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  2. Lord as a distinct class line is going to depend on whether Judith is playable, as its her canon class.
  3. We've seen from the weapon screen that Gauntlets are an equippable and rankable weapon type, at least, so I assume there has to be a character/class who uses it as their primary. Raphael comes to mind, and Balthus if he makes the cut (they'd better not chicken out like Heroes did and give him an axe). I don't expect too much from this, but I'd love if we have flexibility in reclassing. The only thing better than ordering Bernadetta to run around punching things in an SRPG is actually playing as Bernadetta running around punching things in an action game.
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  7. Tried 2 full circles for B!Cecilia, she didn't show up but I got a +Hp -Spd Constance. I had a -Atk +Spd copy of her, so the merge was appreciated to get rid of the bane.
  8. The next Hall of Forms has... ooh, quite the lineup. Red: Fallen Julia Blue: Dancer Eldigan (grail, seasonal) Green: Dancer Lachesis (demote, seasonal) Colorless: Dancer Ethlyn (seasonal) That's 3 units who you can make the Dancer. Technically you'd only need one Dancer, and in fact it doesn't seem like you'd need more than two since having 3 would mean only Julia could be danced, but... still, there's some interesting pulls from here... The following skills will also be made available starting from this upcoming HoF (taken from twitter)
  9. I suppose if we take this approach and say the class is the core moveset: - each character brings in a unique musou (and probably a unique pair up special as vanguard), a personal skill, and a range of combat arts / spells - depending on whether Dorothea and Annette's showcases lead to the same position in the attack string, and if the spells are not combat arts (can't really tell just yet), there's potential variability within the moveset's charge attacks potentially as well And we still don't know for certain what our bottom bar + icons on the HUD represent. I wonder if most of the Master classes will have a moveset that's different from their precursor Intermediate / Advanced class (the ones that are probably the same, by contrast, are just Falcon Knight / Wyvern Lord), assuming that Holy Knight Ferdinand's N2 is not a combat art (certainly doesn't look like one) and isn't a dashing specific attack (I believe FEW mounted units only have a dashing variant of their N1 and C1 if at all). A quick recap of FEW movesets: With how I'm currently seeing the 3H classes (wall of text, apologies): In summary, things are looking damn hopeful even in what I'd consider worst case for moveset overlap.
  10. Ranged non-armor units do not have a lot of good tanking skills on the B slot, so Lull Atk/Spd and Lull Atk/Res would be your best bet. I assume you want her to focus on blue and colorless since you are using her Refined Weapon. Slow tank: +Atk/Def Tome of Order [special] Reposition -- Swap Ruptured Sky -- Glimmer Close Reversal Lull Atk/Res Atk Smoke -- Pulse Smoke Quick Riposte Fast tank: +Spd Tome of Order [special] Ruptured Sky -- Glimmer Close Counter Spd Stance (does not exist yet) Lull Atk/Spd Spd Smoke -- Pulse Smoke (Any Sacred Seal that boosts Spd/Def) -- Quick Riposte -- Mystic Boost
  11. But could he take on the office bugs?
  12. https://www.deviantart.com/acaciasgt/art/Cavern-of-the-Fae-Chapter-10-916419218
  13. Good afternoon All, I've been a lurker for a long long time and decided to finally post on a new account given that me and a buddy finally got our Fire Emblem channel up and running on youtube :)! It's called Fire EmBros and goes about two veteran players and their opinions on the games. https://www.youtube.com/channel/UC3Fgl2W90S051lEjRL5Jr3w In the first series of this channel, we go about discussing the Fire Emblem games and our reviews of the maps/characters/story and so on so fourth. The first game we cover is FE6 (Fire Emblem the Binding Blade). I'll be launching more "parts" as we progress through our reviews, but the first few chapters of FE6 review is up, so would really like if people could watch/comment and give feedback :)! Reminder that this is a fresh channel, created solely for the purpose of this content! Thank you so much! A new chapter should be out this upcoming weekend (with already some feedback input and tweaking). Thank you so much for your time and hopefully you'll all like it!
  14. This is what I thought too. Besides, even if someone like Ashe and Bernadetta shared the same preferred class and had the same moveset, I doubt the latter is going to share Ashe's skill, so they'll still be unqiue.
