dondon151 Posted July 27, 2014 Share Posted July 27, 2014 I think it's kind of a waste to use stat boosters so I don't use them, especially when they're in short supply. this sentence doesn't make sense. it's a waste to not use them. that's the definition of waste. Quote Link to comment Share on other sites More sharing options...
Florete Posted July 27, 2014 Share Posted July 27, 2014 this sentence doesn't make sense. it's a waste to not use them. that's the definition of waste.FE7 even says this when you get the first Angelic Robe. Something like "Choose wisely, but don't waste it by not giving it to anyone." Oh, the topic. I used to - and sometimes still do - hoard stat boosters a lot, not because I wanted to, but because I was afraid I would use it and then later wish I still had it for someone else. Ever since I determined that that kind of situation almost never happens, I began using them quicker, but sometimes I just forget about them. Quote Link to comment Share on other sites More sharing options...
Irysa Posted July 27, 2014 Share Posted July 27, 2014 I hoard statboosters in my first playthrough until I decide to dump them all onto one unit, unless someone says otherwise. Once I'm familiar with the game and what kind of benchmarks are neccessary, they get distributed more sensibly throughout. I enjoy saving the body ring, dracoshield, a speedwing and robe for Niime a lot though. Quote Link to comment Share on other sites More sharing options...
Hamicsat Posted July 27, 2014 Share Posted July 27, 2014 Boots go to dancers and body rings go to pegs and goddess icons get pawned. Other than that, I use stat boosters to patch any weaknesses in units I plan on using. Quote Link to comment Share on other sites More sharing options...
The Geek Posted July 27, 2014 Share Posted July 27, 2014 I give them to whoever I think needs it most (read: whoever has the lowest number in that particular stat/someone I know won't grow much in that stat) Quote Link to comment Share on other sites More sharing options...
Book Bro Posted July 27, 2014 Share Posted July 27, 2014 I usually use them as soon as I get them, on the prep screen if possible or in the first few turns of the next chapter. I generally give them to whoever has the lowest stat in the team I'm using, unless I have a preferred character that might not need it as much as a less liked one, or if I know someone is coming up soon that will need it more. The exception is Arms Scrolls, I save those to use if I suddenly need someone to be able to use Hand Axes or Javelins or something. Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted July 27, 2014 Share Posted July 27, 2014 (edited) I usually wait until i recruit everyone i plan on using and then divvy up the boosters. Except in specific situations. (example: Florina getting the Robe and/or Energy Ring from Lyn Mode, etc) Thats when they are reserved for a specific unit. Edited July 27, 2014 by Loki Laufeyson Quote Link to comment Share on other sites More sharing options...
PKL Posted July 28, 2014 Share Posted July 28, 2014 (edited) I tend to use them ASAP so I can get the most benefit out of them. (the earlier you use them the more chapters you'll have a powered up unit in) Though I sometimes do save them for a later unit. This is pretty much how I've use them in the past:: FE6: Angelic Robe- Roy, Shanna (NM), Tate, Lalum, Niime Energy Ring- Shanna, Tate, Warpers, Sue, Lugh, Fir Secret Book- sold for more Boots Speedwing- Miledy Goddess Icon- sold for more Boots Dracoshield- Miledy, Shanna, Tate Talisman- Miledy, Shanna, Tate Body Ring- Tate, Shanna Boots (desert)- Miledy FE7: Angelic Robe- Florina (LM), Fiora Energy Ring- Florina (LM), Kent (LM), Fiora (EHM) Secret Book- Sold for some reason but whenever I play FE7 again im definetely saving it for Sainadin like dondon suggested to me once. Speedwing- Marcus, Heath Goddess Icon- Marcus Dracoshield- Marcus, Florina, Fiora if Florina turned out awful Talisman- Sainadin, Fiora Body Ring- Fiora after Hector promotes because then she doesnt care because she cant rescue him anyway Boots- Heath, Fiora (EHM) or Florina usually FE8: Angelic Robe- Vanessa, Tana Energy Ring- Vanessa, Tana, Warpers Secret Book- dont remember I think I usually didnt get the ch5 one, knowing me I probably sell em. Speedwing- Seth, Duessel, Cormag Goddess Icon- sold or to Vanessa because I can Dracoshield- Vanessa, Tana