Personality: Friendly and amiable, generally attempts to keep conversations lighthearted.Backstory: With pockets of monsters still wandering about the land of Velms, one needed to be able to defend oneself to survive. Celestia was no different than any other, mostly taking up horseback riding to escape the hordes too large to fight, and magic of light to strike down any monster that could keep up, or that found itself alone. The young mage found herself mostly wandering, her home having been destroyed in the war, making a living slaying monsters whenever she found herself near a settlement being reconstructed, often temporarily joining up with local mercenary guilds and earning a split of the profits. After a time, Celestia departed Velms, hoping to find a more stable life in the more developed parts of the world. Class: Templar -> Valkyrie HP: 24(65)Str: 0(10)Mag: 8(65)Skl: 6(40)Spd: 8(65)Lck: 3(15)Def: 4(45)Res: 2(15)Con: 6Aid: 14Mov: 7Weapon: Light(D)Affinity: Light Skills: Horse, Lightfaire Quote Link to comment Share on other sites More sharing options...
Refa Posted February 28, 2014 Share Posted February 28, 2014 (edited) NORTH SIDE PLAN Melanie to (17,14) attack Soldier C w/Contaminate (Soldier C 29->15) Magali to (16,14) dance Melanie Melanie to (18,14) Diana to (17,14) heal Declan Declan to (16,15) attacks Soldier C w/Hatchet (Soldier C 15->6) Peter to (16,16) attack Soldier C w/Iron Axe Quickswap to forged Iron Bow (Soldier C 6->0) Taima to (15,15) use a Vulnerary Pretty sure noone can die except Calden but 1) he's on a forest and 2) fuck him. EDIT Fixed so Peter gets the kill. EAST SIDE PLAN Lugos to (25,12) use a Vulnerary Artemis to (24,11) attack Fighter D with Forged Thunder canto to (24,10) Vale to (24,12) finish off Fighter D Wolfgang to (25,9) use a Vulnerary Edited February 28, 2014 by Refa Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted March 1, 2014 Share Posted March 1, 2014 East Side Plan: 1) Artemis moves to (22,8) and attacks Ernraw, canto to (24,9) 2) Ivan finishes conversing with Lugos and goes to player side? 3) Ivan moves to (21,8) and hopefully finishes off Ernraw 4) Wolfgang moves to (22,7) and hopefully kills Brigand A Quote Link to comment Share on other sites More sharing options...
Grace Posted March 1, 2014 Share Posted March 1, 2014 (edited) North Group Peter to (18,17), attack shaman a with iron bow Declan to (18,18), kill with iron sord (i think). if iron sord doesn't work, use something stronger Taima to (19,15) Magali to (20,15), dance Taima Taima to (19,16) Diana to (19,14) Mel trades heal, heals Magali theoretically, the enemies should move in such a way where we can trap bowwalker A and slowly destroy it next turn edit: someone reminded me that we can't actually trap it. it can still potentially die though Edited March 2, 2014 by Curly Brace Quote Link to comment Share on other sites More sharing options...
Grace Posted March 2, 2014 Share Posted March 2, 2014 (edited) plan for north: vale to (19,14), attack bonewalker C (should kill) magali to (17,16), dance taima taima to (16,14), pokes again assuming taima doesn't miss: peter to (16,15) or (16,14), kill with iron weapon the rest is kinda flexible, but if taima misses mel needs to have a shot with flux it's also incomplete because my brain is dying. play it by ear Edited March 2, 2014 by Curly Brace Quote Link to comment Share on other sites More sharing options...
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