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4 hours ago, Armagon said:

The bolded part is pretty much the reason. She's portrayed as KOS-MOS' archrival except that, likely due to Xenosaga being cut short, doesn't really fill her role of being an archrival very well. And honest to God, if Xenoblade 2 is anything to go by, T-elos is a better character in her crossover appearances than in her own game.

Coincidentally, when someone commented after my fight with her on her having a rivalry with KOS-MOS, she refuted the claim. Something along the lines of "Rivalry? I don't engage in that petty human behavior, what I have against KOS-MOS is nothing like that".

 

3 hours ago, Shadow Mir said:

Also, doesn't T-elos only appear in Xenosaga Episode 3 despite being hinted at in Episode 1?

 

3 hours ago, Armagon said:

Yes. She was likely meant to have a bigger role in the story but we didn't get to live in the timeline where it happened.

Interesting. And a touch saddening to hear, but it's better than making much out of something was never intended to be a molehill as I've been expecting.

 

My memory of T-ELOS in the first Endless Frontier game could be summarized as follows: 

  • Shows up at the bottom of a pyramid near a interdimensional portal now non-functioning wanting to kill KOS-MOS and you fight her (and Aschen makes one bad joke about forcing her to TEL-LOS (tell us) what she knows). 
  • You fight her again later alongside a totally unrelated android named W05 Cardia, whom T-ELOS I think had no affection towards- it was an alliance of convenience and she ditches Cardia leaving her dying after the battle.
  • A third fight against T-ELOS I believe, but I forget exactly when. I want to say it was in the final dungeon prior to the point of no return, though I'm not sure if I'm confusing that for a Saya battle, or if you fought both at once.

If three fights sounds excessive, it is part and parcel and Endless Frontier as it is of Super Robot Wars in general. Villains do die eventually if don't become heroes, but they have a knack for retreating and coming back the next day no problems. Not that you're meant to destroy them every time they show up in the usual SRW.

 

KOS-MOS to speak of her, doesn't do anything significant or noteworthy in the first EF. The most memorable thing in my mind being correcting Xiaomu when Reiji threatened to spank her a thousand (or more, I forget the exact number) times and Xiaomu said "it'll be the night of a million spanks!". KOS-MOS must've ran the calculations on the likely rate per minute of spanking and concluding it would not require an entire night to be spanked the number of times stated by Reiji. Thats Mental Arithmetic Lv. 3 right there.

In both Endless Frontiers, KOS-MOS gets lumped into a trio with Reiji and Xiaomu. I get it, they aren't OCs and they know each other from Namco x Capcom, but it treats them like they came from the exact same world, the so-called "Substance World". And, albeit without having played NxC to know if it spins KOS-MOS as being from the same dimension- just very far into the future- it sounds wrong to lump them so.

 

...Whenever I get my chance to emulate PS2 games, I'm starting with NxC I've decided. Might sound weird, but I want to slide into XS via the crossover door. NxC features playable Shion (paired as a combat unit with this MOMO I've yet to meet in EF), and I want to approach her unorthodoxly, knowing pretty much nothing about her as is besides being KOS-MOS's creator. I eons ago read a few minor and vague comments that Shion starts off unlikable, seeing her in a lighthearted crossover might provide a better first impression. And the naive optimist in me wants to like Shion.

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21 minutes ago, Interdimensional Observer said:

If three fights sounds excessive, it is part and parcel and Endless Frontier as it is of Super Robot Wars in general. Villains do die eventually if don't become heroes, but they have a knack for retreating and coming back the next day no problems. Not that you're meant to destroy them every time they show up in the usual SRW.

Considering item drops and other kind of rewards like Battle Masteries or secret unlocks... yes, you're totally encouraged to beat them anyway.

I suppose that kind of thing might be weird for someone more used to, say, FE, where it's uncommon when someone doesn't die or is stopped the first time they show up and have to be fought.

