Sooks Posted February 18, 2021 Share Posted February 18, 2021 Just now, Dayni said: Considering the battle map layouts (the square grid and the battle maps we've seen so far), the combat involving positioning like back attacks (Even the elevation giving more range to ranged attacks was in FFT) and this being under Squeenix, it's not surprising that this is being compared. It's not the only one being compared, but FFT will be compared to it for show The horses aren't so FF though. RIP Chocoknights What are back attacks? Are they like what I put in the spoiler above? And also, in regards to Chocoknights, Spoiler one of the playable characters here rides a bird. So yay for chocoknights..? Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted February 18, 2021 Share Posted February 18, 2021 You know what's also an interesting for a SRPG. Tactics Ogre. Or that one Zone of Enders. Quote Link to comment Share on other sites More sharing options...
Punished Dayni Posted February 18, 2021 Share Posted February 18, 2021 3 minutes ago, Sooks said: What are back attacks? Are they like what I put in the spoiler above? Spoiler They're where you attack opponents from behind. Depending on where you attacks foes from you can have increased hit and damage, with the opponent unable to counter. I'm not sure on the specifics for PTS as I haven't turned it on yet. What you described with the adjacent all is in plenty of these games, less so FFT because for the most part you could have a bunch of generic units who wouldn't give specialised boosts. So not sure on what this game does either. Quote Link to comment Share on other sites More sharing options...
Armagon Posted February 18, 2021 Share Posted February 18, 2021 33 minutes ago, Sooks said: Turn order is based on speed, not phases. This has killed the game for me. Making turn-order based on speed in an SRPG does not sit well with me. I know FFT-esque games aren't really SRPGs but you get what i mean. Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 18, 2021 Share Posted February 18, 2021 8 minutes ago, Armagon said: This has killed the game for me. Making turn-order based on speed in an SRPG does not sit well with me. I know FFT-esque games aren't really SRPGs but you get what i mean. F I’m not really an expert, so I don’t know whether that’s good or not. So far it hasn’t been a problem but I’m still on the first battle, my play style has been a bit... cautious. Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 18, 2021 Share Posted February 18, 2021 10 minutes ago, Dayni said: Reveal hidden contents They're where you attack opponents from behind. Depending on where you attacks foes from you can have increased hit and damage, with the opponent unable to counter. I'm not sure on the specifics for PTS as I haven't turned it on yet. What you described with the adjacent all is in plenty of these games, less so FFT because for the most part you could have a bunch of generic units who wouldn't give specialised boosts. So not sure on what this game does either. You mean like this? Quote Link to comment Share on other sites More sharing options...
Benice Posted February 18, 2021 Share Posted February 18, 2021 SKYWARD SWORD IS ONLY 60$?! SIGN ME UP NOW YES PLEASE I LOVE YOU AONUMA THANK YOU THANK YOU Quote Link to comment Share on other sites More sharing options...
Punished Dayni Posted February 18, 2021 Share Posted February 18, 2021 1 minute ago, Sooks said: You mean like this? That's a backstab. Interesting that they're confirmed to crit. 1 minute ago, Benice said: SKYWARD SWORD IS ONLY 60$?! SIGN ME UP NOW YES PLEASE I LOVE YOU AONUMA THANK YOU THANK YOU The dream would have been with TP and WW for 60, but that is just it, a dream. Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 18, 2021 Share Posted February 18, 2021 3 minutes ago, Dayni said: That's a backstab. I meant if it’s mechanically similar to a back attack. Quote Link to comment Share on other sites More sharing options...
