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Rewjeo

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Everything posted by Rewjeo

  1. I sorta do. Me and my friend got into a match and never finished, though...
  2. Sieglinde has 30 uses. And WTF @ her not being much faster. Her 20/1 speed>his 20/18.
  3. It depends on which general. Wendy? Sucks. Oswin? OsWIN. Meg? lol. Gatrie? Amazing. So I voted they're okay.
  4. Uhh, a lot of people argued that and I'm pretty sure that that's what the list says right now. A utility unit is a unit that is very useful for a period of time before rapidly declining in ability. Utility units never have to build up to be good, so that's why they're assumed to be dropped. At least, that's my understanding of it.
  5. Artur Artur shows up in chapter 4. Like Neimi, he generally 3-4HKOs the most common enemies. However, he DOUBLES, meaning he consistently 2RKOs. He's also got the ability to ignore Knight/Boss DEF for a lot more damage than most people. He's got 1-2 range forever, so he's never at risk of being attacked without being able to counter attack, and it also means he has an enemy phase, although it may be small at first. He's also your best chipper so that you can minimize counters on your frontliners. And then when he promotes, he can go for C Staves and Slayer or C Anima. Either way, he gets something great. He's never really bad, although never anything especially amazing. For supports, he's got Lute. 8.5/10 Lute Lute's very similar to Artur, although she has more trouble doubling earlier, is slightly less durable, and can't grab C staves right after promotion, but hits harder later. They're basically equal and arguable against each other. 8.5/10
  6. SAH-nah-ki Mar SEE a LU sha Leth NeFEEnee SIHgrun
  7. Lyre is (arguably) the worst unit in the game, and Lethe isn't much better. Ranulf, admittedly, is pretty good. Although he levels REALLY slowly...
  8. Okay, Marisa getting a 10 and Cormina are, but the rest obviously is meant to be taken seriously.
  9. Okay, how about he gets 40-45% credit for those items? Half off for Rennac and some more for other units picking them up. Although I might point out that, at this point, Vanessa's your best bet for picking them up (flier with good luck) and she's still only got ~14% chance.
  10. I wouldn't want to add tiles to this tier list (I've already explained why Merlinus is a unit, at least IMO) but I think it would be really interesting to have another tier list for tiles.
  11. Agreeing w/ Ninji. We aren't looping around, we're blowing through the walls. He isn't getting >2 levels there, and probably only 1. In chapter 2, there's no way he's getting more than one level. I can see him getting plenty of EXP in 4, but there's no way he's getting 6+ levels. I see him hitting ten part way through 6, maybe at the end of 5 if you really push it. But you also have to take into account that he's leveling more and more slowly as he gets more EXP. Colm: Colm has pretty similar combat to Vanessa for most of the game, and she's got a 7. So, he's already sitting on a 6.5/7 before we even count what he's best for: thieving. He gets us a wyrmslayer, a runesword, a spear, a dragonspear, a tomohawk, a bolting, eclipse, a fenrir, hammerne, warp, silence, fortify, Meris' tome, SILVER CARD, Member Card (potentially), THREE Angelic Robes, two Energy Rings, a Secret Book, two Speedwings, a goddess icon, a dragonshield, two talismans, both body rings, swiftsole, a knight crest, an Elysian Whip, two guiding rings, the Ocean Seal, a Master Seal. The list goes on and on. 9.5/10
  12. I meant her DEF growth, not her DEF itself. 40% on a dodge tank is ridiculous.
  13. Look around on the FE9 board. Someone tested, and it didn't do anything at all.
  14. I'll make changes when I'm not so lazy. Neimi: Neimi doesn't have a lot going for her. All she has is player phase for a long time, and hers isn't great. She's performing almost identically to Ross. Only he gains experience way faster than her. And up till now, Ross had had the worst offense on the team. And since she does so little damage, she'll have trouble killing things and that means she'll grow slowly thanks to not being level -10. I'm seeing her at ~10/1 in chapter 11-12. And 24 HP/15 ATK/7 DEF is not good in chapter 11/12. Now, she actually has a good strength growth, growing sword rank, and good access to Nidhogg, but her durability will always be bad. 3/10 Edit: 900 EXP in three chapters? That's three levels per chapter. Chapter 7 is far more reasonable.