 

Edited by Acacia Sgt
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1 hour ago, Interdimensional Observer said:

I eons ago read a few minor and vague comments that Shion starts off unlikable, seeing her in a lighthearted crossover might provide a better first impression. And the naive optimist in me wants to like Shion.

That's.....pretty interesting. From what i remember, it's the other way around. Well, she doesn't actually become unlikable (she's still the second best Xeno protag imo) but let's just say she does get meaner as the trilogy goes on, particularly Episode III. 

__________________________

I just finished watching Kung Fu Panda 2. Childhood-me remembered finding the movie to be a little bit rushed and honestly, i still have that feeling. However that feeling isn't as big as it was before. While not as good as the first Kung Fu Panda, it's still a fantastic movie. 

Gonna watch Kung Fu Panda 3 tomorow. Hopefully it maintains the overall quality.

Edited by Armagon
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40 minutes ago, Armagon said:

That's.....pretty interesting. From what i remember, it's the other way around. Well, she doesn't actually become unlikable (she's still the second best Xeno protag imo) but let's just say she does get meaner as the trilogy goes on, particularly Episode III.

Isnt that because 

Spoiler

U-DO messing with her? Episode III has her going through alot of stressful moments as well. Along with what Kevin puts her through, it's understandable to feel the way she does.

 

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8 hours ago, lightcosmo said:

Isnt that because 

  Reveal hidden contents

U-DO messing with her? Episode III has her going through alot of stressful moments as well. Along with what Kevin puts her through, it's understandable to feel the way she does.

 

Spoiler

It was U-DO plus a feeling of people not understanding her leads to her lashing out a lot.

But it needs to be said, the whole thing with Kevin near the end of the game was just Shion acting out of character. I know she's been through a lot and wasn't thinking straight but it took Allen getting blasted like 10 times for Shion to realize "oh shit, Kevin's actually evil".

 

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4 hours ago, DragonFlames said:

"We meet at last! Peace, harmony? I deny your world and everything in it!"
*cue battle theme*
*cue curbstomp*

What a way to open a game. Or just story in general.

Don't you just hate when the story opens with a hopeless boss fight? Especially when the music is so kickass.

Edited by Shadow Mir
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@Interdimensional Observer @lightcosmo @Lightchao42 so it seems we aren't getting daily updates until XenoblaDE's release but that's not why I'm tagging you.

I'm tagging you guys because NoE dropped this trailer

And at the end, we get a bit of English Future Connected footage. We hear Keno's English voice for the first time but more importantly, it seems that Jenna Coleman will not be voicing Melia in the new content. Melia is still voiced by Jenna Coleman in the main story due to voice lines being reused but any new stuff will be by someone else.

A bit of a bummer but understandable, Jenna Coleman made it big when she became a major character in Doctor Who for three seasons.

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31 minutes ago, Armagon said:
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It was U-DO plus a feeling of people not understanding her leads to her lashing out a lot.

But it needs to be said, the whole thing with Kevin near the end of the game was just Shion acting out of character. I know she's been through a lot and wasn't thinking straight but it took Allen getting blasted like 10 times for Shion to realize "oh shit, Kevin's actually evil".

 

Spoiler

Oh, I agree, the ending was a bit questionable on her character, but throughout the game, as you said, no one understood her feelings. Recently, I've appreciated her character much more, and she's one of my favorite Xeno characters now.

2 minutes ago, Armagon said:

@Interdimensional Observer @lightcosmo @Lightchao42 so it seems we aren't getting daily updates until XenoblaDE's release but that's not why I'm tagging you.

I'm tagging you guys because NoE dropped this trailer

And at the end, we get a bit of English Future Connected footage. We hear Keno's English voice for the first time but more importantly, it seems that Jenna Coleman will not be voicing Melia in the new content. Melia is still voiced by Jenna Coleman in the main story due to voice lines being reused but any new stuff will be by someone else.

