tacticianwhite Posted May 14, 2016 Share Posted May 14, 2016 I'm having a tough time deciding on what Sakura should promote to in Birthright. Should she go Onmyoji or Priestess? Quote Link to comment Share on other sites More sharing options...
MapleRose Posted May 14, 2016 Share Posted May 14, 2016 I'm having a tough time deciding on what Sakura should promote to in Birthright. Should she go Onmyoji or Priestess? I have her as Priestess 'cause she has a custom outfit (Mikoto's) as one. If you have a Shining bow she's really good with it, but she also has decent strength to use a Kill bow for example. I guess it depends on what the rest of your team looks like and whether you want another archer or a mage Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted May 14, 2016 Share Posted May 14, 2016 I'm having a tough time deciding on what Sakura should promote to in Birthright. Should she go Onmyoji or Priestess? I generally prefer her as a Priestess, but she could work as either. Quote Link to comment Share on other sites More sharing options...
tacticianwhite Posted May 15, 2016 Share Posted May 15, 2016 I have her as Priestess 'cause she has a custom outfit (Mikoto's) as one. If you have a Shining bow she's really good with it, but she also has decent strength to use a Kill bow for example. I guess it depends on what the rest of your team looks like and whether you want another archer or a mage I generally prefer her as a Priestess, but she could work as either. ...okay, thank you. I think I might go Onmyoji, since I already have Takumi, Setsuna, and Mozu for my bow users. (Although I might make Priestess as her ending class.) Quote Link to comment Share on other sites More sharing options...
Roxachronc Posted May 15, 2016 Share Posted May 15, 2016 Does anyone knows who gets the bond unit when bonding through parleying? Quote Link to comment Share on other sites More sharing options...
47948201 Posted May 15, 2016 Share Posted May 15, 2016 (I've been seeing this term "Hidden Weapons" or something, especially regarding Master Ninjas? What's with that?) Quote Link to comment Share on other sites More sharing options...
Rose Posted May 15, 2016 Share Posted May 15, 2016 (I've been seeing this term "Hidden Weapons" or something, especially regarding Master Ninjas? What's with that?) It's just another name for the Daggers/Shurikens weapon category. Quote Link to comment Share on other sites More sharing options...
BlueBloodEmblazer Posted May 15, 2016 Share Posted May 15, 2016 Does anyone knows who gets the bond unit when bonding through parleying? I think both get the same bond unit Quote Link to comment Share on other sites More sharing options...
Rose Posted May 15, 2016 Share Posted May 15, 2016 (edited) · Hidden by eclipse, May 15, 2016 - No reason given Hidden by eclipse, May 15, 2016 - No reason given Removed. Edited May 15, 2016 by Rose Link to comment
ToP Posted May 15, 2016 Share Posted May 15, 2016 (edited) Does anyone knows who gets the bond unit when bonding through parleying? What the heck is parleying? I've never heard of that before. Edited May 15, 2016 by ToP Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted May 15, 2016 Share Posted May 15, 2016 If a unit has both Lunge and Galeforce and defeats an enemy, what happens? Does Lunge take priority and then Galeforce activates? Reposting in case someone can test this. Quote Link to comment Share on other sites More sharing options...
Fastesthe1 Posted May 17, 2016 Share Posted May 17, 2016 If a unit has both Lunge and Galeforce and defeats an enemy, what happens? Does Lunge take priority and then Galeforce activates? I went to test this with Scarlet on my Birthright file (took a while to teach her Galeforce, lol). Anyway, what happens in the game is that Galeforce activates and then the character immediately Lunges before you can move them for their second turn. (And Galeforce still activates if the Lunge happens to place them next to another playable unit. They just need to kill the enemy unsupported.) Quote Link to comment Share on other sites More sharing options...