  15. I completely agree with Serra's position.
  16. I'd prefer to drop Garcia to get him away from Vanessa/Moulder if anything. I didn't realize at the time how close he was to them when I rated him. What do other people think? Garcia down or Vanessa/Moulder up, or both, or maybe some of both?
  17. Hmm, I see what you guys mean. Vanessa to a 7 and Gill to a 6 for now. I don't want to make any drastic changes to their scores without more in depth discussion, though. And as for people thinking she's almost as good as Franz, go look at the tier list. She's currently placed below Franz and above Colm. Ross: Ross joins in chapter 2 at effectively level -10. This means that, while he's by no means good early on, he gets 30+ EXP just for chipping. Not only that, but his chipping can put people where they can ORKO. So, while his earlygame isn't all that good, it isn't as awful as it might seem. Now, thanks to that, he should have no trouble promoting by the route split at all. At this point, while he still isn't great, he's pretty good. He hits hard, and has decent durability. However, he has the same trouble as Gilliam: LOW SPEED. He basically won't ever double. Fortunately, if he goes Zerker (which he should) then he'll have 45 + SKL/2 crit, giving him a decent shot at OHKOing. He can also grab Garm for +5 SPD at the end of the game. All in all, Ross has a pretty good start since he can contribute with just his chips and stays decent throughout the game. 5.5/10 Garcia: Garcia joins with his son, and is much better at the start. He's got a ton of HP (as much as base Seth) so even with his lackluster DEF he's pretty durable. He hits really hard, although he doesn't double a whole lot. Early on, he's one of your better units. However, he's got crap for SPD growth, meaning that even with Hero, he'll need a speedwing just to avoid potential doubles, let alone doubling himself. He never really becomes great, unlike most units, and instead just slowly becomes a poor unit near the end of the game. However, he's great at first and stays good for a while. He just has little late game potential, even with Garm. 6/10
  18. I agree. But I don't want to put him too close to Seth, so... Moulder: Moulder was, for a long time, considered to be amazing. However, people recently realized that healers level really slowly in this game. So all he's got is healing before your other mage units promote and get decent staff ranks. And if he ever does promote, it'll be late enough that he really doesn't get to do much with it. So all he's really got is being your only healer in 3, 4, & 5 and then being one of your only two through chapter 11. At which point he's still pretty likely to be you second healer since Natasha/Saleh won't be in play together (I'll address later) and lolL'arachel. So, he's pretty good for healing, but nothing amazing. 7.5/10 Vanessa: I think people are going to seriously disagree with this, but oh, well, it's up for discussion. Many people consider her almost as good as Franz. They base this off of flier utility and +5 ATK/DEF from supports w/ Lute and Moulder. However, her supports are insanely slow. To give you an idea, it's pushing it for her to get a C with both of them by the route split if you have them end EVERY turn together. So she's either got decent combat (I'll go into her normal combat later) or flier utility. Flier utility consists of saving Ross/Garcia/Lute earlygame, saving the citizens in chapter 6 (if you care), grabbing the rapier in 9A (which Tana, who's forced, can do anyways), ferrying people in 15/17 and maybe 20. And that's all that there really is that doesn't involve combat, which she isn't great at, as I will explain. Chapter 2-3 are absolutely terrible. IIRC, she like 5HKOs enemies at poor hit and gets 2HKOd at high hit. And she can't use terrain thanks to flying. So she's going into chapter 4 with similar combat to Colm, who's combat is pretty poor. And she's got generally worse combat growths than him. So, if she wants to contribute as a combat unit, she can't be totally glued to her partners, meaning I'm seeing C Moulder at ~10, C lute at ~11, and then maybe Bs for endgame. So, in the end, she'll come out a bit better than Colm combat wise. With nothing else to her name. You can take whichever one you want, but I don't think either are all that good. 7/10
