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  2. Well, it took some careful thinking at times, but Chapter 16 is finished with everyone unscathed. Here’s how it unfolded: During the preparations, I find an Anna Shop selling Spirit Dust, so I buy it, and use it on Lucina. The Barracks give extra relationship points between Cherche and Ricken, Robin and Panne, Donnel and Cherche, Donnel and Sully, Tharja and Henry, Lissa 23 EXP, and a Shockstick. I also get a B support between Lucina and Morgan. Turns 1-3: I pair Chrom to Robin, and have her kill the Bullion Thief, and then the southeastern most Fighter. I pair Morgan with Lucina, and have her kill a Pegasus Knight, while I have Morgan kill the two remaining Thieves. The enemy phase sees Robin and Morgan kill everything that comes their way, although the Warrior that comes after Morgan hits him with a Counter trigger before dying. Chrom reaches level 2 in the process, so I unequip him move Robin up the right side after that, while I pair Morgan with Lucina and have them pick apart the left side with Morgan on the front during the enemy phases. Morgan reaches Level 15 in the process and declines to learn the Axebreaker skill. Turn 4: I get everyone back toward the center of the map, with Lucina taking out a Warrior, Morgan killing a Warrior and with Robin luring the Warrior reinforcement into fighting at 2 range by putting her one tile north and two tiles east from the lower sparkly tile. Turns 5-16: I move the party to the middle right of the map. After clearing most of the enemies, I have Robin check out the lower sparkly tile, which gives her extra weapons proficiency, and the upper sparkly tile, which gives her a Glass Sword. I then have Robin, who end up being a little underlevelled to my liking, to kill the boss. Below is Chapter 17’s game plan: Sell the 2 Bullions, and buy 23 HP Tonics, 4 Second Seals, and a Bronze Bow. Forge the Bronze Bow to +5 Mt. Use one of the Second Seals to reclass Morgan to a Warrior. Give Morgan the forged Bronze Bow, make sure Robin has the Killer Axe, give Lucina Katarina’s Bolt, make sure Libra has Mend and Rescue staves, Cordelia a Mend staff, and Anna Rescue and Mend staves. Have Robin and Morgan each use Def and HP Tonics. Deploy Lucina, Robin, Morgan, Olivia, Anna, Frederick, Cordelia, and Libra. Place Morgan, Lucina, Frederick, Robin, and Olivia in the left group, and Cordelia, Anna, and Libra in the group with Chrom. Turn 1: Have Chrom go to Robin, with Olivia boosting him to get him paired up with her. Robin, Morgan, and Lucina kills or at least severely shrinks the left-side group, prioritizing any enemies that have Counter. Turns 2-7: Have Robin work her way up, killing what she can until about Turn 6. Then she should start heading back toward the lower left to avoid getting swarmed by reinforcements. Turns 8+: Get Robin out of range from most of the reinforcements that start turning up on Turn 9. Lucina pairs with Morgan, who picks off the enemies coming in from the lower-right area. This chapter should be within the winnable realm, provided I don’t get too careless when it comes to dealing with enemies with Counter.
  3. Future Trunks's Past Trauma losing Future Gohan/10
  4. Banned for not playing a single Capcom game.
  5. And doesn’t come back for hundreds of years.
  6. Banned for playing Ghost n’ Goblins.
  7. So close to finishing Chapter 9. I waned to finish it tonight... but I guess it wasn't meant to be.
  8. No. Bring back the Chameleon class. It's loads of fun.
  9. I've been thinking the same thing about Anna and Jake for ages! Just have the two of them show up on a random map saying they're traveling during their honeymoon would be really cute and silly, they could also just have it be a different version of the two every time since there are infinite Annas anyway. And speaking of Kaga I would also love if they brought back Xane consistently like Kaga wanted to do with Emblem Saga, as a divine dragon he has an in-universe reason as to why he doesn't age and since he's naturally a trickster you could make him any kind of class and just say he's messing around at the time.