  15. Well, I've already redone my Metal Slug moveset, so I may as well redo Ramza's (the original moveset is here). He'll still be a swiss-army-knife fighter, using various weapons from across the different jobs, like the above Light Warrior idea but without the Job Change. This time I will try to take a little more from FF Tactics itself. Luckily I've been on a kick replaying the game on PS1 so it's fresh in my mind once more. Also helps that we have another swiss-army-knife fighter in the form of Byleth whose moveset could be used as a template. As before, I will give PS1 names followed by The War of the Lions remake names if applicable.
  16. I don't know what "TERF" stands for, but otherwise I agree. I wasn't a fan of Ingrid's post-timeskip hairstyle in Three Houses, but her Three Hopes hairstyle is making her post-timeskip hairstyle look amazing in comparison.
  17. Linhardt has my favorite hair of the new designs. Just splendidly combining the bun-ponytail with side hair that frames his face. I would do anything to protect him. As for Bernadetta, her new hairstyle is straight outta Whoville. I get it fitting her character, but the crown-ponytail is a big "no" from me.
  18. My favorite is Annette, and that's totally not just my Annette bias at work, no sirree. The headkerchief, plus her cruller braid, are just the definition of cute. As for Ingrid... they just had to give her TERF bangs, didn't they. I guess she's been seeing Lorenz's stylist? I'm not a fan, truthfully.
  19. I honestly like the dragon-horn headpiece that she wears post-timeskip. I honestly think it looks cool as a crown, and it fits the rest of the outfit. Admittedly, I didn't like the Leia hair that it gives her at first, but it has grown on me. I think you just helped me figure out what I didn't like about Edelgard's Three Hopes outfit. Her pre-timeskip and 1st post-timeskip outfit both look, for lack of a better word, dignified, and I just don't think her Three Hopes outfit, with the short cape and the skirt among other things, looks nearly as dignified. The hairstyle looks good, but I'm not sure about the rest.
  20. Yeah I honestly think most of Edelgard's new design is excellent, especially from a color perspective. The truly thing about her design I'm not super high on is the lower half with the shorts and skirt that has given her the "magical girl" label.
  21. I actually like the combination of red, silver and gold that's going on with Edelgard's new design. Besides, I believe that if the headpiece was silver, it would kind of blend in with Edelgard's white hair, and would be harder to notice compared to a solid gold one. Though you could argue that the headpiece should've been made red in order to complete the pure red and silver color scheme look, which admittedly would've been better than the gold one they went with. I kind of like the new design Edelgard sports in Three Hopes, though it's second to last when it comes to the list of my favorite redesign of the Black Eagles.
  22. >Xenoblade 2 battle >Zeke switches out KOS-MOS for Zenobia >Zenobia: "My wind outmatches KOS-MOS' firepower" .....five years of owning this game and i'm just learning Blades can comment on other Blades upon being switched. But i feel like a crazy person because i cannot find documentation of this, at least not on the Wiki. And Xenoblade 2 is one of the few 1st party Switch games to not allow video recording so you'll have to take my word for it. Anyways I really hope Xenoblade 3 pulls a Tantal and just has a weather condition where the area gets swarmed by Lv.80+ enemies. Yeah like in the grand scheme of things, these designs are incredibly lazy. Like i said, these feel like meme edits. It is totally possible to have different takes on a character without just photoshopping a different hairstyle onto them. Blatant or subtle, there are many ways to do it. Three Hopes designs do neither.