Punished Dayni Posted February 18, 2021 Share Posted February 18, 2021 Just now, Sooks said: I meant if it’s mechanically similar to a back attack. Yeah, that it is. Brain slipped to not say back attack there. Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 18, 2021 Share Posted February 18, 2021 25 minutes ago, Dayni said: Yeah, that it is. Brain slipped to not say back attack there. I thought you were just telling me what it was titled in game, haha. Anyway, that’s the first battle (chapter six of the full game is the one they used) completed! That was fun. Now for another story segment. I hope this one is good because... yikes. The first one was not good at all... Speaking of story segments, remember how in the trailer it was all about those three “stats” based on your choices? Morality, liberty, and utility? The tutorial says those are invisible to the player. But still seem like they’re going to have a major effect. So like, why... Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted February 18, 2021 Share Posted February 18, 2021 (edited) I felt compelled to crack and open a .gif making account. I tend to stay away from making even the littlest of online accounts. But I had the sudden urge to snapshot this.: Spoiler My apologies to my better nature for responding with any venom to like poisonous and raw anti-Rex sentiment.😞 50 minutes ago, Armagon said: Making turn-order based on speed in an SRPG does not sit well with me. I know FFT-esque games aren't really SRPGs but you get what i mean. Depending on who you ask, they may be exactly what they consider SRPGs to be. Final Fantasy Tactics was long-heralded as the quintessential SRPG experience. Isn't there room for multiple ways to SRPG, just as turn-based combat resides alongside ATB, Linear Motion Battle (Tales), and MMO-lite in the JRPG genre? Now, I'm seeing FFT-styled games more as JRPGs forced onto an SRPG grid. And that creates its hinderances of slowdown, lacking map design, and "tactics" being limited to what you customize your characters to be. It's why it's personally not my favorite approach to SRPG, and it's why I'm not excited for this game. I'm not entirely opposed to it, I love the Devil Survivor games for some reason and they take into a "forcing a JRPG into SRPG grid" approach to things. But I won't rush to buy Triangle Strategy, FE is usually much faster and more fun to me. Edited February 18, 2021 by Interdimensional Observer Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 18, 2021 Share Posted February 18, 2021 Guys it’s Wraith. Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 18, 2021 Share Posted February 18, 2021 15 minutes ago, Interdimensional Observer said: I felt compelled to crack and open a .gif making account. I tend to stay away from making even the littlest of online accounts. But I had the sudden urge to snapshot this.: Reveal hidden contents My apologies to my better nature for responding with any venom to like poisonous and raw anti-Rex sentiment.😞 Depending on who you ask, they may be exactly what they consider SRPGs to be. Final Fantasy Tactics was long-heralded as the quintessential SRPG experience. Isn't there room for multiple ways to SRPG, just as turn-based combat resides alongside ATB, Linear Motion Battle (Tales), and MMO-lite in the JRPG genre? Now, I'm seeing FFT-styled games more as JRPGs forced onto an SRPG grid. And that creates its hinderances of slowdown, lacking map design, and "tactics" being limited to what you customize your characters to be. It's why it's personally not my favorite approach to SRPG, and it's why I'm not excited for this game. I'm not entirely opposed to it, I love the Devil Survivor games for some reason and they take into a "forcing a JRPG into SRPG grid" approach to things. But I won't rush to buy Triangle Strategy, FE is usually much faster and more fun to me. What makes you see it as forcing a JRPG onto an SRPG grid? Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted February 18, 2021 Share Posted February 18, 2021 (edited) 54 minutes ago, Sooks said: What makes you see it as forcing a JRPG onto an SRPG grid? Well, when I think about it presently, in my past experiences with FFT-styled SRPGs (or rather Shining Force-styled, since that significantly predates FFT), what is truly important? Usually, it ends up being what class your characters are in, what spells and skills they've learned, what equipment do they have? FE has these concerns too, but, prior to Awakening/Fates/3H, usually class wasn't hugely in your hands, skills other than those you started with were mostly unable to be acquired, and command skills were few. And what doesn't the three Final Fantasy Tactics games have? Much of a focus on map design and enemy placement really. Enemy placement and map design have been bad in FE plenty of times, but the efforts to try are certainly more significant, and when the overall map design works or doesn't, you can feel it. In