  10. I'm glad the show is back too, but the reason for the break was so scummy it's left a sour taste in my mouth.
  11. I'll just say that I think "returning character because it is a sequel set in the same world" a la FE9->FE10, FE6->FE7 (yes I know it's a prequel, but it's a sequel in real life), or FE1->FE2, is so different from "extradimensional visitor" as to be totally different cases. The first case is always going to be more natural, although you may require some fantasy hand-waving if the time gap is really long (a la Tiki in Awakening). The second one is... I mean, it's fine, but it does inherently bake in some idea of linked universes connected by gods & dimensional travel, and this may not be something you REALLY want to focus on too deeply as it raises question. In general, I'd say not to do it unless you're going to make multiple dimensions a first class part of the story. Engage sort of does this, but does it rather badly by backloading all of the revelations to extremely extremely late and not having it make tons of sense and seemingly making up a few rules only to break them literally minutes later (twice!). Fates is an awkward spot in that I think that the Awakening trio not being super-loud about it was fine for the base game, but very strange once you play the DLC. And the DLC is good, don't get me wrong, just imply very wacky things happened where Anankos was apparently unable to give even the barest of useful directions and all three of them gave up or something after it being too puzzling to figure out they're looking for Corrin? Oh well, it's Fates, it's somehow still better and more developed than some of Fates' other plot threads. FE Heroes gets a slight pass because we all know it's due to gacha finance reality rather than artistic intent necessarily, but just how long have all these characters been kidnapped and mind-controlled in setting? At some point they need to accept that either they're like Engage Emblems themselves and weird clones stuck in Valhalla, or that they've become mind-controlled Askrans who've abandoned their original realm. But yeah. In general, use with great caution for games that aren't just sequels, and only if you can somehow make dimensional visitors work without cheapening your own setting.
  12. I do find it a little funny that you mention Fates, but not Engage with all it's returning Emblems...also the "return" of Gaius, Cordelia, and Tharja was a bit of a cheat, as they aren't the same characters, just parallel universe doppelgangers. Although to answer the question, it is time to bring back Anna's counterpart Jake. I would also like IS to show the same kind of guts Kaga did by making the incredibly obscure Shannam into a recurring character for the two Jugdral games. Let's see some more super obscure ones which you might not even see on your first playthrough, like having Karla return, or Stefan, or Illios. On a similar note, Lucina's alter ego "Marth" as basically the hero of the Tempest Trials would make for a fitting returning character, especially if her cousin Owain continues world hopping too. Its nice to see more people talking positively about Engage like this 😛 On a more serious note, this is one of the best suggestions yet. Lets see more of people like Asaello the hitman of Connact, little Charlot, or Jeanne.
  13. Sen relaxed against the wall outside of Gean's room as the woman changed, a thoughtful look on her face. As much as she had teased, she wasn't sure if they would have time for the bar. There were quite a few items on her shopping list and while most of them would be easy to get at the local military outpost, some of them would be harder. It would have been one thing if she was making a weapon for a HEX. There were enough places around here that worked on that sort of thing to make it easy. What she was looking for here was different. The focus for the beam splitting especially was her concern. Really that was something that should be custom made. Hopefully they would find something passable. Her musings were interrupted by Gean emerging, looking much more casual than she had when she's gone in to change, the outfit earning a grin from Sen. "Hmm hmm, you dress down nicely, Gunner. An unexpected look, but I'm not complaining." Her grin widened as Gean willingly held out her hand, joking intent obvious but not important. It was a good sign as far as Sen was concerned. It meant that she hadn't pushed too far in her games yet. Taking the offered hand, she headed off towards where she knew cars were waiting. "You'll be driving, yes? I can drive, but it's much nicer to relax while someone else does the work for once~ I'll give directions, so don't worry about that part." She smiled, giving Gean's hand a gentle squeeze. This was going to be fun. Iskra listened as Bonner talked, not interrupting even when he mentioned that he had been a part of a band once. It was about what she had expected to hear. Her powers were unknown but important, that she shouldn't feel good about killing someone, that she should want to be back home, not fighting. His final comment, about how there were many ways to walk this life didn't make sense, not really. Sure, she could still have music in her life, but it wasn't the same. Couldn't be the same. All music could be now was a temporary escape from the increasing pressure of other's emotions. I don't want to be here, but that doesn't matter. My ability to choose was taken from me as soon as I started sensing people's emotions. Even now, she could feel his emotions start to push against hers, her scattered brain unable to put up much of a fight. She knew none of this was making her look good. The silence between them stretched on as she struggled, trying to find the words to say while also trying to keep a grip on everything. Finally she spoke up, voice quiet. "Thank you for your words, sir. I know... I know what my job is here. And given everything that's happened today, I know we need everyone in top form. I... I will do my best to not let any of this stop me from giving that." She still couldn't meet his gaze, eyes drawn to the floor. "As, as for everything else... for finding a way to mix my old lifestyle with this one... Maybe." She tried to smile for him, but knew that the result was far from convincing. "Maybe you're right. I... probably have more important things to focus on first, thought. Maybe some day though... Maybe..."