  23. After having a brief, nice little discussion with @Benice about some of the Yakuza games in a Forum game of all places, I've decided to create this thread so that I may go over the series in more detail. No major plot points or twists will be described so that no spoilers will be given away, as I believe that anyone interested in this series should play through the games completely blind and unaware of what happens on their first playthrough. That being said, I'll go over every Yakuza game released from Yakuza 0 (the prequel to the first game) all the way to Yakuza: Like a Dragon (the newest title in the series at the moment). The Judgment games will also be included since I believe they capture the feel of the main games very well, and can even be on par with some of the better games in the series. Yakuza Ishin and Kenzan won't be included because they haven't been localized to the West, and therefore, I haven't been able to play them. Yakuza Dead Souls also won't be covered since it was never ported to the Xbox family of consoles, and I'm not big on PlayStation systems. With that out of the way, let's begin this retrospective on the Yakuza series! Yakuza 0: The beginning of two legends- Yakuza 0 serves as a prequel to the original Yakuza, taking place all the way back in the 1980's within Kamurocho and Sotenbori, both of which are located within Japan. In this game you get to play as both Kazuma Kiryu and Goro Majima, two of the best characters in the entire series, before they became who they are in later games. They're younger, less-experienced Yakuza, and not quite who we know them as in future entries, but Yakuza 0 starts off strong with two different cinematic storylines that end up converging by the end. The game plays like a 3D beat-em-up where Kiryu/Majima will have a group of baddies (usually Yakuza members) to take out, nonlethally of course (no matter what the game may have you believe), because our boys do not kill anyone in this series. Kiryu/Majima get three battle styles to use as well as a 4th unlockable Legend style. Each style is different from each other, and are all fun to use in battle. Now the game will have references to past entries released before Yakuza 0, but you hardly need to have played them before 0. I'd recommend starting with this game if you want to get into the series, since it serves as a great starting point. Yakuza 1/Kiwami: The game that started it all- Yakuza/Yakuza Kiwami really starts off the series with its fun, 3D beat-em-up gameplay that will be featured in every game up to Yakuza 6: The Song of Life (at least in the main series). The game takes place mostly in 2005 Kamurocho (Note: Kamurocho is always included as a location in just about every one of these games), and the times have certainly changed since 1995 (the prologue takes place in 1995, but a particular event during the prologue causes a timeskip to happen). I'll be covering the Kiwami remakes for this retrospective because: 1. I haven't played the original Yakuza or Yakuza 2, and 2. I find the remakes to be far better than the old, dated PS2 titles. Anyways, Yakuza Kiwami's combat is mostly the same as it was in Yakuza 0, but only Kiryu is playable and Majima isn't, which will be a bit of a shame for Majima fans. Kiryu retains the same styles he did in 0, but a lot of time has passed since then, and his legend abilities have gone away. You can get these legend abilities back by battling Majima on multiple occasions through a system called: Majima Everywhere, where he'll pop up just about anywhere in Kamurocho in order to challenge Kiryu to a fight. Once Kiryu defeats him, an old ability comes back to him, and his legend style slowly gets back to the status that it once was. As for the main story this time around, it's really fantastic, with a missing 10 million yen to uncover, and plenty of trials, twists, and turns that occur throughout the game. Besides a main story, every game in this series since the beginning has always had a collection of fun side stories to play through, most of which are rather comedic in order to have a balance from the main story's serious tone. Yakuza/Yakuza Kiwami is also a pretty good place to start in the series (honestly, it's a close second when it comes to being my favorite Yakuza game, though that honor goes to Yakuza Kiwami 2), though I'd personally recommend starting with Yakuza 0 because it will directly lead into Yakuza 1 story-wise, and will definitely get you feeling more emotional at Kiwami's end. Yakuza 2/Kiwami 2: Fierce battle between two Dragons!- My personal favorite game in the series begins only 1 year after the events of the first game. Kiwami 2 changes up the gameplay by instead taking notes from Yakuza 6: The Song of Life and expanding upon that game's mechanics. Graphically, it's one of the best looking games in the main Yakuza series, given that it uses the same engine that Yakuza 6 sports. The story here involves a war between both the Tojo Clan and the Omi Alliance, with the main bad guy here being Ryuji (No, not Ryuji from Persona 5) Goda from the Omi Alliance. Ryuji sports a similar Dragon tattoo to Kiryu, and they'll be facing each other multiple times throughout the course of the game. He's my personal favorite main bad guy in this series, though the main bad dude from the first game came very close due to his epic backstory (only really seen in Kiwami) and battle against Kiryu. The locations for this game are Kamurocho and Sotenbori, the same ones as seen in Yakuza 0, but many years later, so some things