FFT, a map is a space of flatness and bumpiness, maybe some terrain unable to be crossed or take fighting actions in, but it doesn't feel like it amounts to much. The FF map is there solely to be a place where you move in or keep your distance, where you gather for group heals and buffs, or split for group enemy attacks. Usually, all you do is move in and bash the enemies dead by slinging all those fancy skills and spells you've learned. Where the enemies are is some concern, but I don't think it has the strategic weight it does in FE either. If the map itself and the arrangement of the pieces on it are rather unimportant, then where is the strategy? It's all in the characters, and if all tactics is all in the characters, then what is the point to having the grid, why not convert the game into a standard JRPG? The grid feels like it was tacked on. This isn't always the case, I think Disgaea tries to do more in its story battles by puzzle-like use of Geo Panels sometimes. A slight change's sake for a slight change's sake like a grid isn't inherently bad either. Although it could boil down to me asking myself "would this game be faster if it was a JRPG over an SRPG"? Because what I remember of Shining Force and FFT and Luminous Arc, is that they are sloooow compared to FE. And sluggishness isn't fun, just ask all the Genealogy map complainers and Tellius animation loathers and Revelation snow haters and FE in general desert despisers. Maybe an FFT-styled SRPG that didn't feel like I was wasting my time watching actions instead of making progress on a map, nor grind-central like Disgaea, would make me less disillusioned with the sub-genre than I am now. Edited February 18, 2021 by Interdimensional Observer Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted February 18, 2021 Share Posted February 18, 2021 You know what's something cool from FFT? Arithmeticians. Fear magic born out of math! Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted February 18, 2021 Share Posted February 18, 2021 FFT created the most broken speed system I've ever seen. That's like, the main thing that keeps me from playing it often. Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted February 18, 2021 Share Posted February 18, 2021 As In, if you have 1 speed more than someone else, they constantly get 2x turns on anyone else with 1 less and way more with less than that. It's kinda stupid. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted February 18, 2021 Share Posted February 18, 2021 (edited) Wait, was it this place that linked to the Golden Sun reddit? Anyway, man, was browsing it and... woah, really takes me back. Almost 20 years since that game and me playing it. I'm pretty sure I still got to play it in 2001 proper. Man, almost 20 years of playing RPG's now... Edited February 18, 2021 by Acacia Sgt Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted February 18, 2021 Share Posted February 18, 2021 And on that subject... This theme rocks! One of the best dungeon themes ever! Quote Link to comment Share on other sites More sharing options...
Armagon Posted February 18, 2021 Share Posted February 18, 2021 1 hour ago, Interdimensional Observer said: Isn't there room for multiple ways to SRPG, just as turn-based combat resides alongside ATB, Linear Motion Battle (Tales), and MMO-lite in the JRPG genre? There is but when you think about it, SRPGs either real-time or grid-based. Slight variations but it's usually either one or the other. The variety in the mechanics isn't as large as in JRPGs. At least that's how i see it. Quote Link to comment Share on other sites More sharing options...
Benice Posted February 18, 2021 Share Posted February 18, 2021 Giving commentary for 32x of FE7 is so hard...There's literally nothing going on... Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 18, 2021 Share Posted February 18, 2021 23 minutes ago, Benice said: Giving commentary for 32x of FE7 is so hard...There's literally nothing going on... Tell jokes. Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 18, 2021 Share Posted February 18, 2021 Also, this battle in the demo has taught me something. If your one and only healer dies in the first turns: reset... Quote Link to comment Share on other sites More sharing options...
Sooks Posted February 18, 2021 Share Posted February 18, 2021 Okay I definitely need to sleep and continue tomorrow because I looked at the map and I was like wait... how did I progress that far again? 😬 I’m still not entirely sure... I might just try throwing the guy who’s name I forgot in there with provoke. Of course, there’s always the easy way out but the gameplay-story integration encourages me not to, because I think I’ll be rewarded for not Spoiler burning down the entire village. Maybe I should complain about the lack of battle saves for the feedback. Quote Link to comment Share on other sites More sharing options...
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