  14. You got to it before me. Fatewakening Trio, bad. Whitewings Cameo, good. And I've tried to talk about this topic before, when Fates was new, and the poor handling of Owain, Ingo and Severa kind of neutered a lot of people's interest in the idea. But I think the basic idea of one character from the previous continuity cameoing in the next continuity is a fun idea. Power Rangers did that for years with some of the most celebrated episodes. Absolutely. I'd much rather they do it by "which character is most sensible" to cameo rather than "which character is most popular". I'd even go as far as to say no lords, ever for something like this. Doesn't matter that Ike vanishes off into the sunset, don't bring him back in an ordinary mainline game. Characters that I do think would work well for cameos. *Tatiana in Archanea, or rather, Tatiana in Mystery of the Emblem. It'd be nice if she was a power couple with Sirius coming over to help him. Especially if she brought some of the weirdness of Gaiden's gameplay with her and acted unique among the cast. I'd neglect to not also mention Luthier, who specifically has an ending saying he went to Archanea and even shows up in Khadein during the Shadow Dragon manga (which only makes marginal sense, but still cool he was there). *Caspar and Lindhart have a paired ending where they visit new continents, I believe. Even though neither of them are my favourite characters in Three Houses, I would like to see them again, and Caspar in particular needs to keep Brawling as a thing in this series. *Lifis is a wonderfully scummy character who has an ending where he vanishes (after apparently organizing the complete eradication of his own former underlings), so I'd be pretty pleased to see him pop up somewhere else. And, much like Tatiana, especially if he can bring some of Thracia's weirdness to his gameplay. *Deen (Gaiden Deen) He had a reference to a southern continent in his original Gaiden ending. I want a follow up to that. I don't care that it's been 30 years and that the remake removed the line. I don't even like Deen, but give me the Southern Continent! *L'Arachel. I'm not her biggest fan, but she is a wonderfully quirky high energy character. And yes, she would have responsibilities, being Queen of her country, but she's also the kind of queen to pull a Nailah and just go on a crazy quest. Speaking of which... *Nailah and or Volug. Cameoing is basically what they're doing in Radiant Dawn already. They're just sort of there. It's as if they are characters from a different game just showing up in Radiant Dawn. So I think we could utilize them again, either for the same purpose, just showing up randomly (and bringing Laguz transformation mechanics with them) or by showing their actual lives in their actual setting with Hatari or any other countries we could retcon to exist out east. *Sophia has one of those stereotypical disappeared mysteriously for no reason endings, and because she in particular is slower aging, we could see her show up with time having moved a lot or a little relative to her. That leads me on to my next point. *Any of the child characters only, now they're old because timeline. You know the way we get references in Pokemon to suggest the different regions aren't happening at the same time? Because of the original time skip in Gen II? Yeah, well, that, but with Fire Emblem. Have someone like Ricken or Larum show up somewhere, only now they're proper adults who look and act varying degrees of the same or different. The opposite idea has some potential too, someone like Niime showing up somewhere with a young design, but you run into a bit more continuity snarls if a character apparently had this other world or intercontinental adventure in their youth that they just never mention in their original game, so it'd probably only suit a character sufficiently mysterious about their background, like idk Volke or something if he were so much older that showing off a young version of him would be a novelty. *Any of the Genealogy substitute units. These guys just don't have their own identities. I just made a thread talking about giving them more original backstories, but just plain using them again in a different context would serves to give them an independent existence. Especially considering, as, mostly commoners, they don't have the same ties to the setting that their noble counterparts do.