Talisman- Vanessa, Seth, Tana Body Ring- Vanessa or Tana if shes a combat unit as Wyvern, otherwise I give it to excalibur user like Saleh Boots- Vanessa, Tana, Cormag (if Eph) FE9: Angelic Robe- Marcia, Tanith Energy Drop- Marcia, Tanith Spirit Dust- Soren, Calill, Tormod Secret Book- usually don't obtain them Speedwing- Jill, Soren, Tormod, Calill, Body Goddess Icon- Marcia Dracoshield- Marcia, Tanith Talisman- Marcia, Ike, Jill, Tanith Boots- Marcia FE10: Angelic Robe: Jill, Micaiah (in drafts), Tanith/Sigrun Energy Drop: Jill, Mia, Marcia, Nephenee Spirit Dust: Usually not obtained Secret Book: Usually not obtained Speedwing: Haar, Titania, Ike Goddess Icon: Sold for Gold Dracoshield: Jill, Marcia Talisman: dont remember Boots- Jill, Haar FE11: Angelic Robe- Caeda, Marth Energy Drop- Caeda, Palla Spirit Dust- Merric, Wendell Secret Book- sold Speedwing- Palla, Barst Goddess Icon- Palla Dracoshield- Caeda, Palla, Marth Talisman- Caeda, Marth Boots- Marth FE12 (theres a ton so im just gonna list who I think uses each well): Angelic Robe- Marth, Palla, Caeda, Linde, Cecille, Minerva, Avatar Energy Drop- Caeda, Catria, Minerva, Cecille, Draug Spirit Dust- Linde, Merric, Etzel, Malicia, Katarina, Mage Avatar Secret Book- Luke, Draug Speedwing- Palla, Sirius, Luke, Ryan, Minerva, no-growth-drop-marth Goddess Icon- Palla, Katarina, Catria Dracoshield- Avatar, Marth, Palla, Catria, Luke, Draug, Ryan, Rody Talisman- Luke, Draug, Ryan, Rody Arms Scroll- Luke (bows), Draug (bows/swords), Ryan (swords), Rody (swords/bows) Boots- Marth FE13: Angelic Robe- Cordelia, Sumia, Morgan, Lucina, Nowi Energy Drop- Cordelia, Sumia, Morgan, Lucina, Sully Spirit Dust- Avatar, Morgan, Anna, Libra, Ricken, Miriel, Dark Flier Sumia Secret Book- Tharja Speedwing- Stahl, Frederick, Vaike, Ricken, Cherche Goddess Icon- Tharja, Cherche Dracoshield- Cordelia, Sumia Talisman- no one really minds having more res, though I tend to give it to whoever is the main flier. Arms Scroll- Panne (axes), Dark Flier Sumia (tomes), anyone who could use Fortify with it in Lunatic and also Lucina or units that start out with lame rank in a weapon, basically every reclassed unit ever. Boots- tend to give it to Morgan, Avatar, Cordelia, Sumia, Panne or Stahl/Sully Naga Tear- usually the same as the Boots unit, though I give Naga Tear first obviously. Edited July 28, 2014 by PKL Quote Link to comment Share on other sites More sharing options...
Ercdouken Posted July 28, 2014 Share Posted July 28, 2014 I use them when I feel a unit needs a boost in a certain stat, or near the end of the game. Quote Link to comment Share on other sites More sharing options...
DreadFighter Posted July 28, 2014 Share Posted July 28, 2014 Basically RNG can hurt a characters well balanced stat. Stat boosters can counteract the terrible RNG or bring a character to their true potential. Quote Link to comment Share on other sites More sharing options...
FrostyFireMage Posted July 28, 2014 Share Posted July 28, 2014 Mostly sell them Quote Link to comment Share on other sites More sharing options...
lazydoggamer Posted July 28, 2014 Share Posted July 28, 2014 I use them as soon as possible. Unless you bench the person you give the item to you can't really waste them. Quote Link to comment Share on other sites More sharing options...
Paper Jam Posted July 28, 2014 Share Posted July 28, 2014 I use them as soon as possible. Unless you bench the person you give the item to you can't really waste them. Or unless they max out the stat you boosted before they reach level 20/20. Anyway, I generally use Boots on my Dancer or Bard, since they don't promote or gain movement any other way. The rest depends on the game. FE7: Hoard the stat boosters from Lyn's story so that Lyn gets the White Gem in the main story. I generally hoard stat boosters (except the Boots) in the main story too, because of Funds rank. FE8: Unless someone is severely Speed-screwed, I generally save stat boosters until my characters are 20/20 and see which stats they haven't maxed out, then use stat boosters to max them out. FE9: Same as FE8, but focusing on characters I want to use in FE10. FE10: Battle save makes it pretty easy increase characters' stats without stat boosters, so I generally don't use them. FE11 and 12: I have no reason to hoard them, but I generally don't use them anyway. FE13: Same as FE8. Quote Link to comment Share on other sites More sharing options...