Ertrick36 Posted May 17, 2016 Share Posted May 17, 2016 What the heck is parleying? I've never heard of that before. You go to their castle, explore, buy from their shops, create bond units, and other things. Or you can invite them to your castle to do the same things. Both are parley. And to the previous question, I believe both get the bond unit, though the bond unit is different for both players (same looks but different stats, I think). I haven't done it personally, but I recall two people talking about their bond units. Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted May 17, 2016 Share Posted May 17, 2016 (edited) I went to test this with Scarlet on my Birthright file (took a while to teach her Galeforce, lol). Anyway, what happens in the game is that Galeforce activates and then the character immediately Lunges before you can move them for their second turn. (And Galeforce still activates if the Lunge happens to place them next to another playable unit. They just need to kill the enemy unsupported.) That's interesting. I think the Lunge skill takes into account the corner of the maps but I wonder what happens if post Galeforce Lunge makes your unit land on an enemy unit? I guess they would just move the ally unit one more space. This really allows long distance map traversal in one turn. I looked up Lunge and it doesn't specify if it can only be activated once per turn so if my assumption is correct, 8 base move units can move a maximum of 8(base move per turn) + 8(Galeforce) + 2(pre-Galeforce ranged attack Lunge) + 2(post Galeforce ranged attack Lunge) = 20 tiles before factoring in movement bonuses. Many thanks for the testing. Edited May 17, 2016 by Magician Lugh Quote Link to comment Share on other sites More sharing options...
GoXDS Posted May 17, 2016 Share Posted May 17, 2016 (edited) That's interesting. I think the Lunge skill takes into account the corner of the maps but I wonder what happens if post Galeforce Lunge makes your unit land on an enemy unit? I guess they would just move the ally unit one more space. This really allows long distance map traversal in one turn. I looked up Lunge and it doesn't specify if it can only be activated once per turn so if my assumption is correct, 8 base move units can move a maximum of 8(base move per turn) + 8(Galeforce) + 2(pre-Galeforce ranged attack Lunge) + 2(post Galeforce ranged attack Lunge) = 20 tiles before factoring in movement bonuses. Many thanks for the testing. almost forgot about Guard Stance... I'm pretty sure it lunges and swaps the remaining unit. just like with other skills (Four Fangs, etc), they trigger after the lead unit dies and support unit is brought out so there shouldn't be an issue with checking. so how it would work is, User attacks, lead target dies, support target gets placed, trigger Lunge oh also, you could say a unit can have "infinite" mov w/ Warp =P Edited May 17, 2016 by GoXDS Quote Link to comment Share on other sites More sharing options...
Flying Shogi Posted May 17, 2016 Share Posted May 17, 2016 almost forgot about Guard Stance... I'm pretty sure it lunges and swaps the remaining unit. just like with other skills (Four Fangs, etc), they trigger after the lead unit dies and support unit is brought out so there shouldn't be an issue with checking. so how it would work is, User attacks, lead target dies, support target gets placed, trigger Lunge oh also, you could say a unit can have "infinite" mov w/ Warp =P This makes me want to experiment with Lunge even more. I know it's annoying in enemy hands but I think it can help quite a lot in LTC when people decide to take advantage of it. For Warp, you still need someone to travel the distance first though. I'm thinking of a scenario where a unit has moved 20 tiles and have Azura warp and sing so said unit can more another time for total of 28 before movement bonuses. Are there even maps that big to test this this skill combo to its max capacity? Quote Link to comment Share on other sites More sharing options...
Xenomata Posted May 17, 2016 Share Posted May 17, 2016 What takes higher priority in Conquest (Lunatic if you care), getting as much Gold as possible or getting as much EXP for your units as possible? Such as in Chapter 8 (save as many villages as possible, or let them all spawn enemies to get the most exp?) and Percys paralogue (murder everything or try to lure in as many enemy units as possible to get as much gold as possible?). Don't know if there are any other scenarios where the decision of Gold or EXP comes into play. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted May 17, 2016 Share Posted May 17, 2016 (edited) What takes higher priority in Conquest (Lunatic if you care), getting as much Gold as possible or getting as much EXP for your units as possible? Such as in Chapter 8 (save as many villages as possible, or let them all spawn enemies to get the most exp?) and Percys paralogue (murder everything or try to lure in as many enemy units as possible to get as much gold as possible?). Don't know if there are any other scenarios where the decision of Gold or EXP comes into play. I'd probably say gold for both, but more so for chapter 8.. Edited May 17, 2016 by Levant Mir Celestia Quote Link to comment Share on other sites More sharing options...