A bit of a bummer but understandable, Jenna Coleman made it big when she became a major character in Doctor Who for three seasons.

Yeah, that is too bad, but if her new voice is still fitting for her, i'm fine with it.

Edited by lightcosmo
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Coleman coming back would be ideal, but I can live with it if Melia's new voice still sounds like Melia. Though apparently most people can't tell if Coleman's still voicing her, which is a good thing either way (either she came back or they got a good soundalike).

Speaking of Melia...

 

Edited by Lightchao42
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1 hour ago, lightcosmo said:

Yeah, that is too bad, but if her new voice is still fitting for her, i'm fine with it.

 

1 hour ago, Lightchao42 said:

Though apparently most people can't tell if Coleman's still voicing her, which is a good thing either way (either she came back or they got a good soundalike).

Yeah, I'm seeing people say the same thing. It does sound similar but I'm still not 100% sure if it's her.

Guess we'll have to wait until the game comes out to know for sure.

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@Falcom Knight to be fair, every Trails game uses one or two general themes for it's overworld so i get why the Crossbell section of CS3 didn't use the East Road theme from the Crossbell duology.

But I will agree it would've been nice to see. 

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I'm not one to be overly concerned about voice actors. It could be a tad jarring to go the entire maingame with one voice, and then suddenly hear one that has differing nuances, yet won't be a serious detriment to me. Besides quality, my main concern in the VA world would be if the Japanese tendency to never voice a character again if their original VA dies became the standard in English voice-acting too.

 

It's popped into my head that was there was one wasted opportunity for KOS-MOS in Endless Frontier. XS has player-usable mecha, Endless Frontier features a handful of Banpresto original mecha greatly scaled down to size, the Fee-Kleid (Fairlion) has been reduced to about 3 meters/9 feet tall it was expressly stated, and the Phantom (Gespenst R), Nacht (Alteisen), Abend (Weissritter), and Arcgain (Soulgain) should be about the same size. All of these (except Arcgain) can be controlled via voice command and summoned in battle for an Assist attack or flashy Overdrive.

So, why didn't KOS-MOS come with whatever she is supposed to canonically pilot? It wouldn't be a Banpresto original, but Banpresto and Xenosaga are both in-house Namco, no evil licensing fees (unless intra-company fees exist b/c the separate studios/subsidiaries want money). She's a hyper-advanced android, so she'd have zero issues manipulating the mech and shooting and slashing stuff on her own simultaneously. Her very existence in this universe is an anomaly, so why would they need an explanation for how her mech came along and was magically shrunk down with the cockpit removed? 

Later of course, Monolith would put Siren on remote control, and even before that, I remember a certain cutscene, not carried into gameplay unfortunately IIRC, in XC1. 

I've never heard anything of mainline SRWs featuring the XS cast either, which is weird if the mecha are of sufficient quality to be included. Do they not seem interesting enough for you Namco?

Edited by Interdimensional Observer
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49 minutes ago, Interdimensional Observer said:

I've never heard anything of mainline SRWs featuring the XS cast either, which is weird if the mecha are of sufficient quality to be included. Do they not seem interesting enough for you Namco?

It might likely be because it would require licencing.

All those games KOS-MOS and company show up? Monolith Soft is either the developer or one of the developers. Namco may be the publisher, but Monolith Soft is usually the one doing most of the work. That's why they can add Xeno stuff with no issue. However, Monolith Soft isn't involved with mainline SRW. So if they want to add Xeno stuff there, it has to be paid for, most likely.

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I just now noticed the page number. Oh my...

In today's lecture, I learned something incredibly interesting: In ye olde Germany (back when it was still called the Holy Roman Empire - we're talking 13th century here), a person was considered an adult when they reached 21 years of age according to the Sachsenspiegel, which was a record of existing customary law (law that exists, but is not written down). Up until that point, a person always required a legal guardian. Interestingly enough, legal adulthood ended at 60 years, after which a person again required a legal guardian.
Just thought I'd share that little tidbit with all of you.