Mark the Tactician Posted July 28, 2014 Share Posted July 28, 2014 It's kind of a difficult decision every time I get statboosters... I generally apply them at the beginning of a battle, giving them to the ones with the lowest stats depending on the item. Though, for some items, like Boots or Body Rings, I usually give them to the Lord unit. Quote Link to comment Share on other sites More sharing options...
eclipse Posted July 28, 2014 Share Posted July 28, 2014 (edited) FE7 - Use ONE of the Angelic Robe/Energy Ring/Knight's Crest, and still get the White Gem. I usually give the Energy Ring to someone (who I give it to depends. . .) As for the topic. . .if I don't need it for some specific benchmark (see: surviving the Dragon in FE7), I'll most likely sell it. . .with the exception of Speedwings and Energy Rings - the former goes to whoever needs it, and the latter to whoever's got Physic. EDIT: Oh, and Arms Scrolls in FE11 onwards - those go to whoever needs to get the next weapon rank ASAP. Edited July 28, 2014 by eclipse Quote Link to comment Share on other sites More sharing options...
CT075 Posted July 28, 2014 Share Posted July 28, 2014 (edited) Worth it! Edited July 28, 2014 by CT075 Quote Link to comment Share on other sites More sharing options...
Ownagepuffs Posted July 29, 2014 Share Posted July 29, 2014 Worth it! Omfg Cam pls my sides. Quote Link to comment Share on other sites More sharing options...
Crooks Posted July 29, 2014 Share Posted July 29, 2014 (edited) I tend to use them immediately, especially when it comes to defense boosting or luck boosting items, which I give to Pegasus knights, mages, healers, or dancers (or anything similar). However, in Awakening, I hoard them, mostly. I save them for 'later', which is really actually never. Except for luck boosting items, those immediately go to Inigo, Severa, my avatar, or Morgan (because of armsthrift). Edited July 29, 2014 by Crooks Quote Link to comment Share on other sites More sharing options...
RJWalker Posted July 29, 2014 Share Posted July 29, 2014 I save them till midgame since at that point, it's easy to tell who will be worth keeping and who won't. Quote Link to comment Share on other sites More sharing options...
Aizenberg Posted July 29, 2014 Share Posted July 29, 2014 when they're un promoted and they reach level 20 Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted July 29, 2014 Share Posted July 29, 2014 I use them as soon as possible. Unless you bench the person you give the item to you can't really waste them. Depends how long you use them before benching them. Sometimes it helps to give a unit a boost for a few chapters before someone else shows up that is better. Or unless they max out the stat you boosted before they reach level 20/20. Wow. Really. Didn't know that thought was still out there. So you are telling me that if a unit starts with low spd but eventually hits cap at 20/20 normally that the 30 levels or so of having 2 more speed for extra doubling is a waste? Just wow. Also, do you like arena-grind or something to make everyone 20/20? In most of these games, 20/10 to 20/15 is a better target, or like 15/15 or even 10/15 depending on the game. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted July 29, 2014 Share Posted July 29, 2014 (edited) Wow. Really. Didn't know that thought was still out there. So you are telling me that if a unit starts with low spd but eventually hits cap at 20/20 normally that the 30 levels or so of having 2 more speed for extra doubling is a waste? Just wow. Also, do you like arena-grind or something to make everyone 20/20? In most of these games, 20/10 to 20/15 is a better target, or like 15/15 or even 10/15 depending on the game. It's viable for transfer runs in FE9. Edited July 29, 2014 by Woodshooter Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted July 29, 2014 Share Posted July 29, 2014 It's viable for transfer runs in FE9. Oh, right, I always think of the mode with the least exp given. In HM (not even that J only maniac) you get enough exp to get maybe 7 units to 20/20 in fe9 unless you grind either staves or bosses or something. In other modes, you can easily get more 20/20 in most games, although some of them like fe8 can just be completed so incredibly quickly thanks to broken units that getting many 20/20 units means you went slow and clearly don't care about speed so the extra flashy numbers are really the only advantage to boosters. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted July 29, 2014 Share Posted July 29, 2014 (edited) Oh, right, I always think of the mode with the least exp given. In HM (not even that J only maniac) you get enough exp to get maybe 7 units to 20/20 in fe9 unless you grind either staves or bosses or something. In other modes, you can easily get more 20/20 in most games, although some of them like fe8 can just be completed so incredibly quickly thanks to broken units that getting many 20/20 units means you went slow and clearly don't care about speed so the extra flashy numbers are really the only advantage to boosters. Games vary and so do the playstyles among different players and i'd say that's rather important to remember before bringing judgement. Furthermore, some games also have different experience forumlas. FE1 and FE3 always give the same experience on a kill whether you're a level 5 Est or a level 14 Jeigan. This said, transferring the most units possible in FE9 revolves mostly around boss abuse that even I find tedious after a while. Rhys and Mist can even go from base level to max against the likes of Ena or Ashnard. Edited July 29, 2014 by Woodshooter Quote Link to comment Share on other sites More sharing options...
Rapier Posted July 30, 2014 Share Posted July 30, 2014 I use them as soon as I get them, as I don't see a reason to keep them unless I'm waiting to recruit a character that most likely will need it. I tend to sell Skill and Luck stat-boosters. Quote Link to comment Share on other sites More sharing options...
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