are bound to have changed. Yakuza 3: A nice continuation with a flawed combat system- By this point Kiryu's gotten tired of getting involved with the Tojo Clan, and prefers to relax at Okinawa with an orphanage full of young kids to protect nowadays in the no longer present day of 2009. The main plot of this game is that the land that Kiryu's orphanage rests upon is very desired by members of the Yakuza, so they'll no doubt attempt to try and take out the orphanage in order to build something else in its place. Okinawa is a nice fresh place to explore, but it's rather small compared to the big bustling town of Kamurocho. The combat system in this game is by far the most dated, mostly due to the fact that Yakuza 3 never got the Kiwami treatment like Yakuza 1 and 2 did. Due to this, it's very jarring to play this game after finishing up 0, Kiwami, and Kiwami 2. It's by no means a bad game, and it contains the same solid story that just about every entry in this series has, but it's certainly the weakest game of the bunch in my opinion. Yakuza 4: Play as 4 different Protagonists (GTA 5, eat your heart out)- Yakuza 4 is the first game in the series (in terms of release) that allows the player to play as multiple protagonists. Kiryu takes more of a backseat here (he doesn't have as much of a role in the story in this game compared to the first 3 games or 0) in order to allow the three newly introduced protagonists to have some time in the spotlight. The game is split into 5 parts, with each part having you play as one of the four main characters in the first 4 parts. Akiyama's playable for part 1, Saejima for part 2, Tanimura for part 3, and our beloved Kiryu is reserved best for last for part 4. Once Kiryu's part is completed the game enters the final chapter where you can switch between the 4 characters before the final battle in case you wanted to do a particular sub story or activity before finishing the game. The main story is more complex than the ones before it due to the inclusion of 3 extra main characters, but the general plot goes over a mass murder of a Yakuza clan that took place several years ago, all the way back in 1985, before the events of Yakuza 0, which still holds significance in the year the game takes place, 2010. Combat here is similar to Yakuza 3, but the mechanics are improved greatly here, and each playable character has their own unique style to boot. Yakuza 5: 5 Playable Protagonists, including Haruka?!- Apparently 4 playable protagonists in Yakuza 4 wasn't enough for the developers, since they added 5 in the 5th installment of the Yakuza series aptly titled: Yakuza 5. The story here's the most complex by far out of any title that came after or before this one, so I can't really summarize it well without confusing somebody. I'd just recommend giving it a shot yourself after playing through Yakuza 0 - 4 if you liked playing those titles. Most of the playable characters from Yakuza 4 return here, save for one, who is replaced by somebody else. Besides that, a girl finally joins the group of playable characters in the form of Haruka, a girl who's been apart of the series since the first game, and has appeared in every title excluding Yakuza 0, Like a Dragon, and the Judgment games. While the guys partake in the same beat-em-up gameplay that the series is so well known for, Haruka's gameplay involves dance battles with other girls (I'm serious, it's actually a gameplay feature), which kind of plays more like a minigame if anything. Like Yakuza 4, this game is split into multiple parts, with the perspective shifting to a new character once the previous character's part is completed. It's only in the final part where you can choose to change between the 4 male characters before partaking in the final battle (You won't be able to switch to Haruka in the main game in the finale due to story reasons, to put it simply). There are 4 main towns to explore, and they all include a major optional sub story to complete along with all of the regular, smaller sub stories, too. Yakuza 5 is also generally known as the longest game in the entire Yakuza series due to the multiple parts and multiple protagonists, so beating this one will take more time than it would in the others. Yakuza 6- The Song of Life: Kiryu's Swan Song- This is the final game where you get to play as main character Kiryu, as his story fully concludes in this game. Since the game's more Kiryu-focused, you only get to play as one singular protagonist in Yakuza 6. One of the story's major themes is family, and Kiryu's bigger involvement in the story once more is a nice return to the first 3 games. The game takes place between both Kamurocho and Onimichi in the more modern year of 2016. This game created a new engine that both improved upon the graphics greatly and added a new combat system (Which is used in every game since Yakuza 6). Yakuza 7/Like a Dragon: A New Protagonist and Cast and Now an RPG?!