charlie_ Posted January 10, 2015 Share Posted January 10, 2015 town probably should've had numbers or something to alert them to a weirdly high number of mafia yeah when manix told me i had 3 scumbuddies my reaction was "what" Quote Link to comment Share on other sites More sharing options...
Baldrick Posted January 10, 2015 Share Posted January 10, 2015 (edited) If scum don't get lynched they tend to win anyway. EDIT: I think I misinterpreted on that last bit? It's 1am Edited January 10, 2015 by Baldrick Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted January 10, 2015 Share Posted January 10, 2015 Yeah i'm p sure the scumteam wondered why the lovers weren't lynched. I mean 3 out of 4 scum come under fire ed1 and then suddenly there are no scum wagons lol. Quote Link to comment Share on other sites More sharing options...
charlie_ Posted January 10, 2015 Share Posted January 10, 2015 i dont blame the town for not wanting to murder a d1 mason claim Quote Link to comment Share on other sites More sharing options...
Grace Posted January 10, 2015 Author Share Posted January 10, 2015 the lovers were probably scum's strongest role. and they really needed to be protected otherwise scum would have fallen apart (since lawyer basically becomes goon) usually there's a particular mafia that is stronger than the others. maybe this one was slightly misplaced but i don't think it was as awful as you say. the other thing that happened was town not putting in a huge amount of effort and letting scum walk straight over (also scum getting the best/second best set of role actions) Quote Link to comment Share on other sites More sharing options...
Baldrick Posted January 10, 2015 Share Posted January 10, 2015 I think the point I wanted to make was, did you guys really think it was an 11/3 setup with three confirmed town? Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted January 10, 2015 Share Posted January 10, 2015 Yeah but later on in the game they should've considered I mean the next scum 'wagon' was me d3 with two votes and i got one off by claiming. Man maybe '3 strikes and you're out' isn't as good as I thought it was. Quote Link to comment Share on other sites More sharing options...
Paperblade Posted January 10, 2015 Share Posted January 10, 2015 If scum don't get lynched they tend to win anyway. EDIT: I think I misinterpreted on that last bit? It's 1am The town had one less mislynch than they thought they did and were given nothing to compensate for it, so there is a double whammy of not only fewer mislynches available to town but also town can easily be tricked into thinking they DO have those mislynches and autolosing like what just happened. Even if the drawback of scum lovers compensated for this (spoilers: it doesn't), the mechanic was absurdly swingy in a game that already had a ton of swingy mechanics (Poly's role, my role, Marth's role) my role was hilarious because despite being a lawyer it was the only role that could get away with bussing my entire team but yeah methodical is an awful modifier on anything but a cop imo On a non-info role you might as well just RNG your actions (like I did rofl) unless you have a really good target from D1 on but you don't necessarily have that as a guarantee (I mean, in this game, BBM could have claimed but that has a lot of pros and cons and there was no way for him to know a shit role like METHODICAL DOCTOR was itg) Quote Link to comment Share on other sites More sharing options...
Randa Posted January 10, 2015 Share Posted January 10, 2015 i dont blame the town for not wanting to murder a d1 mason claim I wanted to murder them. I just knew I would find no support for it. Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted January 10, 2015 Share Posted January 10, 2015 Yeah but later on in the game they should've considered I mean the next scum 'wagon' was me d3 with two votes and i got one off by claiming. Man maybe '3 strikes and you're out' isn't as good as I thought it was. Quote Link to comment Share on other sites More sharing options...
Grace Posted January 10, 2015 Author Share Posted January 10, 2015 also there were no last minute changes to the setup. since i know how they end up when i do them. Quote Link to comment Share on other sites More sharing options...
Paperblade Posted January 10, 2015 Share Posted January 10, 2015 (edited) The lovers should have been lynched because their fakeclaim was crappy considering the game but their fakeclaim was not mandated upon them by Manix, that was their decision. They could've claimed tracker and vanilla or some shit with zero relation at all to each other and what would town do then? i dont blame the town for not wanting to murder a d1 mason claimI actually wanted to because I wanted a clear to protect and figured it could be a weird scum gambit but #outoftown Edited January 10, 2015 by Paperblade Quote Link to comment Share on other sites More sharing options...