  15. I'll take a peak at Savage Worlds, but as for the more immediate future, I'll see if I can get some interest check threads up in the next couple of days. If both are fine, might as well see what has more general support.
  16. I'm still here.😉 ...I haven't touched UO even once yet, still in the plastic wrap. So much for simul-play, sorry!😅 The delay on me getting it lowered the mood, and then -this is just a weird overly-sensitive quirk of mine no offense to anyone😆- the critique of 🍦's art led me to want to put a few days' pause before starting it, just to kinda forget that -perfectly fine- spat. -But I admit I've delayed for too long.😑 I had intended to only to do maybe two Endless Space 2 runs before starting UO ...I've logged like 90 hours into the game since the Re-Awakening update. 4X games are baaaaaad for me.⏳ I've more or less completed matches with 9/12 of the factions now (including two with the United Empire), a few only after some serious map-rerolling. I've binged too much.😵 Other than that, well, I haven't done anything.😅 Still haven't picked out a therapist yet (someone is egging me into getting it done this time, so I probably will before the month is over, at last), despite this month's earlier internal sound and fury. Because I rotate between storm-of-the-century, and a windless, waveless dead-calm sea; the latter later leads to the former. And when I haven't been playing ES2, I've been enraptured in yet another of my many puerile self-insert melodramatic love daydreams. (A mecha-styled one. I would sell my soul for a Yaoikura Wars.🤣) Which oddly doesn't trigger the same sense of despair at ever finding a guy I had been seriously going through earlier this month. I don't get me as much I seriously try. -And I've been a tad disappointed this one little gayme I've been eyeing isn't part of the Steam spring sale. 🍻 There's little like it.😄 Admittedly, I didn't read a ton of it since there is a chance I'll eventually get V. And neither am I fully familiarized with the licenses included, and those of which I do have familiarity -well it's not always complete.
  17. Jotari

    Invincible

    Yes. Invincible good. But mid season break is not good 😞 Glad it's back on now.
  18. He was avoiding the SRW V spoilers, no doubt.
  19. I reckon Daccar ordering the civilians to be killed has a lot less to do with making him evil and a lot more to do with introducing the mechanic of rescuing civilians for exp. It's the only time it shows up in the first gen, but it happens again in the second gen, so they probably wanted to squeeze it in somewhere, and this makes about as much sense as anywhere else. Rescuing your own civilians in the prologue would make the most sense narratively, but that would concentrate exp onto the starter squad in a weird way. The only other opportunity would be when Macbeth sicks the bandits on his own people, but the primary reason for that was to introduce Lewyn, which wouldn't work if there was just a bunch of auto levels for him and Sylvia to rescue. So we get this, people in a civil war inexplicably massacring their own citizens. As for using Lahna as a hostage, it seems consistent that in both gameplay and story, Sigurd retook the capital really quickly. So Daccar just plain didn't have the chance to use her as a hostage. The layout of the map also wanted to make sure you got Forseti before finishing it, so we needed Lahna to both be in peril, but also quickly rescued from peril before the chapter ended. Honestly, the best thing they could have done would have been to put Lahna on the field with civilians, fleeing Silesse castle, with enemies pursuing her while Pamela and Mahnya have their showdown, just so you have something to do while the glorified cutscene plays out. That is not an overflow glitch I was aware of. So it would be trivially easy to put Julius to sleep? In the games, yes, but in the wonderful world of Fire Emblem manga, we had Manali debut just before the release of Genealogy. She's a minion of Gharnef who tries to kill Wendell and gets a face full of Merric's newly mastered Excalibur. And because all of this happens in Khadein before Merric reunites with Marth, I declare it headcanon that it happened in the games too and put her in Pyrathi Warlords.
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