- Yakuza 7, or Like a Dragon, changed a lot of things that the series was known for. The beat-em-up combat was removed in favor of an RPG style game which I personally rather enjoyed, though the sudden change in gameplay could either be welcome or off-putting to fans of the series up to this point. Not only was the old gameplay removed, but there's now a whole new cast of characters that join the fray, with Ichiban Kasuga now replacing Kiryu's role as main character. But for fans of the series, a few characters from older games do make a cameo in this one, which is pretty nice to see. Like a Dragon mostly takes place in Yokohama, which is the main town of the game. While Kamurocho does return once more as it always had before, it's not as focused on as it once was in previous titles. Along with all of these newly introduced things is a new story that focuses on Ichiban and Co. and their battle against the Yakuza with many trials and tribulations to follow. The main villan in this game is actually a former friend of Ichiban's, who I won't delve into further as to avoid serious spoilers, but I will say that while I do enjoy the conflict between Ichiban and his former friend, I prefer how the villan was done in the first two Yakuza games (particularly the Kiwami remakes). Like a Dragon is currently the newest title in the main Yakuza series, though a sequel involving Yakuza 7's cast has been announced by the developers themselves, so one can only wonder at what wild adventures the cast will have in the following title: Yakuza 8. Judgment: Different Protagonist, Same Fun Gameplay- Judgment's technically a spinoff series of games that take place in the same universe as the Yakuza series, though no direct link has been made between both series outside of Kamurocho appearing as a main location again for this title. For fans who missed the old beat-em-up gameplay, they'll be happy to know that the Judgment games go back to the gameplay so beloved by fans, which I also enjoyed as well. The main character's also new for this game, with our main guy being Takayuki Yagami, an ex-defense attorney turned detective who has to solve the mystery behind a series of similar murders. Along with a new main character, there's also a bunch of side characters introduced that are also involved in the game. The game includes some investigation segments briefly seen in Yakuza 6, but they're far more fleshed out here, and it makes sense given that Yagami's a detective. At the end of the day, Judgment's a great return to form with some nice changes made for those who loved the old gameplay and want to solve the big mystery of the game with similar twists and turns that the Yakuza series is so great at pulling off (for the most part). Lost Judgment: A sequel with more serious stakes- Now, I will admit that Lost Judgment is the only game in this whole retrospective that I haven't beaten or gotten to yet, though I do intend to give it a good playthrough one of these days. As a direct sequel to Judgment, Lost Judgment follows our same group of characters from the last game, but the main mystery of this game involves higher stakes than before. The main case for this game involves two simultaneous crimes, which makes for a rather impossible case. But only our main man Yagami can solve this case, though it should prove to be rather difficult compared to last time. The same combat from Judgment returns but instead of two battle styles (Tiger and Crane), this game adds an additional third style (Snake), which only adds to the fun to be had with the combat. I'm a fan of both the Yakuza series and the Judgment spinoff series, though I've heard some unfortunate rumors that Lost Judgment could possibly be the last game in the Judgment series, which would be rather unfortunate considering how great the characters are and the possibilities that can be made reality with all of the characters in the Judgment universe. Though only time can tell whether or not these rumors ever come to fruition. At the end of the day, the Yakuza series is my favorite video game series that Sega has ever made, and it will always top the likes of Sonic the Hedgehog and Super Monkey Ball. Every game in the series is always consistently great (though some games can feel weaker than others, and I'd say at worst a game could be considered okay) due to the amazing stories and plot twists that unfold, the characters within the stories, and the amazing gameplay that makes the series so fun in the first place. If you made it to the end of this post without just scrolling to the end, than I greatly appreciate it, because it took a good bit of time for me to type this whole retrospective up. Now, for other Yakuza/Judgment fans such as myself, we can discuss one of the games in particular and what its strengths/weaknesses are or compare the games themselves. As for those of you who have never touched a Yakuza title, I highly recommend that you try the series out due to the sheer quality each game contains. The entire Yakuza series is on Xbox Game Pass for those who own Microsoft systems, and the series is also on PlayStation and PC systems too if you only own one of those. Now do keep in mind that every title excluding Like a Dragon and the Judgment games contain no English dub at all (except for the original Yakuza 1 on PS2, though it's rather awful), so you'll have to read the subtitles and listen to Japanese audio for most of the games in the series, though I particularly didn't mind it.
  24. Okay, I have to admit that I genuinely enjoyed the story for this banner, even if only out of amusement. Bringing Shanna back to emphasize that this is the banner of Roy the Pimp Lord Lampshading Sue's absence because that's not how they do things in Sacae Larum being blatantly thirsty while Lilina is just pining Roy the Pimp Lord completely circumventing everyone's expectations by giving Eliwood the bouquet for his wife that totally isn't Ninian, we swear About the only thing missing was some sort of reference to Hector being his overprotective self, possibly with Lyn and/or Matthew trying to keep him calm.
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