Bluedoom Posted January 10, 2015 Share Posted January 10, 2015 Gdi phone dont double post Quote Link to comment Share on other sites More sharing options...
Junk Posted January 10, 2015 Share Posted January 10, 2015 (edited) Darn knew I should have replaced into FFM's slot when I had the chance :<. Oh well gg scum Well at least I guessed half of the scumteam(bluedoom and FFM) Edited January 10, 2015 by Junk Quote Link to comment Share on other sites More sharing options...
MRDRHAWK Posted January 10, 2015 Share Posted January 10, 2015 holy shit I flew cross country yesterday and this game ended okay sure sorry for the shitty play my reads were all wrong and bad and ugh Quote Link to comment Share on other sites More sharing options...
charlie_ Posted January 10, 2015 Share Posted January 10, 2015 uhhh the ffm/RD slot was town, junko Quote Link to comment Share on other sites More sharing options...
Junk Posted January 10, 2015 Share Posted January 10, 2015 oh I thought for some reason shin replaced into FFM's slot Quote Link to comment Share on other sites More sharing options...
BBM Posted January 10, 2015 Share Posted January 10, 2015 (edited) mason claim OP? I thought Masons + IC was too much, which was why I thought there was a cult and then when that didn't seem like it was legit I thought town was just cop/doc/IC/masons and a bunch of vanillas vs GF/hooker/goon or something. I guess I should have just followed Occam's Razor and gone 'or scum are faking masons' but generally I don't think people would be ballsy enough to do that on D1? srug Town could have played better, including me, and I have no idea why everybody was so eager to vote people in *YLO (seriously wtf???), and why Marth not getting hammered after 2 votes didn't set any bells off, but the setup was pretty scumsided considering the watcher could self-ninja itself and would have no way of distinguishing, the doc role sucked, and the cop being watched would screw over both the cop and the watcher. I know you were trying to prevent power-role circlejerk between the cop, watcher, and doc, but in reality they all just ended up being bad. anyways I hope Mystery Mafia 3 is about Travis regaining power KNOWLEDGE WILL NEVER DIE Edited January 10, 2015 by BBM Quote Link to comment Share on other sites More sharing options...
charlie_ Posted January 10, 2015 Share Posted January 10, 2015 i thought the watcher was neat the cop should've just been macho imo and the doc should've been um... not terrible. Quote Link to comment Share on other sites More sharing options...
charlie_ Posted January 10, 2015 Share Posted January 10, 2015 i don't think the active townies played badly though, but the inactives were really distracting Quote Link to comment Share on other sites More sharing options...
Refa Posted January 10, 2015 Share Posted January 10, 2015 I played badly (at least the mason claim didn't leave Shin in too bad of a position, all things considered) and then got really sick and had to sub out so sorry about that. Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted January 10, 2015 Share Posted January 10, 2015 That went about as ideally as possible. Also this is like the only good game I've ever played as scum. Yeah town roles were pretty weak and scum claims were really strong, and that kind of killed the town's options. Too many inactives sucked too. Quote Link to comment Share on other sites More sharing options...
Prims Posted January 10, 2015 Share Posted January 10, 2015 I think the point I wanted to make was, did you guys really think it was an 11/3 setup with three confirmed town?Masons + Innocent Child + Shittiest Doc Ever isn't that bad if town had no more power. The masons being scum lovers was actually something I considered, but I didn't really find them scummy so it didn't seem worth pursuing. Paper going "the lovers should have been lynched" is dumb as hell when he was alive and did nothing to push for that. Set-up was bad. A cool idea is that instead of having 4 SCUM BUT 2 ARE LOVERS you can just host a 3 scum game. Quote Link to comment Share on other sites More sharing options...
Prims Posted January 10, 2015 Share Posted January 10, 2015 btw I don't see why there can't be two millers. It would be funny if SB was scum with a miller fakeclaim again though. Especially if the mod gave it to him.GOOD FUCKING GAME Quote Link to comment Share on other sites More sharing options...
Paperblade Posted January 10, 2015 Share Posted January 10, 2015 Sorry I didn't magically know BBM's role? Quote Link to comment Share on other sites More sharing options...
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