GoXDS Posted May 18, 2016 Share Posted May 18, 2016 What takes higher priority in Conquest (Lunatic if you care), getting as much Gold as possible or getting as much EXP for your units as possible? Such as in Chapter 8 (save as many villages as possible, or let them all spawn enemies to get the most exp?) and Percys paralogue (murder everything or try to lure in as many enemy units as possible to get as much gold as possible?). Don't know if there are any other scenarios where the decision of Gold or EXP comes into play. depends on you. I generally don't spend much so I had a spending spree endgame. even in RD, I had over 100k? G at endgame. on Hard though I also didn't have issues with exp anyways. most units reached near 20 by endgame (4? Paralogues though). especially if you're gonna do a lot of Paralogues and/or strictly plan and use just the units you want (so units you won't be using to the end get 0 exp), you shouldn't have an issue with exp anyways. you'll probably want a second opinion for Lunatic but I doubt that should change too much so either just pick one and go with it, go with the easier route, or go with the flow Quote Link to comment Share on other sites More sharing options...
maninbluejumpsuit Posted May 18, 2016 Share Posted May 18, 2016 Is there a chart or something for the stat caps of forged weapons? Like +7ed iron bow vs +7ed iron yumi vs +7ed silver yumi, etc. Quote Link to comment Share on other sites More sharing options...
Azure Sen Posted May 18, 2016 Share Posted May 18, 2016 (edited) Is there a chart or something for the stat caps of forged weapons? Like +7ed iron bow vs +7ed iron yumi vs +7ed silver yumi, etc. All weapons get the same Mt bonus from forging. A +7 weapon will give a +11 to weapon Mt. Edit: From Serenes. Edited May 18, 2016 by AzureSen Quote Link to comment Share on other sites More sharing options...
Xenomata Posted May 18, 2016 Share Posted May 18, 2016 This is going to sound weird. I'm looking at the wikipedia page about Naginatas. It says the shaft is generally 120-240 cm (about 4-8 feet) and the blade is usually 30-60 cm (1-2 feet). I'm trying to figure out how tall the Guard Naginata is, since it looks much shorter than Steel Naginata when held by a male Spear Master in his victory pose, who I assume is at least more than 6 feet tall (not counting the hat). What do you think the height estimation for the Guard Naginata is? depends on you. I generally don't spend much so I had a spending spree endgame. even in RD, I had over 100k? G at endgame. on Hard though I also didn't have issues with exp anyways. most units reached near 20 by endgame (4? Paralogues though). especially if you're gonna do a lot of Paralogues and/or strictly plan and use just the units you want (so units you won't be using to the end get 0 exp), you shouldn't have an issue with exp anyways. you'll probably want a second opinion for Lunatic but I doubt that should change too much so either just pick one and go with it, go with the easier route, or go with the flow Makes sense. I'm mostly concerned that by the time I get to end-game, I'll not have all of the weapons I'll want, and I'm that person who buys everything that is limited in stock because I might need it later. Quote Link to comment Share on other sites More sharing options...
RM_230590 Posted May 18, 2016 Share Posted May 18, 2016 Does Quick Salve allow you to move after using a salve/potion? Or just attack/rally etc.? Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted May 18, 2016 Share Posted May 18, 2016 Does Quick Salve allow you to move after using a salve/potion? Or just attack/rally etc.? I think it'd only allow attacking, etc. Quote Link to comment Share on other sites More sharing options...
gayserbeam Posted May 19, 2016 Share Posted May 19, 2016 Does Quick Salve allow you to move after using a salve/potion? Or just attack/rally etc.? Quick Salve doesn't let you move again, no. You can only use a command. You also can't use a second item. Quote Link to comment Share on other sites More sharing options...
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