3 hours ago, Shadow Mir said:

Don't you just hate when the story opens with a hopeless boss fight? Especially when the music is so kickass.

I will say I enjoyed its implementation in Bravely Second. It immediately establishes Kaiser Oblivion as a threat and makes you more invested in the prospect of eventually kicking his butt.
It's just a shame that, when that time eventually comes, he's piss-easy to take down.

7 minutes ago, Shrimperor said:

time for cursed Musse

701494572240601249.png?v=1

tEeHeE, i'M hAuNTiNg YoUr NigHtMaREs!

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55 minutes ago, Interdimensional Observer said:

So, why didn't KOS-MOS come with whatever she is supposed to canonically pilot?

Maybe because her mecha has two pilots? The E.S units don't need two pilots, Jin Uzuki can pilot one on his own just fine and as can the villains but the E.S Dinah is always canonically piloted by Shion and KOS-MOS. Idk if Shion is in a major role in Endless Frontier but if she isn't, maybe that's why KOS-MOS didn't bring the E.S Dinah with her.

15 minutes ago, Shrimperor said:

time for cursed Musse

701494572240601249.png?v=1

 

No cursed Musse memes will ever top this one

Screenshot_21011.jpg?width=764&height=43

 

5 minutes ago, Acacia Sgt said:

All those games KOS-MOS and company show up? Monolith Soft is either the developer or one of the developers. Namco may be the publisher, but Monolith Soft is usually the one doing most of the work. That's why they can add Xeno stuff with no issue. However, Monolith Soft isn't involved with mainline SRW. So if they want to add Xeno stuff there, it has to be paid for, most likely.

Namco owns everything Xenosaga though. The KOS-MOS and T-elos copyrights in Xenoblade 2 are attributed to Namco iirc. So Namco shouldn't have any problem using Xenosaga stuff in their other games. 

5 minutes ago, DragonFlames said:

I just now noticed the page number. Oh my...

tenor_7.gif

 

6 minutes ago, DragonFlames said:

Interestingly enough, legal adulthood ended at 60 years, after which a person again required a legal guardian.

Probably because being elderly in the 13th century was a lot harder than it is now. I mean, it's not all completely different, we still have people looking after the elderly. So assigning a legal guardian to an old person in those times makes sense.

Now, getting to 60 in the 13th century, that's a different story.

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11 minutes ago, Armagon said:

No cursed Musse memes will ever top this one

Screenshot_21011.jpg?width=764&height=43

Now imagine this Musse saying the line about soft beds well suited for private lessons to you... *shudder*

On that note, when I first saw that scene where she says the line, I immediately knew "yep, that's a must-have for screenshots". Same with Rean's reaction to it.

11 minutes ago, Armagon said:

tenor_7.gif

Nice desu ne~~~

11 minutes ago, Armagon said:

Probably because being elderly in the 13th century was a lot harder than it is now. I mean, it's not all completely different, we still have people looking after the elderly. So assigning a legal guardian to an old person in those times makes sense.

True.

Edited by DragonFlames
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1 hour ago, Armagon said:

@Falcom Knight to be fair, every Trails game uses one or two general themes for it's overworld so i get why the Crossbell section of CS3 didn't use the East Road theme from the Crossbell duology.

But I will agree it would've been nice to see. 

Crossbell games didn't do it at all.

One theme is played for two places (dungeons, fields) at max like the towers with the higher elements.

 

As for mentioned example this theme was already played in Sutherland Road in chapter 1.

The game has like field themes so far which is not all that much.

Yes, it's about as much as in Sky, but these games are like one and a half decade old and Crossbell games featured several field themes.

 

 

BTW chapter 2 becomes even better because

Spoiler

playable Lolivier

 

Edit: Oh interestingly Stargaze Tower kept its theme.

Edited by Falcom Knight
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