BANRYU Posted June 28, 2017 Share Posted June 28, 2017 Just now, Arcanite said: Someone pointed this out earlier, and I forgot to mention it in the OP! Just give me a second to do some other stuffs! I guess it's a case of more survivability vs. more murderousness. Atk +3 Gives more of an edge with an attack buff as well, just to note, while Def+3 can also make for some crazy sustain with a defense buff. I just found that Oboro (with my IV at least) gained more survivals with Def+3 than kills with Atk+3, so it was kinda better that way for me... Also I suppose I might be a little predisposed in that regard toward the more defensive Oboro, since I hope to have an offensive Ephraim if I ever pull him, since he'd probably be better at that with his legendary weapo and higher attack and such. (Fortunately I don't care about Lukas lol so I'm happy letting Oboro do his job). But yeah Fury is def the way to go so the minute I pull a Hinata... (... a second one since my Tiki has first dibs on Fury smoothies lol) she'll be gettin' dat sweet anti-Nohrian Fury. She might not be necessarily better than anyone else, but hell if she isn't usable ~3o her survivability is super appreciated so far. Quote Link to comment Share on other sites More sharing options...
Arcanite Posted June 28, 2017 Author Share Posted June 28, 2017 (edited) Personally I prefer Buffraim than his offensive builds, but that's just me :P If you already have an Eirika though then offensive Ephraim OP HOW MANY SACRIFICES WILL IT TAKE FOR ME TO GET EITHER OF THEM!? 1 hour ago, BANRYU said: But yeah Fury is def the way to go so the minute I pull a Hinata... (... a second one since my Tiki has first dibs on Fury smoothies lol) she'll be gettin' dat sweet anti-Nohrian Fury. Anti-Nohrian Fury 3: Unit gains Atk/Spd/Def/Res +3 and receives 6 damage after combat. Unit gains an additional Atk/Spd/Def/Res +2 when in combat with Nohrian enemies. Damage after combat is also negated i love it @XRay Added the brave lance set to the OP! Edited June 28, 2017 by Arcanite Quote Link to comment Share on other sites More sharing options...
XRay Posted June 28, 2017 Share Posted June 28, 2017 @Arcanite Cool! Quote Link to comment Share on other sites More sharing options...
mcsilas Posted June 29, 2017 Share Posted June 29, 2017 (edited) Oh @Arcanite the Oboro expert, which Oboro should I raise? a 4 star +Spd/-HP or a 3 star +Atk/-HP? I like the surviviability of the Speed boon one but the +Atk one is tempting to put a Brave Lance on. (I mean sure I have a Donnel and he's probably a better Brave Lancer but Oboro is cooler.) Or is Killer Lance the way to go after all? Edited June 29, 2017 by mcsilas Quote Link to comment Share on other sites More sharing options...
Arcanite Posted June 29, 2017 Author Share Posted June 29, 2017 1 hour ago, mcsilas said: Oh @Arcanite the Oboro expert, which Oboro should I raise? a 4 star +Spd/-HP or a 3 star +Atk/-HP? I like the surviviability of the Speed boon one but the +Atk one is tempting to put a Brave Lance on. (I mean sure I have a Donnel and he's probably a better Brave Lancer but Oboro is cooler.) Or is Killer Lance the way to go after all? If you're doing -HP and you don't want to wait for something better, I say go for the brave lance set since -HP messes with QR range! Quote Link to comment Share on other sites More sharing options...
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