  19. First off, my goal with this is to make a ranking topic that is as accurate as possibleforsomeoneasinexperiencedasme. So, if you feel as though there's something that I forgot or something that you disagree with, please bring it up. 10: Seth 9.5: Franz 9: Eir. Eirika 8.5: 8: 7.5: Moulder 7: Vanessa 6.5: Eirika 6: Gilliam, Garcia 5.5: Ross 5: 4.5: 4: 3.5: 3: Neimi (At the bottom of the first page. The link doesn't seem to be working) 2.5: 2: 1.5: 1.1: 1: Eirika: Quite frankly, I don't know a whole lot about Eirika. She's got huge availability. Even on Eph. she's there for ~75% of the game. She never takes a unit slot, either, what with being forced. And she's also got her rapier, which is especially useful earlygame when most of your units don't have great offense against knights and can't cleanly ORKO cavs. And she gets her own monster-effective sword later on. She also promotes fairly soon after your other units, unlike many other lords in this series. Outside of her effective weapons, her combat isn't great, but it isn't terrible, either. Eirika Route: 9/10 Ephraim Route: 6.5/10 Seth: Seth is arguably the best unit in any FE released in America. He starts out by far the best, has the best availability in the game, and comes out still one of your best by endgame. This guy is insane. The one argument against him is that he steals EXP. But the amount of turns he saves you outweighs the little EXP lost, easily. So really, you just need to be careful and makes sure you don't go crazy with him. Which I will assume with my score. 10/10 Franz: Franz is also amazing. Earlygame, he's your second best unit. He's got the second best offense, second best defense (against axes, at least), and second best movement. All behind Seth. He's got good growths and a huge period of time over which to exercise them. He starts as one of you best and finishes as one of the best. He's also in arguably the best class- Cav->GK. That and the fact that he's got a few decent supports are just icing on the cake. There's really no way to go wrong with Franz. The only thing holding him back from a 10 is Seth. 9.5/10 Gilliam: Just looking at Gilliam's stats, he looks pretty great. However, he's got some negatives. Chapters 2&3 are axe heavy, meaning that his durability isn't special and his offense drops to crap. Chapter 4, he's actually really good if he got speed. He's got the potential to double some of the revenants here, giving him great offense, all the while he's got great durability. This is also a chapter that ignores another one of his problems: 4 MOV. There are enemies absolutely everywhere, so he doesn't have to go far. However, farther down the road, it becomes a problem. He's slow to move with your army, and he's also slow for combat, so he'll only ever really hit hard once on things that aren't deathly slow. And promotion is a problem, too. He's competing with Franz, Kyle, and Forde for one of the 2-3 Knight Crests. And they're all great units. All in all, he's decent. He has troubles getting around, but he can take more than a few hits (bar chapters 2&3) and can set up kills for other people when he himself doesn't kill. 6/10
  20. Mia, with adept, has some of the best offense on your team from the get-go. On average, enemies have 6.77 DEF in 1-1 to Eddie's 13.6 ATK. So about 7 damage per round. To an average of 24 HP. He's 4RKOing. Wow. Now, this is not very in depth, so it is somewhat flawed, but it gets the point across. Eddie's cleanly 2HKOd by just about everything. Mia, on the other hand, starts out with okay durability and eventually has so much AVO that her chances of being hit at all are very low, let alone enough to die with her WTF40% DEF growth on top of it.
  21. Hey, Furetchen, I actually sorta started doing a character ranking of my own. I'd kinda like to get it posted. Sorry... So, you've been ranking characters honestly on your opinion of them as units?
  22. Saleh joins with a higher staff rank and combat and the same movement. At practically the same time. What?
  23. Sothe (Soth) and Titania. Quite frankly, Geoffrey looks far more like a Joffrey than a Jeffrey to me, so he stays as Joffrey.
  24. L'arachel... got 1.5 more than Saleh... and 4.5 more than Knoll... who also scored lower than Syrene and Ewan... Rennac and Dozla got the same score... What? I give up on Knoll and Syrene and Ewan, but L'arachel and Saleh I'll take a stab at. 20/8 Saleh has 54 MT with Excalibur. 20/1 L'arachel with Elfire has 26.5. He has 33.5 10.8 and 15.45 as his defensive stats. She has 28.65 9.55 and 18.5. This is at endgame. He's more durable and has better offense than her when he's at his worst compared to her. Not to mention all the previous time when he's been so substantially better than her that it's hilarious. And she gets +1.5 compared to him?
  25. If anything, it benefits everyone else more as this is the one case where they get as much experience as Syrene. Everyone gets 50 EXP per egg.
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