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Smash 4, Character Discussion Thread. #21 Metaknight


Jedi
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DK Pros:

-Good range

-Above average power

-Above average mobility

-Kill setup with dingdong

-3rd heaviest character (Dedede is technically heavier because he survives longer vertically because of his fall speed)

-Good jab cancel

DK Cons:

-He's big and gets hit by a lot of stuff. Susceptible to camping/big combos

-He has no good disadvantage breaking move to prevent juggles and strings (Up B can work, but if you don't platform/ledge cancel you can get punished hard)

-His ledge getup options are poor (his hurtbox is exposed for a while before his FAF when he does a standard getup, doesn't have much to protect himself if he ledgehops, ledge roll/attack are obviously bad)

Edited by Knife
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all his combos come from cargo uthrow, so probably none of them. I guess you can stage spike with cargo down throw and at very low % you can cargo downthrow into downtilt and if that trips, you can regrab, but if DK has like 50% it's likely that it won't work since they'll be out of range of dtilt. Cargo Bthrow can kill at like 160 (lol) but does the most damage, and cargo fthrow is worthless

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